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OBSLogs

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Aug 17th, 2013
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  1. OBS Logs(
  2. 03:37:41: Open Broadcaster Software v0.552b - 64bit ( ^ω^)
  3. 03:37:41: -------------------------------
  4. 03:37:41: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  5. 03:37:41: CPU Speed: 3300MHz
  6. 03:37:41: Physical Memory: 6099MB Total, 3375MB Free
  7. 03:37:41: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  8. 03:37:41: monitor 1: pos={0, 0}, size={1920, 1080}
  9. 03:37:41: monitor 2: pos={-1280, 56}, size={1280, 1024}
  10. 03:37:41: Windows Version: 6.1 Build 7601 S
  11. 03:37:41: Aero is Disabled
  12. 03:37:41: -------------------------------
  13. 03:37:41: OBS Modules:
  14. 03:37:41: Base Address Module
  15. 03:37:41: 000000003F3A0000 OBS.exe
  16. 03:37:41: 00000000EB870000 OBSApi.dll
  17. 03:37:41: 00000000FBC20000 DShowPlugin.dll
  18. 03:37:41: 00000000FBBE0000 GraphicsCapture.dll
  19. 03:37:41: 00000000FBEE0000 NoiseGate.dll
  20. 03:37:41: 00000000FBD10000 PSVPlugin.dll
  21. 03:37:41: ------------------------------------------
  22. 03:37:41: Adapter 1
  23. 03:37:41: Video Adapter: NVIDIA GeForce GTX 460
  24. 03:37:41: Video Adapter Dedicated Video Memory: 1025966080
  25. 03:37:41: Video Adapter Shared System Memory: 2929502208
  26. 03:37:41: =====Stream Start: 2013-08-18, 03:37:41===============================================
  27. 03:37:41: Multithreaded optimizations: On
  28. 03:37:41: Base resolution: 1920x1080
  29. 03:37:41: Output resolution: 1280x720
  30. 03:37:41: ------------------------------------------
  31. 03:37:41: Loading up D3D10 on NVIDIA GeForce GTX 460...
  32. 03:37:41: Playback device {0.0.0.00000000}.{dac5d70b-1eca-435f-b469-0b7c2462fe84}
  33. 03:37:41: ------------------------------------------
  34. 03:37:41: Using desktop audio input: Speakers (USB PnP Sound Device)
  35. 03:37:41: ------------------------------------------
  36. 03:37:41: Using auxilary audio input: Microphone (USB PnP Sound Device)
  37. 03:37:41: ------------------------------------------
  38. 03:37:41: Audio Encoding: AAC
  39. 03:37:41: bitrate: 160
  40. 03:37:41: Using Monitor Capture
  41. 03:37:41: ------------------------------------------
  42. 03:37:41: Video Encoding: x264
  43. 03:37:41: fps: 60
  44. 03:37:41: width: 1280, height: 720
  45. 03:37:41: preset: veryfast
  46. 03:37:41: CBR: yes
  47. 03:37:41: CFR: no
  48. 03:37:41: max bitrate: 4000
  49. 03:37:41: ------------------------------------------
  50. 03:37:41: MMDeviceAudioSource: Frequency for device 'Speakers (USB PnP Sound Device)' is 352800, samples per sec is 44100
  51. 03:37:41: MMDeviceAudioSource: Frequency for device 'Microphone (USB PnP Sound Device)' is 176400, samples per sec is 44100
  52. 03:37:43: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  53. 03:37:43: New Scene
  54. 03:37:43: Using graphics capture
  55. 03:37:45: SharedTexCapture hooked
  56. 03:38:24: Total frames rendered: 2554, number of late frames: 1 (0.04%) (it's okay for some frames to be late)
  57. 03:38:24:
  58. 03:38:24: Profiler results:
  59. 03:38:24:
  60. 03:38:24: ==============================================================
  61. 03:38:24: frame - [100%] [avg time: 1.832 ms (cpu time: avg 1.301 ms, total 3322.82 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.109%]
  62. 03:38:24: | frame preprocessing and rendering - [26%] [avg time: 0.476 ms (cpu time: avg 0.28 ms, total 717.603 ms)] [avg calls per frame: 1] [children: 8.73%] [unaccounted: 17.2%]
  63. 03:38:24: | | scene->Preprocess - [8.73%] [avg time: 0.16 ms (cpu time: avg 0.054 ms, total 140.4 ms)] [avg calls per frame: 1]
  64. 03:38:24: | video encoding and uploading - [73.9%] [avg time: 1.354 ms (cpu time: avg 1.02 ms, total 2605.22 ms)] [avg calls per frame: 1] [children: 72.8%] [unaccounted: 1.09%]
  65. 03:38:24: | | flush - [7.91%] [avg time: 0.145 ms (cpu time: avg 0.012 ms, total 31.2 ms)] [avg calls per frame: 1]
  66. 03:38:24: | | CopyResource - [0.546%] [avg time: 0.01 ms (cpu time: avg 0.018 ms, total 46.8 ms)] [avg calls per frame: 0]
  67. 03:38:24: | | conversion to 4:2:0 - [0.273%] [avg time: 0.005 ms (cpu time: avg 0.012 ms, total 31.2 ms)] [avg calls per frame: 0]
  68. 03:38:24: | | call to encoder - [64%] [avg time: 1.173 ms (cpu time: avg 0.965 ms, total 2464.82 ms)] [avg calls per frame: 0]
  69. 03:38:24: | | sending stuff out - [0.0546%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  70. 03:38:24: | Convert444Threads - [1.8e+003%] [avg time: 32.909 ms (cpu time: avg 1.111 ms, total 2839.22 ms)] [avg calls per frame: 1]
  71. 03:38:24: ==============================================================
  72. 03:38:24:
  73. 03:38:24: =====Stream End: 2013-08-18, 03:38:24=================================================
  74. 03:38:28: =====Stream Start: 2013-08-18, 03:38:28===============================================
  75. 03:38:28: Multithreaded optimizations: On
  76. 03:38:28: Base resolution: 1920x1080
  77. 03:38:28: Output resolution: 1280x720
  78. 03:38:28: ------------------------------------------
  79. 03:38:28: Loading up D3D10 on NVIDIA GeForce GTX 460...
  80. 03:38:28: Playback device {0.0.0.00000000}.{dac5d70b-1eca-435f-b469-0b7c2462fe84}
  81. 03:38:28: ------------------------------------------
  82. 03:38:28: Using desktop audio input: Speakers (USB PnP Sound Device)
  83. 03:38:28: ------------------------------------------
  84. 03:38:28: Using auxilary audio input: Microphone (USB PnP Sound Device)
  85. 03:38:28: ------------------------------------------
  86. 03:38:28: Audio Encoding: AAC
  87. 03:38:28: bitrate: 160
  88. 03:38:28: Using graphics capture
  89. 03:38:28: ------------------------------------------
  90. 03:38:28: Video Encoding: x264
  91. 03:38:28: fps: 60
  92. 03:38:28: width: 1280, height: 720
  93. 03:38:28: preset: veryfast
  94. 03:38:28: CBR: yes
  95. 03:38:28: CFR: no
  96. 03:38:28: max bitrate: 4000
  97. 03:38:28: ------------------------------------------
  98. 03:38:28: MMDeviceAudioSource: Frequency for device 'Speakers (USB PnP Sound Device)' is 352800, samples per sec is 44100
  99. 03:38:28: MMDeviceAudioSource: Frequency for device 'Microphone (USB PnP Sound Device)' is 176400, samples per sec is 44100
  100. 03:38:30: Using RTMP service: Twitch / Justin.tv
  101. 03:38:30: Server selection: rtmp://live-ams.justin.tv/app
  102. 03:38:30: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  103. 03:38:32: SO_SNDBUF was at 8192
  104. 03:38:32: SO_SNDBUF is now 65536
  105. 03:38:32: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 532480)
  106. 03:38:35: SharedTexCapture hooked
  107. 03:38:36: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 532480)
  108. 03:38:37: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 532480)
  109. 03:48:01: Total frames rendered: 34251, number of late frames: 213 (0.62%) (it's okay for some frames to be late)
  110. 03:48:04: RTMPPublisher::SocketLoop: Graceful loop exit
  111. 03:48:04: Number of times waited to send: 0, Waited for a total of 0 bytes
  112. 03:48:04: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  113. 03:48:04:
  114. 03:48:04: Profiler results:
  115. 03:48:04:
  116. 03:48:04: ==============================================================
  117. 03:48:04: frame - [100%] [avg time: 3.248 ms (cpu time: avg 1.438 ms, total 49280.7 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.246%]
  118. 03:48:04: | frame preprocessing and rendering - [23.1%] [avg time: 0.749 ms (cpu time: avg 0.315 ms, total 10810.9 ms)] [avg calls per frame: 1] [children: 0.0924%] [unaccounted: 23%]
  119. 03:48:04: | | scene->Preprocess - [0.0924%] [avg time: 0.003 ms (cpu time: avg 0.001 ms, total 62.401 ms)] [avg calls per frame: 1]
  120. 03:48:04: | video encoding and uploading - [76.7%] [avg time: 2.491 ms (cpu time: avg 1.12 ms, total 38376.2 ms)] [avg calls per frame: 1] [children: 71.3%] [unaccounted: 5.39%]
  121. 03:48:04: | | flush - [14.6%] [avg time: 0.474 ms (cpu time: avg 0.061 ms, total 2106.01 ms)] [avg calls per frame: 1]
  122. 03:48:04: | | CopyResource - [3.17%] [avg time: 0.103 ms (cpu time: avg 0.011 ms, total 390.004 ms)] [avg calls per frame: 0]
  123. 03:48:04: | | conversion to 4:2:0 - [2.22%] [avg time: 0.072 ms (cpu time: avg 0.001 ms, total 62.401 ms)] [avg calls per frame: 0]
  124. 03:48:04: | | call to encoder - [49.8%] [avg time: 1.619 ms (cpu time: avg 1.014 ms, total 34757 ms)] [avg calls per frame: 0]
  125. 03:48:04: | | sending stuff out - [1.48%] [avg time: 0.048 ms (cpu time: avg 0.021 ms, total 748.803 ms)] [avg calls per frame: 0]
  126. 03:48:04: | Convert444Threads - [1.03e+003%] [avg time: 33.454 ms (cpu time: avg 1.043 ms, total 35755.4 ms)] [avg calls per frame: 1]
  127. 03:48:04: ==============================================================
  128. 03:48:04:
  129. 03:48:04: =====Stream End: 2013-08-18, 03:48:04=================================================
  130.  
  131.  
  132. Last game capture log:
  133. 2013-08-18, 03:37:45: we're booting up:
  134. 03:37:45: D3D9 Present
  135. 03:37:45: D3D9EndScene called
  136. 03:37:45: D3DPRESENT_PARAMETERS {
  137. 03:37:45: BackBufferWidth: 1600
  138. 03:37:45: BackBufferHeight: 900
  139. 03:37:45: BackBufferFormat: D3DFMT_A8R8G8B8
  140. 03:37:45: BackBufferCount: 1
  141. 03:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
  142. 03:37:45: MultiSampleQuality: 0
  143. 03:37:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  144. 03:37:45: hDeviceWindow: 396134
  145. 03:37:45: Windowed: true
  146. 03:37:45: EnableAutoDepthStencil: true
  147. 03:37:45: AutoDepthStencilFormat: D3DFMT_D24S8
  148. 03:37:45: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  149. 03:37:45: FullScreen_RefreshRateInHz: 0
  150. 03:37:45: PresentationInterval: 2147483648
  151. 03:37:45: };
  152. 03:37:45: successfully set up d3d9 hooks
  153. 03:37:45: D3D9Present called
  154. 03:37:45: DXGI Present
  155. 03:37:45: (half life scientist) everything.. seems to be in order
  156. 03:37:45: DoD3D9GPUHook: success
  157. 03:37:45: D3DSURFACE_DESC {
  158. 03:37:45: Format: D3DFMT_A8R8G8B8
  159. 03:37:45: Type: D3DRTYPE_SURFACE
  160. 03:37:45: Usage: D3DUSAGE_RENDERTARGET
  161. 03:37:45: Pool: D3DPOOL_DEFAULT
  162. 03:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
  163. 03:37:45: MultiSampleQuality: 0
  164. 03:37:45: Width: 1600
  165. 03:37:45: Height: 900
  166. 03:37:45: };
  167. 03:37:45: successfully capturing d3d9 frames via GPU
  168. 03:38:25: ---------------------- Cleared D3D9 Capture ----------------------
  169. 03:38:25: D3D9EndScene called
  170. 03:38:35: D3D9Present called
  171. 03:38:35: received restart event, capturing
  172. 03:38:35: DoD3D9GPUHook: success
  173. 03:38:36: D3DSURFACE_DESC {
  174. 03:38:36: Format: D3DFMT_A8R8G8B8
  175. 03:38:36: Type: D3DRTYPE_SURFACE
  176. 03:38:36: Usage: D3DUSAGE_RENDERTARGET
  177. 03:38:36: Pool: D3DPOOL_DEFAULT
  178. 03:38:36: MultiSampleType: D3DMULTISAMPLE_NONE
  179. 03:38:36: MultiSampleQuality: 0
  180. 03:38:36: Width: 1600
  181. 03:38:36: Height: 900
  182. 03:38:36: };
  183. 03:38:36: successfully capturing d3d9 frames via GPU
  184. 03:48:01: ---------------------- Cleared D3D9 Capture ----------------------
  185. 03:48:01: D3D9EndScene called
  186. 03:48:01: D3D9Present called
  187. )
  188.  
  189. CaptureHook(
  190. 2013-08-18, 03:37:45: we're booting up:
  191. 03:37:45: D3D9 Present
  192. 03:37:45: D3D9EndScene called
  193. 03:37:45: D3DPRESENT_PARAMETERS {
  194. 03:37:45: BackBufferWidth: 1600
  195. 03:37:45: BackBufferHeight: 900
  196. 03:37:45: BackBufferFormat: D3DFMT_A8R8G8B8
  197. 03:37:45: BackBufferCount: 1
  198. 03:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
  199. 03:37:45: MultiSampleQuality: 0
  200. 03:37:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  201. 03:37:45: hDeviceWindow: 396134
  202. 03:37:45: Windowed: true
  203. 03:37:45: EnableAutoDepthStencil: true
  204. 03:37:45: AutoDepthStencilFormat: D3DFMT_D24S8
  205. 03:37:45: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  206. 03:37:45: FullScreen_RefreshRateInHz: 0
  207. 03:37:45: PresentationInterval: 2147483648
  208. 03:37:45: };
  209. 03:37:45: successfully set up d3d9 hooks
  210. 03:37:45: D3D9Present called
  211. 03:37:45: DXGI Present
  212. 03:37:45: (half life scientist) everything.. seems to be in order
  213. 03:37:45: DoD3D9GPUHook: success
  214. 03:37:45: D3DSURFACE_DESC {
  215. 03:37:45: Format: D3DFMT_A8R8G8B8
  216. 03:37:45: Type: D3DRTYPE_SURFACE
  217. 03:37:45: Usage: D3DUSAGE_RENDERTARGET
  218. 03:37:45: Pool: D3DPOOL_DEFAULT
  219. 03:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
  220. 03:37:45: MultiSampleQuality: 0
  221. 03:37:45: Width: 1600
  222. 03:37:45: Height: 900
  223. 03:37:45: };
  224. 03:37:45: successfully capturing d3d9 frames via GPU
  225. 03:38:25: ---------------------- Cleared D3D9 Capture ----------------------
  226. 03:38:25: D3D9EndScene called
  227. 03:38:35: D3D9Present called
  228. 03:38:35: received restart event, capturing
  229. 03:38:35: DoD3D9GPUHook: success
  230. 03:38:36: D3DSURFACE_DESC {
  231. 03:38:36: Format: D3DFMT_A8R8G8B8
  232. 03:38:36: Type: D3DRTYPE_SURFACE
  233. 03:38:36: Usage: D3DUSAGE_RENDERTARGET
  234. 03:38:36: Pool: D3DPOOL_DEFAULT
  235. 03:38:36: MultiSampleType: D3DMULTISAMPLE_NONE
  236. 03:38:36: MultiSampleQuality: 0
  237. 03:38:36: Width: 1600
  238. 03:38:36: Height: 900
  239. 03:38:36: };
  240. 03:38:36: successfully capturing d3d9 frames via GPU
  241. 03:48:01: ---------------------- Cleared D3D9 Capture ----------------------
  242. 03:48:01: D3D9EndScene called
  243. 03:48:01: D3D9Present called
  244. )
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