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  1. [SystemSettings]
  2. AllowImageReflectionShadowing=True
  3. AllowImageReflections=True
  4. AllowOpenGL=False
  5. AllowRadialBlur=True
  6. AllowSecondaryDisplays=False
  7. AllowSubsurfaceScattering=True
  8. AmbientOcclusion=True
  9. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  10. ApexClothingAllowAsyncCooking=True
  11. ApexClothingAvgSimFrequencyWindow=60
  12. ApexDestructionMaxActorCreatesPerFrame=-1
  13. ApexDestructionMaxChunkIslandCount=2500
  14. ApexDestructionMaxChunkSeparationLOD=1.0
  15. ApexDestructionMaxFracturesProcessedPerFrame=-1
  16. ApexDestructionMaxShapeCount=0
  17. ApexDestructionSortByBenefit=True
  18. ApexGRBEnable=false
  19. ApexGRBFrictionSolverPosIterCount=3;
  20. ApexGRBFrictionSolverVelIterCount=3;
  21. ApexGRBGPUMemSceneSize=128
  22. ApexGRBGPUMemTempDataSize=128
  23. ApexGRBMaxLinearAcceleration=1000000.0
  24. ApexGRBMeshCellSize=7.5
  25. ApexGRBNonPenSolverPosIterCount=9;
  26. ApexGRBSkinWidth=0.025
  27. ApexLODResourceBudget=1000000000000000000000.0
  28. Bloom=True
  29. CSMFOVRoundFactor=4
  30. CSMMinimumFOV=40
  31. CSMSplitDepthBiasScale=.5
  32. CSMSplitPenumbraScale=.5
  33. CSMSplitSoftTransitionDistanceScale=4
  34. CompositeDynamicLights=True
  35. DecalCullDistanceScale=1.0
  36. DepthOfField=True
  37. DetailMode=4
  38. DirectionalLightmaps=True
  39. Distortion=True
  40. DropParticleDistortion=False
  41. DynamicDecals=True
  42. DynamicLights=True
  43. DynamicShadows=True
  44. FilteredDistortion=True
  45. FloatingPointRenderTargets=True
  46. FogVolumes=True
  47. FractureCullDistanceScale=1.0
  48. FractureDirectSpawnChanceScale=1.0
  49. FractureRadialSpawnChanceScale=1.0
  50. Fullscreen=True
  51. HighPrecisionGBuffers=False
  52. LensFlares=True
  53. LightEnvironmentShadows=True
  54. MaxAnisotropy=8.000000
  55. MaxDrawDistanceScale=2.000000
  56. MaxFilterBlurSampleCount=16
  57. MaxMultiSamples=1
  58. MaxShadowResolution=4096
  59. MaxWholeSceneDominantShadowResolution=4096
  60. MinPreShadowResolution=8
  61. MinShadowResolution=4096
  62. MobileAllowGammaCorrectionWorldOverride=False
  63. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  64. MobileBoneCount=75
  65. MobileBoneWeightCount=2
  66. MobileBumpOffset=True
  67. MobileCachePreprocessedShaders=False
  68. MobileClearDepthBetweenDPG=False
  69. MobileColorBlending=True
  70. MobileColorGrading=False
  71. MobileContentScaleFactor=1.0
  72. MobileEnableMSAA=False
  73. MobileEnvMapping=True
  74. MobileFeatureLevel=0
  75. MobileFlashRedForUncachedShaders=False
  76. MobileFog=True
  77. MobileGlobalGammaCorrection=False
  78. MobileHeightFog=False
  79. MobileIndexScratchBufferSize=10
  80. MobileLODBias=-0.5
  81. MobileLightShaftFirstPass=0.5
  82. MobileLightShaftScale=2.0
  83. MobileLightShaftSecondPass=1.0
  84. MobileLoadCPreprocessedShaders=True
  85. MobileMaxMemory=300
  86. MobileMaxShadowRange=1.0
  87. MobileModShadows=True
  88. MobileNormalMapping=True
  89. MobileOcclusionQueries=False
  90. MobilePostProcessBlurAmount=32.0
  91. MobileProfilePreprocessedShaders=False
  92. MobileRimLighting=True
  93. MobileSceneDepthResolveForShadows=TRUE
  94. MobileShadowTextureResolution=1120
  95. MobileSharePixelShaders=True
  96. MobileShareShaderPrograms=True
  97. MobileShareVertexShaders=True
  98. MobileSpecular=True
  99. MobileTiltShift=False
  100. MobileTiltShiftFocusWidth=0.3
  101. MobileTiltShiftPosition=0.5
  102. MobileTiltShiftTransitionWidth=0.5
  103. MobileUseCPreprocessorOnShaders=True
  104. MobileUsePreprocessedShaders=True
  105. MobileVertexMovement=True
  106. MobileVertexScratchBufferSize=150
  107. MobileWarmUpPreprocessedShaders=True
  108. MotionBlur=False
  109. MotionBlurPause=True
  110. MotionBlurSkinning=1
  111. NumFracturedPartsScale=1.0
  112. OneFrameThreadLag=True
  113. OnlyStreamInTextures=False
  114. ParticleLODBias=-1
  115. PerObjectShadowTransition=60
  116. PerSceneShadowTransition=600
  117. PreShadowFadeResolution=16
  118. PreShadowResolutionFactor=.5
  119. ResX=1920
  120. ResY=1080
  121. SHSecondaryLighting=True
  122. SceneCaptureStreamingMultiplier=0.000000
  123. ScreenPercentage=800.000000
  124. SecondaryDisplayMaximumHeight=720.0
  125. SecondaryDisplayMaximumWidth=1280.0
  126. ShadowDepthBias=0.08
  127. ShadowFadeExponent=.25
  128. ShadowFadeResolution=0
  129. ShadowFilterQualityBias=100
  130. ShadowFilterRadius=2
  131. ShadowTexelsPerPixel=1.27324
  132. SkeletalMeshLODBias=-1
  133. SpeedTreeFronds=True
  134. SpeedTreeLeaves=True
  135. StaticDecals=True
  136. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,NumStreamedMips=0)
  137. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  138. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  139. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  140. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,NumStreamedMips=0)
  141. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=0)
  142. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  143. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  144. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=0)
  145. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,NumStreamedMips=0)
  146. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  147. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  148. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,NumStreamedMips=0)
  149. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  150. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)
  151. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  152. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  153. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  154. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  155. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  156. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  157. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  158. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  159. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  160. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=0)
  161. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=0)
  162. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=0)
  163. TemporalAA_MinDepth=500
  164. TemporalAA_StartDepthVelocityScale=100
  165. TessellationAdaptivePixelsPerTriangle=48.0
  166. UnbatchedDecals=True
  167. UnbuiltNumWholeSceneDynamicShadowCascades=3
  168. UnbuiltWholeSceneDynamicShadowRadius=20000
  169. UpscaleScreenPercentage=True
  170. UseVsync=False
  171. WholeSceneShadowUnbuiltInteractionThreshold=50
  172. bAllowD3D9MSAA=False
  173. bAllowDownsampledTranslucency=False
  174. bAllowFracturedDamage=True
  175. bAllowHardwareShadowFiltering=False
  176. bAllowHighQualityMaterials=True
  177. bAllowHighlight=True
  178. bAllowLightShafts=True
  179. bAllowPostprocessMLAA=False
  180. bAllowSeparateTranslucency=False
  181. bAllowTemporalAA=False
  182. bAllowWholeSceneDominantShadows=True
  183. bDisableSkeletalInstanceWeights=false
  184. bEnableBranchingPCFShadows=False
  185. bEnableForegroundSelfShadowing=False
  186. bEnableForegroundShadowsOnWorld=True
  187. bEnableParallelAPEXClothingFetch=True
  188. bForceCPUAccessToGPUSkinVerts=false
  189. bUseConservativeShadowBounds=False
  190. MaxShadowDistanceScale=2.000000
  191. MinTesselationLevel=8.000000
  192.  
  193. [SystemSettingsAndroid]
  194. BasedOn=SystemSettingsMobileTextureBias
  195.  
  196. [SystemSettingsBucket1]
  197. BasedOn=SystemSettings
  198.  
  199. [SystemSettingsBucket2]
  200. BasedOn=SystemSettings
  201.  
  202. [SystemSettingsBucket3]
  203. BasedOn=SystemSettings
  204.  
  205. [SystemSettingsBucket4]
  206. BasedOn=SystemSettings
  207.  
  208. [SystemSettingsBucket5]
  209. BasedOn=SystemSettings
  210.  
  211. [SystemSettingsEditor]
  212. BasedOn=SystemSettings
  213.  
  214. [SystemSettingsFlash]
  215. AmbientOcclusion=FALSE
  216. BasedOn=SystemSettingsMobileTextureBias
  217. Bloom=FALSE
  218. DepthOfField=FALSE
  219. DirectionalLightmaps=False
  220. Distortion=FALSE
  221. DynamicShadows=True
  222. FilteredDistortion=FALSE
  223. MobileClearDepthBetweenDPG=True
  224. MobileHeightFog=False
  225. MobileModShadows=True
  226. MotionBlur=FALSE
  227. MotionBlurPause=FALSE
  228. bAllowLightShafts=TRUE
  229.  
  230. [SystemSettingsFlash_Detail]
  231. AmbientOcclusion=FALSE
  232. BasedOn=SystemSettingsMobileTextureBias
  233. Bloom=FALSE
  234. DepthOfField=FALSE
  235. DirectionalLightmaps=True
  236. Distortion=FALSE
  237. DynamicShadows=True
  238. FilteredDistortion=FALSE
  239. MobileClearDepthBetweenDPG=True
  240. MobileHeightFog=True
  241. MobileModShadows=True
  242. MotionBlur=FALSE
  243. MotionBlurPause=FALSE
  244. bAllowLightShafts=TRUE
  245.  
  246. [SystemSettingsIPad]
  247. BasedOn=SystemSettingsMobileTextureBias
  248. MobileBumpOffset=False
  249. MobileContentScaleFactor=0.9375
  250. MobileEnvMapping=False
  251. MobileFeatureLevel=1
  252. MobileFog=False
  253. MobileMaxMemory=100
  254. MobileNormalMapping=False
  255. MobileRimLighting=False
  256. MobileSpecular=False
  257.  
  258. [SystemSettingsIPad2]
  259. BasedOn=SystemSettingsMobile
  260. DynamicShadows=False
  261. MaxShadowResolution=256
  262. MobileContentScaleFactor=1.0
  263. MobileEnableMSAA=False
  264. MobileModShadows=True
  265. MobileShadowTextureResolution=256
  266. ShadowDepthBias=0.016
  267. bAllowLightShafts=True
  268.  
  269. [SystemSettingsIPad2_Detail]
  270. BasedOn=SystemSettingsIPad2
  271.  
  272. [SystemSettingsIPad3]
  273. BasedOn=SystemSettingsMobile
  274. DynamicShadows=True
  275. MaxShadowResolution=256
  276. MobileContentScaleFactor=1.40625
  277. MobileEnableMSAA=False
  278. MobileMaxMemory=500
  279. MobileModShadows=True
  280. MobileShadowTextureResolution=256
  281. ShadowDepthBias=0.016
  282. bAllowLightShafts=True
  283.  
  284. [SystemSettingsIPhone]
  285. BasedOn=SystemSettingsMobileTextureBias
  286.  
  287. [SystemSettingsIPhone3GS]
  288. BasedOn=SystemSettingsMobileTextureBias
  289. DetailMode=1
  290. LensFlares=False
  291. MobileEnableMSAA=True
  292. MobileMaxMemory=100
  293.  
  294. [SystemSettingsIPhone4]
  295. BasedOn=SystemSettingsMobile
  296. LensFlares=False
  297. MobileContentScaleFactor=2.0
  298.  
  299. [SystemSettingsIPhone4S]
  300. BasedOn=SystemSettingsMobile
  301. DynamicShadows=False
  302. MaxShadowResolution=256
  303. MobileContentScaleFactor=2.0
  304. MobileEnableMSAA=True
  305. MobileModShadows=True
  306. MobileShadowTextureResolution=256
  307. ShadowDepthBias=0.025
  308. bAllowLightShafts=True
  309.  
  310. [SystemSettingsIPodTouch4]
  311. BasedOn=SystemSettingsMobileTextureBias
  312. LensFlares=False
  313. MobileContentScaleFactor=2.0
  314. MobileMaxMemory=100
  315.  
  316. [SystemSettingsMobile]
  317. AmbientOcclusion=FALSE
  318. BasedOn=SystemSettings
  319. Bloom=FALSE
  320. DepthOfField=FALSE
  321. DirectionalLightmaps=False
  322. Distortion=FALSE
  323. DropParticleDistortion=TRUE
  324. DynamicDecals=False
  325. DynamicLights=False
  326. DynamicShadows=False
  327. FilteredDistortion=FALSE
  328. FloatingPointRenderTargets=FALSE
  329. Fullscreen=False
  330. MaxAnisotropy=2
  331. MaxFilterBlurSampleCount=4
  332. MobileClearDepthBetweenDPG=False
  333. MobileMaxMemory=300
  334. MobileModShadows=False
  335. MotionBlur=FALSE
  336. MotionBlurPause=FALSE
  337. SHSecondaryLighting=False
  338. StaticDecals=True
  339. UnbatchedDecals=False
  340. bAllowLightShafts=FALSE
  341.  
  342. [SystemSettingsMobilePreviewer]
  343. BasedOn=SystemSettingsMobile
  344. Fullscreen=False
  345.  
  346. [SystemSettingsMobileTextureBias]
  347. BasedOn=SystemSettingsMobile
  348. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  349. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  350. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  351. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  352. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  353. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  354. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  355. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  356. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  357. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  358. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  359. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  360. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  361. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  362. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  363. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  364. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  365. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  366. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  367. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  368. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  369. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  370. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  371. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  372. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  373.  
  374. [SystemSettingsScreenshot]
  375. BasedOn=SystemSettings
  376. CompositeDynamicLights=FALSE
  377. MaxAnisotropy=16
  378. MaxShadowResolution=4096
  379. MaxWholeSceneDominantShadowResolution=4096
  380. MinPreShadowResolution=16
  381. MinShadowResolution=16
  382. PreShadowFadeResolution=1
  383. PreShadowResolutionFactor=1.0
  384. ShadowFadeResolution=1
  385. ShadowFilterQualityBias=1
  386. ShadowTexelsPerPixel=4.0f
  387. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  388. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  389. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  390. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  391. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  392. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  393. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  394. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  395. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  396. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  397. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  398. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  399. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  400. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  401. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  402. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  403. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  404. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  405. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  406. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  407. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  408. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  409. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  410. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  411. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  412.  
  413. [SystemSettingsSplitScreen2]
  414. BasedOn=SystemSettings
  415. DetailMode=1
  416. bAllowLightShafts=False
  417. bAllowWholeSceneDominantShadows=False
  418.  
  419. [Configuration]
  420.  
  421. [IniVersion]
  422. 0=1410049405.000000
  423. 1=1410049409.000000
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