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  1. //-------------------------- 11/7/2012 -- 18:14:15 -----
  2. Processor Init:
  3. AMD (unknown), ~2.20 Ghz
  4. FPU detected
  5. MMX detected
  6. 3DNow detected
  7. SSE detected
  8. SSE2 detected
  9. HT detected
  10. MP detected [1 cores, 4 logical, 1 physical]
  11.  
  12. Math Init:
  13. Installing Standard C extensions
  14. Installing Assembly extensions
  15. Installing FPU extensions
  16. Installing MMX extensions
  17. Installing 3DNow extensions
  18. Installing SSE extensions
  19.  
  20. Initializing platform...
  21. Input Init:
  22. keyboard0 input device created.
  23. mouse0 input device created.
  24. joystick0 input device created.
  25. DirectInput enabled.
  26.  
  27. Done
  28. SFXFMODProvider - FMOD Ex API version: 4.42.6
  29. SFXFMODProvider - FMOD Designer API version: 4.42.6
  30. GFX Init:
  31. Direct 3D (version 9.x) device found
  32. Direct 3D (version 9.x) device found
  33. Null device found
  34.  
  35. DebugDrawer Enabled!
  36. --------- Loading DIRS ---------
  37.  
  38. --------- Parsing Arguments ---------
  39. Binding server port to default IP
  40. UDP initialized on port 0
  41. Attempting to create GFX device: ATI Radeon HD 4800 Series (D3D9)
  42. Device created, setting adapter and enumerating modes
  43. Cur. D3DDevice ref count=1
  44. Pix version detected: 3.000000
  45. Vert version detected: 3.000000
  46. Maximum number of simultaneous samplers: 16
  47. Number of simultaneous render targets: 4
  48. Hardware occlusion query detected: Yes
  49. Using Direct3D9Ex: No
  50. WMIVideoInfo: DxDiag initialized
  51. Initializing GFXCardProfiler (D3D9)
  52. o Chipset : 'ATI Technologies Inc.'
  53. o Card : 'Radeon HD 4800'
  54. o Version : '8.17.0010.1129'
  55. - Scanning card capabilities...
  56. GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
  57. GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
  58. GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
  59. GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
  60. GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
  61. GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
  62. - Loading card profiles...
  63. - Loaded card profile core/profile/D3D9.cs
  64. - Loaded card profile core/profile/D3D9.ATITechnologiesInc.cs
  65. <input> (0): Unable to find function GFXCardProfiler::getVersion
  66. - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.cs exists
  67. - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.81700101129.cs exists
  68. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  69. % - PostFX Manager - Applying from preset
  70. % - PostFX Manager - PostFX enabled
  71. % - Initialized Core
  72.  
  73. --------- Initializing Directory: scripts ---------
  74. sfxStartup...
  75.  
  76. FMOD Device caps:
  77. OUTPUT_FORMAT_PCM8
  78. OUTPUT_FORMAT_PCM16
  79. OUTPUT_FORMAT_PCM24
  80. OUTPUT_FORMAT_PCM32
  81. OUTPUT_FORMAT_PCMFLOAT
  82.  
  83. SFXSystem::createDevice - created FMOD device 'Digital Audio Interface (SB X-Fi Xtreme Audio)'
  84. CAPS_Reverb
  85. CAPS_VoiceManagement
  86. Provider: FMOD
  87. Device: Digital Audio Interface (SB X-Fi Xtreme Audio)
  88. Hardware: No
  89. Buffers: 32
  90.  
  91. --------- Initializing Full: Server Scripts ---------
  92.  
  93. --------- Initializing Full: Client Scripts ---------
  94.  
  95. --------- Initializing Lighting Systems ---------
  96. Using Advanced Lighting
  97.  
  98.  
  99. --------------
  100. Attempting to set resolution to "1024 768 false 32 60 4"
  101. Accepted Mode:
  102. --Resolution : 1024 768
  103. --Full Screen : No
  104. --Bits Per Pixel : 32
  105. --Refresh Rate : 60
  106. --FSAA Level : 4
  107. --------------
  108. GFXPCD3D9Device::reset - depthstencil 50b840 has 2 ref's
  109. --- Resetting D3D Device ---
  110. GFXPCD3D9Device::reset - depthstencil 506b3e0 has 2 ref's
  111. --- Resetting D3D Device ---
  112. art/shapes/weapons/SwarmGun/materials.cs (23): Cannot re-declare object [w_swarmgun].
  113. Binding server port to default IP
  114. UDP initialized on port 0
  115. % - Initializing Tools
  116. % - Initializing Tools Base
  117. % - Initializing Base Editor
  118. % - Initializing World Editor
  119. % - Initializing Sketch Tool
  120. - Initializing Datablock Editor
  121. % - Initializing Debugger
  122. % - Initializing Decal Editor
  123. % - Initializing Forest Editor
  124. % - Initializing Gui Editor
  125. % - Initializing Material Editor
  126. % - Initializing Mesh Road Editor
  127. % - Initializing Mission Area Editor
  128. % - Initializing Particle Editor
  129. % - Initializing Physics Tools
  130. % - Initializing River Editor
  131. - Initializing Road and Path Editor
  132. % - Initializing Shape Editor
  133. Engine initialized...
  134. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  135. Win32Window::WindowProc - resetting device due to window size change.
  136. Window focus status changed: focus: 1
  137. Exporting server prefs...
  138. Starting multiplayer mode
  139. Binding server port to default IP
  140. UDP initialized on port 28000
  141. Bullet Physics parallel threads: [4]
  142. ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
  143. ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
  144. ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
  145. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  146. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  147. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  148. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  149. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  150. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  151. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  152. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  153. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  154. *** LOADING MISSION: levels/Empty Room.mis
  155. *** Stage 1 load
  156. *** Stage 2 load
  157. Game -> activatePackages
  158. *** Mission loaded
  159. Connect request from:
  160. Connection established 4290
  161. Bullet Physics parallel threads: [4]
  162. CADD: 4291 local
  163. *** Sending mission load to client: levels/Empty Room.mis
  164. Mapping string: ServerMessage to index: 0
  165. Mapping string: MsgConnectionError to index: 1
  166. Mapping string: MsgLoadInfo to index: 2
  167. Mapping string: MsgLoadDescripition to index: 3
  168. Sending heartbeat to master server [IP:209.90.70.74:28002]
  169. Mapping string: MsgLoadInfoDone to index: 4
  170. Mapping string: MissionStartPhase1 to index: 5
  171. *** New Mission: levels/Empty Room.mis
  172. *** Phase 1: Download Datablocks & Targets
  173. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  174. % - PostFX Manager - Applying from preset
  175. % - PostFX Manager - PostFX enabled
  176. Mapping string: MissionStartPhase1Ack to index: 0
  177. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  178. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  179. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  180. Mapping string: MissionStartPhase2 to index: 6
  181. *** Phase 2: Download Ghost Objects
  182. Mapping string: MissionStartPhase2Ack to index: 1
  183. [Material::mapMaterial] - Cannot map unnamed Material
  184. [Material::mapMaterial] - Cannot map unnamed Material
  185. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/procedural/632b5031898a125e_V.hlsl(48,35): warning X3206: 'mul': implicit truncation of vector type
  186. Ghost Always objects received.
  187. Mapping string: MissionStartPhase3 to index: 7
  188. Client Replication Startup has Happened!
  189. fxFoliageReplicator - replicated client foliage for 0 objects
  190. *** Phase 3: Mission Lighting
  191. Mission lighting done
  192. Mapping string: MissionStartPhase3Ack to index: 2
  193. Mapping string: MissionStart to index: 8
  194. Mapping string: SyncClock to index: 9
  195. Mapping string: RefreshWeaponHud to index: 10
  196. Mapping string: SetAmmoAmountHud to index: 11
  197. Mapping string: lurker.png to index: 12
  198. Mapping string: MsgClientJoin to index: 13
  199. Mapping string: Welcome to the Torque demo app %1. to index: 14
  200. Mapping string:  Visitor to index: 15
  201. *** Initial Control Object
  202. Activating DirectInput...
  203. *** Control Object Changed
  204. Mapping string: LightGreen to index: 16
  205. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(72,10): warning X3205: conversion from larger type to smaller, possible loss of data
  206. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(73,10): warning X3205: conversion from larger type to smaller, possible loss of data
  207. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(74,10): warning X3205: conversion from larger type to smaller, possible loss of data
  208. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(75,10): warning X3205: conversion from larger type to smaller, possible loss of data
  209. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(84,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
  210. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(85,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
  211. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(86,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
  212. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(87,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
  213. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3205: conversion from larger type to smaller, possible loss of data
  214. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3206: implicit truncation of vector type
  215. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,11): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll
  216. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(39,11): warning X3205: conversion from larger type to smaller, possible loss of data
  217. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(40,12): warning X3205: conversion from larger type to smaller, possible loss of data
  218. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(54,8): warning X3205: conversion from larger type to smaller, possible loss of data
  219. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(55,8): warning X3205: conversion from larger type to smaller, possible loss of data
  220. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(56,8): warning X3205: conversion from larger type to smaller, possible loss of data
  221. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(57,8): warning X3205: conversion from larger type to smaller, possible loss of data
  222. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(75,12): warning X3205: conversion from larger type to smaller, possible loss of data
  223. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(103,8): warning X3205: conversion from larger type to smaller, possible loss of data
  224. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(106,10): warning X3205: conversion from larger type to smaller, possible loss of data
  225. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,12): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
  226. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,10): warning X3205: conversion from larger type to smaller, possible loss of data
  227. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(131,14): warning X3205: conversion from larger type to smaller, possible loss of data
  228. D:/Projects/My Project/openwolf/Templates/Full/game/shaders/common/postFx/dof/DOF_Final_P.hlsl(132,11): warning X3205: conversion from larger type to smaller, possible loss of data
  229. Window focus status changed: focus: 0
  230. Using background sleep time: 200
  231. DirectInput deactivated.
  232. Activating DirectInput...
  233. Window focus status changed: focus: 1
  234. Window focus status changed: focus: 0
  235. Using background sleep time: 200
  236. DirectInput deactivated.
  237. : file changed [art/datablocks/weapons/Lurker.cs]
  238. Activating DirectInput...
  239. Window focus status changed: focus: 1
  240. Window focus status changed: focus: 0
  241. Using background sleep time: 200
  242. DirectInput deactivated.
  243. Activating DirectInput...
  244. Window focus status changed: focus: 1
  245. Window focus status changed: focus: 0
  246. Using background sleep time: 200
  247. DirectInput deactivated.
  248. : file changed [art/datablocks/weapons/Ryder.cs]
  249. : file changed [art/datablocks/weapons/Lurker.cs]
  250. Activating DirectInput...
  251. Window focus status changed: focus: 1
  252. Window focus status changed: focus: 0
  253. Using background sleep time: 200
  254. DirectInput deactivated.
  255. Activating DirectInput...
  256. Window focus status changed: focus: 1
  257. Window focus status changed: focus: 0
  258. Using background sleep time: 200
  259. DirectInput deactivated.
  260. : file changed [scripts/server/commands.cs]
  261. Sending heartbeat to master server [IP:209.90.70.74:28002]
  262. Activating DirectInput...
  263. Window focus status changed: focus: 1
  264. Window focus status changed: focus: 0
  265. Using background sleep time: 200
  266. DirectInput deactivated.
  267. : file changed [scripts/client/default.bind.cs]
  268. : file changed [scripts/client/default.bind.cs]
  269. Activating DirectInput...
  270. Window focus status changed: focus: 1
  271. ==>disconnect();
  272. *** ENDING MISSION
  273. 4289 -> deactivatePackages
  274. CDROP: 4291
  275. Exporting server prefs...
  276. Exporting server prefs...
  277. Starting multiplayer mode
  278. Binding server port to default IP
  279. UDP initialized on port 28000
  280. SimGroup::addObject - (178038856) can't add self!
  281. Bullet Physics parallel threads: [4]
  282. ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
  283. ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
  284. ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
  285. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  286. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  287. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  288. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  289. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  290. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  291. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  292. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  293. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  294. *** LOADING MISSION: levels/Empty Room.mis
  295. *** Stage 1 load
  296. *** Stage 2 load
  297. Game -> activatePackages
  298. *** Mission loaded
  299. Connect request from:
  300. Connection established 4343
  301. Bullet Physics parallel threads: [4]
  302. CADD: 4344 local
  303. *** Sending mission load to client: levels/Empty Room.mis
  304. Mapping string: ServerMessage to index: 0
  305. Mapping string: MsgConnectionError to index: 1
  306. Mapping string: MsgLoadInfo to index: 2
  307. Mapping string: MsgLoadDescripition to index: 3
  308. Sending heartbeat to master server [IP:209.90.70.74:28002]
  309. Window focus status changed: focus: 0
  310. Using background sleep time: 200
  311. DirectInput deactivated.
  312. Mapping string: MsgLoadInfoDone to index: 4
  313. Mapping string: MissionStartPhase1 to index: 5
  314. *** New Mission: levels/Empty Room.mis
  315. *** Phase 1: Download Datablocks & Targets
  316. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  317. % - PostFX Manager - Applying from preset
  318. % - PostFX Manager - PostFX enabled
  319. Mapping string: MissionStartPhase1Ack to index: 0
  320. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  321. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  322. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  323. Mapping string: MissionStartPhase2 to index: 6
  324. *** Phase 2: Download Ghost Objects
  325. Mapping string: MissionStartPhase2Ack to index: 1
  326. [Material::mapMaterial] - Cannot map unnamed Material
  327. [Material::mapMaterial] - Cannot map unnamed Material
  328. Ghost Always objects received.
  329. Mapping string: MissionStartPhase3 to index: 7
  330. Client Replication Startup has Happened!
  331. fxFoliageReplicator - replicated client foliage for 0 objects
  332. *** Phase 3: Mission Lighting
  333. Mission lighting done
  334. Mapping string: MissionStartPhase3Ack to index: 2
  335. Mapping string: MissionStart to index: 8
  336. Mapping string: SyncClock to index: 9
  337. Mapping string: RefreshWeaponHud to index: 10
  338. Mapping string: SetAmmoAmountHud to index: 11
  339. Mapping string: lurker.png to index: 12
  340. Mapping string: MsgClientJoin to index: 13
  341. Mapping string: Welcome to the Torque demo app %1. to index: 14
  342. Mapping string:  Visitor to index: 15
  343. *** Initial Control Object
  344. Activating DirectInput...
  345. *** Control Object Changed
  346. Mapping string: Orange to index: 16
  347. Window focus status changed: focus: 1
  348. Mapping string: DoIronSights to index: 3
  349. -->Selected Weapon is Lurker
  350. Mapping string: DoIronSights to index: 17
  351. -->Adjusting EyeOffset to -0.16 -0.26 0.06
  352. Mapping string: UndoIronSights to index: 4
  353. Mapping string: UndoIronSights to index: 18
  354. -->Returning EyeOffset to 0 0 0
  355. -->Selected Weapon is Lurker
  356. -->Adjusting EyeOffset to -0.16 -0.26 0.06
  357. -->Returning EyeOffset to 0 0 0
  358. -->Selected Weapon is Lurker
  359. -->Adjusting EyeOffset to -0.16 -0.26 0.06
  360. -->Returning EyeOffset to 0 0 0
  361. -->Selected Weapon is Lurker
  362. -->Adjusting EyeOffset to -0.16 -0.26 0.06
  363. -->Returning EyeOffset to 0 0 0
  364. -->Selected Weapon is Lurker
  365. -->Adjusting EyeOffset to -0.16 -0.26 0.06
  366. -->Returning EyeOffset to 0 0 0
  367. -->Selected Weapon is Lurker
  368. -->Adjusting EyeOffset to -0.16 -0.26 0.06
  369. -->Returning EyeOffset to 0 0 0
  370. -->Selected Weapon is Lurker
  371. -->Adjusting EyeOffset to -0.16 -0.26 0.06
  372. -->Returning EyeOffset to 0 0 0
  373. Window focus status changed: focus: 0
  374. Using background sleep time: 200
  375. DirectInput deactivated.
  376. : file changed [art/datablocks/weapons/Lurker.cs]
  377. : file changed [art/datablocks/weapons/Ryder.cs]
  378. Activating DirectInput...
  379. DirectInput deactivated.
  380. Activating DirectInput...
  381. Window focus status changed: focus: 1
  382. -->Selected Weapon is Lurker
  383. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  384. -->Returning EyeOffset to 0.01 0.25 -0.42
  385. -->Selected Weapon is Lurker
  386. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  387. -->Returning EyeOffset to 0.01 0.25 -0.42
  388. -->Selected Weapon is Lurker
  389. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  390. -->Returning EyeOffset to 0.01 0.25 -0.42
  391. -->Selected Weapon is Lurker
  392. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  393. -->Returning EyeOffset to 0.01 0.25 -0.42
  394. -->Selected Weapon is Lurker
  395. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  396. -->Returning EyeOffset to 0.01 0.25 -0.42
  397. -->Selected Weapon is Lurker
  398. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  399. -->Returning EyeOffset to 0.01 0.25 -0.42
  400. ==>disconnect();
  401. *** ENDING MISSION
  402. 4342 -> deactivatePackages
  403. CDROP: 4344
  404. Exporting server prefs...
  405. Exporting server prefs...
  406. Starting multiplayer mode
  407. Binding server port to default IP
  408. UDP initialized on port 28000
  409. SimGroup::addObject - (178036040) can't add self!
  410. Bullet Physics parallel threads: [4]
  411. ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
  412. ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
  413. ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
  414. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  415. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  416. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  417. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  418. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  419. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  420. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  421. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  422. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  423. *** LOADING MISSION: levels/Empty Room.mis
  424. *** Stage 1 load
  425. *** Stage 2 load
  426. Game -> activatePackages
  427. *** Mission loaded
  428. Connect request from: IP:112.13.213.8:0
  429. Connection established 4384
  430. Bullet Physics parallel threads: [4]
  431. CADD: 4385 local
  432. *** Sending mission load to client: levels/Empty Room.mis
  433. Mapping string: ServerMessage to index: 0
  434. Mapping string: MsgConnectionError to index: 1
  435. Mapping string: MsgLoadInfo to index: 2
  436. Mapping string: MsgLoadDescripition to index: 3
  437. Sending heartbeat to master server [IP:209.90.70.74:28002]
  438. Window focus status changed: focus: 0
  439. Using background sleep time: 200
  440. DirectInput deactivated.
  441. Mapping string: MsgLoadInfoDone to index: 4
  442. Mapping string: MissionStartPhase1 to index: 5
  443. *** New Mission: levels/Empty Room.mis
  444. *** Phase 1: Download Datablocks & Targets
  445. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  446. % - PostFX Manager - Applying from preset
  447. % - PostFX Manager - PostFX enabled
  448. Mapping string: MissionStartPhase1Ack to index: 0
  449. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  450. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  451. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  452. Mapping string: MissionStartPhase2 to index: 6
  453. *** Phase 2: Download Ghost Objects
  454. Mapping string: MissionStartPhase2Ack to index: 1
  455. [Material::mapMaterial] - Cannot map unnamed Material
  456. [Material::mapMaterial] - Cannot map unnamed Material
  457. Ghost Always objects received.
  458. Mapping string: MissionStartPhase3 to index: 7
  459. Client Replication Startup has Happened!
  460. fxFoliageReplicator - replicated client foliage for 0 objects
  461. *** Phase 3: Mission Lighting
  462. Mission lighting done
  463. Mapping string: MissionStartPhase3Ack to index: 2
  464. Mapping string: MissionStart to index: 8
  465. Mapping string: SyncClock to index: 9
  466. Mapping string: RefreshWeaponHud to index: 10
  467. Mapping string: SetAmmoAmountHud to index: 11
  468. Mapping string: lurker.png to index: 12
  469. Mapping string: MsgClientJoin to index: 13
  470. Mapping string: Welcome to the Torque demo app %1. to index: 14
  471. Mapping string:  Visitor to index: 15
  472. *** Initial Control Object
  473. Activating DirectInput...
  474. *** Control Object Changed
  475. Mapping string: Violet to index: 16
  476. Window focus status changed: focus: 1
  477. Mapping string: DoIronSights to index: 3
  478. -->Selected Weapon is Lurker
  479. Mapping string: DoIronSights to index: 17
  480. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  481. Mapping string: UndoIronSights to index: 4
  482. Mapping string: UndoIronSights to index: 18
  483. -->Returning EyeOffset to 0.01 0.25 -0.42
  484. -->Selected Weapon is Lurker
  485. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  486. -->Returning EyeOffset to 0.01 0.25 -0.42
  487. -->Selected Weapon is Lurker
  488. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  489. -->Returning EyeOffset to 0.01 0.25 -0.42
  490. -->Selected Weapon is Lurker
  491. -->Adjusting EyeOffset to -0.147 -0.225 0.025
  492. -->Returning EyeOffset to 0.01 0.25 -0.42
  493. Window focus status changed: focus: 0
  494. Using background sleep time: 200
  495. DirectInput deactivated.
  496. Activating DirectInput...
  497. Window focus status changed: focus: 1
  498. Window focus status changed: focus: 0
  499. Using background sleep time: 200
  500. DirectInput deactivated.
  501. Activating DirectInput...
  502. Window focus status changed: focus: 1
  503. Window focus status changed: focus: 0
  504. Using background sleep time: 200
  505. DirectInput deactivated.
  506. : file changed [scripts/server/commands.cs]
  507. Activating DirectInput...
  508. Window focus status changed: focus: 1
  509. Window focus status changed: focus: 0
  510. Using background sleep time: 200
  511. DirectInput deactivated.
  512. Activating DirectInput...
  513. Window focus status changed: focus: 1
  514. Window focus status changed: focus: 0
  515. Using background sleep time: 200
  516. DirectInput deactivated.
  517. : file changed [scripts/client/client.cs]
  518. Activating DirectInput...
  519. Window focus status changed: focus: 1
  520. -->Selected Weapon is Lurker
  521. -->Adjusting Eye Position to -0.147 -0.225 0.025:
  522. -->Returning Eye Position to 0.01 0.25 -0.42:
  523. -->Selected Weapon is Lurker
  524. -->Adjusting Eye Position to -0.147 -0.225 0.025:
  525. -->Returning Eye Position to 0.01 0.25 -0.42:
  526. -->Selected Weapon is Lurker
  527. -->Adjusting Eye Position to -0.147 -0.225 0.025:
  528. -->Returning Eye Position to 0.01 0.25 -0.42:
  529. Window focus status changed: focus: 0
  530. Using background sleep time: 200
  531. DirectInput deactivated.
  532. : file changed [art/datablocks/weapons/Lurker.cs]
  533. Activating DirectInput...
  534. Window focus status changed: focus: 1
  535. Window focus status changed: focus: 0
  536. Using background sleep time: 200
  537. DirectInput deactivated.
  538. Activating DirectInput...
  539. Window focus status changed: focus: 1
  540. -->Selected Weapon is Lurker
  541. -->Adjusting Eye Position to -0.16 -0.26 0.06:0.574892 0.0910342 0.813149 4.72198
  542. -->Returning Eye Position to 0 0 0:
  543. -->Selected Weapon is Lurker
  544. -->Adjusting Eye Position to -0.16 -0.26 0.06:0.574892 0.0910342 0.813149 4.72198
  545. -->Returning Eye Position to 0 0 0:
  546. -->Selected Weapon is Lurker
  547. -->Adjusting Eye Position to -0.16 -0.26 0.06:0.574892 0.0910342 0.813149 4.72198
  548. -->Returning Eye Position to 0 0 0:
  549. Window focus status changed: focus: 0
  550. Using background sleep time: 200
  551. DirectInput deactivated.
  552. : file changed [art/datablocks/weapons/Lurker.cs]
  553. Activating DirectInput...
  554. Window focus status changed: focus: 1
  555. -->Weapon does not have Iron Sights
  556. Sending heartbeat to master server [IP:209.90.70.74:28002]
  557. -->Weapon does not have Iron Sights
  558. -->Weapon does not have Iron Sights
  559. -->Weapon does not have Iron Sights
  560. Window focus status changed: focus: 0
  561. Using background sleep time: 200
  562. DirectInput deactivated.
  563. : file changed [art/datablocks/weapons/Lurker.cs]
  564. Activating DirectInput...
  565. Window focus status changed: focus: 1
  566. -->Selected Weapon is Lurker
  567. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  568. -->Returning Eye Position to 0.01 0.25 -0.42:
  569. -->Selected Weapon is Lurker
  570. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  571. -->Returning Eye Position to 0.01 0.25 -0.42:
  572. Window focus status changed: focus: 0
  573. Using background sleep time: 200
  574. DirectInput deactivated.
  575. Activating DirectInput...
  576. Window focus status changed: focus: 1
  577. -->Selected Weapon is Lurker
  578. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  579. -->Returning Eye Position to 0.01 0.25 -0.42:
  580. Mapping string: cycleWeapon to index: 5
  581. Mapping string: ryder.png to index: 19
  582. Mapping string: MsgWeaponUsed to index: 20
  583. Mapping string: %1 selected. to index: 21
  584. Mapping string: turret.png to index: 22
  585. Mapping string: blank to index: 23
  586. -->Selected Weapon is Ryder
  587. -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
  588. -->Returning Eye Position to 0.01 0.25 -0.42:
  589. -->Selected Weapon is Lurker
  590. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  591. -->Returning Eye Position to 0.01 0.25 -0.42:
  592. -->Weapon does not have Iron Sights
  593. -->Selected Weapon is Lurker
  594. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  595. -->Returning Eye Position to 0.01 0.25 -0.42:
  596. Window focus status changed: focus: 0
  597. Using background sleep time: 200
  598. DirectInput deactivated.
  599. Activating DirectInput...
  600. Window focus status changed: focus: 1
  601. -->Selected Weapon is Lurker
  602. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  603. -->Returning Eye Position to 0.01 0.25 -0.42:
  604. -->Selected Weapon is Lurker
  605. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  606. -->Returning Eye Position to 0.01 0.25 -0.42:
  607. Window focus status changed: focus: 0
  608. Using background sleep time: 200
  609. DirectInput deactivated.
  610. : file changed [art/datablocks/weapons/Lurker.cs]
  611. Activating DirectInput...
  612. Window focus status changed: focus: 1
  613. -->Selected Weapon is Lurker
  614. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
  615. -->Returning Eye Position to 0.01 0.25 -0.42:
  616. -->Selected Weapon is Lurker
  617. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
  618. -->Returning Eye Position to 0.01 0.25 -0.42:
  619. -->Selected Weapon is Lurker
  620. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
  621. -->Returning Eye Position to 0.01 0.25 -0.42:
  622. Window focus status changed: focus: 0
  623. Using background sleep time: 200
  624. DirectInput deactivated.
  625. : file changed [art/datablocks/weapons/Lurker.cs]
  626. Activating DirectInput...
  627. Window focus status changed: focus: 1
  628. -->Selected Weapon is Lurker
  629. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
  630. -->Returning Eye Position to 0.01 0.25 -0.42:
  631. Window focus status changed: focus: 0
  632. Using background sleep time: 200
  633. DirectInput deactivated.
  634. Activating DirectInput...
  635. Window focus status changed: focus: 1
  636. -->Selected Weapon is Lurker
  637. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
  638. -->Returning Eye Position to 0.01 0.25 -0.42:
  639. Window focus status changed: focus: 0
  640. Using background sleep time: 200
  641. DirectInput deactivated.
  642. Activating DirectInput...
  643. Window focus status changed: focus: 1
  644. -->Selected Weapon is Lurker
  645. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
  646. -->Returning Eye Position to 0.01 0.25 -0.42:
  647. Window focus status changed: focus: 0
  648. Using background sleep time: 200
  649. DirectInput deactivated.
  650. Activating DirectInput...
  651. Window focus status changed: focus: 1
  652. Mapping string: Crouch to index: 24
  653. Mapping string: Stand to index: 25
  654. Window focus status changed: focus: 0
  655. Using background sleep time: 200
  656. DirectInput deactivated.
  657. : file changed [art/datablocks/weapons/Lurker.cs]
  658. Activating DirectInput...
  659. Window focus status changed: focus: 1
  660. -->Selected Weapon is Lurker
  661. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0168478 0.994713 2.93321
  662. -->Returning Eye Position to 0.01 0.25 -0.42:
  663. Window focus status changed: focus: 0
  664. Using background sleep time: 200
  665. DirectInput deactivated.
  666. Activating DirectInput...
  667. Window focus status changed: focus: 1
  668. Window focus status changed: focus: 0
  669. Using background sleep time: 200
  670. DirectInput deactivated.
  671. Sending heartbeat to master server [IP:209.90.70.74:28002]
  672. : file changed [art/datablocks/weapons/Lurker.cs]
  673. Activating DirectInput...
  674. DirectInput deactivated.
  675. Activating DirectInput...
  676. Window focus status changed: focus: 1
  677. -->Selected Weapon is Lurker
  678. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  679. -->Returning Eye Position to 0.01 0.25 -0.42:
  680. -->Selected Weapon is Lurker
  681. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  682. -->Returning Eye Position to 0.01 0.25 -0.42:
  683. Window focus status changed: focus: 0
  684. Using background sleep time: 200
  685. DirectInput deactivated.
  686. Activating DirectInput...
  687. Window focus status changed: focus: 1
  688. -->Selected Weapon is Lurker
  689. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  690. -->Returning Eye Position to 0.01 0.25 -0.42:
  691. -->Selected Weapon is Lurker
  692. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  693. -->Returning Eye Position to 0.01 0.25 -0.42:
  694. *** ENDING MISSION
  695. 4383 -> deactivatePackages
  696. CDROP: 4385 IP:112.13.213.8:0
  697. Exporting server prefs...
  698. Exporting server prefs...
  699. Starting multiplayer mode
  700. Binding server port to default IP
  701. UDP initialized on port 28000
  702. SimGroup::addObject - (178038856) can't add self!
  703. Bullet Physics parallel threads: [4]
  704. ParticleData - TeleporterFlash(36) - invalid value for dragCoefficient: Must be between 0 and 5
  705. ParticleData - RocketLauncherfiring1Particle(167) - invalid value for dragCoefficient: Must be between 0 and 5
  706. ParticleData - RocketLauncherfiring2Particle(169) - invalid value for dragCoefficient: Must be between 0 and 5
  707. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  708. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  709. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  710. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  711. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  712. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  713. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  714. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  715. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  716. *** LOADING MISSION: levels/Empty Terrain.mis
  717. *** Stage 1 load
  718. *** Stage 2 load
  719. [MaterialList::mapMaterials] Unable to find material for texture: sand
  720. Game -> activatePackages
  721. *** Mission loaded
  722. Connect request from:
  723. Connection established 4494
  724. Bullet Physics parallel threads: [4]
  725. CADD: 4495 local
  726. *** Sending mission load to client: levels/Empty Terrain.mis
  727. Mapping string: ServerMessage to index: 0
  728. Mapping string: MsgConnectionError to index: 1
  729. Mapping string: MsgLoadInfo to index: 2
  730. Mapping string: MsgLoadDescripition to index: 3
  731. Sending heartbeat to master server [IP:209.90.70.74:28002]
  732. Window focus status changed: focus: 0
  733. Using background sleep time: 200
  734. DirectInput deactivated.
  735. Mapping string: MsgLoadInfoDone to index: 4
  736. Mapping string: MissionStartPhase1 to index: 5
  737. *** New Mission: levels/Empty Terrain.mis
  738. *** Phase 1: Download Datablocks & Targets
  739. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  740. % - PostFX Manager - Applying from preset
  741. % - PostFX Manager - PostFX enabled
  742. Mapping string: MissionStartPhase1Ack to index: 0
  743. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  744. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  745. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  746. Mapping string: MissionStartPhase2 to index: 6
  747. *** Phase 2: Download Ghost Objects
  748. Mapping string: MissionStartPhase2Ack to index: 1
  749. Ghost Always objects received.
  750. Mapping string: MissionStartPhase3 to index: 7
  751. Client Replication Startup has Happened!
  752. fxFoliageReplicator - replicated client foliage for 0 objects
  753. *** Phase 3: Mission Lighting
  754. Mission lighting done
  755. Mapping string: MissionStartPhase3Ack to index: 2
  756. Mapping string: MissionStart to index: 8
  757. Mapping string: SyncClock to index: 9
  758. Mapping string: RefreshWeaponHud to index: 10
  759. Mapping string: SetAmmoAmountHud to index: 11
  760. Mapping string: lurker.png to index: 12
  761. Mapping string: MsgClientJoin to index: 13
  762. Mapping string: Welcome to the Torque demo app %1. to index: 14
  763. Mapping string:  Visitor to index: 15
  764. *** Initial Control Object
  765. Activating DirectInput...
  766. *** Control Object Changed
  767. Mapping string: Orange to index: 16
  768. Window focus status changed: focus: 1
  769. Window focus status changed: focus: 0
  770. Using background sleep time: 200
  771. DirectInput deactivated.
  772. Activating DirectInput...
  773. Window focus status changed: focus: 1
  774. Mapping string: DoIronSights to index: 3
  775. -->Selected Weapon is Lurker
  776. Mapping string: DoIronSights to index: 17
  777. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  778. Mapping string: UndoIronSights to index: 4
  779. Mapping string: UndoIronSights to index: 18
  780. -->Returning Eye Position to 0.01 0.25 -0.42:
  781. -->Selected Weapon is Lurker
  782. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  783. -->Returning Eye Position to 0.01 0.25 -0.42:
  784. Window focus status changed: focus: 0
  785. Using background sleep time: 200
  786. DirectInput deactivated.
  787. Activating DirectInput...
  788. Window focus status changed: focus: 1
  789. -->Selected Weapon is Lurker
  790. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  791. -->Returning Eye Position to 0.01 0.25 -0.42:
  792. -->Selected Weapon is Lurker
  793. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  794. -->Returning Eye Position to 0.01 0.25 -0.42:
  795. Window focus status changed: focus: 0
  796. Using background sleep time: 200
  797. DirectInput deactivated.
  798. : file changed [art/datablocks/weapons/Lurker.cs]
  799. Activating DirectInput...
  800. Window focus status changed: focus: 1
  801. Window focus status changed: focus: 0
  802. Using background sleep time: 200
  803. DirectInput deactivated.
  804. Activating DirectInput...
  805. Window focus status changed: focus: 1
  806. -->Selected Weapon is Lurker
  807. -->Adjusting Eye Position to -0.147 -0.225 0.025:1.0341409 0.0968478 0.994713 2.93321
  808. -->Returning Eye Position to 0.01 0.25 -0.42:
  809. Window focus status changed: focus: 0
  810. Using background sleep time: 200
  811. DirectInput deactivated.
  812. : file changed [art/datablocks/weapons/Lurker.cs]
  813. Activating DirectInput...
  814. Window focus status changed: focus: 1
  815. -->Selected Weapon is Lurker
  816. -->Adjusting Eye Position to -0.147 -0.125 0.025:0.0341409 0.0968478 0.994713 2.93321
  817. -->Returning Eye Position to 0.01 0.25 -0.42:
  818. -->Selected Weapon is Lurker
  819. -->Adjusting Eye Position to -0.147 -0.125 0.025:0.0341409 0.0968478 0.994713 2.93321
  820. -->Returning Eye Position to 0.01 0.25 -0.42:
  821. -->Selected Weapon is Lurker
  822. -->Adjusting Eye Position to -0.147 -0.125 0.025:0.0341409 0.0968478 0.994713 2.93321
  823. -->Returning Eye Position to 0.01 0.25 -0.42:
  824. Window focus status changed: focus: 0
  825. Using background sleep time: 200
  826. DirectInput deactivated.
  827. : file changed [art/datablocks/weapons/Lurker.cs]
  828. Activating DirectInput...
  829. Window focus status changed: focus: 1
  830. -->Selected Weapon is Lurker
  831. -->Adjusting Eye Position to -0.147 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  832. -->Returning Eye Position to 0.01 0.25 -0.42:
  833. Window focus status changed: focus: 0
  834. Using background sleep time: 200
  835. DirectInput deactivated.
  836. : file changed [art/datablocks/weapons/Lurker.cs]
  837. Activating DirectInput...
  838. Window focus status changed: focus: 1
  839. -->Selected Weapon is Lurker
  840. -->Adjusting Eye Position to -0.157 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  841. -->Returning Eye Position to 0.01 0.25 -0.42:
  842. -->Selected Weapon is Lurker
  843. -->Adjusting Eye Position to -0.157 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  844. -->Returning Eye Position to 0.01 0.25 -0.42:
  845. Window focus status changed: focus: 0
  846. Using background sleep time: 200
  847. DirectInput deactivated.
  848. Activating DirectInput...
  849. Window focus status changed: focus: 1
  850. -->Selected Weapon is Lurker
  851. -->Adjusting Eye Position to -0.157 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  852. -->Returning Eye Position to 0.01 0.25 -0.42:
  853. Window focus status changed: focus: 0
  854. Using background sleep time: 200
  855. DirectInput deactivated.
  856. : file changed [art/datablocks/weapons/Lurker.cs]
  857. Activating DirectInput...
  858. Window focus status changed: focus: 1
  859. -->Selected Weapon is Lurker
  860. -->Adjusting Eye Position to -0.150 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  861. -->Returning Eye Position to 0.01 0.25 -0.42:
  862. Window focus status changed: focus: 0
  863. Using background sleep time: 200
  864. DirectInput deactivated.
  865. Activating DirectInput...
  866. Window focus status changed: focus: 1
  867. -->Selected Weapon is Lurker
  868. -->Adjusting Eye Position to -0.150 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  869. -->Returning Eye Position to 0.01 0.25 -0.42:
  870. Window focus status changed: focus: 0
  871. Using background sleep time: 200
  872. DirectInput deactivated.
  873. Activating DirectInput...
  874. Window focus status changed: focus: 1
  875. Window focus status changed: focus: 0
  876. Using background sleep time: 200
  877. DirectInput deactivated.
  878. Activating DirectInput...
  879. Window focus status changed: focus: 1
  880. Mapping string: cycleWeapon to index: 5
  881. Mapping string: MsgWeaponUsed to index: 19
  882. Mapping string: %1 selected. to index: 20
  883. -->Weapon does not have Iron Sights
  884. -->Weapon does not have Iron Sights
  885. -->Selected Weapon is Lurker
  886. -->Adjusting Eye Position to -0.150 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  887. -->Returning Eye Position to 0.01 0.25 -0.42:
  888. Window focus status changed: focus: 0
  889. Using background sleep time: 200
  890. DirectInput deactivated.
  891. : file changed [art/datablocks/weapons/Lurker.cs]
  892. Activating DirectInput...
  893. Window focus status changed: focus: 1
  894. -->Selected Weapon is Lurker
  895. -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  896. -->Returning Eye Position to 0.01 0.25 -0.42:
  897. -->Selected Weapon is Lurker
  898. -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  899. -->Returning Eye Position to 0.01 0.25 -0.42:
  900. -->Selected Weapon is Lurker
  901. -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  902. -->Returning Eye Position to 0.01 0.25 -0.42:
  903. Window focus status changed: focus: 0
  904. Using background sleep time: 200
  905. DirectInput deactivated.
  906. Activating DirectInput...
  907. -->Selected Weapon is Lurker
  908. Window focus status changed: focus: 1
  909. -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  910. -->Returning Eye Position to 0.01 0.25 -0.42:
  911. Window focus status changed: focus: 0
  912. Using background sleep time: 200
  913. DirectInput deactivated.
  914. Sending heartbeat to master server [IP:209.90.70.74:28002]
  915. Activating DirectInput...
  916. -->Selected Weapon is Lurker
  917. Window focus status changed: focus: 1
  918. -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  919. -->Returning Eye Position to 0.01 0.25 -0.42:
  920. -->Selected Weapon is Lurker
  921. -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  922. -->Returning Eye Position to 0.01 0.25 -0.42:
  923. Window focus status changed: focus: 0
  924. Using background sleep time: 200
  925. DirectInput deactivated.
  926. Activating DirectInput...
  927. Window focus status changed: focus: 1
  928. -->Selected Weapon is Lurker
  929. -->Adjusting Eye Position to -0.153 -0.225 0.025:0.0341409 0.0968478 0.994713 2.93321
  930. Mapping string: ryder.png to index: 21
  931. -->Returning Eye Position to 0.01 0.25 -0.42:
  932. -->Selected Weapon is Ryder
  933. -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
  934. -->Returning Eye Position to 0.01 0.25 -0.42:
  935. -->Selected Weapon is Ryder
  936. -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
  937. -->Returning Eye Position to 0.01 0.25 -0.42:
  938. Window focus status changed: focus: 0
  939. Using background sleep time: 200
  940. DirectInput deactivated.
  941. Sending heartbeat to master server [IP:209.90.70.74:28002]
  942. Activating DirectInput...
  943. -->Selected Weapon is Ryder
  944. Window focus status changed: focus: 1
  945. -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
  946. -->Returning Eye Position to 0.01 0.25 -0.42:
  947. -->Selected Weapon is Ryder
  948. -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
  949. -->Returning Eye Position to 0.01 0.25 -0.42:
  950. Window focus status changed: focus: 0
  951. Using background sleep time: 200
  952. DirectInput deactivated.
  953. Sending heartbeat to master server [IP:209.90.70.74:28002]
  954. Sending heartbeat to master server [IP:209.90.70.74:28002]
  955. Sending heartbeat to master server [IP:209.90.70.74:28002]
  956. Activating DirectInput...
  957. Window focus status changed: focus: 1
  958. -->Selected Weapon is Ryder
  959. -->Adjusting Eye Position to -0.1815 -0.25 0.0495:
  960. -->Returning Eye Position to 0.01 0.25 -0.42:
  961. Window focus status changed: focus: 0
  962. Using background sleep time: 200
  963. DirectInput deactivated.
  964. Activating DirectInput...
  965. *** ENDING MISSION
  966. 4493 -> deactivatePackages
  967. CDROP: 4495
  968. Exporting server prefs...
  969. Exporting client prefs
  970. Exporting server prefs
  971. Cur. D3DDevice ref count=1
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