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- /*
- Draw crosshair
- */
- if(show_hud) {
- video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
- if(crosshair) {
- v2u32 size = crosshair->getOriginalSize();
- driver->draw2DImage(crosshair, v2s32(displaycenter.X-(size.X / 2),
- displaycenter.Y-(size.Y / 2)), core::rect<s32>(0,0,size.X,size.Y),
- 0, video::SColor(255,255,255,255), true);
- } else {
- // If crosshair texture isn't found fallback to old style crosshair
- driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
- displaycenter + core::vector2d<s32>(10,0),
- video::SColor(255,255,255,255));
- driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
- displaycenter + core::vector2d<s32>(0,10),
- video::SColor(255,255,255,255));
- }
- }
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