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zoofman

testings

Jun 29th, 2012
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  1. Some silly witch girl with a foxy core
  2. Level 37
  3.  
  4. CLASSES: Telepath / Hex Maniac / Ghost Ace / Dark and Ghost Elementalist
  5. HP: 186 * This still FEELS low but her having armor and evasion DOES affect this. Might still wanna toy w/ a slightly different HP formula
  6. ABILITIES: Super Luck, Telepath
  7.  
  8. STATS:
  9. HP: 25
  10. Attack: 1
  11. Defense: 10
  12. Special Attack: 30
  13. Special Defense: 10
  14. Speed: 28
  15.  
  16. MOVES:
  17. Glare
  18. Psybeam
  19. Hypnosis
  20. Shadow Ball
  21. Confuse Ray
  22. Dark Pulse
  23. Nasty Plot
  24. Hex (EOT)
  25. Ominous Wind
  26. Dream Eater
  27. Night Daze
  28. Foul Play
  29.  
  30. MANEUVERS:
  31. Move Shift
  32.  
  33. CAPABILITIES:
  34. 2 Power
  35. 9 Intelligence
  36. 8 Spirit
  37. 2 Agility
  38. Phasing
  39. Stealth
  40. Mind Lock
  41. 9 Sky Speed
  42.  
  43. SKILLS (14 total at start): *wtf am I doing this shit is cray way too many skills, and it's too hard to raise them at first and then bam tons of surplus.
  44. 12 ACROBATICS
  45. 0 BRAWLING
  46. 0 CHARM
  47. 6 COMMAND
  48. 0 CRAFTING
  49. 6 FORMAL KNOWLEDGE
  50. 0 INTIMIDATE
  51. 0 MEDICINE
  52. 4 MYSTICISM
  53. 14 PERCEPTION
  54. 4 POKEMON KNOWLEDGE
  55. 0 REGIONAL KNOWLEDGE
  56. 9 PSCIONICS
  57. 11 STEALTH
  58. 0 SURVIVAL
  59. 6 TACTICS
  60. 0 TECHNOLOGY
  61.  
  62.  
  63. PROGRESSION:
  64. 1. Hex Maniac, Telepath, Ghost Ace, Confusion, Hypnosis, +1 Acrobatics
  65. 2. +1 Special Attack, +1 Acrobatics, +1 Tactics
  66. 3. +1 Special Attack, +3 HP, +1 Speed, Pscionic Adept, +1 Pscionics, +1 Mysticism
  67. 4. +1 Speed, +1 Acrobatics, +1 Perception
  68. 5. +2 Speed, +3 Special Attack, Ghost Elementalist, Elemental Capabilities: Phasing, +1 Pscionics, Shadow Ball
  69. 6. +1 Special Attack, +1 Mysticism, Confuse Ray
  70. 7. +1 Special Attack, +4 HP, Dark Elementalist -> Elemental Abilities: Super Luck, +1 Pscionics, Dark Pulse
  71. 8. +1 HP, +1 Perception, +1 Acrobatics
  72. 9. +1 Special Attack, Ghost Sync, +1 Pscionics, Nasty Plot
  73. 10. +1 Speed, +1 Acrobatics, Glare
  74. 11. +3 Speed, Telepathic Awareness, +1 Pscionics, Move Shift
  75. 12. +1 Speed, +1 Acrobatics, Psybeam
  76. 13. +1 Speed, +2 Special Attack, Elemental Step: Ghost, +1 Pscionics, +1 Acrobatics
  77. 14. +1 Special Attack, +1 Acrobatics, +1 Tactics
  78. 15. +1 Special Attack, +2 HP, Signature Move: Hex, +1 Pscionics, Hex
  79. 16. +1 HP, +1 Acrobatics, +1 Perception
  80. 17. +1 Speed, +2 HP, Expanded Horizons, +1 Acrobatics, Ominous Wind
  81. 18. +1 Speed, +1 Perception, Dream Eater
  82. 19. +3 Speed, Elemental Aspect: Dark, +1 Acrobatics, Night Daze
  83. 20. +1 Defense, +1 Stealth, Foul Play
  84. 21. +3 Defense, Elemental Aspect: Ghost, +1 Acrobatics, +1 Perception
  85. 22. +1 Defense, +2 Stealth
  86. 23. +1 Special Defense, Multitasking, +1 Perception, +1 Acrobatics
  87. 24. +1 Special Defense, +2 Perception
  88. 25. +3 Special Defense, Kinetic Bond: Dark, +2 Perception
  89. 26. +1 Special Attack, +2 Formal Knowledge
  90. 27. +1 Special Attack, Improved Type Attacks, +2 Pokemon Knowledge
  91. 28. +1 Special Attack, +2 Command
  92. 29. +3 Special Attack, Elemental Capabilities: Dark, +2 Perception
  93. 30. +1 Special Attack, +2 Tactics
  94. 31. +3 HP, Combat Expertise, +2 Stealth
  95. 32. +1 HP, +2 Formal Knowledge
  96. 33. +1 HP, +2 Speed, Evil Eye, +2 Command
  97. 34. +1 Speed, +2 Tactics
  98. 35. +3 Speed, Telepathic Warning, +2 Stealth
  99. 36. +1 Speed, +2 Stealth
  100. 37. +1 Speed, Superior Typing, +2 Stealth
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