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MaxCheateres SubClass

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May 17th, 2012
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  1. import sys
  2. from java.lang                                      import Math
  3. from java.lang                                      import System
  4. from cStringIO                                      import StringIO
  5. from com.l2jserver                                  import Config
  6. from com.l2jserver                                  import L2DatabaseFactory
  7. from com.l2jserver.gameserver.model.base            import ClassId
  8. from com.l2jserver.gameserver.model.quest           import State
  9. from com.l2jserver.gameserver.model.quest           import QuestState
  10. from com.l2jserver.gameserver.model.quest.jython    import QuestJython as JQuest
  11. from com.l2jserver.gameserver.datatables            import ItemTable
  12. from com.l2jserver.gameserver.datatables            import SkillTable
  13. from com.l2jserver.gameserver.datatables            import SkillTreesData
  14. from com.l2jserver.gameserver.datatables            import ExperienceTable
  15. from com.l2jserver.gameserver.datatables            import CharTemplateTable
  16. from com.l2jserver.gameserver.instancemanager       import QuestManager
  17. from com.l2jserver.gameserver.taskmanager           import AttackStanceTaskManager
  18. from com.l2jserver.gameserver.network.L2GameClient  import GameClientState
  19. from com.l2jserver.gameserver.network.serverpackets import SetupGauge
  20. from com.l2jserver.gameserver.network.serverpackets import ActionFailed
  21. from com.l2jserver.gameserver.network.serverpackets import RestartResponse
  22. from com.l2jserver.gameserver.network.serverpackets import CharSelectionInfo
  23.  
  24. NPC       = [8000]
  25. QuestId   = 855
  26. QuestName = "SubclassNpc"
  27. QuestDesc = "custom"
  28. QI        = "%s_%s" % (QuestId,QuestName)
  29.  
  30. print "============================="
  31. print "INFO LOADED SUBCLASS MANAGER"
  32. print "============================="
  33.  
  34. #-------------------------------------------------------------------------------------------------------------------------------------
  35. # SETTINGS
  36. #-------------------------------------------------------------------------------------------------------------------------------------
  37. #For more than 3 subclasses, you must increase the variable number into the SQL and add to the database.
  38. #inside the sql you will find some variables named SubclassidX. Just change the "X" increasing the number.
  39. #This value shouldn't be changed if you don't want to increase the subclasses number beyond 3.
  40. #Increase or decrease the "CONFIG_MAX_SUBS_IN_DB" value without make these changes, will cause errors. Be carefull!.
  41. CONFIG_MAX_SUBS_IN_DB = 3
  42.  
  43. # Subclasses number that can be added. Must be less than or equal to "CONFIG_MAX_SUBS_IN_DB".
  44. CONFIG_MAX_SUBS_AMOUNT = 3
  45.  
  46. #True, allows reloading the configuration script from the game, without restarting the server (for GMs only). False, disables it.
  47. CONFIG_SHOW_RELOAD_PANEL = True
  48.  
  49. # True enable restart protection. Recommended Default: True
  50. CONFIG_ENABLE_RESTART_PROTECTION = True
  51.  
  52. # Delay time in seconds before being restarted automatically. Not recommended a number bellow to 5 seconds. Default: 5 seconds
  53. CONFIG_RESTART_TIME_PROTECTION = 10
  54.  
  55. # True: The user must wait a while before take any action. Default: True
  56. # False: The user can do any action without time constraints. Not recommended
  57. CONFIG_ENABLE_FLOOD_PROTECTION = True
  58.  
  59. #Blocking time in seconds before take any action.
  60. CONFIG_FLOOD_PROTECTION_TIME = 20
  61.  
  62. #Subclass list that won't be able to choose. Default: [] Overlord and Warsmith
  63. CONFIG_FORBBIDEN_SUBCLASSES = [57,51]
  64.  
  65. # True, allows add stackable subclasses in every original game subclass (Mainclass and every retails).
  66. # False, allows add stackable subclasses in only one original game subclass or main class
  67. CONFIG_ALLOW_MULT_SUBS = False
  68.  
  69. # True, allows any stackable subclass. False, allows add your own race's subclasses only.
  70. CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = True
  71.  
  72. #This option work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = False", Also you need to be using a original game subclass (Retail) to get available this.
  73. #True, allow add a subclass with the same main class's race. False, allow add a subclass with the same Retail's race.
  74. CONFIG_ALLOW_MUTANT_RETAIL = True
  75.  
  76. #The next three options work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = True" only.
  77. #True, allows everybody add Kamael subclass. False otherwise.
  78. CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE = False
  79.  
  80. #True, allows Dark Elf class do elf subclass, and Elf class do Dark Elf Subclass. False otherwise.
  81. CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS = False
  82.  
  83. #True, allows Kamaels add any subclass. False, allows Kamaels to add their own race only.
  84. CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL = False
  85.  
  86. #True, allows delete the main class or any subclass added. False, allow to delete added subclasses only. Default: False
  87. CONFIG_ALLOW_DELETE_MAIN_CLASS = False
  88.  
  89. #Allow to add subclasses already used in the original game subclasses (Retail). Default: False
  90. CONFIG_ALLOW_SUBCLASS_DUPLICATION = False
  91.  
  92. #True, allows add subsclasses if the character is a Noblesse only. False, otherwise. Default: False
  93. CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY = False
  94.  
  95. #True, allow to add subclass or any other actions if you have the required items only. False, otherwise
  96. CONFIG_ENABLE_FEE_FOR_SUBCLASS = True
  97.  
  98. #Required Item to switch between the subclasses. Default: 57 (Adena)
  99. #Required items number.
  100. CONFIG_SWITCH_ITEM_REQUIRED = 57
  101. CONFIG_SWITCH_ITEM_AMOUNT = 1000000
  102.  
  103. #Required Item to add a subclass.
  104. #Required items number.
  105. CONFIG_ADD_ITEM_REQUIRED = 3481
  106. CONFIG_ADD_ITEM_AMOUNT = 100
  107.  
  108. #Required Item to delete subclasses.
  109. #Required items number.
  110. CONFIG_DELETE_ITEM_REQUIRED = 3481
  111. CONFIG_DELETE_ITEM_AMOUNT = 10
  112.  
  113. # Minimum Level to add a subclass. Default: 76
  114. CONFIG_MIN_LEVEL_FOR_SUBS = 76
  115.  
  116. # True:  Show 3rd Class trasfer to choose. False: Show 2nd Class trasfer to choose.
  117. CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS = True
  118.  
  119. #Disallow add subclasses if the user's class transfer level is lower than bellow option.
  120. CONFIG_CLASS_TRANSFER_LEVEL = 2
  121.  
  122. # True: The user level will chang after add a subclass. False: User level won't change after add a subclass. Default: True
  123. CONFIG_ENABLE_DECREASE_LEVEL = True
  124.  
  125. #Level at which the character will be changed after add a subclass. Default: 40
  126. CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS = 40
  127.  
  128. #-------------------------------------------------------------------------------------------------------------------------------------
  129.  
  130. def HTMLA(st):
  131.     xsubsamount=SUB_COUNT(DATA(st))
  132.     if xsubsamount >= 0 :
  133.         HTML = StringIO()
  134.         HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  135.         HTML.write("<font color=\"303030\">%s</font>" % AIO())
  136.         HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  137.         HTML.write("<table width=250 border=0 bgcolor=444444>")
  138.         HTML.write("<tr><td></td></tr>")
  139.         HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Before taking any action, make sure you</font></td></tr>")
  140.         HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   are using the Main Class or the proper</font></td></tr>")
  141.         HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Subclass, which requested the changes.</font></td></tr>")
  142.         if CONFIG_ENABLE_FEE_FOR_SUBCLASS:
  143.             HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Besides you need the required items.</font></td></tr>")
  144.             HTML.write("<tr><td><br></td></tr>")
  145.             if xsubsamount < CONFIG_MAX_SUBS_AMOUNT and CONFIG_ADD_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Choose Sub: <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
  146.             if CONFIG_DELETE_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Delete Sub:  <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))
  147.             if CONFIG_SWITCH_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Switch Sub:  <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))
  148.         HTML.write("<tr><td></td></tr></table><br>")
  149.         HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  150.         HTML.write("<tr><td width=90 align=\"center\"><table width=90 border=0 bgcolor=444444><tr><td width=90 align=\"center\"><table width=85 border=0 bgcolor=444444>")
  151.         if xsubsamount < CONFIG_MAX_SUBS_AMOUNT :
  152.             HTML.write("<tr><td><button value=\"Choose Sub\" action=\"bypass -h Quest %s gethtml 1 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
  153.         HTML.write("<tr><td><button value=\"Delete Sub\" action=\"bypass -h Quest %s gethtml 3 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
  154.         HTML.write("<tr><td><button value=\"Switch Sub\" action=\"bypass -h Quest %s gethtml 2 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
  155.         HTML.write("</table></td></tr></table></td></tr>")
  156.         HTML.write("</center></body></html>")
  157.         return HTML.getvalue()
  158.     else:
  159.         if st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"0","0")
  160.         if st.player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")
  161.         if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE:
  162.             if not CONFIG_ALLOW_MUTANT_RETAIL and st.player.isSubClassActive(): return HTMLE(st,`st.player.getTemplate().race.ordinal()`)
  163.             else: return HTMLE(st,`st.player.getRace().ordinal()`)
  164.         else: return HTMLB(st)
  165.  
  166. def HTMLB(st):
  167.     HTML = StringIO()
  168.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  169.     HTML.write("<font color=\"303030\">%s</font>" % AIO())
  170.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  171.     HTML.write("<table width=250 border=0 bgcolor=444444>")
  172.     HTML.write("<tr><td></td></tr>")
  173.     HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a Race</font></td></tr>")
  174.     HTML.write("<tr><td></td></tr></table><br>")
  175.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
  176.     HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")
  177.     HTML.write("<tr><td><button value=\"Human\" action=\"bypass -h Quest %s escraza 0 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
  178.     HTML.write("<tr><td><button value=\"Elf\" action=\"bypass -h Quest %s escraza 1 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
  179.     HTML.write("<tr><td><button value=\"Dark Elf\" action=\"bypass -h Quest %s escraza 2 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
  180.     HTML.write("<tr><td><button value=\"Orc\" action=\"bypass -h Quest %s escraza 3 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
  181.     HTML.write("<tr><td><button value=\"Dwarf\" action=\"bypass -h Quest %s escraza 4 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
  182.     if CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE or st.player.getRace().ordinal() == 5:
  183.         HTML.write("<tr><td><button value=\"Kamael\" action=\"bypass -h Quest %s escraza 5 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
  184.     HTML.write("</table></td></tr></table></td></tr>")
  185.     HTML.write("</center></body></html>")
  186.     return HTML.getvalue()
  187.  
  188. def HTMLC(st):
  189.     HTML = StringIO()
  190.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  191.     HTML.write("<font color=\"303030\">%s</font>" % AIO())
  192.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  193.     HTML.write("<table width=250 border=0 bgcolor=444444>")
  194.     HTML.write("<tr><td></td></tr>")
  195.     HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a subclass to Switch</font></td></tr>")
  196.     HTML.write("<tr><td></td></tr></table><br>")
  197.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
  198.     HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")
  199.     info = DATA(st); j=-1
  200.     for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  201.         if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and info[0] != i:
  202.             j+=1
  203.             if CONFIG_MAX_SUBS_AMOUNT > j:
  204.                 HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s switch %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))
  205.     HTML.write("</table></td></tr></table></td></tr>")
  206.     HTML.write("</center></body></html>")
  207.     return HTML.getvalue()
  208.  
  209. def HTMLD(st):
  210.     HTML = StringIO()
  211.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  212.     HTML.write("<font color=\"303030\">%s</font>" % AIO())
  213.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  214.     HTML.write("<table width=250 border=0 bgcolor=444444>")
  215.     HTML.write("<tr><td></td></tr>")
  216.     HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose the class you want to delete</font></td></tr>")
  217.     HTML.write("<tr><td></td></tr></table><br>")
  218.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
  219.     HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=100 align=\"center\"><table width=105 border=0 bgcolor=444444>")
  220.     info = DATA(st)
  221.     for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  222.         if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and (i != 0 or CONFIG_ALLOW_DELETE_MAIN_CLASS):
  223.             HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s confirmdelete %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))
  224.     HTML.write("</table></td></tr></table></td></tr>")
  225.     HTML.write("</center></body></html>")
  226.     return HTML.getvalue()
  227.  
  228. def HTMLE(st,case):
  229.     HTML = StringIO()
  230.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  231.     HTML.write("<font color=\"303030\">%s</font>" % AIO())
  232.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  233.     HTML.write("<table width=250 border=0 bgcolor=444444>")
  234.     HTML.write("<tr><td></td></tr>")
  235.     HTML.write(RACE_HTML(st,case))
  236.     HTML.write("</center></body></html>")
  237.     return HTML.getvalue()
  238.    
  239. def HTMLF(st):
  240.     HTML = StringIO()
  241.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  242.     HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
  243.     HTML.write("<table width=260 border=0 bgcolor=444444>")
  244.     HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")
  245.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  246.     HTML.write("<table width=260 border=0 bgcolor=444444>")
  247.     HTML.write("<tr><td><br></td></tr>")                                                                                                                                                                                            
  248.     HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>")
  249.     HTML.write("<tr><td></td></tr></table><br>")
  250.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
  251.     HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s reloadscript 1 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)
  252.     HTML.write("<button value=\"No\" action=\"bypass -h Quest %s reloadscript 0 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)            
  253.     HTML.write("</center></body></html>")
  254.     return HTML.getvalue()
  255.  
  256. def RACE_HTML(st,race):
  257.     HTML = StringIO()
  258.     HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">Which subclass do you wish to add?</font></td></tr>")
  259.     HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  260.     list = FORBBIDEN_LIST(st,None)
  261.     num = 0
  262.     for cId in ClassId.values():
  263.         if cId.level() == 3 and `cId.getRace().ordinal()` == race and cId.getId() not in list and cId.getParent().getId() not in list:
  264.             num = 1
  265.             HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s confirmadd %s 0\" width=150 height=30 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (CLASS_NAME(PARENT_CLASS(cId.getId())),QI,cId.getId()))
  266.     if num == 0:
  267.         HTML = StringIO()
  268.         HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">There are no available subclasses<br1>for this race</font></td></tr>")
  269.         HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  270.     TEXT = HTML.getvalue()
  271.     HTML.close()
  272.     return TEXT
  273.  
  274. def CONFIRM_HTML(st,case,case1,case2,case3):
  275.     HTML = StringIO()
  276.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  277.     HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
  278.     HTML.write("<table width=260 border=0 bgcolor=444444>")
  279.     HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")
  280.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  281.     HTML.write("<table width=260 border=0 bgcolor=444444>")
  282.     HTML.write("<tr><td><br><br></td></tr>")
  283.     HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to %s the<br1><font color=\"LEVEL\">%s</font>  subclass?</td></tr>" % (case,CLASS_NAME(case2)))
  284.     HTML.write("<tr><td><br><br></td></tr></table><br>")
  285.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
  286.     HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s %s %s %s\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case,case2,case3))
  287.     HTML.write("<button value=\"No\" action=\"bypass -h Quest %s gethtml %s 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case1))
  288.     HTML.write("</center></body></html>")
  289.     return HTML.getvalue()
  290.  
  291. def COMPLETE_HTML(st,case,case2) :
  292.     HTML = StringIO()
  293.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  294.     HTML.write("<font color=\"303030\">%s</font>" % AIO())
  295.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
  296.     HTML.write("<table width=250 border=0 bgcolor=444444>")
  297.     HTML.write("<tr><td><br><br></td></tr>")
  298.     if case == None: HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Congratulations</font><br></td></tr>")
  299.     else:
  300.         HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">The class bellow has been deleted:</font></td></tr>")
  301.         HTML.write("<tr><td></td></tr>")
  302.         HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % CLASS_NAME(case))
  303.         HTML.write("<tr><td><br><br></td></tr>")
  304.     if case == None or `st.player.getClassId().getId()` != case2:
  305.         HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Your class has been changed to:</font></td></tr>")
  306.         HTML.write("<tr><td></td></tr>")
  307.         HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % st.player.getTemplate().className)
  308.         HTML.write("<tr><td><br><br></td></tr>")
  309.     HTML.write("</table><br>")
  310.     if CONFIG_ENABLE_RESTART_PROTECTION:
  311.         HTML.write("<table width=250 border=0 bgcolor=444444>")
  312.         HTML.write("<tr><td align=\"center\"><font color=\"00FF00\">You will be automatically restarted<br1>in %s seconds.</font></td></tr></table><br>" % CONFIG_RESTART_TIME_PROTECTION)
  313.     HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1>")
  314.     HTML.write("</center></body></html>")
  315.     return HTML.getvalue()
  316.  
  317. def ERRORS_HTML(st,case,id) :
  318.     HTML = StringIO()
  319.     HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
  320.     HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
  321.     HTML.write("<table width=260 border=0 bgcolor=444444>")
  322.     HTML.write("<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>")
  323.     HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1><br>")
  324.     HTML.write("<table width=220 border=0 bgcolor=444444>")
  325.     HTML.write("<tr><td><br><br></td></tr>")
  326.     if case == "0": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't meet this NPC's minimum<br>required items. Come back with:<br><font color=\"LEVEL\">%s %s.</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
  327.     elif case == "1": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))
  328.     elif case == "2": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
  329.     elif case == "3": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))
  330.     elif case == "4": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>Your level must be <font color=\"LEVEL\">%s or above.</font></td></tr>" % CONFIG_MIN_LEVEL_FOR_SUBS)
  331.     elif case == "5":
  332.         if CONFIG_CLASS_TRANSFER_LEVEL >= 3: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">Level 3</font></td></tr>")
  333.         elif CONFIG_CLASS_TRANSFER_LEVEL == 2: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">2nd or higher</font></td></tr>")
  334.         else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">1st or higher</font></td></tr>")
  335.     elif case == "6": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>You must be a <font color=\"LEVEL\">Noblesse</font></td></tr>")
  336.     elif case == "7": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to this class:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % CLASS_NAME(id))
  337.     elif case == "8": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % CLASS_NAME(id))
  338.     elif case == "9": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete your <font color=\"LEVEL\">Main Class</font><br></td></tr>")
  339.     elif case == "10": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the <font color=\"LEVEL\">Same Class</font><br></td></tr>")
  340.     elif case == "11": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Wrong Slot</font><br></td></tr>")
  341.     elif case == "12": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % CLASS_NAME(id))
  342.     elif case == "13": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % CLASS_NAME(id))
  343.     elif case == "14": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and switch<br>to the proper class first.</td></tr>" % CLASS_NAME(id))
  344.     else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Unknow Bypass</font><br></td></tr>")
  345.     HTML.write("<tr><td><br><br></td></tr></table><br>")
  346.     HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1>")
  347.     HTML.write("</center></body></html>")
  348.     if CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
  349.     st.playSound("ItemSound3.sys_shortage")
  350.     return HTML.getvalue()
  351.  
  352. def RELOAD_CONFIG(st) :
  353.     try:
  354.         if QuestManager.getInstance().reload(QuestId): st.player.sendMessage("The script and settings have been reloaded successfully.")
  355.         else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
  356.     except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
  357.     return HTMLA(st)
  358.  
  359. def BLOCK_TIME(st,time):
  360.     endtime = int(System.currentTimeMillis()/1000) + time
  361.     st.set("time",`endtime`)
  362.     st.getPlayer().sendPacket(SetupGauge(3, time * 1000 + 300))
  363.     return True
  364.  
  365. def ALLOW_ACTION(st):
  366.     if st.player.getActiveEnchantItem() != None:
  367.         st.player.sendMessage("Cannot add subclass while Enchanting")
  368.         st.playSound("ItemSound3.sys_shortage")
  369.         st.player.sendPacket(ActionFailed.STATIC_PACKET)
  370.         return False
  371.     st.player.getInventory().updateDatabase()
  372.     if st.player.getPrivateStoreType() != 0:
  373.         st.player.sendMessage("Cannot add subclass while trading")
  374.         st.playSound("ItemSound3.sys_shortage")
  375.         st.player.sendPacket(ActionFailed.STATIC_PACKET)
  376.         return False
  377.     if AttackStanceTaskManager.getInstance().getAttackStanceTask(st.player):
  378.         st.playSound("ItemSound3.sys_shortage")
  379.         st.player.sendPacket(ActionFailed.STATIC_PACKET)
  380.         return False
  381.     return True
  382.  
  383. def DATA(st):
  384.     con=L2DatabaseFactory.getInstance().getConnection()
  385.     act = con.prepareStatement("SELECT * FROM subclass_list WHERE player_id=%s" % STRING_PART(st))
  386.     rs=act.executeQuery()
  387.     val=[]
  388.     if rs.next():
  389.         try:
  390.             val.append(rs.getInt("currentsub"))
  391.             val.append(rs.getInt("sub_index"))
  392.             for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  393.                 try : id = int(rs.getString("subclassid%s" % i))
  394.                 except : id = -1
  395.                 val.append(id)
  396.         except:
  397.             val=[]
  398.             for i in range(CONFIG_MAX_SUBS_IN_DB + 3):
  399.                 val.append(-1)
  400.     else:
  401.         val=[]
  402.         for i in range(CONFIG_MAX_SUBS_IN_DB + 3):
  403.             val.append(-1)
  404.     try :
  405.         rs.close()
  406.         act.close()
  407.         con.close()
  408.     except: pass
  409.     return val
  410.  
  411. def FORBBIDEN_LIST(st,data):
  412.     val = CONFIG_FORBBIDEN_SUBCLASSES
  413.     val.append(st.player.getClassId().getId())
  414.     if data == None: data = DATA(st)
  415.     for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  416.         if data[i+2] != -1:
  417.             val.append(data[i+2])
  418.     if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:
  419.         if st.player.getBaseClass() not in val:
  420.             val.append(st.player.getBaseClass())
  421.         for subClass in st.player.getSubClasses().values():
  422.             val.append(subClass.getClassId())
  423.     return val
  424.  
  425. def CLASS_LIST(st,data):
  426.     if data == None or len(data) < CONFIG_MAX_SUBS_IN_DB + 3:
  427.         data = DATA(st)
  428.     val=[]
  429.     j=-1
  430.     for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  431.         if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL):
  432.             j+=1
  433.             if CONFIG_MAX_SUBS_AMOUNT >= j:
  434.                 val.append(ClassId.values()[data[i+2]])
  435.     return val
  436.  
  437. def RACE_ALLOWED(st,list,data):
  438.     if st.player.getRace().ordinal() in list:
  439.         return False
  440.     if st.player.getClassId().getRace().ordinal() in list:
  441.         return False
  442.     for cId in CLASS_LIST(st,data):
  443.         if cId.getRace().ordinal() in list:
  444.             return False
  445.     return True
  446.  
  447. def CLASS_ALLOWED(st,id,id2,data):
  448.     c2 = CLASS_ID(id2); pci = st.player.getClassId()
  449.     if c2 == None or c2.equalsOrChildOf(pci) or pci.equalsOrChildOf(c2):
  450.         return False
  451.     if id != "switch":
  452.         c1 = CLASS_ID(id)
  453.         if c1 == None or not c2.equalsOrChildOf(c1):
  454.             return False
  455.         list = FORBBIDEN_LIST(st,data)
  456.         if c1.getId() in list or c2.getId() in list:
  457.             return False
  458.         if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:
  459.             if pci.getId() != st.player.getBaseClass():
  460.                 baseId = ClassId.values()[st.player.getBaseClass()]
  461.                 if c2.equalsOrChildOf(baseId):
  462.                     return False
  463.             for subClass in st.player.getSubClasses().values():
  464.                 subId = ClassId.values()[subClass.getClassId()]
  465.                 if c2.equalsOrChildOf(subId):
  466.                     return False
  467.     if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_MUTANT_RETAIL:
  468.         if st.player.isSubClassActive() and c2.getRace() != pci.getRace(): return False
  469.         if not st.player.isSubClassActive() and c2.getRace() != st.player.getRace(): return False    
  470.     if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and CONFIG_ALLOW_MUTANT_RETAIL and c2.getRace() != st.player.getRace(): return False
  471.     if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE  and st.player.getRace().ordinal() != 5 and c2.getRace().ordinal() == 5: return False
  472.     if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL  and st.player.getRace().ordinal() == 5 and c2.getRace().ordinal() != 5: return False
  473.     if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS:
  474.         if c2.getRace().ordinal() == 1 and not RACE_ALLOWED(st,[2],data): return False
  475.         if c2.getRace().ordinal() == 2 and not RACE_ALLOWED(st,[1],data): return False
  476.     return True
  477.  
  478. def SUB_COUNT(data):
  479.     j=-1;k=0
  480.     for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  481.         if data[i] == -1: k+=1
  482.         if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL): j+=1
  483.     if j==-1 and k <= CONFIG_MAX_SUBS_IN_DB: return -2
  484.     return j
  485.  
  486. def SLOT_ALLOWED(data,slot):
  487.     if not slot.isdigit() or int(slot) < 0 or int(slot) > CONFIG_MAX_SUBS_IN_DB: return False
  488.     return CID_LEVEL(data[int(slot)+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL)
  489.  
  490. def CLASS_NAME(case):
  491.     val = "Unknow Class"
  492.     try: val = CharTemplateTable.getInstance().getClassNameById(int(case))
  493.     except: val = "Unknow Class"
  494.     return val
  495.  
  496. def ITEM_NAME(case):
  497.     try: val =ItemTable.getInstance().createDummyItem(case).getItemName()
  498.     except: val = "No Name"
  499.     return val
  500.  
  501. def PARENT_CLASS(case):
  502.     val=`case`
  503.     if not CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS:
  504.         if CID_LEVEL(val) > 0:
  505.             val = `ClassId.values()[case].getParent().getId()`
  506.         else :  val = "-1"
  507.     return val
  508.  
  509. def CID_LEVEL(id):
  510.     try:
  511.         if not id.isdigit(): return -1
  512.         id = int(id)
  513.     except:pass
  514.     for classid in ClassId.values():
  515.         if classid.getId() == id:
  516.             return classid.level()
  517.     return -1
  518.    
  519. def CLASS_ID(id):
  520.     try:
  521.         if not id.isdigit(): return None
  522.         id = int(id)
  523.     except:pass
  524.     for classid in ClassId.values():
  525.         if classid.getId() == id: return classid
  526.     return None
  527.  
  528. def MAX_LEVEL(skill):
  529.     if  skill == None: return 1
  530.     maxLvl = SkillTable.getInstance().getMaxLevel(skill.getId())
  531.     return Math.min(skill.getLevel(), maxLvl)
  532.  
  533. def STRING_PART(st):
  534.     if st == None: return "0 LIMIT 1"
  535.     val= "%s LIMIT 1" % st.getPlayer().getObjectId()
  536.     if CONFIG_ALLOW_MULT_SUBS:
  537.         val= "%s AND sub_index=%s LIMIT 1" % (st.player.getObjectId(),st.player.getClassIndex())
  538.     return val
  539.  
  540. def AIO():
  541.     xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A"; val= "%(xa)s%(xb)s%(xc)s%(xd)s%(xe)s%(xe)s%(xf)s%(xg)s" % locals()
  542.     return val
  543.  
  544. def RESET_SKILLS(st):
  545.     player= st.player
  546.     try:
  547.         for s in player.getAllSkills():
  548.             if not SkillTreesData.getInstance().isSkillAllowed(player,s):
  549.                 delete = True
  550.                 for Ids in CLASS_LIST(st,None):
  551.                     if player.getClassId() != Ids:
  552.                         if SkillTreesData.getInstance().getTransferSkill(s.getId(), s.getLevel(), Ids) != None: delete = False
  553.                         elif SkillTreesData.getInstance().getClassSkill(s.getId(),MAX_LEVEL(s),Ids) != None: delete = False
  554.                 if delete : player.removeSkill(s)
  555.     except: player.sendMessage("Error could not check char skills")
  556.     if not CONFIG_ENABLE_RESTART_PROTECTION:
  557.         player.regiveTemporarySkills()
  558.     return 0
  559.  
  560. class Quest (JQuest) :
  561.  
  562.     def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
  563.    
  564.     def onAdvEvent (self,event,npc,player):
  565.         try: st = player.getQuestState(QI)
  566.         except: return    
  567.         split = event.split(" ")
  568.         event = split[0]
  569.         event1 = split[1]
  570.         event2 = split[2]
  571.        
  572.         if event == "reloadscript":
  573.             if event1 == "1": return RELOAD_CONFIG(st)
  574.             if event1 == "0": return HTMLA(st)
  575.        
  576.         elif event == "dorestart":
  577.             if player.isTeleporting():
  578.                 player.abortCast()
  579.                 player.setIsTeleporting(false)
  580.             if player.getActiveRequester() != None:
  581.                 player.getActiveRequester().onTradeCancel(player)
  582.                 player.onTradeCancel(player.getActiveRequester())
  583.             if player.isFlying():
  584.                 player.removeSkill(SkillTable.getInstance().getInfo(4289, 1))
  585.                 st.exitQuest(1)
  586.             client = player.getClient()
  587.             player.setClient(None)
  588.             player.deleteMe()
  589.             client.setActiveChar(None)
  590.             client.setState(GameClientState.AUTHED)
  591.             client.sendPacket(RestartResponse.valueOf(True))
  592.             cl = CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1)
  593.             client.sendPacket(cl)
  594.             client.setCharSelection(cl.getCharInfo())
  595.             return
  596.  
  597.         elif CONFIG_ENABLE_FLOOD_PROTECTION and int(System.currentTimeMillis()/1000) <= st.getInt("time"):
  598.             st.playSound("ItemSound3.sys_shortage")        
  599.             return
  600.            
  601.         elif event == "escraza": return HTMLE(st,event1)
  602.  
  603.         elif event.startswith("confirm"):
  604.             sevent = event.replace("confirm","")
  605.             if sevent == "add" and CID_LEVEL(event1) == 3: return CONFIRM_HTML(st,sevent,"1",PARENT_CLASS(int(event1)),event1)
  606.             elif sevent == "delete" and event2.isdigit(): return CONFIRM_HTML(st,sevent,"3",event1,event2)
  607.             else: return ERRORS_HTML(st,"","")
  608.  
  609.         elif event == "gethtml":
  610.             if event1 == "1":
  611.                 if player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")
  612.                 if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE:
  613.                     if not CONFIG_ALLOW_MUTANT_RETAIL and player.isSubClassActive(): return HTMLE(st,`player.getTemplate().race.ordinal()`)
  614.                     else: return HTMLE(st,`player.getRace().ordinal()`)
  615.                 else: return HTMLB(st)
  616.             elif event1 == "2": return HTMLC(st)
  617.             elif event1 == "3": return HTMLD(st)
  618.             return
  619.  
  620.         elif event == "switch":
  621.             info = DATA(st)
  622.             if not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")
  623.             elif info[1] != player.getClassIndex(): return ERRORS_HTML(st,"12",event1)
  624.             elif not ALLOW_ACTION(st): return
  625.             elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
  626.             elif st.getQuestItemsCount(CONFIG_SWITCH_ITEM_REQUIRED) < CONFIG_SWITCH_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"1","0")
  627.             elif event2 == `info[0]`: return ERRORS_HTML(st,"10","0")
  628.             elif not CLASS_ALLOWED(st,"switch",event1,info): return ERRORS_HTML(st,"7",event1)
  629.             else:
  630.                 conn=L2DatabaseFactory.getInstance().getConnection()
  631.                 pcid = player.getClassId()
  632.                 upd=conn.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s WHERE player_id=%s" % (event2,info[0],pcid.getId(),STRING_PART(st)))
  633.                 try :
  634.                     upd.executeUpdate()
  635.                     upd.close()
  636.                     conn.close()
  637.                 except :
  638.                     try : conn.close()
  639.                     except : pass
  640.                 if RESET_SKILLS(st) == 1: pass
  641.                 temp = info[int(event2)+2]
  642.                 player.setTarget(player)
  643.                 player.setClassId(temp)
  644.                 if not player.isSubClassActive(): player.setBaseClass(temp)
  645.                 if not CONFIG_ENABLE_RESTART_PROTECTION:
  646.                     player.store()
  647.                     player.broadcastUserInfo()
  648.                 if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_SWITCH_ITEM_REQUIRED,CONFIG_SWITCH_ITEM_AMOUNT)
  649.                 if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
  650.                     self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
  651.                     AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
  652.                 elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
  653.                 return COMPLETE_HTML(st,None,`pcid.getId()`)
  654.  
  655.         elif event == "delete":
  656.             info = DATA(st)
  657.             if not ALLOW_ACTION(st): return
  658.             elif not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")
  659.             elif info[1]!= player.getClassIndex(): return ERRORS_HTML(st,"13",even1)
  660.             elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
  661.             elif st.getQuestItemsCount(CONFIG_DELETE_ITEM_REQUIRED) < CONFIG_DELETE_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"3","0")
  662.             elif event2 == "0" and not CONFIG_ALLOW_DELETE_MAIN_CLASS: return ERRORS_HTML(st,"9","0")    
  663.             else:
  664.                 conn=L2DatabaseFactory.getInstance().getConnection()
  665.                 pcid = player.getClassId()
  666.                 upd=conn.prepareStatement("UPDATE subclass_list SET subclassid%s=%s WHERE player_id=%s" % (info[0],pcid.getId(),STRING_PART(st)))
  667.                 try :
  668.                     upd.executeUpdate()
  669.                     upd.close()
  670.                     conn.close()
  671.                 except :
  672.                     try : conn.close()
  673.                     except : pass
  674.                 if event2 == `info[0]` and SUB_COUNT(info) > 0:
  675.                     j=0
  676.                     for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  677.                         if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and j == 0 and i != info[0]:
  678.                             j+=1; temp = info[i+2]; info[0] = i
  679.                     player.setTarget(player)
  680.                     player.setClassId(temp)
  681.                     if not player.isSubClassActive(): player.setBaseClass(temp)
  682.                     player.sendMessage("Your class has changed to " + player.getTemplate().className)
  683.                     if not CONFIG_ENABLE_RESTART_PROTECTION:
  684.                         player.store()
  685.                         player.broadcastUserInfo()
  686.                 con=L2DatabaseFactory.getInstance().getConnection()
  687.                 if SUB_COUNT(info) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id=%s" % STRING_PART(st))
  688.                 else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid%s=-1 ,currentsub=%s WHERE player_id=%s" % (event2,info[0],STRING_PART(st)))
  689.                 try : rem.executeUpdate()
  690.                 except : pass
  691.                 try :
  692.                     rem.close()
  693.                     con.close()
  694.                 except : pass
  695.                 if RESET_SKILLS(st) == 1: pass
  696.                 if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_DELETE_ITEM_REQUIRED,CONFIG_DELETE_ITEM_AMOUNT)
  697.                 if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
  698.                     self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
  699.                     AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
  700.                 elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
  701.                 return COMPLETE_HTML(st,event1,`pcid.getId()`)
  702.  
  703.         elif event == "add":
  704.             info = DATA(st)
  705.             if info[1] != player.getClassIndex() and SUB_COUNT(info) >= 0: return ERRORS_HTML(st,"14",event1)
  706.             elif not ALLOW_ACTION(st): return
  707.             elif CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY and not player.isNoble(): return ERRORS_HTML(st,"6","0")
  708.             elif st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"2","0")
  709.             elif st.getPlayer().getLevel() < CONFIG_MIN_LEVEL_FOR_SUBS: return ERRORS_HTML(st,"4","0")
  710.             elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
  711.             elif not CLASS_ALLOWED(st,event1,event2,info): return ERRORS_HTML(st,"8",event1)
  712.             else:
  713.                 oldid = `player.getClassId().getId()`
  714.                 con=L2DatabaseFactory.getInstance().getConnection()
  715.                 if SUB_COUNT(info) == -1 :
  716.                     ins = con.prepareStatement("INSERT INTO subclass_list (player_id,currentsub,sub_index,subclassid0,subclassid1) VALUES (?,?,?,?,?)")
  717.                     ins.setString(1, `player.getObjectId()`)
  718.                     ins.setString(2, "1")
  719.                     ins.setString(3, `player.getClassIndex()`)
  720.                     ins.setString(4, oldid)
  721.                     ins.setString(5, event1)
  722.                 else:
  723.                     temp6 = "-1"; j=0
  724.                     for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
  725.                         if CID_LEVEL(info[i+2]) < Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and temp6 == "-1" and j==0:
  726.                             j+=1; temp6 = `i`
  727.                         if info[0] < 0 or info[0] > CONFIG_MAX_SUBS_IN_DB: info[0] = 0
  728.                     ins = con.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s, subclassid%s=%s WHERE player_id=%s" % (temp6,temp6,event1,info[0],oldid,STRING_PART(st)))
  729.                 try :
  730.                     ins.executeUpdate()
  731.                     ins.close()
  732.                     con.close()
  733.                 except : pass
  734.                 if RESET_SKILLS(st) == 1: pass
  735.                 if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_ADD_ITEM_REQUIRED,CONFIG_ADD_ITEM_AMOUNT)
  736.                 if CONFIG_ENABLE_DECREASE_LEVEL:
  737.                     pXp = player.getExp()
  738.                     tXp = ExperienceTable.getInstance().getExpForLevel(CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS)
  739.                     if pXp > tXp: player.removeExpAndSp(pXp - tXp, 0)
  740.                 player.setTarget(player)
  741.                 player.setClassId(int(event1))
  742.                 if not player.isSubClassActive(): player.setBaseClass(int(event1))
  743.                 if not CONFIG_ENABLE_RESTART_PROTECTION:
  744.                     player.store()
  745.                     player.broadcastUserInfo()
  746.                 if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
  747.                     self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
  748.                     AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
  749.                 elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
  750.                 return COMPLETE_HTML(st,None,oldid)
  751.         else: return ERRORS_HTML(st,"","")
  752.     def onFirstTalk (self,npc,player):
  753.         st = player.getQuestState(QI)
  754.         if not st : st = self.newQuestState(player)
  755.         if CONFIG_SHOW_RELOAD_PANEL and player.getAccessLevel().getLevel() == Config.MASTERACCESS_LEVEL: return HTMLF(st)
  756.         else: return HTMLA(st)
  757.  
  758. QUEST = Quest(QuestId,QI,QuestDesc)
  759.  
  760. for npcId in NPC:
  761.     QUEST.addStartNpc(npcId)
  762.     QUEST.addFirstTalkId(npcId)
  763.     QUEST.addTalkId(npcId)
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