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Aug 12th, 2012
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  1.  
  2. #include <a_samp>
  3. #include <dini>
  4. #include <ocmd>
  5. #include <tuning>
  6. #include <a_http>
  7. #include <MD5>
  8. #include <sscanf>
  9.  
  10.  
  11.  
  12.  
  13. new sSpieler[MAX_PLAYERS][SpielerDaten];
  14. new lcntor;
  15. new mctor;
  16. new stunttor;
  17.  
  18.  
  19.  
  20.  
  21. }
  22. ocmd:lcntor(playerid,params[])
  23. {
  24. SendClientMessage(playerid,ORANGE,"Das La Cosa Nostra hat sich geöffnet!");
  25. SendClientMessage(playerid,ORANGE,"Es schließt sich in 5 Sekunden automatisch!");
  26. MoveObject(lcntor,708.2998046875, -1416.19921875, 5.300000190735,4.0);
  27. SetTimer("lcngate",5000,false);
  28. return 1;
  29. }
  30. ocmd:mctor(playerid,params[])
  31. {
  32. SendClientMessage(playerid,ORANGE,"Das Medic Tor hat sich geöffnet!");
  33. SendClientMessage(playerid,ORANGE,"Es schließt sich in 5 Sekunden automatisch!");
  34. MoveObject(lcntor,708.2998046875, -1416.19921875, 5.300000190735,4.0);
  35. SetTimer("mcgate",5000,false);
  36. return 1;
  37. }
  38. ocmd:stunttor(playerid,params[])
  39. {
  40. SendClientMessage(playerid,ORANGE,"Das Stunt Crew Tor hat sich geöffnet!");
  41. SendClientMessage(playerid,ORANGE,"Es schließt sich in 5 Sekunden automatisch!");
  42. MoveObject(lcntor,708.2998046875, -1416.19921875, 5.300000190735,4.0);
  43. SetTimer("stuntgate",5000,false);
  44. return 1;
  45. }
  46.  
  47.  
  48.  
  49. forward lcngate();
  50. public lcngate()
  51. {
  52. MoveObject(lcntor,708.2998046875, -1416.19921875, 15.300000190735,4.0);
  53. }
  54.  
  55.  
  56. forward mcgate();
  57. public mcgate()
  58. {
  59. MoveObject(mctor,1141.0999755859, -1295.5, 15.39999961853,4.0);
  60. }
  61.  
  62.  
  63. forward stuntgate();
  64. public stuntgate()
  65. {
  66. MoveObject(stunttor,1270.1999511719, -1337.6999511719, 15.10000038147,4.0);
  67. }
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