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Pilz

Samuel Argot

Oct 31st, 2014
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  1. BASE INFORMATION
  2. Name: Samuel Argot
  3. Affiliation:
  4. Languages:
  5. XP: 0/0 (Spent/Total)
  6.  
  7. LIFETIME
  8.  
  9.  
  10. ATTRIBUTES
  11. Strength
  12. Body
  13. Dexterity
  14. Reflexes
  15. Intelligence
  16. Willpower
  17. Charisma
  18. Edge
  19. Social Standing
  20.  
  21. TRAITS
  22.  
  23.  
  24. SKILLS
  25. Name|Bonus
  26.  
  27.  
  28. COMBAT INFORMATION
  29. Armour
  30.  
  31. Weapons
  32.  
  33. Wounds
  34.  
  35. MISC. SHIT
  36.  
  37.  
  38. DOSH: C-bills
  39.  
  40. MECHWARRIOR
  41. Sheet Link:
  42.  
  43.  
  44.  
  45. LIFE PATH/CHARGEN NOTES:
  46.  
  47. Stage 0: Federated Suns; House Davion (850xp)
  48. Traits: Natural Aptitude/Protocol OR Natural Aptitude/Strategy (100)
  49. Skills: Protocol/FedSuns (10)
  50.  
  51. Stage 1: War Orphan (170xp)
  52. Attributes: Int (50), Wil (100), Edg (100)
  53. Traits: Compulsion/Traumatic Memories (-100), Illiterate (-25), Introvert (-50), Reputation (-50), Sixth Sense (150), Wealth (-100)
  54. Skills: Lanugage/Affiliation (-5), Perception (10), Stealth (5), Streetwise/Affiliation (10)
  55. Flex: +25 xp each to any 3 attributes or traits (use one to buy off illiterate?)
  56.  
  57. Stage 2: High School (400 XP)
  58. Attributes: Cha (25), Int (25)
  59. Traits: Connections (20)
  60. Skills: Computers (20), Interest/Any (40), Interest/Any (35), Language/Affiliation (10), Streetwise/Affiliation (20), Swimming (20)
  61.  
  62. Stage 3-1(0)
  63. Attributes: RFL (100), WIL (+100)
  64. Traits: Connections (50), Rank (100)
  65. Skills: Computers (15), Driving (20), Protocol/Aff (25), Streetwise/Aff (30)
  66. Flex: +140xp
  67. Stage 3-1(1): Police Officer (half year)
  68. Acting, Career/Police, Driving/Any, Martial Arts, MedTech, Small Arms, Streetwise/Affiliation
  69. Stage 3-1(2): Detective (1 year)
  70. Career/Detective, Computers, Interrogation, Investiagtion, Perception, Security Systems, Streetwise/Affiliation
  71. (680+390 xp total this stage, +78 "rebate")
  72.  
  73. Stage 4-1: To Serve And Protect (900xp) (4 years)
  74. Attributes: Bod (100), RFL (100), WIL (100)
  75. Traits: Connections (50), Enemy (-75)
  76. Choose one of the following sets: [ Attractive/Handicap ] [Fit/Dependent]
  77. Skills: Administration (+25), Computers (+35), Cryptography (+15), Interrogation (+25), Investigation (+25), Leadership (+25), Medtech (+30),Melee Weapons (+45), Nav/Any (+35), Perception (+45), Protocol/Affiliation (+25), Small Arms (+50), Streetwise/Affiliation (+45), Support Weapons (+15), Tactics/Infantry (+25),Training (+10)
  78. Free: 4x25 each in one of the character's relevant Police or detective fields
  79. Flex: +50 xp
  80.  
  81. SUMMATION: PREREQUISITES
  82. Attributes: INT 3, WIL 4
  83.  
  84. SUMMATION: TOTALS THUS FAR
  85. Attributes: INT (75), WIL (300), EDG (100), CHA (25), BOD (100), RFL (200)
  86. Traits (positive): Sixth Sense (150), Connections (120), Fit\Attractive (50), Rank (100)
  87. Traits (negative): Compulsion/Traumatic Memories (-100), Illiterate (-25), Introvert (-50), Reputation (-50), Wealth (-100), Dependent\Handicap (-50)
  88. Skills: Protocol/Fedsuns (60), Language/Aff (5), Perception (85), Stealth (5), Streetwise/Aff (165), Computers (100), Interest/Any (40), Interest/Anyother (35), Swimming (20), Career/Police (30),
  89. Driving/Any (50), Martial Arts (30), MedTech (60), Small Arms (80), Career/Detective (30), Interrogation (55), Investigation (55), Security Systems (30), Administration (+25), Cryptography (15),
  90. Leadership (25), Melee Weapons (45), Nav/Any (35), Support Weapons (15), Tactics/Infantry (25), Training (+10)
  91. Additional: +15 each to any 3 attribs or traits, 4x25 in Police or Detective Field skills, +190 xp,
  92.  
  93.  
  94.  
  95.  
  96. Stage 3-2(0): Ignored because repeat
  97. Stage 3-2(1): Basic training (1 year)
  98. Skills: Career/Soldier, Martial Arts, MedTech, Nav/Ground, Small Arms
  99. Stage 3-2(2): MechWarrior (1 year)
  100. Skills: Gunnery/'Mech, Piloting/'Mech, Sensor Operations, Tactics/Land, Technician/Any
  101. (830+300, +60 "Rebate")
  102.  
  103. Stage 4-2: Tour of Duty (800) (3 years)
  104. Skills: Career/Soldier (50), Martial Arts (40), Nav/Any (+40), Protocol/Aff (+40), Language/Aff (15), Leadership (+15), Martial Arts (+10), Medtech (+20), Perception (+20), +175 XP splint among 7 skills you possess from military fields)
  105.  
  106.  
  107.  
  108. SUMMATION: TOTALS AFTER CONSCRIPTION
  109. Attributes: INT (75), WIL (300), EDG (100), CHA (25), BOD (100), RFL (200)
  110. Traits (positive): Sixth Sense (150), Connections (120), Fit\Attractive (50), Rank (100),
  111. Traits (negative): Compulsion/Traumatic Memories (-100), Illiterate (-25), Introvert (-50), Reputation (-50), Wealth (-100), Dependent\Handicap (-50)
  112. Skills: Protocol/Fedsuns (110), Language/Aff (20), Perception (105), Stealth (5), Streetwise/Aff (165), Computers (100), Interest/Any (40), Interest/Anyother (35), Swimming (20), Career/Police (30),
  113. Driving/Any (50), Martial Arts (110), MedTech (110), Small Arms (110), Career/Detective (30), Interrogation (55), Investigation (55), Security Systems (30), Administration (+25), Cryptography (15),
  114. Leadership (40), Melee Weapons (45), Nav/Any (75), Support Weapons (15), Tactics/Infantry (25), Training (+10), Career/Soldier (80), Nav/Ground (30), Gunnery/'Mech (30), Piloting/'Mech (30), Sensor Operations (30),
  115. Tactics/Land (30), Technician/Any (30),
  116. Additional: +15 each to any 3 attribs or traits, 4x25 in Police or Detective Field skills, +190 xp, +175 xp split among military field skills
  117.  
  118. I am in the hole 182 xp by my accounting ;_;
  119.  
  120.  
  121.  
  122. SUMMATION: REMOVING TOUR OF DUTY
  123. Attributes: INT (75), WIL (300), EDG (100), CHA (25), BOD (100), RFL (200)
  124. Traits (positive): Sixth Sense (150), Connections (120), Fit\Attractive (50), Rank (100)
  125. Traits (negative): Compulsion/Traumatic Memories (-100), Illiterate (-25), Introvert (-50), Reputation (-50), Wealth (-100), Dependent\Handicap (-50)
  126. Skills: Protocol/Fedsuns (75), Language/Aff (5), Perception (85), Stealth (5), Streetwise/Aff (165), Computers (100), Interest/Any (40), Interest/Anyother (35), Swimming (35), Career/Police (30),
  127. Driving/Any (50), Martial Arts (60), MedTech (90), Small Arms (110), Career/Detective (30), Interrogation (55), Investigation (55), Security Systems (30), Administration (+25), Cryptography (15),
  128. Leadership (35), Melee Weapons (45), Nav/Any (35), Support Weapons (15), Tactics/Infantry (25), Training (+10), Interest: Military History (15), Career/Soldier (30), Nav/Ground (30), Gunnery/'Mech (30),
  129. Piloting/'Mech (30), Sensor Operations (30), Tactics/Land (30), Technician/Any (30),
  130. Additional: +15 each to any 3 attribs or traits, 4x25 in Police or Detective Field skills, +290 xp,
  131.  
  132. 618 in the black with this "build"
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