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- #include <amxmodx>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <zombieplague>
- #define PLUGIN "Gatling (Volcano)"
- #define VERSION "1.0"
- #define AUTHOR "Dias"
- #define CSW_GATLING CSW_M3
- #define weapon_gatling "weapon_m3"
- #define WEAPON_ANIMEXT "m249"
- #define DEFAULT_W_MODEL "models/w_m3.mdl"
- #define WEAPON_SECRET_CODE 1942
- #define old_event "events/m3.sc"
- #define DAMAGE 48
- #define SPEED 0.25
- #define RECOIL 0.5
- #define RELOAD_TIME 4.5
- #define DEFAULT_CLIP 40
- #define DEFAULT_BPAMMO 180
- new const WeaponModel[3][] =
- {
- "models/v_gatling.mdl", // V
- "models/p_gatling.mdl", // P
- "models/w_gatling.mdl" // W
- }
- new const WeaponSound[7][] =
- {
- "weapons/gatling-1.wav",
- "weapons/gatling_boltpull.wav",
- "weapons/gatling_clipin1.wav",
- "weapons/gatling_clipin2.wav",
- "weapons/gatling_clipout1.wav",
- "weapons/gatling_clipout2.wav",
- "weapons/usas_draw.wav"
- }
- new const WeaponResource[4][] =
- {
- "sprites/weapon_gatling.txt",
- "sprites/640hud7_2.spr",
- "sprites/640hud55_2.spr",
- "sprites/640hud56_2.spr"
- }
- enum
- {
- GATLING_ANIM_IDLE = 0,
- GATLING_ANIM_SHOOT1,
- GATLING_ANIM_SHOOT2,
- GATLING_ANIM_RELOAD,
- GATLING_ANIM_DRAW
- }
- const PDATA_SAFE = 2
- const OFFSET_LINUX_WEAPONS = 4
- const OFFSET_LINUX_PLAYER = 5
- const OFFSET_WEAPONOWNER = 41
- const m_iClip = 51
- const m_fInReload = 54
- const m_flNextAttack = 83
- const m_szAnimExtention = 492
- new g_gatling
- new g_had_gatling[33], Float:g_punchangles[33][3], g_gatling_event, g_smokepuff_id, m_iBlood[2], g_ham_bot
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
- RegisterHam(Ham_Item_Deploy, weapon_gatling, "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Weapon_Reload, weapon_gatling, "fw_Weapon_Reload_Post", 1)
- RegisterHam(Ham_Item_PostFrame, weapon_gatling, "fw_Item_PostFrame")
- RegisterHam(Ham_Item_AddToPlayer, weapon_gatling, "fw_Item_AddToPlayer_Post", 1)
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_gatling, "fw_Weapon_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_gatling, "fw_Weapon_PrimaryAttack_Post", 1)
- register_clcmd("weapon_gatling", "hook_weapon")
- register_clcmd("admin_get_gatling", "get_gatling", ADMIN_BAN)
- }
- public plugin_precache()
- {
- new i
- for(i = 0; i < sizeof(WeaponModel); i++)
- engfunc(EngFunc_PrecacheModel, WeaponModel[i])
- for(i = 0; i < sizeof(WeaponSound); i++)
- engfunc(EngFunc_PrecacheSound, WeaponSound[i])
- for(new i = 0; i < sizeof(WeaponResource); i++)
- {
- if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResource[i])
- else engfunc(EngFunc_PrecacheModel, WeaponResource[i])
- }
- g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
- m_iBlood[0] = engfunc(EngFunc_PrecacheModel, "sprites/blood.spr")
- m_iBlood[1] = engfunc(EngFunc_PrecacheModel, "sprites/bloodspray.spr")
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- g_gatling = zp_register_extra_item("Gatling (Volcano)", 20, ZP_TEAM_HUMAN)
- }
- public fw_PrecacheEvent_Post(type, const name[])
- {
- if(equal(old_event, name))
- g_gatling_event = get_orig_retval()
- }
- public client_putinserver(id)
- {
- if(is_user_bot(id) && !g_ham_bot)
- {
- g_ham_bot = 1
- set_task(0.1, "Do_Register_Ham", id)
- }
- }
- public Do_Register_Ham(id)
- {
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
- }
- public zp_extra_item_selected(id, itemid)
- {
- if(itemid == g_gatling) get_gatling(id)
- }
- public zp_user_infected_post(id)
- {
- remove_gatling(id)
- }
- public zp_user_humanized_post(id)
- {
- remove_gatling(id)
- }
- public zp_round_ended()
- {
- for(new i = 0; i < get_maxplayers(); i++)
- {
- if(!is_user_connected(i))
- continue
- remove_gatling(i)
- }
- }
- public get_gatling(id)
- {
- if(!is_user_alive(id))
- return
- drop_weapons(id, 1)
- g_had_gatling[id] = 1
- fm_give_item(id, weapon_gatling)
- // Set Clip
- static ent; ent = fm_get_user_weapon_entity(id, CSW_GATLING)
- if(pev_valid(ent)) cs_set_weapon_ammo(ent, DEFAULT_CLIP)
- // Set BpAmmo
- cs_set_user_bpammo(id, CSW_GATLING, DEFAULT_BPAMMO)
- // Update Ammo
- update_ammo(id, CSW_GATLING, DEFAULT_CLIP, DEFAULT_BPAMMO)
- }
- public remove_gatling(id)
- {
- g_had_gatling[id] = 0
- }
- public hook_weapon(id)
- {
- client_cmd(id, weapon_gatling)
- return PLUGIN_HANDLED
- }
- public Event_CurWeapon(id)
- {
- if(!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_GATLING || !g_had_gatling[id])
- return
- // Speed
- static ent; ent = fm_get_user_weapon_entity(id, CSW_GATLING)
- if(!pev_valid(ent))
- return
- set_pdata_float(ent, 46, get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) * SPEED, OFFSET_LINUX_WEAPONS)
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- if(!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_GATLING || !g_had_gatling[id])
- return
- static CurButton; CurButton = get_uc(uc_handle, UC_Buttons)
- if(CurButton & IN_RELOAD)
- {
- CurButton &= ~IN_RELOAD
- set_uc(uc_handle, UC_Buttons, CurButton)
- static ent; ent = fm_get_user_weapon_entity(id, CSW_GATLING)
- if(!pev_valid(ent)) return
- static fInReload; fInReload = get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)
- static Float:flNextAttack; flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX_PLAYER)
- if (flNextAttack > 0.0)
- return
- if (fInReload)
- {
- set_weapon_anim(id, GATLING_ANIM_IDLE)
- return
- }
- if(cs_get_weapon_ammo(ent) >= DEFAULT_CLIP)
- {
- set_weapon_anim(id, GATLING_ANIM_IDLE)
- return
- }
- fw_Weapon_Reload_Post(ent)
- }
- }
- public fw_SetModel(entity, model[])
- {
- if(!pev_valid(entity))
- return FMRES_IGNORED
- static szClassName[33]
- pev(entity, pev_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED
- static id
- id = pev(entity, pev_owner)
- if(equal(model, DEFAULT_W_MODEL))
- {
- static weapon
- weapon = fm_find_ent_by_owner(-1, weapon_gatling, entity)
- if(!pev_valid(weapon))
- return FMRES_IGNORED
- if(g_had_gatling[id])
- {
- set_pev(weapon, pev_impulse, WEAPON_SECRET_CODE)
- engfunc(EngFunc_SetModel, entity, WeaponModel[2])
- remove_gatling(id)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED
- }
- public fw_TraceAttack(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
- {
- if(!is_user_alive(attacker))
- return HAM_IGNORED
- if(get_user_weapon(attacker) != CSW_GATLING || !g_had_gatling[attacker])
- return HAM_IGNORED
- if(!is_user_alive(ent))
- {
- static Float:flEnd[3], Float:vecPlane[3]
- get_tr2(ptr, TR_vecEndPos, flEnd)
- get_tr2(ptr, TR_vecPlaneNormal, vecPlane)
- make_bullet(attacker, flEnd)
- fake_smoke(attacker, ptr)
- }
- SetHamParamFloat(3, float(DAMAGE) / random_float(1.5, 2.5))
- return HAM_HANDLED
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return FMRES_IGNORED
- if(get_user_weapon(id) != CSW_GATLING || !g_had_gatling[id])
- return FMRES_IGNORED
- set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if(!is_user_connected(invoker))
- return FMRES_IGNORED
- if(get_user_weapon(invoker) == CSW_GATLING && g_had_gatling[invoker] && eventid == g_gatling_event)
- {
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- Event_Gatling_Shoot(invoker)
- return FMRES_SUPERCEDE
- }
- return FMRES_HANDLED
- }
- public fw_Item_Deploy_Post(ent)
- {
- static id; id = fm_cs_get_weapon_ent_owner(ent)
- if (!pev_valid(id))
- return
- static weaponid
- weaponid = cs_get_weapon_id(ent)
- if(weaponid != CSW_GATLING)
- return
- if(!g_had_gatling[id])
- return
- set_pev(id, pev_viewmodel2, WeaponModel[0])
- set_pev(id, pev_weaponmodel2, WeaponModel[1])
- set_weapon_anim(id, GATLING_ANIM_DRAW)
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
- }
- public fw_Weapon_Reload_Post(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(g_had_gatling[id])
- {
- static CurBpAmmo; CurBpAmmo = cs_get_user_bpammo(id, CSW_GATLING)
- if(CurBpAmmo <= 0)
- return HAM_IGNORED
- set_pdata_int(ent, 55, 0, OFFSET_LINUX_WEAPONS)
- set_pdata_float(id, 83, RELOAD_TIME, OFFSET_LINUX_PLAYER)
- set_pdata_float(ent, 48, RELOAD_TIME + 0.5, OFFSET_LINUX_WEAPONS)
- set_pdata_float(ent, 46, RELOAD_TIME + 0.25, OFFSET_LINUX_WEAPONS)
- set_pdata_float(ent, 47, RELOAD_TIME + 0.25, OFFSET_LINUX_WEAPONS)
- set_pdata_int(ent, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
- set_weapon_anim(id, GATLING_ANIM_RELOAD)
- return HAM_HANDLED
- }
- return HAM_IGNORED
- }
- public fw_Item_PostFrame(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!g_had_gatling[id]) return
- static iBpAmmo ; iBpAmmo = get_pdata_int(id, 381, OFFSET_LINUX_PLAYER)
- static iClip ; iClip = get_pdata_int(ent, m_iClip, OFFSET_LINUX_WEAPONS)
- static iMaxClip ; iMaxClip = DEFAULT_CLIP
- if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS) && get_pdata_float(id, m_flNextAttack, OFFSET_LINUX_PLAYER) <= 0.0)
- {
- static j; j = min(iMaxClip - iClip, iBpAmmo)
- set_pdata_int(ent, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
- set_pdata_int(id, 381, iBpAmmo-j, OFFSET_LINUX_PLAYER)
- set_pdata_int(ent, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
- cs_set_weapon_ammo(ent, DEFAULT_CLIP)
- update_ammo(id, CSW_GATLING, cs_get_weapon_ammo(ent), cs_get_user_bpammo(id, CSW_GATLING))
- return
- }
- }
- public fw_Item_AddToPlayer_Post(ent, id)
- {
- if(!pev_valid(ent))
- return HAM_IGNORED
- if(pev(ent, pev_impulse) == WEAPON_SECRET_CODE)
- {
- remove_gatling(id)
- g_had_gatling[id] = 1
- update_ammo(id, CSW_GATLING, cs_get_weapon_ammo(ent), cs_get_user_bpammo(id, CSW_GATLING))
- }
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
- write_string(g_had_gatling[id] == 1 ? "weapon_gatling" : "weapon_m3")
- write_byte(5)
- write_byte(200)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(5)
- write_byte(g_had_gatling[id] == 1 ? CSW_GATLING : CSW_M3)
- write_byte(0)
- message_end()
- return HAM_IGNORED
- }
- public fw_Weapon_PrimaryAttack(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!g_had_gatling[id])
- return
- pev(id, pev_punchangle, g_punchangles[id])
- }
- public fw_Weapon_PrimaryAttack_Post(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!g_had_gatling[id])
- return
- static Float:push[3]
- pev(id, pev_punchangle, push)
- xs_vec_sub(push, g_punchangles[id], push)
- xs_vec_mul_scalar(push, RECOIL, push)
- xs_vec_add(push, g_punchangles[id], push)
- set_pev(id, pev_punchangle, push)
- }
- public update_ammo(id, csw_id, clip, bpammo)
- {
- if(!is_user_alive(id))
- return
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), _, id)
- write_byte(1)
- write_byte(csw_id)
- write_byte(clip)
- message_end()
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
- write_byte(3)
- write_byte(bpammo)
- message_end()
- }
- public Event_Gatling_Shoot(id)
- {
- set_weapon_anim(id, random_num(GATLING_ANIM_SHOOT1, GATLING_ANIM_SHOOT2))
- emit_sound(id, CHAN_WEAPON, WeaponSound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- if (pev_valid(ent) != PDATA_SAFE)
- return -1
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock set_weapon_anim(id, anim)
- {
- if(!is_user_alive(id))
- return
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
- write_byte(anim)
- write_byte(0)
- message_end()
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_MAC10)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
- stock make_bullet(id, Float:Origin[3])
- {
- // Find target
- new decal = random_num(41, 45)
- const loop_time = 2
- static Body, Target
- get_user_aiming(id, Target, Body, 999999)
- if(is_user_connected(Target))
- return
- for(new i = 0; i < loop_time; i++)
- {
- // Put decal on "world" (a wall)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(decal)
- message_end()
- // Show sparcles
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(decal)
- message_end()
- }
- }
- public fake_smoke(id, trace_result)
- {
- static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
- get_weapon_attachment(id, vecSrc)
- global_get(glb_v_forward, vecEnd)
- xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- get_tr2(trace_result, TR_vecEndPos, vecSrc)
- get_tr2(trace_result, TR_vecPlaneNormal, vecEnd)
- xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, vecEnd[0])
- engfunc(EngFunc_WriteCoord, vecEnd[1])
- engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
- write_short(g_smokepuff_id)
- write_byte(2)
- write_byte(50)
- write_byte(TE_FLAG)
- message_end()
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- new Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- new Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- new Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- new Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock create_blood(const Float:origin[3])
- {
- // Show some blood :)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BLOODSPRITE)
- engfunc(EngFunc_WriteCoord, origin[0])
- engfunc(EngFunc_WriteCoord, origin[1])
- engfunc(EngFunc_WriteCoord, origin[2])
- write_short(m_iBlood[1])
- write_short(m_iBlood[0])
- write_byte(75)
- write_byte(5)
- message_end()
- }
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