Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Azure Striker Gunvolt Boss Damage Analysis
- During certain boss attacks, damage they sustained may be halved (resist) or doubled (weak).
- Testing was mostly done with Luxcalibur (level 13) but this applies for damage in general. Luxcalibur's exact damage may vary between fights. (e.g. it does slightly more for Copen refight)
- Merak (Subaquatic Base)
- Phase 1
- Beginning of fight - Normal
- Punches directly at you - Normal
- Charging directly at you - Normal
- Wormhole missiles - Normal
- Phase 2
- Punches through wormhole - Normal
- Punching with gigant fists through wormhole - Normal
- Phase 3
- Lazy Laser (Desperation) - RESIST
- Jota (Media Tower)
- Phase 1
- Beginning of fight - WEAK
- Placing 5 laser shots across the room that fires at once - WEAK
- Closes in drills from both sides - Normal
- Phase 2
- Placing 5 laser shots across the room that fires one at a time - WEAK
- Slices across the ground followed by drills - WEAK
- Lasering across one side of the room. - WEAK
- Phase 3
- Phosphoratium (Desperation) - Normal
- Viper (Biochem Plant)
- Phase 1
- Beginning of fight - Normal
- Shooting 3 fire bullets - Normal
- Sliding at you - Normal
- Phase 2
- Jumping across room and ending with jumping down on you - Normal. INVULNERABLE during landing.
- Jumping across room and ending with dive kick - Normal
- Jumping across room and ending with shooting fire bulltes - Normal
- Phase 3
- Refulgence (Desperation) - Normal
- Carrera (Datastore)
- Phase 1
- Beginning of fight - Normal
- Magnetized charge into the wall - Normal
- Charge halfway across the room - Normal
- Hovers over center as hands sweeps from both sides - Normal
- Phase 2
- Shoots a gravity orb - RESIST
- Phase 3
- Quasar Collapse (Desperation) - RESIST. Will also disable EP if you touch the void.
- Elise (Stratacombs)
- Phase 1
- Beginning of fight - Normal, Normal
- Swinging across poles - Normal, Normal
- Throwing knives at you - Normal , Normal
- Phase 2
- Throwing knives at center of room - Normal, Normal
- Co-op attack - Normal, Normal
- Petrify wave - Normal, Normal
- Phase 3
- Resurrection - N/A (You can't act during this)
- Stratos (Pharma Labs)
- Phase 1
- Beginning of Fight - WEAK
- Chomps across the screen - WEAK
- Goes underground then sweeps from each side and sandwiches - WEAK
- Sandwich Hitting one one deal double damage (WEAK)
- Attempting to hit both will deal equivalent amount (likely because you hit one and trigger phase invulnerability) (WEAK overall)
- Becomes INVULNERABLE once chompers are combined.
- Spawns two eggs - WEAK
- Appearing as humanoid between attacks - WEAK (? I have no way of telling if he was going to disappear immediately or jump across the room or jump to spawn eggs)
- Phase 2
- Summons a swarm from one side and chomps across the screen from the other - WEAK
- Becomes two half orbs on the side of the screen sending swarms towards the center - Normal. Can hit both at once as they close in (adds up to WEAK). If you trigger phase invulnerability from hitting one you'll only hit one.
- When combined - Normal
- Phase 3
- Nemesis Fang (Desperation) - Normal
- Copen (Sinner's Row)
- Phase 1
- Beginning of fight - WEAK
- Walks while shooting bullets - WEAK
- Charges with shield upon going behind him - WEAK
- Merak - Normal
- Jota - WEAK
- Viper - WEAK
- Carrera - WEAK
- Elise - WEAK
- Stratos - Normal
- Elise Refight (Babel)
- You can't hurt the third personality. (Haven't tested otherwise but I assume it would be the same as the first fight)
- Copen Refight (Babel) (Luxcalibur does slightly more damage and wipes out a full phase bar. This is opposed to the standard Luxcalibur doing slightly less than a full phase bar)
- Phase 1
- Beginning of fight - Normal
- Walks while shooting bullets - Normal
- Charges with shield upon going behind him - Normal
- Merak - RESIST
- Jota - Normal
- Viper - Normal
- Carrera - Normal
- Elise - Normal
- Stratos - RESIST
- Phase 3
- Doppler Desire (Desperation) - Normal/WEAK (It finishes him)
- Nova (Firmament)
- Phase 1
- Beginning of fight - WEAK
- Shooting rings - WEAK
- Descends then charges at you - WEAK
- Phase 2
- Shoots several orbs at you - WEAK
- Flies across the top shooting orbs downward - WEAK
- Phase 3
- Mind Melder (Desperation) - WEAK
- Nova 2 (Firmament)
- Phase 1
- Wind - N/A
- Lightning - RESIST
- Orbs - RESIST
- Slash - RESIST
- Phase 2
- Lasers - RESIST
- Palms - N/A
- Phase 3
- Clamator Aethereus (Desperation) - RESIST
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement