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  1. [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/
  2. [00:00:00]: Starting Up
  3. [00:00:00]: Version: 170618
  4. [00:00:00]: Current time: Wed Apr 06 14:43:32 2016
  5.  
  6. [00:00:00]: Don't Starve Together: 170618 WIN32
  7. NNN Build Date: 340
  8. [00:00:00]: Parsing command line
  9. [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves
  10. [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
  11. [00:00:00]: Initializing Minidump handler
  12. [00:00:00]: ....Done
  13. [00:00:00]: Fixing DPI
  14. [00:00:00]: ...Done
  15. [00:00:00]: THREAD - started 'GAClient' (2064)
  16. [00:00:00]: CurlRequestManager::ClientThread::Main()
  17. [00:00:00]: ProfileIndex:5.64
  18. [00:00:00]: [Connect] PendingConnection::Reset(true)
  19. [00:00:00]: Network tick rate: U=15(2), D=0
  20. [00:00:00]: Network tick rate: U=15(2), D=0
  21. [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative'
  22. [00:00:00]: [Warning] Authorized application c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.
  23. [00:00:00]: Authorized application c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall.
  24. [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
  25. [00:00:00]: THREAD - started 'ConsoleInput' (10072)
  26. [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
  27. [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
  28. [00:00:00]: cGame::InitializeOnMainThread
  29. [00:00:01]: Renderer initialize: Okay
  30. [00:00:01]: AnimManager initialize: Okay
  31. [00:00:01]: Buffers initialize: Okay
  32. [00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
  33. [00:00:01]: FMOD Error: An invalid object handle was used.
  34. [00:00:01]: GameSpecific initialize: Okay
  35. [00:00:01]: cGame::StartPlaying
  36. [00:00:01]: LOADING LUA
  37. [00:00:01]: DoLuaFile scripts/main.lua
  38. [00:00:01]: DoLuaFile loading buffer scripts/main.lua
  39. [00:00:02]: scripts/main.lua(166,1) running main.lua
  40.  
  41. [00:00:02]: loaded modindex
  42. [00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.
  43.  
  44. [00:00:02]: DownloadMods(0)
  45. [00:00:03]: FMOD Error: An invalid object handle was used.
  46. [00:00:05]: LOADING LUA SUCCESS
  47. [00:00:05]: PlayerDeaths could not load morgue
  48. [00:00:05]: PlayerHistory could not load player_history
  49. [00:00:05]: bloom_enabled false
  50. [00:00:05]: Could not load saveindex
  51. [00:00:05]: OnFilesLoaded()
  52. [00:00:05]: OnUpdatePurchaseStateComplete
  53. [00:00:11]: Load FE
  54. [00:00:13]: Load FE: done
  55. [00:00:13]: ModIndex: Load sequence finished successfully.
  56. [00:00:13]: Reset() returning
  57. [00:00:14]: [200] Account Failed (6): "E_INVALID_TOKEN"
  58. [00:00:14]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  59. [00:00:14]: !!!! Your Server Will Not Start !!!!
  60. [00:00:14]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  61. [00:00:14]: No auth token could be found.
  62. [00:00:14]: To generate a cluster_token you must
  63. [00:00:14]: open the console from a logged-in game
  64. [00:00:14]: client with the tilda key (~ / �) and type:
  65. [00:00:14]: TheNet:GenerateClusterToken()
  66. [00:00:14]: This will create 'cluster_token.txt' in
  67. [00:00:14]: your client settings directory. Copy this
  68. [00:00:14]: into your cluster settings directory.
  69. [00:00:14]: [Connect] PendingConnection::Reset(true)
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