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- on break:
- if {rb.%location of event-block%.before.%player%} is set:
- stop
- else:
- set {rb.%location of event-block%.before.%player%} to "%event-block%"
- stop
- command /rollback <player>:
- description: Rollback a player
- aliases: rollback, rb
- trigger:
- loop all blocks in radius 10:
- if {rb.%location of loop-block%.before.%arg%} is set:
- set loop-block to {rb.%location of loop-block%.before.%arg%}
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