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  1. 00:29:58: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
  2. 00:29:58: -------------------------------
  3. 00:29:58: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  4. 00:29:58: CPU Speed: 3500MHz
  5. 00:29:58: Physical Memory: 16276MB Total, 14533MB Free
  6. 00:29:58: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 00:29:58: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 00:29:58: Windows Version: 6.1 Build 7601 S
  9. 00:29:58: Aero is Disabled
  10. 00:29:58: -------------------------------
  11. 00:29:58: OBS Modules:
  12. 00:29:58: Base Address Module
  13. 00:29:58: 000000003FEF0000 OBS.exe
  14. 00:29:58: 00000000F0FC0000 OBSApi.dll
  15. 00:29:58: 00000000F7670000 DShowPlugin.dll
  16. 00:29:58: 00000000F7640000 GraphicsCapture.dll
  17. 00:29:58: 00000000F7620000 NoiseGate.dll
  18. 00:29:58: 00000000F7600000 PSVPlugin.dll
  19. 00:29:58: ------------------------------------------
  20. 00:29:58: Adapter 1
  21. 00:29:58: Video Adapter: NVIDIA GeForce GTX 680
  22. 00:29:58: Video Adapter Dedicated Video Memory: 2051735552
  23. 00:29:58: Video Adapter Shared System Memory: 2147807232
  24. 00:29:58: ------------------------------------------
  25. 00:29:58: Adapter 2
  26. 00:29:58: Video Adapter: Intel(R) HD Graphics 4000
  27. 00:29:58: Video Adapter Dedicated Video Memory: 67108864
  28. 00:29:58: Video Adapter Shared System Memory: 1711276032
  29. 00:29:58: =====Stream Start: 2013-09-05, 00:29:58===============================================
  30. 00:29:58: Multithreaded optimizations: On
  31. 00:29:58: Base resolution: 1920x1080
  32. 00:29:58: Output resolution: 1280x720
  33. 00:29:58: ------------------------------------------
  34. 00:29:58: Loading up D3D10 on NVIDIA GeForce GTX 680...
  35. 00:29:58: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  36. 00:29:58: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  37. 00:29:58: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  38. 00:29:58: Playback device Default
  39. 00:29:58: ------------------------------------------
  40. 00:29:58: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  41. 00:29:58: ------------------------------------------
  42. 00:29:58: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  43. 00:29:58: ------------------------------------------
  44. 00:29:58: Audio Encoding: AAC
  45. 00:29:58: bitrate: 128
  46. 00:29:58: Using graphics capture
  47. 00:29:58: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  48. 00:29:58: ------------------------------------------
  49. 00:29:58: Video Encoding: x264
  50. 00:29:58: fps: 30
  51. 00:29:58: width: 1280, height: 720
  52. 00:29:58: preset: veryfast
  53. 00:29:58: CBR: yes
  54. 00:29:58: CFR: no
  55. 00:29:58: max bitrate: 5000
  56. 00:29:58: buffer size: 610
  57. 00:29:58: ------------------------------------------
  58. 00:29:58: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  59. 00:29:58: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  60. 00:29:59: Using text output
  61. 00:30:30: Total frames rendered: 931, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  62. 00:30:30:
  63. 00:30:30: Profiler results:
  64. 00:30:30:
  65. 00:30:30: ==============================================================
  66. 00:30:30: frame - [100%] [avg time: 1.765 ms (cpu time: avg 1.541 ms, total 1435.21 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.227%]
  67. 00:30:30: | frame preprocessing and rendering - [34.9%] [avg time: 0.616 ms (cpu time: avg 0.485 ms, total 452.402 ms)] [avg calls per frame: 1] [children: 0.34%] [unaccounted: 34.6%]
  68. 00:30:30: | | scene->Preprocess - [0.34%] [avg time: 0.006 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  69. 00:30:30: | video encoding and uploading - [64.9%] [avg time: 1.145 ms (cpu time: avg 1.055 ms, total 982.808 ms)] [avg calls per frame: 1] [children: 64.3%] [unaccounted: 0.567%]
  70. 00:30:30: | | flush - [4.99%] [avg time: 0.088 ms (cpu time: avg 0.016 ms, total 15.6 ms)] [avg calls per frame: 1]
  71. 00:30:30: | | CopyResource - [1.08%] [avg time: 0.019 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  72. 00:30:30: | | conversion to 4:2:0 - [0.397%] [avg time: 0.007 ms (cpu time: avg 0.033 ms, total 31.2 ms)] [avg calls per frame: 0]
  73. 00:30:30: | | call to encoder - [57.8%] [avg time: 1.02 ms (cpu time: avg 1.005 ms, total 936.008 ms)] [avg calls per frame: 0]
  74. 00:30:30: | | sending stuff out - [0.0567%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  75. 00:30:30: | Convert444Threads - [3.71e+003%] [avg time: 65.447 ms (cpu time: avg 1.055 ms, total 982.806 ms)] [avg calls per frame: 1]
  76. 00:30:30: ==============================================================
  77. 00:30:30:
  78. 00:30:30: =====Stream End: 2013-09-05, 00:30:30=================================================
  79. 00:32:21: =====Stream Start: 2013-09-05, 00:32:21===============================================
  80. 00:32:21: Multithreaded optimizations: On
  81. 00:32:21: Base resolution: 1920x1080
  82. 00:32:21: Output resolution: 1280x720
  83. 00:32:21: ------------------------------------------
  84. 00:32:21: Loading up D3D10 on NVIDIA GeForce GTX 680...
  85. 00:32:21: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  86. 00:32:21: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  87. 00:32:21: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  88. 00:32:21: Playback device Default
  89. 00:32:21: ------------------------------------------
  90. 00:32:21: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  91. 00:32:21: ------------------------------------------
  92. 00:32:21: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  93. 00:32:21: ------------------------------------------
  94. 00:32:21: Audio Encoding: AAC
  95. 00:32:21: bitrate: 128
  96. 00:32:21: Using graphics capture
  97. 00:32:21: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  98. 00:32:21: ------------------------------------------
  99. 00:32:21: Video Encoding: x264
  100. 00:32:21: fps: 30
  101. 00:32:21: width: 1280, height: 720
  102. 00:32:21: preset: veryfast
  103. 00:32:21: CBR: yes
  104. 00:32:21: CFR: no
  105. 00:32:21: max bitrate: 5000
  106. 00:32:21: buffer size: 610
  107. 00:32:21: ------------------------------------------
  108. 00:32:21: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  109. 00:32:21: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  110. 00:32:21: SharedTexCapture hooked
  111. 00:32:22: Total frames rendered: 42, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  112. 00:32:22:
  113. 00:32:22: Profiler results:
  114. 00:32:22:
  115. 00:32:22: ==============================================================
  116. 00:32:22: frame - [100%] [avg time: 1.791 ms (cpu time: avg 1.114 ms, total 46.8 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.168%]
  117. 00:32:22: | frame preprocessing and rendering - [55.9%] [avg time: 1.002 ms (cpu time: avg 0.742 ms, total 31.2 ms)] [avg calls per frame: 1] [children: 0.0558%] [unaccounted: 55.9%]
  118. 00:32:22: | | scene->Preprocess - [0.0558%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  119. 00:32:22: | video encoding and uploading - [43.9%] [avg time: 0.786 ms (cpu time: avg 0.371 ms, total 15.6 ms)] [avg calls per frame: 1] [children: 43.3%] [unaccounted: 0.614%]
  120. 00:32:22: | | flush - [5.3%] [avg time: 0.095 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  121. 00:32:22: | | CopyResource - [0.335%] [avg time: 0.006 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  122. 00:32:22: | | conversion to 4:2:0 - [0.223%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  123. 00:32:22: | | call to encoder - [37.4%] [avg time: 0.67 ms (cpu time: avg 0.371 ms, total 15.6 ms)] [avg calls per frame: 0]
  124. 00:32:22: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  125. 00:32:22: | Convert444Threads - [2.21e+003%] [avg time: 39.668 ms (cpu time: avg 0.742 ms, total 31.2 ms)] [avg calls per frame: 1]
  126. 00:32:22: ==============================================================
  127. 00:32:22:
  128. 00:32:22: =====Stream End: 2013-09-05, 00:32:22=================================================
  129. 00:32:50: =====Stream Start: 2013-09-05, 00:32:50===============================================
  130. 00:32:50: Multithreaded optimizations: On
  131. 00:32:50: Base resolution: 1920x1080
  132. 00:32:50: Output resolution: 1280x720
  133. 00:32:50: ------------------------------------------
  134. 00:32:50: Loading up D3D10 on NVIDIA GeForce GTX 680...
  135. 00:32:50: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  136. 00:32:50: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  137. 00:32:50: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  138. 00:32:50: Playback device Default
  139. 00:32:50: ------------------------------------------
  140. 00:32:50: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  141. 00:32:50: ------------------------------------------
  142. 00:32:50: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  143. 00:32:50: ------------------------------------------
  144. 00:32:50: Audio Encoding: AAC
  145. 00:32:50: bitrate: 128
  146. 00:32:50: Using graphics capture
  147. 00:32:50: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  148. 00:32:50: ------------------------------------------
  149. 00:32:50: Video Encoding: x264
  150. 00:32:50: fps: 30
  151. 00:32:50: width: 1280, height: 720
  152. 00:32:50: preset: veryfast
  153. 00:32:50: CBR: yes
  154. 00:32:50: CFR: no
  155. 00:32:50: max bitrate: 5000
  156. 00:32:50: buffer size: 610
  157. 00:32:50: ------------------------------------------
  158. 00:32:50: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  159. 00:32:50: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  160. 00:32:50: SharedTexCapture hooked
  161. 00:32:51: Total frames rendered: 32, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  162. 00:32:51:
  163. 00:32:51: Profiler results:
  164. 00:32:51:
  165. 00:32:51: ==============================================================
  166. 00:32:51: frame - [100%] [avg time: 1.972 ms (cpu time: avg 1.462 ms, total 46.8 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.101%]
  167. 00:32:51: | frame preprocessing and rendering - [64.4%] [avg time: 1.27 ms (cpu time: avg 0.975 ms, total 31.2 ms)] [avg calls per frame: 1] [children: 0.0507%] [unaccounted: 64.4%]
  168. 00:32:51: | | scene->Preprocess - [0.0507%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  169. 00:32:51: | video encoding and uploading - [35.5%] [avg time: 0.7 ms (cpu time: avg 0.487 ms, total 15.6 ms)] [avg calls per frame: 1] [children: 35.2%] [unaccounted: 0.304%]
  170. 00:32:51: | | flush - [9.28%] [avg time: 0.183 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  171. 00:32:51: | | CopyResource - [0.254%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  172. 00:32:51: | | conversion to 4:2:0 - [0.0507%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  173. 00:32:51: | | call to encoder - [25.6%] [avg time: 0.505 ms (cpu time: avg 0.487 ms, total 15.6 ms)] [avg calls per frame: 0]
  174. 00:32:51: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  175. 00:32:51: | Convert444Threads - [1.58e+003%] [avg time: 31.23 ms (cpu time: avg 0.975 ms, total 31.2 ms)] [avg calls per frame: 0]
  176. 00:32:51: ==============================================================
  177. 00:32:51:
  178. 00:32:51: =====Stream End: 2013-09-05, 00:32:51=================================================
  179. 00:32:59: =====Stream Start: 2013-09-05, 00:32:59===============================================
  180. 00:32:59: Multithreaded optimizations: On
  181. 00:32:59: Base resolution: 1920x1080
  182. 00:32:59: Output resolution: 1280x720
  183. 00:32:59: ------------------------------------------
  184. 00:32:59: Loading up D3D10 on NVIDIA GeForce GTX 680...
  185. 00:32:59: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  186. 00:32:59: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  187. 00:32:59: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  188. 00:32:59: Playback device Default
  189. 00:32:59: ------------------------------------------
  190. 00:32:59: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  191. 00:32:59: ------------------------------------------
  192. 00:32:59: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  193. 00:32:59: ------------------------------------------
  194. 00:32:59: Audio Encoding: AAC
  195. 00:32:59: bitrate: 128
  196. 00:32:59: Using graphics capture
  197. 00:32:59: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  198. 00:32:59: ------------------------------------------
  199. 00:32:59: Video Encoding: x264
  200. 00:32:59: fps: 30
  201. 00:32:59: width: 1280, height: 720
  202. 00:32:59: preset: veryfast
  203. 00:32:59: CBR: yes
  204. 00:32:59: CFR: no
  205. 00:32:59: max bitrate: 5000
  206. 00:32:59: buffer size: 610
  207. 00:32:59: ------------------------------------------
  208. 00:32:59: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  209. 00:32:59: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  210. 00:33:00: SharedTexCapture hooked
  211. 00:33:02: Total frames rendered: 70, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  212. 00:33:02:
  213. 00:33:02: Profiler results:
  214. 00:33:02:
  215. 00:33:02: ==============================================================
  216. 00:33:02: frame - [100%] [avg time: 1.692 ms (cpu time: avg 1.782 ms, total 124.8 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.177%]
  217. 00:33:02: | frame preprocessing and rendering - [41.9%] [avg time: 0.709 ms (cpu time: avg 0.668 ms, total 46.8 ms)] [avg calls per frame: 1] [children: 0.0591%] [unaccounted: 41.8%]
  218. 00:33:02: | | scene->Preprocess - [0.0591%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  219. 00:33:02: | video encoding and uploading - [57.9%] [avg time: 0.98 ms (cpu time: avg 1.114 ms, total 78 ms)] [avg calls per frame: 1] [children: 57.5%] [unaccounted: 0.414%]
  220. 00:33:02: | | flush - [4.26%] [avg time: 0.072 ms (cpu time: avg 0.222 ms, total 15.6 ms)] [avg calls per frame: 1]
  221. 00:33:02: | | CopyResource - [0.473%] [avg time: 0.008 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  222. 00:33:02: | | conversion to 4:2:0 - [0.236%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  223. 00:33:02: | | call to encoder - [52.5%] [avg time: 0.888 ms (cpu time: avg 0.891 ms, total 62.4 ms)] [avg calls per frame: 0]
  224. 00:33:02: | | sending stuff out - [0.0591%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  225. 00:33:02: | Convert444Threads - [2.98e+003%] [avg time: 50.468 ms (cpu time: avg 0.445 ms, total 31.2 ms)] [avg calls per frame: 1]
  226. 00:33:02: ==============================================================
  227. 00:33:02:
  228. 00:33:02: =====Stream End: 2013-09-05, 00:33:02=================================================
  229. 00:33:43: =====Stream Start: 2013-09-05, 00:33:43===============================================
  230. 00:33:43: Multithreaded optimizations: On
  231. 00:33:43: Base resolution: 1920x1080
  232. 00:33:43: Output resolution: 1280x720
  233. 00:33:43: ------------------------------------------
  234. 00:33:43: Loading up D3D10 on NVIDIA GeForce GTX 680...
  235. 00:33:43: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  236. 00:33:43: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  237. 00:33:43: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  238. 00:33:43: Playback device Default
  239. 00:33:43: ------------------------------------------
  240. 00:33:43: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  241. 00:33:43: ------------------------------------------
  242. 00:33:43: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  243. 00:33:43: ------------------------------------------
  244. 00:33:43: Audio Encoding: AAC
  245. 00:33:43: bitrate: 128
  246. 00:33:43: Using graphics capture
  247. 00:33:43: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  248. 00:33:43: ------------------------------------------
  249. 00:33:43: Video Encoding: x264
  250. 00:33:43: fps: 30
  251. 00:33:43: width: 1280, height: 720
  252. 00:33:43: preset: veryfast
  253. 00:33:43: CBR: yes
  254. 00:33:43: CFR: no
  255. 00:33:43: max bitrate: 5000
  256. 00:33:43: buffer size: 610
  257. 00:33:43: ------------------------------------------
  258. 00:33:43: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  259. 00:33:43: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  260. 00:33:43: SharedTexCapture hooked
  261. 00:34:00: Settings::Video: Disabling Aero
  262. 00:34:03: Total frames rendered: 569, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  263. 00:34:03:
  264. 00:34:03: Profiler results:
  265. 00:34:03:
  266. 00:34:03: ==============================================================
  267. 00:34:03: frame - [100%] [avg time: 1.458 ms (cpu time: avg 1.37 ms, total 780.005 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.206%]
  268. 00:34:03: | frame preprocessing and rendering - [27.9%] [avg time: 0.407 ms (cpu time: avg 0.383 ms, total 218.402 ms)] [avg calls per frame: 1] [children: 0.0686%] [unaccounted: 27.8%]
  269. 00:34:03: | | scene->Preprocess - [0.0686%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  270. 00:34:03: | video encoding and uploading - [71.9%] [avg time: 1.048 ms (cpu time: avg 0.987 ms, total 561.603 ms)] [avg calls per frame: 1] [children: 70.8%] [unaccounted: 1.1%]
  271. 00:34:03: | | flush - [5.42%] [avg time: 0.079 ms (cpu time: avg 0.054 ms, total 31.2 ms)] [avg calls per frame: 1]
  272. 00:34:03: | | CopyResource - [0.617%] [avg time: 0.009 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  273. 00:34:03: | | conversion to 4:2:0 - [0.412%] [avg time: 0.006 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  274. 00:34:03: | | call to encoder - [64.3%] [avg time: 0.937 ms (cpu time: avg 0.932 ms, total 530.403 ms)] [avg calls per frame: 0]
  275. 00:34:03: | | sending stuff out - [0.0686%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  276. 00:34:03: | Convert444Threads - [4.44e+003%] [avg time: 64.673 ms (cpu time: avg 1.041 ms, total 592.803 ms)] [avg calls per frame: 1]
  277. 00:34:03: ==============================================================
  278. 00:34:03:
  279. 00:34:03: =====Stream End: 2013-09-05, 00:34:03=================================================
  280. 00:34:03: =====Stream Start: 2013-09-05, 00:34:03===============================================
  281. 00:34:03: Multithreaded optimizations: On
  282. 00:34:03: Base resolution: 1920x1080
  283. 00:34:03: Output resolution: 1280x720
  284. 00:34:03: ------------------------------------------
  285. 00:34:03: Loading up D3D10 on NVIDIA GeForce GTX 680...
  286. 00:34:03: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  287. 00:34:03: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  288. 00:34:03: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  289. 00:34:03: Playback device Default
  290. 00:34:03: ------------------------------------------
  291. 00:34:03: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  292. 00:34:03: ------------------------------------------
  293. 00:34:03: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  294. 00:34:03: ------------------------------------------
  295. 00:34:03: Audio Encoding: AAC
  296. 00:34:03: bitrate: 128
  297. 00:34:03: Using graphics capture
  298. 00:34:03: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  299. 00:34:03: ------------------------------------------
  300. 00:34:03: Video Encoding: x264
  301. 00:34:03: fps: 60
  302. 00:34:03: width: 1280, height: 720
  303. 00:34:03: preset: veryfast
  304. 00:34:03: CBR: yes
  305. 00:34:03: CFR: no
  306. 00:34:03: max bitrate: 5000
  307. 00:34:03: buffer size: 610
  308. 00:34:03: ------------------------------------------
  309. 00:34:03: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  310. 00:34:03: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  311. 00:34:03: SharedTexCapture hooked
  312. 00:34:18: Total frames rendered: 857, number of late frames: 1 (0.12%) (it's okay for some frames to be late)
  313. 00:34:18:
  314. 00:34:18: Profiler results:
  315. 00:34:18:
  316. 00:34:18: ==============================================================
  317. 00:34:18: frame - [100%] [avg time: 1.286 ms (cpu time: avg 1.219 ms, total 1045.21 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.233%]
  318. 00:34:18: | frame preprocessing and rendering - [24.3%] [avg time: 0.312 ms (cpu time: avg 0.273 ms, total 234.002 ms)] [avg calls per frame: 1] [children: 0.0778%] [unaccounted: 24.2%]
  319. 00:34:18: | | scene->Preprocess - [0.0778%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  320. 00:34:18: | video encoding and uploading - [75.5%] [avg time: 0.971 ms (cpu time: avg 0.946 ms, total 811.204 ms)] [avg calls per frame: 1] [children: 74%] [unaccounted: 1.56%]
  321. 00:34:18: | | flush - [5.29%] [avg time: 0.068 ms (cpu time: avg 0.018 ms, total 15.601 ms)] [avg calls per frame: 1]
  322. 00:34:18: | | CopyResource - [0.778%] [avg time: 0.01 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  323. 00:34:18: | | conversion to 4:2:0 - [0.233%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  324. 00:34:18: | | call to encoder - [67.7%] [avg time: 0.87 ms (cpu time: avg 0.891 ms, total 764.403 ms)] [avg calls per frame: 0]
  325. 00:34:18: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  326. 00:34:18: | Convert444Threads - [2.5e+003%] [avg time: 32.087 ms (cpu time: avg 0.782 ms, total 670.804 ms)] [avg calls per frame: 1]
  327. 00:34:18: ==============================================================
  328. 00:34:18:
  329. 00:34:18: =====Stream End: 2013-09-05, 00:34:18=================================================
  330. 00:34:19: =====Stream Start: 2013-09-05, 00:34:19===============================================
  331. 00:34:19: Multithreaded optimizations: On
  332. 00:34:19: Base resolution: 1920x1080
  333. 00:34:19: Output resolution: 1280x720
  334. 00:34:19: ------------------------------------------
  335. 00:34:19: Loading up D3D10 on NVIDIA GeForce GTX 680...
  336. 00:34:19: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  337. 00:34:19: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  338. 00:34:19: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  339. 00:34:19: Playback device Default
  340. 00:34:19: ------------------------------------------
  341. 00:34:19: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  342. 00:34:19: ------------------------------------------
  343. 00:34:19: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  344. 00:34:19: ------------------------------------------
  345. 00:34:19: Audio Encoding: AAC
  346. 00:34:19: bitrate: 128
  347. 00:34:19: Using graphics capture
  348. 00:34:19: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  349. 00:34:19: ------------------------------------------
  350. 00:34:19: Video Encoding: x264
  351. 00:34:19: fps: 60
  352. 00:34:19: width: 1280, height: 720
  353. 00:34:19: preset: veryfast
  354. 00:34:19: CBR: yes
  355. 00:34:19: CFR: no
  356. 00:34:19: max bitrate: 5000
  357. 00:34:19: buffer size: 610
  358. 00:34:19: ------------------------------------------
  359. 00:34:19: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  360. 00:34:19: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  361. 00:34:19: SharedTexCapture hooked
  362. 00:34:20: Using RTMP service: Twitch / Justin.tv
  363. 00:34:20: Server selection: rtmp://live-arn.justin.tv/app
  364. 00:34:21: Interface: Broadcom NetLink (TM) Gigabit Ethernet (ethernet, 100 mbps)
  365. 00:34:22: SO_SNDBUF was at 8192
  366. 00:34:22: SO_SNDBUF is now 65536
  367. 00:34:27: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 656384)
  368. 00:34:45: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 656384)
  369. 00:51:12: GraphicsCaptureSource::NewCapture: eliminating old capture
  370. 00:51:12: SharedTexCapture hooked
  371. 00:52:03: GraphicsCaptureSource::NewCapture: eliminating old capture
  372. 00:52:03: SharedTexCapture hooked
  373. 00:52:03: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 656384)
  374. 01:11:30: Using text output
  375. 01:13:24: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
  376. 01:13:24: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
  377. 01:13:24: Using bitmap image
  378. 01:15:40: Capture window 0x001102D8 invalid or changing, terminating capture
  379. 01:16:10: Using graphics capture
  380. 01:16:10: C:/Users/Patric/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  381. 01:16:10: SharedTexCapture hooked
  382. 01:16:48: GraphicsCaptureSource::NewCapture: eliminating old capture
  383. 01:16:48: SharedTexCapture hooked
  384. 01:17:02: GraphicsCaptureSource::NewCapture: eliminating old capture
  385. 01:17:02: SharedTexCapture hooked
  386. 01:17:38: GraphicsCaptureSource::NewCapture: eliminating old capture
  387. 01:17:38: SharedTexCapture hooked
  388. 01:17:41: GraphicsCaptureSource::NewCapture: eliminating old capture
  389. 01:17:41: SharedTexCapture hooked
  390. 01:17:48: GraphicsCaptureSource::NewCapture: eliminating old capture
  391. 01:17:48: SharedTexCapture hooked
  392. 01:28:33: Capture window 0x000A02CA invalid or changing, terminating capture
  393. 01:28:35: Total frames rendered: 195075, number of late frames: 53 (0.03%) (it's okay for some frames to be late)
  394. 01:28:35: RTMPPublisher::SocketLoop: Graceful loop exit
  395. 01:28:35: Number of times waited to send: 0, Waited for a total of 0 bytes
  396. 01:28:35: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  397. 01:28:35:
  398. 01:28:35: Profiler results:
  399. 01:28:35:
  400. 01:28:35: ==============================================================
  401. 01:28:35: frame - [100%] [avg time: 1.558 ms (cpu time: avg 1.294 ms, total 252441 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.193%]
  402. 01:28:35: | frame preprocessing and rendering - [22.4%] [avg time: 0.349 ms (cpu time: avg 0.27 ms, total 52821.9 ms)] [avg calls per frame: 1] [children: 0.0642%] [unaccounted: 22.3%]
  403. 01:28:35: | | scene->Preprocess - [0.0642%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 124.801 ms)] [avg calls per frame: 1]
  404. 01:28:35: | video encoding and uploading - [77.4%] [avg time: 1.206 ms (cpu time: avg 1.021 ms, total 199354 ms)] [avg calls per frame: 1] [children: 75.7%] [unaccounted: 1.73%]
  405. 01:28:35: | | flush - [10.6%] [avg time: 0.165 ms (cpu time: avg 0.037 ms, total 7378.85 ms)] [avg calls per frame: 1]
  406. 01:28:35: | | CopyResource - [0.77%] [avg time: 0.012 ms (cpu time: avg 0.01 ms, total 2137.21 ms)] [avg calls per frame: 0]
  407. 01:28:35: | | conversion to 4:2:0 - [0.321%] [avg time: 0.005 ms (cpu time: avg 0.002 ms, total 577.203 ms)] [avg calls per frame: 0]
  408. 01:28:35: | | call to encoder - [62.3%] [avg time: 0.97 ms (cpu time: avg 0.943 ms, total 183972 ms)] [avg calls per frame: 0]
  409. 01:28:35: | | sending stuff out - [1.73%] [avg time: 0.027 ms (cpu time: avg 0.012 ms, total 2480.42 ms)] [avg calls per frame: 0]
  410. 01:28:35: | Convert444Threads - [2.14e+003%] [avg time: 33.367 ms (cpu time: avg 1.002 ms, total 195547 ms)] [avg calls per frame: 1]
  411. 01:28:35: ==============================================================
  412. 01:28:35:
  413. 01:28:35: =====Stream End: 2013-09-05, 01:28:35=================================================
  414.  
  415.  
  416. Last game capture log:
  417. 2013-09-05, 01:16:10: we're booting up:
  418. 01:16:10: D3D9 Present
  419. 01:16:10: (half life scientist) everything.. seems to be in order
  420. 01:16:10: D3D9EndScene called
  421. 01:16:10: D3DPRESENT_PARAMETERS {
  422. 01:16:10: BackBufferWidth: 1920
  423. 01:16:10: BackBufferHeight: 1080
  424. 01:16:10: BackBufferFormat: D3DFMT_X8R8G8B8
  425. 01:16:10: BackBufferCount: 1
  426. 01:16:10: MultiSampleType: D3DMULTISAMPLE_NONE
  427. 01:16:10: MultiSampleQuality: 0
  428. 01:16:10: SwapEffect: D3DSWAPEFFECT_DISCARD
  429. 01:16:10: hDeviceWindow: 656074
  430. 01:16:10: Windowed: false
  431. 01:16:10: EnableAutoDepthStencil: false
  432. 01:16:10: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  433. 01:16:10: Flags: None
  434. 01:16:10: FullScreen_RefreshRateInHz: 120
  435. 01:16:10: PresentationInterval: 1
  436. 01:16:10: };
  437. 01:16:10: successfully set up d3d9 hooks
  438. 01:16:10: D3D9PresentEx called
  439. 01:16:10: DoD3D9GPUHook: success - d3d9ex
  440. 01:16:10: D3DSURFACE_DESC {
  441. 01:16:10: Format: D3DFMT_X8R8G8B8
  442. 01:16:10: Type: D3DRTYPE_SURFACE
  443. 01:16:10: Usage: D3DUSAGE_RENDERTARGET
  444. 01:16:10: Pool: D3DPOOL_DEFAULT
  445. 01:16:10: MultiSampleType: D3DMULTISAMPLE_NONE
  446. 01:16:10: MultiSampleQuality: 0
  447. 01:16:10: Width: 1920
  448. 01:16:10: Height: 1080
  449. 01:16:10: };
  450. 01:16:10: successfully capturing d3d9 frames via GPU
  451. 01:16:47: D3D9Reset called
  452. 01:16:47: ---------------------- Cleared D3D9 Capture ----------------------
  453. 01:16:47: successfully set up d3d9 hooks
  454. 01:16:48: D3D9EndScene called
  455. 01:16:48: D3D9SwapPresent called
  456. 01:16:48: DoD3D9GPUHook: success - d3d9ex
  457. 01:16:48: D3DSURFACE_DESC {
  458. 01:16:48: Format: D3DFMT_X8R8G8B8
  459. 01:16:48: Type: D3DRTYPE_SURFACE
  460. 01:16:48: Usage: D3DUSAGE_RENDERTARGET
  461. 01:16:48: Pool: D3DPOOL_DEFAULT
  462. 01:16:48: MultiSampleType: D3DMULTISAMPLE_NONE
  463. 01:16:48: MultiSampleQuality: 0
  464. 01:16:48: Width: 1920
  465. 01:16:48: Height: 1064
  466. 01:16:48: };
  467. 01:16:48: successfully capturing d3d9 frames via GPU
  468. 01:17:01: D3D9Reset called
  469. 01:17:01: ---------------------- Cleared D3D9 Capture ----------------------
  470. 01:17:01: D3DPRESENT_PARAMETERS {
  471. 01:17:01: BackBufferWidth: 1920
  472. 01:17:01: BackBufferHeight: 1080
  473. 01:17:01: BackBufferFormat: D3DFMT_X8R8G8B8
  474. 01:17:01: BackBufferCount: 1
  475. 01:17:01: MultiSampleType: D3DMULTISAMPLE_NONE
  476. 01:17:01: MultiSampleQuality: 0
  477. 01:17:01: SwapEffect: D3DSWAPEFFECT_DISCARD
  478. 01:17:01: hDeviceWindow: 656074
  479. 01:17:01: Windowed: false
  480. 01:17:01: EnableAutoDepthStencil: false
  481. 01:17:01: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  482. 01:17:01: Flags: None
  483. 01:17:01: FullScreen_RefreshRateInHz: 120
  484. 01:17:01: PresentationInterval: 1
  485. 01:17:01: };
  486. 01:17:01: successfully set up d3d9 hooks
  487. 01:17:02: D3D9EndScene called
  488. 01:17:02: D3D9PresentEx called
  489. 01:17:02: DoD3D9GPUHook: success - d3d9ex
  490. 01:17:02: D3DSURFACE_DESC {
  491. 01:17:02: Format: D3DFMT_X8R8G8B8
  492. 01:17:02: Type: D3DRTYPE_SURFACE
  493. 01:17:02: Usage: D3DUSAGE_RENDERTARGET
  494. 01:17:02: Pool: D3DPOOL_DEFAULT
  495. 01:17:02: MultiSampleType: D3DMULTISAMPLE_NONE
  496. 01:17:02: MultiSampleQuality: 0
  497. 01:17:02: Width: 1920
  498. 01:17:02: Height: 1080
  499. 01:17:02: };
  500. 01:17:02: successfully capturing d3d9 frames via GPU
  501. 01:17:37: D3D9Reset called
  502. 01:17:37: ---------------------- Cleared D3D9 Capture ----------------------
  503. 01:17:37: successfully set up d3d9 hooks
  504. 01:17:38: D3D9EndScene called
  505. 01:17:38: D3D9SwapPresent called
  506. 01:17:38: DoD3D9GPUHook: success - d3d9ex
  507. 01:17:38: D3DSURFACE_DESC {
  508. 01:17:38: Format: D3DFMT_X8R8G8B8
  509. 01:17:38: Type: D3DRTYPE_SURFACE
  510. 01:17:38: Usage: D3DUSAGE_RENDERTARGET
  511. 01:17:38: Pool: D3DPOOL_DEFAULT
  512. 01:17:38: MultiSampleType: D3DMULTISAMPLE_NONE
  513. 01:17:38: MultiSampleQuality: 0
  514. 01:17:38: Width: 1920
  515. 01:17:38: Height: 1064
  516. 01:17:38: };
  517. 01:17:38: successfully capturing d3d9 frames via GPU
  518. 01:17:40: D3D9Reset called
  519. 01:17:40: ---------------------- Cleared D3D9 Capture ----------------------
  520. 01:17:40: D3DPRESENT_PARAMETERS {
  521. 01:17:40: BackBufferWidth: 1920
  522. 01:17:40: BackBufferHeight: 1080
  523. 01:17:40: BackBufferFormat: D3DFMT_X8R8G8B8
  524. 01:17:40: BackBufferCount: 1
  525. 01:17:40: MultiSampleType: D3DMULTISAMPLE_NONE
  526. 01:17:40: MultiSampleQuality: 0
  527. 01:17:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  528. 01:17:40: hDeviceWindow: 656074
  529. 01:17:40: Windowed: false
  530. 01:17:40: EnableAutoDepthStencil: false
  531. 01:17:40: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  532. 01:17:40: Flags: None
  533. 01:17:40: FullScreen_RefreshRateInHz: 120
  534. 01:17:40: PresentationInterval: 1
  535. 01:17:40: };
  536. 01:17:40: successfully set up d3d9 hooks
  537. 01:17:41: D3D9EndScene called
  538. 01:17:41: D3D9PresentEx called
  539. 01:17:41: DoD3D9GPUHook: success - d3d9ex
  540. 01:17:41: D3DSURFACE_DESC {
  541. 01:17:41: Format: D3DFMT_X8R8G8B8
  542. 01:17:41: Type: D3DRTYPE_SURFACE
  543. 01:17:41: Usage: D3DUSAGE_RENDERTARGET
  544. 01:17:41: Pool: D3DPOOL_DEFAULT
  545. 01:17:41: MultiSampleType: D3DMULTISAMPLE_NONE
  546. 01:17:41: MultiSampleQuality: 0
  547. 01:17:41: Width: 1920
  548. 01:17:41: Height: 1080
  549. 01:17:41: };
  550. 01:17:41: successfully capturing d3d9 frames via GPU
  551. 01:17:47: D3D9Reset called
  552. 01:17:47: ---------------------- Cleared D3D9 Capture ----------------------
  553. 01:17:47: successfully set up d3d9 hooks
  554. 01:17:48: D3D9EndScene called
  555. 01:17:48: D3D9SwapPresent called
  556. 01:17:48: DoD3D9GPUHook: success - d3d9ex
  557. 01:17:48: D3DSURFACE_DESC {
  558. 01:17:48: Format: D3DFMT_X8R8G8B8
  559. 01:17:48: Type: D3DRTYPE_SURFACE
  560. 01:17:48: Usage: D3DUSAGE_RENDERTARGET
  561. 01:17:48: Pool: D3DPOOL_DEFAULT
  562. 01:17:48: MultiSampleType: D3DMULTISAMPLE_NONE
  563. 01:17:48: MultiSampleQuality: 0
  564. 01:17:48: Width: 1920
  565. 01:17:48: Height: 1064
  566. 01:17:48: };
  567. 01:17:48: successfully capturing d3d9 frames via GPU
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