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- Oddworld: Soulstorm 1.08 Patch Notes:
- New features:
- - Players can now turn off the main HUD UI in the Settings
- - Players can now turn off the badge alerts in the Settings
- Level-specific bug fixes:
- - Multiple fixes for out of world jumps in certain levels
- - Potential progression blockers fixed in Brewery and Slig Barracks
- - The moving Royal Jelly fixed at the end of CD Yards
- - Motion detectors fixed in Necrum
- - Sorrow Valley’s Flying Slig explosions fixed
- - Fixes for Sanctum respawn issues
- - Fix for the train not being at the end of Phat Station under certain situations
- - Sorrow Valley missing bird portal fix
- - rocksaw audio fix in Necrum
- - lockers fixed in The Ruins
- - fix for trellis door being closed
- - fix for the blimp in the Blimp level being visible in certain circumstances
- - further fix for incorrect Mudokon count in The Ruins
- - the lever in the Flying Slig section in Sorrow Valley now opens the electric gate, removing the requirement to kill all six Sligs first
- Abe-related bug fixes:
- - Considerable improvements to monkeybar edge detection
- - Fix for Abe being stuck when dropping from the bottom of a climbable surface
- - fix for Abe spawning crouched
- - fix for Abe clipping through platforms after crouching after a double jump
- - fix for Abe getting stuck on tiny platforms
- AI/NPC bug fixes:
- - Sligs no longer float when in certain states
- - Sligs now react to mortars better, especially in the Blimp level
- - Slig AI fix related to going to sleep in the middle of an alert animation
- - further fixes for when Sligs stun sick Mudokons
- - fix for stuck post processing FX on chanting
- - fix for softlock when spamming the interact button on an empty locker
- - Slig AI behaviour fixes with respect to beating
- - Sligs in the distance now react properly after their gun overheats
- - Sligs chasing Abe when he goes into a crawlspace no longer present weird behaviour
- - Sligs can no longer shoot abe through a climbable surface
- - Sligs now move towards disturbances when they hear or see them
- - Sligs no longer get stuck in an idle state
- Other fixes:
- - UI freezing fixed when a Mudokon needs an antidote
- - various PlayStation Trophy fixes
- - timer fixes for Streamer Mode
- - multiple italian and german localisation improvements
- - badge count fixes
- - fix for UI being visible after end credits
- - accented characters in the UI fixed
- - fixed PS5 crash issue on suspend
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