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Ghost Mode

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Jun 24th, 2012
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  1. Plot Synopsis:
  2. Four years ago on this very night, a teacher/student was killed! Now, on the anniversary of his/her death, his/her vengeful spirit has risen to take revenge upon those who allowed her to die and anyone who gets in his/her way!
  3. Game Mechanics:
  4. One player is spawned as the 'Ghost' (or 'Onryo' if you wanna go all fancy and Japanese). They can teleport between CCTV spots, turn off lights, and use a variety of non-combatant moves (basic screen distortion stuff, indoor rain, freaky faces flashing on screen, weird noises/music, etc.). Uses of these moves affect players by reducing their Stamina (as a stand-in for Sanity, unless we can program in an extra stat), with varying effect depending on how many players are in view. Once their stamina has been lowered to zero, or a suitably low number, they can use an instant death move. Obviously, physical weapons will not be very effective against a ghost, so the Ghost must be combated using exorcism slips left throughout the school, which take off a large chunk of the ghost's health, but do nothing to regular people.
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