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Apr 29th, 2021
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  1. Oddworld: Soulstorm 1.08 Patch Notes:
  2.  
  3. New features:
  4.  
  5. - Players can now turn off the main HUD UI in the Settings
  6. - Players can now turn off the badge alerts in the Settings
  7.  
  8. Level-specific bug fixes:
  9.  
  10. - Multiple fixes for out of world jumps in certain levels
  11. - Potential progression blockers fixed in Brewery and Slig Barracks
  12. - The moving Royal Jelly fixed at the end of CD Yards
  13. - Motion detectors fixed in Necrum
  14. - Sorrow Valley’s Flying Slig explosions fixed
  15. - Fixes for Sanctum respawn issues
  16. - Fix for the train not being at the end of Phat Station under certain situations
  17. - Sorrow Valley missing bird portal fix
  18. - rocksaw audio fix in Necrum
  19. - lockers fixed in The Ruins
  20. - fix for trellis door being closed
  21. - fix for the blimp in the Blimp level being visible in certain circumstances
  22. - further fix for incorrect Mudokon count in The Ruins
  23. - the lever in the Flying Slig section in Sorrow Valley now opens the electric gate, removing the requirement to kill all six Sligs first
  24.  
  25. Abe-related bug fixes:
  26.  
  27. - Considerable improvements to monkeybar edge detection
  28. - Fix for Abe being stuck when dropping from the bottom of a climbable surface
  29. - fix for Abe spawning crouched
  30. - fix for Abe clipping through platforms after crouching after a double jump
  31. - fix for Abe getting stuck on tiny platforms
  32.  
  33. AI/NPC bug fixes:
  34.  
  35. - Sligs no longer float when in certain states
  36. - Sligs now react to mortars better, especially in the Blimp level
  37. - Slig AI fix related to going to sleep in the middle of an alert animation
  38. - further fixes for when Sligs stun sick Mudokons
  39. - fix for stuck post processing FX on chanting
  40. - fix for softlock when spamming the interact button on an empty locker
  41. - Slig AI behaviour fixes with respect to beating
  42. - Sligs in the distance now react properly after their gun overheats
  43. - Sligs chasing Abe when he goes into a crawlspace no longer present weird behaviour
  44. - Sligs can no longer shoot abe through a climbable surface
  45. - Sligs now move towards disturbances when they hear or see them
  46. - Sligs no longer get stuck in an idle state
  47.  
  48. Other fixes:
  49.  
  50. - UI freezing fixed when a Mudokon needs an antidote
  51. - various PlayStation Trophy fixes
  52. - timer fixes for Streamer Mode
  53. - multiple italian and german localisation improvements
  54. - badge count fixes
  55. - fix for UI being visible after end credits
  56. - accented characters in the UI fixed
  57. - fixed PS5 crash issue on suspend
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