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  1. 2016-01-27 01:13:28 light|Marshal ?tubes|GM> Man, you'd been to a lot of places, but this town sure cut it. Middle of nowhere. No backup. Not even a squad. Sure, there was ONE, but they were kept in reserve - the PRT did
  2. n't distribute containment foam cheaply. At least time they'd given you a ride into town. Last time it was a chartered bus, and sure it was cheap, but you'd think
  3. 2016-01-27 01:13:28 light|Marshal superpowers would warrant a little more class. At least
  4. 2016-01-27 01:13:41 light|Marshal the hazard pay was good. At any rate, you were in town, and you had your orders - find Sterling, find Roundup, keep this town from burning to the ground. Judging by Main Street, your emp
  5. loyers were already failing in that at least partly - there was a whole row of demolished buildings, in a way that could only signify a cape fight. You take a puff off of a
  6. 2016-01-27 01:13:41 light|Marshal joint, your usual stuff - well, you
  7. 2016-01-27 01:14:02 light|Marshal were good, whatever. There's a job to do. ||
  8. 2016-01-27 01:14:25 light|Marshal ...
  9. 2016-01-27 01:14:26 light|Marshal What a shithole.
  10. 2016-01-27 01:14:35 light|Marshal I take another puff off of a joint and shudder. Damn, this is some good shit...
  11. 2016-01-27 01:14:44 light|Marshal Taking another look at the demolished buildings I make my way towards them. Time to get paid.||
  12. 2016-01-27 01:18:29 @tubes You look at the row of buildings. Rubble. Brick. Burnt parts where a gas line ruptured or a power line made contact with the wrong thing. ||
  13. 2016-01-27 01:19:08 light|Marshal ...
  14. 2016-01-27 01:19:27 light|Marshal Someone really went to town here...
  15. 2016-01-27 01:19:48 light|Marshal I start looking about for some clues about possible powersets involved in the fight.
  16. 2016-01-27 01:19:48 light|Marshal ||
  17. 2016-01-27 01:23:02 light|Marshal 1d6
  18. 2016-01-27 01:23:03 DiceMaid-9001 light|Marshal, 1d6: 6 [1d6=6]
  19. 2016-01-27 01:27:20 @tubes ...
  20. 2016-01-27 01:31:15 @tubes You take in the devistation, your intuition and knowledge making sense of the powers involved. Area effect powers, for sure, but that much was in the file. Shaker vs Blaster seemed to fit. Hmmm.
  21. ..Yeah, you could see it. Given the pattern of destruction though, Sterling had to be moving damn fast with his 'secondary' Mover power. Either Roundup had olympian reaction times and combat processing,
  22. 2016-01-27 01:31:15 @tubes or he had parahuman assistance. No way to tell if it was his or someone elses, though. Jeb rolled in, Sterling came in through the wall, no subtely, causing Jeb to activate his array, and all he
  23. ll broke loose after that. ||
  24. 2016-01-27 01:33:56 light|Marshal ...
  25. 2016-01-27 01:34:23 light|Marshal I move my hand across the power-damaged wall, feeling the textures beneath them.
  26. 2016-01-27 01:35:05 light|Marshal Some people can turn into acid and some people just become demigods. Lucky bastards...
  27. 2016-01-27 01:35:59 light|Marshal I exit the house and look about for any signs of neighbours still living around.
  28. 2016-01-27 01:36:01 light|Marshal ||
  29. 2016-01-27 01:43:15 @tubes This is the main street of the town, so it's still fairly occupied. Shops, bars, the police station, town hall. Your various small-town staples. ||
  30. 2016-01-27 01:55:37 light|Marshal ...
  31. 2016-01-27 01:56:56 light|Marshal I go to the bar and go straight for the counter. "Club soda."
  32. 2016-01-27 01:56:58 light|Marshal ||
  33. 2016-01-27 02:00:55 @tubes You open the door to the shitty bar, and step up to the bar, duster, shemagh and all, and ask for club soda. The bartender gives you a funny look, but after a few momements of trying to figure o
  34. ut what the hell you're about, he gives up, and gives you the Sprite you asked for. ||
  35. 2016-01-27 02:02:47 light|Marshal ...
  36. 2016-01-27 02:02:52 light|Marshal I ignore his grimace and take a sip of the Sprite. Imagine I asked him for anti-freeze...
  37. 2016-01-27 02:04:18 light|Marshal "So, Sterling and Roundup. Can't be easy with that going on just by your front door."
  38. 2016-01-27 02:04:19 light|Marshal ||
  39. 2016-01-27 02:06:53 @tubes ((roll social)) ((investigative bonus i guess))
  40. 2016-01-27 02:07:24 light|Marshal 1d6-1
  41. 2016-01-27 02:07:24 DiceMaid-9001 light|Marshal, 1d6-1: 3 [1d6=4]
  42. 2016-01-27 02:10:05 @tubes 1d6
  43. 2016-01-27 02:10:06 DiceMaid-9001 tubes, 1d6: 3 [1d6=3]
  44. 2016-01-27 02:13:24 @tubes Your question echoed like a gunshot in the room. Whoops. The bartender sniffs, as if he smelled something funny, but apparently decides to take pity on you. "Look buddy, I don't know what you're
  45. about, but you're not going to find it here. Nobody here knows shit about the Montgomeries, and it's better if it stays that way." After that bit of an outburst, he seems to dedicate himself
  46. 2016-01-27 02:13:24 @tubes unnecessaurily to a football discussion at the end of the bar - ignoring you. ||
  47. 2016-01-27 02:16:02 light|Marshal ...
  48. 2016-01-27 02:20:17 light|Marshal I turn around towards the people in the bar and loudly say: "Well, I have business with the Montgomerys. If anyone has any information just look for Victor, it's a small town, you'll fin
  49. d me easily." With that said I leave some money on the counter and step outside. As soon as I'm outside I duck into the nearest alley and conceal myself as much as possible.
  50. 2016-01-27 02:20:17 light|Marshal Time to see if anyone follows. ||
  51. 2016-01-27 02:29:33 @tubes (roll dex, no bonuses))
  52. 2016-01-27 02:30:10 light|Marshal 1d6
  53. 2016-01-27 02:30:11 DiceMaid-9001 light|Marshal, 1d6: 3 [1d6=3]
  54. 2016-01-27 02:32:25 @tubes 1d6
  55. 2016-01-27 02:32:26 DiceMaid-9001 tubes, 1d6: 3 [1d6=3]
  56. 2016-01-27 02:32:37 @tubes ((roll again))
  57. 2016-01-27 02:32:52 light|Marshal 1d6
  58. 2016-01-27 02:32:52 DiceMaid-9001 light|Marshal, 1d6: 3 [1d6=3]
  59. 2016-01-27 02:43:19 @tubes You duck into a nearby alley, and shy down near a dumpster. Smells, unsuprisingly, like rotting garbage. More bizzarely, you don't find it all that bad, though you're sure you would have gagged
  60. at the smell a couple of months ago. That methane note isn't so bad. Damn. Gotta focus. You spot a bikerish dude walking by. He stops by the alley, gives it a look, but you really can't tell if he
  61. 2016-01-27 02:43:19 @tubes noticed you or not. He gave the alley a look, but kept walking with no reaction. ||
  62. 2016-01-27 02:44:09 light|Marshal ...
  63. 2016-01-27 02:45:22 light|Marshal Fuck. Was that the guy? I take another moment and slowly creep out from behind the dumpster.
  64. 2016-01-27 02:46:12 light|Marshal Guess I'll do the following... I carefully exit the alley and start tailing the biker dude.
  65. 2016-01-27 02:46:13 light|Marshal ||
  66. 2016-01-27 02:49:13 @tubes ((roll dex))
  67. 2016-01-27 02:50:16 light|Marshal 1d6+1
  68. 2016-01-27 02:50:17 DiceMaid-9001 light|Marshal, 1d6+1: 2 [1d6=1]
  69. 2016-01-27 02:53:11 @tubes Attempting to be sneaky, you stroll out of the alley, and promptly trip over a pile of trash, sending yourself sprawling and making a huge racket. The dude you were attempting to follow takes on
  70. e look at you and books it. ||
  71. 2016-01-27 02:54:40 light|Marshal ...
  72. 2016-01-27 02:56:33 light|Marshal Out of all the times to trip over something it had to be now, eh? I guess that the time for subtlety is over. I start sprinting after the guy, shouting "Dude, stop or I'll fucking stop y
  73. ou, I'm not kidding!"
  74. 2016-01-27 02:56:36 light|Marshal ||
  75. 2016-01-27 03:01:13 @tubes Somehow, he finds your argument unconvincing. He continues booking it, hopping on a motorcycle at the end of the block and starting it up. ||
  76. 2016-01-27 03:07:36 light|Marshal Time to show people Marshal doesn't fuck around. As I run, I take out the gun from my holster and fire at him.||
  77. 2016-01-27 03:09:29 @tubes ((roll dex))
  78. 2016-01-27 03:10:08 light|Marshal 1d6+1
  79. 2016-01-27 03:10:08 DiceMaid-9001 light|Marshal, 1d6+1: 2 [1d6=1]
  80. 2016-01-27 03:14:49 @tubes 1d6
  81. 2016-01-27 03:14:50 DiceMaid-9001 tubes, 1d6: 2 [1d6=2]
  82. 2016-01-27 03:15:16 @tubes ((roll athletics))
  83. 2016-01-27 03:17:08 light|Marshal 1d6
  84. 2016-01-27 03:17:08 DiceMaid-9001 light|Marshal, 1d6: 2 [1d6=2]
  85. 2016-01-27 03:22:10 @tubes 1d6
  86. 2016-01-27 03:22:12 DiceMaid-9001 tubes, 1d6: 3 [1d6=3]
  87. 2016-01-27 03:22:38 @tubes Your shot goes wide, but given the empty street and the high brick walls, it's very, very loud, and the dude fucking drops when he hears your handgun go off. "jesus FUCK." You hear him yell. He
  88. falls off his motorcycle in a fit of panic, and promptly tries to scramble back on and get away. You charge, but you're off balance from your previous recover, and you don't quite make it. He scrambles
  89. 2016-01-27 03:22:38 @tubes with the keys. ||
  90. 2016-01-27 03:22:56 light|Marshal ...
  91. 2016-01-27 03:24:53 light|Marshal "That was just a warning shot, next one goes in your head!" I continue running towards him and glance around to see if there were any onlookers.
  92. 2016-01-27 03:24:55 light|Marshal ||
  93. 2016-01-27 03:29:11 @tubes 1d6
  94. 2016-01-27 03:29:13 DiceMaid-9001 tubes, 1d6: 1 [1d6=1]
  95. 2016-01-27 03:36:45 @tubes The dude seems to drop his keys in the panic and lets out another yell - "Fuck, Fuck, alright, you got me, jesus tap-dancing christ" ||
  96. 2016-01-27 03:39:54 light|Marshal ...
  97. 2016-01-27 03:42:23 light|Marshal "Damn right I got you." I casually lower the handgun by my side and approach him. Not too close though, wouldn't do to have the guy try something crazy. "Now, I have some questions. I do
  98. n't like it when people run away from me. That's why I shot. I hate it when people lie to me, so don't make that mistake. Sterling, Montgomeries, everything. Spill."
  99. 2016-01-27 03:42:25 light|Marshal ||
  100. 2016-01-27 03:46:00 @tubes "I don't know anything man, I tell ya..." He stammers. You cuff him and drag him off. He'd give you some answers, one way or another...||||
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