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- //-------------------------- 11/7/2012 -- 18:14:15 -----
- Processor Init:
- AMD (unknown), ~2.20 Ghz
- FPU detected
- MMX detected
- 3DNow detected
- SSE detected
- SSE2 detected
- HT detected
- MP detected [1 cores, 4 logical, 1 physical]
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing 3DNow extensions
- Installing SSE extensions
- Initializing platform...
- Input Init:
- keyboard0 input device created.
- mouse0 input device created.
- joystick0 input device created.
- DirectInput enabled.
- Done
- SFXFMODProvider - FMOD Ex API version: 4.42.6
- SFXFMODProvider - FMOD Designer API version: 4.42.6
- GFX Init:
- Direct 3D (version 9.x) device found
- Direct 3D (version 9.x) device found
- Null device found
- DebugDrawer Enabled!
- --------- Loading DIRS ---------
- --------- Parsing Arguments ---------
- Binding server port to default IP
- UDP initialized on port 0
- Attempting to create GFX device: ATI Radeon HD 4800 Series (D3D9)
- Device created, setting adapter and enumerating modes
- Cur. D3DDevice ref count=1
- Pix version detected: 3.000000
- Vert version detected: 3.000000
- Maximum number of simultaneous samplers: 16
- Number of simultaneous render targets: 4
- Hardware occlusion query detected: Yes
- Using Direct3D9Ex: No
- WMIVideoInfo: DxDiag initialized
- Initializing GFXCardProfiler (D3D9)
- o Chipset : 'ATI Technologies Inc.'
- o Card : 'Radeon HD 4800'
- o Version : '8.17.0010.1129'
- - Scanning card capabilities...
- GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
- GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- - Loading card profiles...
- - Loaded card profile core/profile/D3D9.cs
- - Loaded card profile core/profile/D3D9.ATITechnologiesInc.cs
- <input> (0): Unable to find function GFXCardProfiler::getVersion
- - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.cs exists
- - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.81700101129.cs exists
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- % - Initialized Core
- --------- Initializing Directory: scripts ---------
- sfxStartup...
- FMOD Device caps:
- OUTPUT_FORMAT_PCM8
- OUTPUT_FORMAT_PCM16
- OUTPUT_FORMAT_PCM24
- OUTPUT_FORMAT_PCM32
- OUTPUT_FORMAT_PCMFLOAT
- SFXSystem::createDevice - created FMOD device 'Digital Audio Interface (SB X-Fi Xtreme Audio)'
- CAPS_Reverb
- CAPS_VoiceManagement
- Provider: FMOD
- Device: Digital Audio Interface (SB X-Fi Xtreme Audio)
- Hardware: No
- Buffers: 32
- --------- Initializing Full: Server Scripts ---------
- --------- Initializing Full: Client Scripts ---------
- --------- Initializing Lighting Systems ---------
- Using Advanced Lighting
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- GFXPCD3D9Device::reset - depthstencil 50b840 has 2 ref's
- --- Resetting D3D Device ---
- GFXPCD3D9Device::reset - depthstencil 506b3e0 has 2 ref's
- --- Resetting D3D Device ---
- art/shapes/weapons/SwarmGun/materials.cs (23): Cannot re-declare object [w_swarmgun].
- Binding server port to default IP
- UDP initialized on port 0
- % - Initializing Tools
- % - Initializing Tools Base
- % - Initializing Base Editor
- % - Initializing World Editor
- % - Initializing Sketch Tool
- - Initializing Datablock Editor
- % - Initializing Debugger
- % - Initializing Decal Editor
- % - Initializing Forest Editor
- % - Initializing Gui Editor
- % - Initializing Material Editor
- % - Initializing Mesh Road Editor
- % - Initializing Mission Area Editor
- % - Initializing Particle Editor
- % - Initializing Physics Tools
- % - Initializing River Editor
- - Initializing Road and Path Editor
- % - Initializing Shape Editor
- Engine initialized...
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- Win32Window::WindowProc - resetting device due to window size change.
- Window focus status changed: focus: 1
- Exporting server prefs...
- Starting multiplayer mode
- Binding server port to default IP
- UDP initialized on port 28000
- Bullet Physics parallel threads: [4]
- ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- *** LOADING MISSION: levels/Empty Room.mis
- *** Stage 1 load
- *** Stage 2 load
- Game -> activatePackages
- *** Mission loaded
- Connect request from:
- Connection established 4290
- Bullet Physics parallel threads: [4]
- CADD: 4291 local
- *** Sending mission load to client: levels/Empty Room.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadDescripition to index: 3
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Mapping string: MsgLoadInfoDone to index: 4
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: levels/Empty Room.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/procedural/632b5031898a125e_V.hlsl(48,35): warning X3206: 'mul': implicit truncation of vector type
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 7
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: MissionStart to index: 8
- Mapping string: SyncClock to index: 9
- Mapping string: RefreshWeaponHud to index: 10
- Mapping string: SetAmmoAmountHud to index: 11
- Mapping string: lurker.png to index: 12
- Mapping string: MsgClientJoin to index: 13
- Mapping string: Welcome to the Torque demo app %1. to index: 14
- Mapping string: Visitor to index: 15
- *** Initial Control Object
- Activating DirectInput...
- *** Control Object Changed
- Mapping string: LightGreen to index: 16
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(72,10): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(73,10): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(74,10): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(75,10): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(84,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(85,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(86,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(87,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3206: implicit truncation of vector type
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,11): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(39,11): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(40,12): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(54,8): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(55,8): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(56,8): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(57,8): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(75,12): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(103,8): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(106,10): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,12): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,10): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(131,14): warning X3205: conversion from larger type to smaller, possible loss of data
- D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(132,11): warning X3205: conversion from larger type to smaller, possible loss of data
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Ryder.cs]
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [scripts/server/commands.cs]
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [scripts/client/default.bind.cs]
- : file changed [scripts/client/default.bind.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- ==>disconnect();
- *** ENDING MISSION
- 4289 -> deactivatePackages
- CDROP: 4291
- Exporting server prefs...
- Exporting server prefs...
- Starting multiplayer mode
- Binding server port to default IP
- UDP initialized on port 28000
- SimGroup::addObject - (178038856) can't add self!
- Bullet Physics parallel threads: [4]
- ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- *** LOADING MISSION: levels/Empty Room.mis
- *** Stage 1 load
- *** Stage 2 load
- Game -> activatePackages
- *** Mission loaded
- Connect request from:
- Connection established 4343
- Bullet Physics parallel threads: [4]
- CADD: 4344 local
- *** Sending mission load to client: levels/Empty Room.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadDescripition to index: 3
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Mapping string: MsgLoadInfoDone to index: 4
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: levels/Empty Room.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 7
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: MissionStart to index: 8
- Mapping string: SyncClock to index: 9
- Mapping string: RefreshWeaponHud to index: 10
- Mapping string: SetAmmoAmountHud to index: 11
- Mapping string: lurker.png to index: 12
- Mapping string: MsgClientJoin to index: 13
- Mapping string: Welcome to the Torque demo app %1. to index: 14
- Mapping string: Visitor to index: 15
- *** Initial Control Object
- Activating DirectInput...
- *** Control Object Changed
- Mapping string: Orange to index: 16
- Window focus status changed: focus: 1
- Mapping string: DoIronSights to index: 3
- -->Selected Weapon is Lurker
- Mapping string: DoIronSights to index: 17
- -->Adjusting EyeOffset to -0.16 -0.26 0.06
- Mapping string: UndoIronSights to index: 4
- Mapping string: UndoIronSights to index: 18
- -->Returning EyeOffset to 0 0 0
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.16 -0.26 0.06
- -->Returning EyeOffset to 0 0 0
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.16 -0.26 0.06
- -->Returning EyeOffset to 0 0 0
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.16 -0.26 0.06
- -->Returning EyeOffset to 0 0 0
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.16 -0.26 0.06
- -->Returning EyeOffset to 0 0 0
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.16 -0.26 0.06
- -->Returning EyeOffset to 0 0 0
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.16 -0.26 0.06
- -->Returning EyeOffset to 0 0 0
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- : file changed [art/datablocks/weapons/Ryder.cs]
- Activating DirectInput...
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- ==>disconnect();
- *** ENDING MISSION
- 4342 -> deactivatePackages
- CDROP: 4344
- Exporting server prefs...
- Exporting server prefs...
- Starting multiplayer mode
- Binding server port to default IP
- UDP initialized on port 28000
- SimGroup::addObject - (178036040) can't add self!
- Bullet Physics parallel threads: [4]
- ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- *** LOADING MISSION: levels/Empty Room.mis
- *** Stage 1 load
- *** Stage 2 load
- Game -> activatePackages
- *** Mission loaded
- Connect request from: IP:112.13.213.8:0
- Connection established 4384
- Bullet Physics parallel threads: [4]
- CADD: 4385 local
- *** Sending mission load to client: levels/Empty Room.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadDescripition to index: 3
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Mapping string: MsgLoadInfoDone to index: 4
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: levels/Empty Room.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 7
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: MissionStart to index: 8
- Mapping string: SyncClock to index: 9
- Mapping string: RefreshWeaponHud to index: 10
- Mapping string: SetAmmoAmountHud to index: 11
- Mapping string: lurker.png to index: 12
- Mapping string: MsgClientJoin to index: 13
- Mapping string: Welcome to the Torque demo app %1. to index: 14
- Mapping string: Visitor to index: 15
- *** Initial Control Object
- Activating DirectInput...
- *** Control Object Changed
- Mapping string: Violet to index: 16
- Window focus status changed: focus: 1
- Mapping string: DoIronSights to index: 3
- -->Selected Weapon is Lurker
- Mapping string: DoIronSights to index: 17
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- Mapping string: UndoIronSights to index: 4
- Mapping string: UndoIronSights to index: 18
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- -->Selected Weapon is Lurker
- -->Adjusting EyeOffset to -0.147 -0.225 0.025
- -->Returning EyeOffset to 0.01 0.25 -0.42
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [scripts/server/commands.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [scripts/client/client.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.16 -0.26 0.06:0.574892 0.0910342 0.813149 4.72198
- -->Returning Eye Position to 0 0 0:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.16 -0.26 0.06:0.574892 0.0910342 0.813149 4.72198
- -->Returning Eye Position to 0 0 0:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.16 -0.26 0.06:0.574892 0.0910342 0.813149 4.72198
- -->Returning Eye Position to 0 0 0:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Weapon does not have Iron Sights
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- -->Weapon does not have Iron Sights
- -->Weapon does not have Iron Sights
- -->Weapon does not have Iron Sights
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Mapping string: cycleWeapon to index: 5
- Mapping string: ryder.png to index: 19
- Mapping string: MsgWeaponUsed to index: 20
- Mapping string: %1 selected. to index: 21
- Mapping string: turret.png to index: 22
- Mapping string: blank to index: 23
- -->Selected Weapon is Ryder
- -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Weapon does not have Iron Sights
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Mapping string: Crouch to index: 24
- Mapping string: Stand to index: 25
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- *** ENDING MISSION
- 4383 -> deactivatePackages
- CDROP: 4385 IP:112.13.213.8:0
- Exporting server prefs...
- Exporting server prefs...
- Starting multiplayer mode
- Binding server port to default IP
- UDP initialized on port 28000
- SimGroup::addObject - (178038856) can't add self!
- Bullet Physics parallel threads: [4]
- ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- *** LOADING MISSION: levels/Empty Terrain.mis
- *** Stage 1 load
- *** Stage 2 load
- [MaterialList::mapMaterials] Unable to find material for texture: sand
- Game -> activatePackages
- *** Mission loaded
- Connect request from:
- Connection established 4494
- Bullet Physics parallel threads: [4]
- CADD: 4495 local
- *** Sending mission load to client: levels/Empty Terrain.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadDescripition to index: 3
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Mapping string: MsgLoadInfoDone to index: 4
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: levels/Empty Terrain.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 7
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: MissionStart to index: 8
- Mapping string: SyncClock to index: 9
- Mapping string: RefreshWeaponHud to index: 10
- Mapping string: SetAmmoAmountHud to index: 11
- Mapping string: lurker.png to index: 12
- Mapping string: MsgClientJoin to index: 13
- Mapping string: Welcome to the Torque demo app %1. to index: 14
- Mapping string: Visitor to index: 15
- *** Initial Control Object
- Activating DirectInput...
- *** Control Object Changed
- Mapping string: Orange to index: 16
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Mapping string: DoIronSights to index: 3
- -->Selected Weapon is Lurker
- Mapping string: DoIronSights to index: 17
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- Mapping string: UndoIronSights to index: 4
- Mapping string: UndoIronSights to index: 18
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:1.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.125 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.125 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.125 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.157 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.157 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.157 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.150 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.150 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Mapping string: cycleWeapon to index: 5
- Mapping string: MsgWeaponUsed to index: 19
- Mapping string: %1 selected. to index: 20
- -->Weapon does not have Iron Sights
- -->Weapon does not have Iron Sights
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.150 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- : file changed [art/datablocks/weapons/Lurker.cs]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- -->Selected Weapon is Lurker
- Window focus status changed: focus: 1
- -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Activating DirectInput...
- -->Selected Weapon is Lurker
- Window focus status changed: focus: 1
- -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Lurker
- -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
- Mapping string: ryder.png to index: 21
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Ryder
- -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Ryder
- -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Activating DirectInput...
- -->Selected Weapon is Ryder
- Window focus status changed: focus: 1
- -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- -->Selected Weapon is Ryder
- -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Sending heartbeat to master server [IP:209.90.70.74:28002]
- Activating DirectInput...
- Window focus status changed: focus: 1
- -->Selected Weapon is Ryder
- -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
- -->Returning Eye Position to 0.01 0.25 -0.42:
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- *** ENDING MISSION
- 4493 -> deactivatePackages
- CDROP: 4495
- Exporting server prefs...
- Exporting client prefs
- Exporting server prefs
- Cur. D3DDevice ref count=1
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