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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1.10819
  6. Passed cmdline options:
  7. -missile_lighting
  8. -nomotiondebris
  9. -soft_particles
  10. -post_process
  11. -fxaa
  12. -no_vsync
  13. -dualscanlines
  14. -rearm_timer
  15. -targetinfo
  16. -3dwarp
  17. -ship_choice_3d
  18. -weapon_choice_3d
  19. -warp_flash
  20. -stretch_menu
  21. -mod blueplanetSVN\no_advanced,blueplanetSVN,blueplanetSVN\ScreenCam,blueplanetSVN\test_bp2,blueplanetSVN\bp2-r2,blueplanetSVN\BP Complete\bpc-core,blueplanetSVN\BP Complete\bpc-visuals3,blueplanetSVN\BP Complete\bpc-visuals2,blueplanetSVN\BP Complete\bpc-visuals1,blueplanetSVN\BP Complete\bpc-audio1,blueplanetSVN\BP Complete\bpc-audio2,blueplanetSVN\BP Complete\bpc-audio3,mediavps_3612
  22. -fps
  23. -fullscreen_window
  24. Building file index...
  25. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  26. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  27. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  28. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  29. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  30. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  31. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  32. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  33. Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  34. Found root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  35. Found root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  36. Found root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  37. Found root pack 'D:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
  38. Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  39. Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  40. Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  41. Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  42. Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  43. Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  44. Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  45. Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  46. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\no_advanced\' ... 61 files
  47. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\' ... 91 files
  48. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\ScreenCam\' ... 12 files
  49. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\test_bp2\' ... 423 files
  50. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\bp2-r2\' ... 223 files
  51. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-core\' ... 129 files
  52. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals3\' ... 2381 files
  53. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals2\' ... 713 files
  54. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals1\' ... 2191 files
  55. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio1\' ... 729 files
  56. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio2\' ... 1343 files
  57. Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio3\' ... 588 files
  58. Searching root 'D:\Games\FreeSpace2\mediavps_3612\' ... 316 files
  59. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  60. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  61. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  62. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  63. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  64. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  65. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  66. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  67. Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  68. Searching root 'D:\Games\FreeSpace2\' ... 19 files
  69. Searching root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  70. Searching root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  71. Searching root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  72. Searching root pack 'D:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  73. Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  74. Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  75. Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  76. Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  77. Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  78. Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  79. Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  80. Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  81. Searching root 'e:\' ... 0 files
  82. Found 36 roots and 23432 files.
  83. ERROR: Unknown Language Checksum: -1162327434
  84. Using default language settings...
  85. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  86. Setting language to English
  87. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  88. Game Settings Table: Using Standard Loops For SEXP Arguments
  89. Game Settings Table: Using standard event chaining behavior
  90. Game Settings Table: External shaders are DISABLED
  91. Initializing OpenAL...
  92. OpenAL Vendor : Creative Labs Inc.
  93. OpenAL Renderer : Software
  94. OpenAL Version : 1.1
  95.  
  96. Found extension "ALC_EXT_EFX".
  97.  
  98. Sample rate: 44100 (44100)
  99. EFX version: 1.0
  100. Max auxiliary sends: 1
  101. Playback device: Generic Software on Headset Earphone (Microsoft LifeChat LX-3000 )
  102. Capture device: Microphone (Pro 9000)
  103. ... OpenAL successfully initialized!
  104. Failed to init speech
  105. Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  106. Initializing WGL...
  107. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  108. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  109. OpenGL Vendor : NVIDIA Corporation
  110. OpenGL Renderer : GeForce GTX 760/PCIe/SSE2
  111. OpenGL Version : 4.4.0
  112.  
  113. Using extension "GL_EXT_fog_coord".
  114. Using extension "GL_ARB_multitexture".
  115. Using extension "GL_ARB_texture_env_add".
  116. Using extension "GL_ARB_texture_compression".
  117. Using extension "GL_EXT_texture_compression_s3tc".
  118. Using extension "GL_EXT_texture_filter_anisotropic".
  119. Using extension "GL_ARB_texture_env_combine".
  120. Using extension "GL_EXT_compiled_vertex_array".
  121. Using extension "GL_EXT_draw_range_elements".
  122. Using extension "GL_ARB_texture_mirrored_repeat".
  123. Using extension "GL_ARB_texture_non_power_of_two".
  124. Using extension "GL_ARB_vertex_buffer_object".
  125. Using extension "GL_ARB_pixel_buffer_object".
  126. Using extension "GL_SGIS_generate_mipmap".
  127. Using extension "GL_EXT_framebuffer_object".
  128. Using extension "GL_ARB_texture_rectangle".
  129. Using extension "GL_EXT_bgra".
  130. Using extension "GL_ARB_texture_cube_map".
  131. Using extension "GL_EXT_texture_lod_bias".
  132. Using extension "GL_ARB_point_sprite".
  133. Using extension "GL_ARB_shading_language_100".
  134. Using extension "GL_ARB_shader_objects".
  135. Using extension "GL_ARB_vertex_shader".
  136. Using extension "GL_ARB_fragment_shader".
  137. Using extension "GL_ARB_shader_texture_lod".
  138. Using extension "GL_ARB_texture_float".
  139. Using extension "GL_ARB_draw_elements_base_vertex".
  140. Found special extension function "wglSwapIntervalEXT".
  141.  
  142. Compiling new shader:
  143. Loading built-in default shader for: soft-v.sdr
  144. Loading built-in default shader for: soft-f.sdr
  145. Shader features:
  146. Depth-blended Particles
  147. Compiling new shader:
  148. Loading built-in default shader for: soft-v.sdr
  149. Loading built-in default shader for: soft-f.sdr
  150. Shader features:
  151. Distorted Particles
  152.  
  153. Compiling post-processing shader 1 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: post-f.sdr
  156. Compiling post-processing shader 2 ...
  157. Loading built-in default shader for: post-v.sdr
  158. Loading built-in default shader for: blur-f.sdr
  159. Compiling post-processing shader 3 ...
  160. Loading built-in default shader for: post-v.sdr
  161. Loading built-in default shader for: blur-f.sdr
  162. Compiling post-processing shader 4 ...
  163. Loading built-in default shader for: post-v.sdr
  164. Loading built-in default shader for: brightpass-f.sdr
  165. Compiling post-processing shader 5 ...
  166. Loading built-in default shader for: fxaa-v.sdr
  167. Loading built-in default shader for: fxaa-f.sdr
  168. Compiling post-processing shader 6 ...
  169. Loading built-in default shader for: post-v.sdr
  170. Loading built-in default shader for: fxaapre-f.sdr
  171. Compiling post-processing shader 7 ...
  172. Loading built-in default shader for: post-v.sdr
  173. Loading built-in default shader for: ls-f.sdr
  174.  
  175. Max texture units: 4 (32)
  176. Max elements vertices: 1048576
  177. Max elements indices: 1048576
  178. Max texture size: 16384x16384
  179. Max render buffer size: 16384x16384
  180. Can use compressed textures: YES
  181. Texture compression available: YES
  182. Post-processing enabled: YES
  183. Using trilinear texture filter.
  184. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
  185. ... OpenGL init is complete!
  186. Size of bitmap info = 742 KB
  187. Size of bitmap extra info = 48 bytes
  188. ANI cursorweb with size 24x24 (25.0% wasted)
  189. GRAPHICS: Initializing default colors...
  190. SCRIPTING: Beginning initialization sequence...
  191. SCRIPTING: Beginning Lua initialization...
  192. LUA: Opening LUA state...
  193. LUA: Initializing base Lua libraries...
  194. LUA: Beginning ADE initialization
  195. ADE: Initializing enumeration constants...
  196. ADE: Assigning Lua session...
  197. SCRIPTING: Beginning main hook parse sequence....
  198. Wokka! Error opening file (scripting.tbl)!
  199. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  200. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  201. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  202. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  203. TBM => Starting parse of 'zmisc-sct.tbm' ...
  204. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  205. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  206. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  207. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  208. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  209. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  210. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  211. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  212. TBM => Starting parse of 'promptBox-sct.tbm' ...
  213. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  214. TBM => Starting parse of 'axmsg-sct.tbm' ...
  215. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  216. TBM => Starting parse of 'screencam-sct.tbm' ...
  217. SCRIPTING: Inititialization complete.
  218. SCRIPTING: Splash screen overrides checked
  219. SCRIPTING: Splash hook has been run
  220. SCRIPTING: Splash screen conditional hook has been run
  221. Using high memory settings...
  222. Wokka! Error opening file (interface.tbl)!
  223. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  224. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  225. TBM => Starting parse of 'bp-sdf.tbm' ...
  226. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  227. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  228. TBM => Starting parse of 'bp-snd.tbm' ...
  229. Windows reported 16 joysticks, we found 0
  230. Current soundtrack set to -1 in event_music_reset_choices
  231. TBM => Starting parse of 'mv_music-mus.tbm' ...
  232. TBM => Starting parse of 'bp-mus.tbm' ...
  233. TABLES => Starting parse of 'colors.tbl'...
  234. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  235. TBM => Starting parse of 'bp2-mfl.tbm' ...
  236. TBM => Starting parse of 'bp-mfl.tbm' ...
  237. Wokka! Error opening file (armor.tbl)!
  238. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  239. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  240. TBM => Starting parse of 'bp2-amr.tbm' ...
  241. TBM => Starting parse of 'bp-aip.tbm' ...
  242. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  243. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  244. WARNING: Unrecognized parameter in ai_profiles: $Default Profile: BP
  245. $Profile Name: BP
  246. $Play
  247. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  248. TBM => Starting parse of 'bp2-wxp.tbm' ...
  249. TBM => Starting parse of 'bp-wxp.tbm' ...
  250. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  251. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  252. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  253. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  254. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  255. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  256. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  257. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  258. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  259. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  260. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  261. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  262. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  263. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  264. TBM => Starting parse of 'mv_core-wep.tbm' ...
  265. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  266. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  267. TBM => Starting parse of 'bp-wep.tbm' ...
  268. Ignoring free flight speed for weapon 'VSM-1'
  269. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  270. TBM => Starting parse of 'bp2-r2-wep.tbm' ...
  271. TBM => Starting parse of 'beams-wep.tbm' ...
  272. TBM => Starting parse of 'misc-wep.tbm' ...
  273. WARNING: "Weapon 'Mass Driver#Huge' has countermeasure information defined, but the "countermeasure" flag wasn't found in the '$Flags:' field." at weapons.cpp:2086
  274. WARNING: "$Rearm Rate specified for non-ballistic primary Flak Screen" at weapons.cpp:1814
  275. WARNING: "$Pspew specified for weapon Flak Screen but this weapon does not have the "Particle Spew" weapon flag set. Automatically setting the flag" at weapons.cpp:2378
  276. TBM => Starting parse of 'localssm-wep.tbm' ...
  277. TBM => Starting parse of 'furystuff-wep.tbm' ...
  278. Ignoring free flight speed for weapon 'Eos#Hecate'
  279. TBM => Starting parse of 'axemstuff-wep.tbm' ...
  280. TBM => Starting parse of 'apocalypse-gef-wep.tbm' ...
  281. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  282. TBM => Starting parse of 'bp2-obt.tbm' ...
  283. TBM => Starting parse of 'bp2-r2-obt.tbm' ...
  284. TBM => Starting parse of 'mv_core-shp.tbm' ...
  285. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  286. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  287. TBM => Starting parse of 'bp-shp.tbm' ...
  288. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  289. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  290. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  291. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  292. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  293. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  294. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  295. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  296. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  297. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  298. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  299. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  300. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  301. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  302. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  303. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  304. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  305. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  306. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  307. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  308. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  309. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  310. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  311. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  312. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  313. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  314. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  315. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  316. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  317. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  318. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  319. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  320. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  321. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  322. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  323. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  324. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  325. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  326. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  327. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  328. Particle effect for impact spew disabled on ship 'The GRID'.
  329. Particle effect for damage spew disabled on ship 'The GRID'.
  330. TBM => Starting parse of 'bp2-r2-shp.tbm' ...
  331. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  332.  
  333. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1t:
  334. +untargetable
  335. +carry-no-damage
  336. +use-multiple-guns
  337. +fire-down-normals
  338. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  339.  
  340. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1b:
  341. +untargetable
  342. +carry-no-damage
  343. +use-multiple-guns
  344. +fire-down-normals
  345. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  346.  
  347. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1l:
  348. +untargetable
  349. +carry-no-damage
  350. +use-multiple-guns
  351. +fire-down-normals
  352. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  353.  
  354. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1r:
  355. +untargetable
  356. +carry-no-damage
  357. +use-multiple-guns
  358. +fire-down-normals
  359. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  360.  
  361. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd2t:
  362. +untargetable
  363. +carry-no-damage
  364. +use-multiple-guns
  365. +fire-down-normals
  366. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  367.  
  368. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd2b:
  369. +untargetable
  370. +carry-no-damage
  371. +use-multiple-guns
  372. +fire-down-normals
  373. TBM => Starting parse of 'tevtank-shp.tbm' ...
  374. TBM => Starting parse of 'rheagunship-shp.tbm' ...
  375. TBM => Starting parse of 'Murugan-shp.tbm' ...
  376. TBM => Starting parse of 'misc-shp.tbm' ...
  377. TBM => Starting parse of 'localssm-shp.tbm' ...
  378. TBM => Starting parse of 'furystuff-shp.tbm' ...
  379. TBM => Starting parse of 'axemstuff-shp.tbm' ...
  380. TBM => Starting parse of 'shipsave-shp.tbm' ...
  381. TBM => Starting parse of 'screencam-shp.tbm' ...
  382. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  383. TBM => Starting parse of 'promptBox-hdg.tbm' ...
  384. BMPMAN: Found EFF (proBox.eff) with 1 frames at 15 fps.
  385. BMPMAN: Found EFF (proLine.eff) with 3 frames at 15 fps.
  386. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  387. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  388. ANI objective1 with size 149x21 (34.4% wasted)
  389. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  390. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  391. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  392. ANI head1 with size 164x132 (48.4% wasted)
  393. TBM => Starting parse of 'screencam-hdg.tbm' ...
  394. ANI emptyhud with size 25x21 (34.4% wasted)
  395. ANI currentspeed with size 124x30 (6.3% wasted)
  396. ANI toggle1 with size 57x20 (37.5% wasted)
  397. ANI targetview1 with size 137x156 (39.1% wasted)
  398. ANI targetview2 with size 4x96 (25.0% wasted)
  399. ANI targetview3 with size 7x20 (37.5% wasted)
  400. ANI scspeed with size 50x179 (30.1% wasted)
  401. ANI timesc with size 60x23 (28.1% wasted)
  402. ANI support1 with size 108x24 (25.0% wasted)
  403. ANI damage1 with size 148x25 (21.9% wasted)
  404. ANI wingman1 with size 71x53 (17.2% wasted)
  405. ANI wingman2 with size 35x53 (17.2% wasted)
  406. ANI wingman3 with size 14x53 (17.2% wasted)
  407. ANI weapons1 with size 126x20 (37.5% wasted)
  408. ANI weapons1_b with size 150x20 (37.5% wasted)
  409. ANI netlag1 with size 29x30 (6.3% wasted)
  410. ANI targhit1 with size 31x21 (34.4% wasted)
  411. ANI time1 with size 47x23 (28.1% wasted)
  412. ANI 2_energy2 with size 86x96 (25.0% wasted)
  413. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  414. ANI 2_leftarc with size 103x252 (1.6% wasted)
  415. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  416. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  417. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  418. ANI 2_lead1 with size 26x26 (18.8% wasted)
  419. ANI 2_lock1 with size 56x53 (17.2% wasted)
  420. ANI 2_lockspin with size 100x100 (21.9% wasted)
  421. ANI energy1 with size 12x41 (35.9% wasted)
  422. ANI 2_radar1 with size 209x170 (33.6% wasted)
  423. TBM => Starting parse of 'mv_effects-str.tbm' ...
  424. TBM => Starting parse of 'bp2-str.tbm' ...
  425. TBM => Starting parse of 'bp-str.tbm' ...
  426. TBM => Starting parse of 'bp2-r2-str.tbm' ...
  427. loading animated cursor "cursor"
  428. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  429. TBM => Starting parse of 'bp-main-hall.tbm' ...
  430. MediaVPs: Flaming debris script loaded!
  431. MediaVPs: Explosions script loaded!
  432. Ships.tbl is : INVALID!!!!
  433. Weapons.tbl is : INVALID!!!!
  434. cfile_init() took 694
  435. Compiling video-processing shader ...
  436. Loading built-in default shader for: video-v.sdr
  437. Loading built-in default shader for: video-f.sdr
  438. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  439. PLR => Loading 'edttuta.plr' with version 2...
  440. PLR => Parsing: Flags...
  441. PLR => Parsing: Info...
  442. PLR => Parsing: Scoring...
  443. PLR => Parsing: ScoringMulti...
  444. PLR => Parsing: HUD...
  445. PLR => Parsing: Variables...
  446. PLR => Parsing: Multiplayer...
  447. PLR => Parsing: Controls...
  448. PLR => Parsing: Settings...
  449. PLR => Loading complete!
  450. PLR => Verifying 'antagonizer.plr' with version 0...
  451. PLR => Parsing: Flags...
  452. PLR => Parsing: Info...
  453. PLR => Verifying complete!
  454. PLR => Verifying 'Battuta.plr' with version 0...
  455. PLR => Parsing: Flags...
  456. PLR => Parsing: Info...
  457. PLR => Verifying complete!
  458. PLR => Verifying 'batwota.plr' with version 0...
  459. PLR => Parsing: Flags...
  460. PLR => Parsing: Info...
  461. PLR => Verifying complete!
  462. PLR => Verifying 'bibble.plr' with version 1...
  463. PLR => Parsing: Flags...
  464. PLR => Parsing: Info...
  465. PLR => Verifying complete!
  466. PLR => Verifying 'BOOTS.plr' with version 0...
  467. PLR => Parsing: Flags...
  468. PLR => Parsing: Info...
  469. PLR => Verifying complete!
  470. PLR => Verifying 'boottatatata.plr' with version 0...
  471. PLR => Parsing: Flags...
  472. PLR => Parsing: Info...
  473. PLR => Verifying complete!
  474. PLR => Verifying 'capttuta.plr' with version 1...
  475. PLR => Parsing: Flags...
  476. PLR => Parsing: Info...
  477. PLR => Verifying complete!
  478. PLR => Verifying 'dfsafda.plr' with version 0...
  479. PLR => Parsing: Flags...
  480. PLR => Parsing: Info...
  481. PLR => Verifying complete!
  482. PLR => Verifying 'edttuta.plr' with version 2...
  483. PLR => Parsing: Flags...
  484. PLR => Parsing: Info...
  485. PLR => Verifying complete!
  486. PLR => Verifying 'fred.plr' with version 1...
  487. PLR => Parsing: Flags...
  488. PLR => Parsing: Info...
  489. PLR => Verifying complete!
  490. PLR => Verifying 'fsdaf.plr' with version 0...
  491. PLR => Parsing: Flags...
  492. PLR => Parsing: Info...
  493. PLR => Verifying complete!
  494. PLR => Verifying 'gdsagasdgadsg.plr' with version 0...
  495. PLR => Parsing: Flags...
  496. PLR => Parsing: Info...
  497. PLR => Verifying complete!
  498. PLR => Verifying 'hey sup.plr' with version 0...
  499. PLR => Parsing: Flags...
  500. PLR => Parsing: Info...
  501. PLR => Verifying complete!
  502. PLR => Verifying 'syrk.plr' with version 0...
  503. PLR => Parsing: Flags...
  504. PLR => Parsing: Info...
  505. PLR => Verifying complete!
  506. PLR => Verifying 'test.plr' with version 1...
  507. PLR => Parsing: Flags...
  508. PLR => Parsing: Info...
  509. PLR => Verifying complete!
  510. PLR => Verifying 'testtuta.plr' with version 0...
  511. PLR => Parsing: Flags...
  512. PLR => Parsing: Info...
  513. PLR => Verifying complete!
  514. PLR => Verifying 'edttuta.plr' with version 2...
  515. PLR => Parsing: Flags...
  516. PLR => Parsing: Info...
  517. PLR => Verifying complete!
  518. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  519. PLR => Loading 'edttuta.plr' with version 2...
  520. PLR => Parsing: Flags...
  521. PLR => Parsing: Info...
  522. PLR => Parsing: Scoring...
  523. PLR => Parsing: ScoringMulti...
  524. PLR => Parsing: HUD...
  525. PLR => Parsing: Variables...
  526. PLR => Parsing: Multiplayer...
  527. PLR => Parsing: Controls...
  528. PLR => Parsing: Settings...
  529. PLR => Loading complete!
  530. CSG => Loading 'edttuta.bp2-p1.csg' with version 5...
  531. CSG => Parsing: Flags...
  532. CSG => Parsing: Info...
  533. CSG => Parsing: Missions...
  534. CSG => Parsing: Techroom...
  535. CSG => Parsing: Loadout...
  536. CSG => Parsing: Scoring...
  537. CSG => Parsing: RedAlert...
  538. CSG => Parsing: HUD...
  539. CSG => Parsing: Variables...
  540. CSG => Parsing: Settings...
  541. CSG => Parsing: Controls...
  542. CSG => Parsing: Cutscenes...
  543. CSG => Parsing: Last Missions...
  544. CSG => Loading complete!
  545. CSG => Loading 'edttuta.bp2-p1.csg' with version 5...
  546. CSG => Parsing: Flags...
  547. CSG => Parsing: Info...
  548. CSG => Parsing: Missions...
  549. CSG => Parsing: Techroom...
  550. CSG => Parsing: Loadout...
  551. CSG => Parsing: Scoring...
  552. CSG => Parsing: RedAlert...
  553. CSG => Parsing: HUD...
  554. CSG => Parsing: Variables...
  555. CSG => Parsing: Settings...
  556. CSG => Parsing: Controls...
  557. CSG => Parsing: Cutscenes...
  558. CSG => Parsing: Last Missions...
  559. CSG => Loading complete!
  560. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  561. Techroom successfully initialized, now changing tab...
  562. Loading model 'fighter01.pof'
  563. Compiling new shader:
  564. Loading built-in default shader for: main-v.sdr
  565. Loading built-in default shader for: main-f.sdr
  566. Shader features:
  567. Lighting
  568. Diffuse Mapping
  569. Compiling new shader:
  570. Loading built-in default shader for: main-v.sdr
  571. Loading built-in default shader for: main-f.sdr
  572. Shader features:
  573. Lighting
  574. Fog Effect
  575. Diffuse Mapping
  576. Compiling new shader:
  577. Loading built-in default shader for: main-v.sdr
  578. Loading built-in default shader for: main-f.sdr
  579. Shader features:
  580. Lighting
  581. Diffuse Mapping
  582. Animated Effects
  583. Compiling new shader:
  584. Loading built-in default shader for: main-v.sdr
  585. Loading built-in default shader for: main-f.sdr
  586. Shader features:
  587. Lighting
  588. Fog Effect
  589. Diffuse Mapping
  590. Animated Effects
  591. Compiling new shader:
  592. Loading built-in default shader for: main-v.sdr
  593. Loading built-in default shader for: main-f.sdr
  594. Shader features:
  595. Lighting
  596. Diffuse Mapping
  597. Glow Mapping
  598. Specular Mapping
  599. Normal Mapping
  600. Environment Mapping
  601. Compiling new shader:
  602. Loading built-in default shader for: main-v.sdr
  603. Loading built-in default shader for: main-f.sdr
  604. Shader features:
  605. Lighting
  606. Fog Effect
  607. Diffuse Mapping
  608. Glow Mapping
  609. Specular Mapping
  610. Normal Mapping
  611. Environment Mapping
  612. Compiling new shader:
  613. Loading built-in default shader for: main-v.sdr
  614. Loading built-in default shader for: main-f.sdr
  615. Shader features:
  616. Lighting
  617. Diffuse Mapping
  618. Glow Mapping
  619. Specular Mapping
  620. Normal Mapping
  621. Environment Mapping
  622. Animated Effects
  623. Compiling new shader:
  624. Loading built-in default shader for: main-v.sdr
  625. Loading built-in default shader for: main-f.sdr
  626. Shader features:
  627. Lighting
  628. Fog Effect
  629. Diffuse Mapping
  630. Glow Mapping
  631. Specular Mapping
  632. Normal Mapping
  633. Environment Mapping
  634. Animated Effects
  635. Compiling new shader:
  636. Loading built-in default shader for: main-v.sdr
  637. Loading built-in default shader for: main-f.sdr
  638. Shader features:
  639. Lighting
  640. Diffuse Mapping
  641. Specular Mapping
  642. Environment Mapping
  643. Compiling new shader:
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader features:
  647. Lighting
  648. Fog Effect
  649. Diffuse Mapping
  650. Specular Mapping
  651. Environment Mapping
  652. Compiling new shader:
  653. Loading built-in default shader for: main-v.sdr
  654. Loading built-in default shader for: main-f.sdr
  655. Shader features:
  656. Lighting
  657. Diffuse Mapping
  658. Specular Mapping
  659. Environment Mapping
  660. Animated Effects
  661. Compiling new shader:
  662. Loading built-in default shader for: main-v.sdr
  663. Loading built-in default shader for: main-f.sdr
  664. Shader features:
  665. Lighting
  666. Fog Effect
  667. Diffuse Mapping
  668. Specular Mapping
  669. Environment Mapping
  670. Animated Effects
  671. IBX: Found a good IBX to read for 'fighter01.pof'.
  672. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  673. Frame 0 too long!!: frametime = 1.328 (1.328)
  674. Compiling new shader:
  675. Loading built-in default shader for: main-v.sdr
  676. Loading built-in default shader for: main-f.sdr
  677. Shader features:
  678. Lighting
  679. Diffuse Mapping
  680. Glow Mapping
  681. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  682. Freeing all existing models...
  683. CSG => Loading 'edttuta.bp2-p1.csg' with version 5...
  684. CSG => Parsing: Flags...
  685. CSG => Parsing: Info...
  686. CSG => Parsing: Missions...
  687. CSG => Parsing: Techroom...
  688. CSG => Parsing: Loadout...
  689. CSG => Parsing: Scoring...
  690. CSG => Parsing: RedAlert...
  691. CSG => Parsing: HUD...
  692. CSG => Parsing: Variables...
  693. CSG => Parsing: Settings...
  694. CSG => Parsing: Controls...
  695. CSG => Parsing: Cutscenes...
  696. CSG => Parsing: Last Missions...
  697. CSG => Loading complete!
  698. Frame 0 too long!!: frametime = 1.384 (1.384)
  699. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  700. PLR => Saving 'edttuta.plr' with version 2...
  701. PLR => Saving: Flags...
  702. PLR => Saving: Info...
  703. PLR => Saving: Scoring...
  704. PLR => Saving: ScoringMulti...
  705. PLR => Saving: HUD...
  706. PLR => Saving: Variables...
  707. PLR => Saving: Multiplayer...
  708. PLR => Saving: Controls...
  709. PLR => Saving: Settings...
  710. PLR => Saving complete!
  711. =================== STARTING LEVEL LOAD ==================
  712. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  713. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  714. Starting model page in...
  715. Beginning level bitmap paging...
  716. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  717. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  718. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  719. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  720. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  721. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  722. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  723. Loading warp model
  724. Loading model 'warp.pof'
  725. Compiling new shader:
  726. Loading built-in default shader for: main-v.sdr
  727. Loading built-in default shader for: main-f.sdr
  728. Shader features:
  729. Lighting
  730. Compiling new shader:
  731. Loading built-in default shader for: main-v.sdr
  732. Loading built-in default shader for: main-f.sdr
  733. Shader features:
  734. Lighting
  735. Fog Effect
  736. Compiling new shader:
  737. Loading built-in default shader for: main-v.sdr
  738. Loading built-in default shader for: main-f.sdr
  739. Shader features:
  740. Lighting
  741. Animated Effects
  742. Compiling new shader:
  743. Loading built-in default shader for: main-v.sdr
  744. Loading built-in default shader for: main-f.sdr
  745. Shader features:
  746. Lighting
  747. Fog Effect
  748. Animated Effects
  749. IBX: Found a good IBX to read for 'warp.pof'.
  750. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  751. 600
  752. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  753. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  754. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  755. Wokka! File (messages.tbl) is in Unicode format!
  756. TABLES: Unable to parse 'messages.tbl'! Error code = 5.
  757. SHOCKWAVE => Loading default shockwave animation...
  758. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  759. SHOCKWAVE => Default animation load: SUCCEEDED!!
  760. MISSION LOAD: 'bp2-00.fs2'
  761. Hmmm... Extension passed to mission_load...
  762. Starting mission message count : 0
  763. Ending mission message count : 8
  764. Current soundtrack set to -1 in event_music_reset_choices
  765. Current soundtrack set to -1 in event_music_set_soundtrack
  766. Loading model 'nighthawk.pof'
  767. Compiling new shader:
  768. Loading built-in default shader for: main-v.sdr
  769. Loading built-in default shader for: main-f.sdr
  770. Shader features:
  771. Lighting
  772. Diffuse Mapping
  773. Specular Mapping
  774. Normal Mapping
  775. Environment Mapping
  776. Compiling new shader:
  777. Loading built-in default shader for: main-v.sdr
  778. Loading built-in default shader for: main-f.sdr
  779. Shader features:
  780. Lighting
  781. Fog Effect
  782. Diffuse Mapping
  783. Specular Mapping
  784. Normal Mapping
  785. Environment Mapping
  786. Compiling new shader:
  787. Loading built-in default shader for: main-v.sdr
  788. Loading built-in default shader for: main-f.sdr
  789. Shader features:
  790. Lighting
  791. Diffuse Mapping
  792. Specular Mapping
  793. Normal Mapping
  794. Environment Mapping
  795. Animated Effects
  796. Compiling new shader:
  797. Loading built-in default shader for: main-v.sdr
  798. Loading built-in default shader for: main-f.sdr
  799. Shader features:
  800. Lighting
  801. Fog Effect
  802. Diffuse Mapping
  803. Specular Mapping
  804. Normal Mapping
  805. Environment Mapping
  806. Animated Effects
  807. Compiling new shader:
  808. Loading built-in default shader for: main-v.sdr
  809. Loading built-in default shader for: main-f.sdr
  810. Shader features:
  811. Lighting
  812. Diffuse Mapping
  813. Glow Mapping
  814. Normal Mapping
  815. Compiling new shader:
  816. Loading built-in default shader for: main-v.sdr
  817. Loading built-in default shader for: main-f.sdr
  818. Shader features:
  819. Lighting
  820. Fog Effect
  821. Diffuse Mapping
  822. Glow Mapping
  823. Normal Mapping
  824. Compiling new shader:
  825. Loading built-in default shader for: main-v.sdr
  826. Loading built-in default shader for: main-f.sdr
  827. Shader features:
  828. Lighting
  829. Diffuse Mapping
  830. Glow Mapping
  831. Normal Mapping
  832. Animated Effects
  833. Compiling new shader:
  834. Loading built-in default shader for: main-v.sdr
  835. Loading built-in default shader for: main-f.sdr
  836. Shader features:
  837. Lighting
  838. Fog Effect
  839. Diffuse Mapping
  840. Glow Mapping
  841. Normal Mapping
  842. Animated Effects
  843. Compiling new shader:
  844. Loading built-in default shader for: main-v.sdr
  845. Loading built-in default shader for: main-f.sdr
  846. Shader features:
  847. Lighting
  848. Diffuse Mapping
  849. Glow Mapping
  850. Specular Mapping
  851. Environment Mapping
  852. Compiling new shader:
  853. Loading built-in default shader for: main-v.sdr
  854. Loading built-in default shader for: main-f.sdr
  855. Shader features:
  856. Lighting
  857. Fog Effect
  858. Diffuse Mapping
  859. Glow Mapping
  860. Specular Mapping
  861. Environment Mapping
  862. Compiling new shader:
  863. Loading built-in default shader for: main-v.sdr
  864. Loading built-in default shader for: main-f.sdr
  865. Shader features:
  866. Lighting
  867. Diffuse Mapping
  868. Glow Mapping
  869. Specular Mapping
  870. Environment Mapping
  871. Animated Effects
  872. Compiling new shader:
  873. Loading built-in default shader for: main-v.sdr
  874. Loading built-in default shader for: main-f.sdr
  875. Shader features:
  876. Lighting
  877. Fog Effect
  878. Diffuse Mapping
  879. Glow Mapping
  880. Specular Mapping
  881. Environment Mapping
  882. Animated Effects
  883. IBX: Found a good IBX to read for 'nighthawk.pof'.
  884. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
  885. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  886. Loading model 'KarunaMk1.pof'
  887. Compiling new shader:
  888. Loading built-in default shader for: main-v.sdr
  889. Loading built-in default shader for: main-f.sdr
  890. Shader features:
  891. Lighting
  892. Diffuse Mapping
  893. Glow Mapping
  894. Specular Mapping
  895. Normal Mapping
  896. Environment Mapping
  897. Utility mapping
  898. Compiling new shader:
  899. Loading built-in default shader for: main-v.sdr
  900. Loading built-in default shader for: main-f.sdr
  901. Shader features:
  902. Lighting
  903. Fog Effect
  904. Diffuse Mapping
  905. Glow Mapping
  906. Specular Mapping
  907. Normal Mapping
  908. Environment Mapping
  909. Utility mapping
  910. Compiling new shader:
  911. Loading built-in default shader for: main-v.sdr
  912. Loading built-in default shader for: main-f.sdr
  913. Shader features:
  914. Lighting
  915. Diffuse Mapping
  916. Glow Mapping
  917. Specular Mapping
  918. Normal Mapping
  919. Environment Mapping
  920. Animated Effects
  921. Utility mapping
  922. Compiling new shader:
  923. Loading built-in default shader for: main-v.sdr
  924. Loading built-in default shader for: main-f.sdr
  925. Shader features:
  926. Lighting
  927. Fog Effect
  928. Diffuse Mapping
  929. Glow Mapping
  930. Specular Mapping
  931. Normal Mapping
  932. Environment Mapping
  933. Animated Effects
  934. Utility mapping
  935. Compiling new shader:
  936. Loading built-in default shader for: main-v.sdr
  937. Loading built-in default shader for: main-f.sdr
  938. Shader features:
  939. Lighting
  940. Fog Effect
  941. Diffuse Mapping
  942. Glow Mapping
  943. Compiling new shader:
  944. Loading built-in default shader for: main-v.sdr
  945. Loading built-in default shader for: main-f.sdr
  946. Shader features:
  947. Lighting
  948. Diffuse Mapping
  949. Glow Mapping
  950. Animated Effects
  951. Compiling new shader:
  952. Loading built-in default shader for: main-v.sdr
  953. Loading built-in default shader for: main-f.sdr
  954. Shader features:
  955. Lighting
  956. Fog Effect
  957. Diffuse Mapping
  958. Glow Mapping
  959. Animated Effects
  960. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  961. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  962. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  963. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  964. Found live debris model for 'navigation'
  965. Found live debris model for 'navigation'
  966. Found live debris model for 'sensors'
  967. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  968. IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
  969. Submodel 'engine01b' is detail level 1 of 'engine01a'
  970. Submodel 'engine01c' is detail level 2 of 'engine01a'
  971. Submodel 'engine01d' is detail level 3 of 'engine01a'
  972. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  973. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  974. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  975. Submodel 'engine02b' is detail level 1 of 'engine02a'
  976. Submodel 'engine02c' is detail level 2 of 'engine02a'
  977. Submodel 'engine02d' is detail level 3 of 'engine02a'
  978. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  979. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  980. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  981. Submodel 'engine03b' is detail level 1 of 'engine03a'
  982. Submodel 'engine03c' is detail level 2 of 'engine03a'
  983. Submodel 'engine03d' is detail level 3 of 'engine03a'
  984. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  985. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  986. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  987. Submodel 'engine04b' is detail level 1 of 'engine04a'
  988. Submodel 'engine04c' is detail level 2 of 'engine04a'
  989. Submodel 'engine04d' is detail level 3 of 'engine04a'
  990. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  991. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  992. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  993. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  994. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  995. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  996. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  997. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  998. Submodel 'rotatord' is detail level 3 of 'rotatora'
  999. Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
  1000. Loading model 'LargeStarbase2.pof'
  1001. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
  1002. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
  1003. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
  1004. IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
  1005. IBX-DEBUG => POF checksum: 0x542b780a, IBX checksum: 0x9428555f -- "LargeStarbase2.pof"
  1006. Loading model 'Torrent.pof'
  1007. IBX: Found a good IBX to read for 'Torrent.pof'.
  1008. IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
  1009. Loading model 'GTD_Erebus.pof'
  1010. Potential problem found: Unrecognized subsystem type 'rotator01inner', believed to be in ship GTD_Erebus.pof
  1011. Potential problem found: Unrecognized subsystem type 'rotator01outer', believed to be in ship GTD_Erebus.pof
  1012. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Erebus.pof
  1013. IBX: Found a good IBX to read for 'GTD_Erebus.pof'.
  1014. IBX-DEBUG => POF checksum: 0xe9100ef3, IBX checksum: 0x6d536bff -- "GTD_Erebus.pof"
  1015. WARNING: "For ship 'GTD Erebus', detail level mismatch. Table has 4, POF has 2." at ship.cpp:9038
  1016. Loading model 'corvette3t-03.pof'
  1017. IBX: Found a good IBX to read for 'corvette3t-03.pof'.
  1018. IBX-DEBUG => POF checksum: 0xf9e5dde8, IBX checksum: 0x1723463d -- "corvette3t-03.pof"
  1019. Loading model 'corvette3t-01.pof'
  1020. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  1021. IBX-DEBUG => POF checksum: 0xfcda0dd5, IBX checksum: 0x260f65b1 -- "corvette3t-01.pof"
  1022. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (225 in-use).
  1023. Loading model 'diomedes.pof'
  1024. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship diomedes.pof
  1025. IBX: Found a good IBX to read for 'diomedes.pof'.
  1026. IBX-DEBUG => POF checksum: 0xab5ed534, IBX checksum: 0x98df53f3 -- "diomedes.pof"
  1027. Loading model 'cruiser3t-01.pof'
  1028. IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
  1029. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
  1030. Loading model 'FtUhlan.pof'
  1031. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  1032. IBX-DEBUG => POF checksum: 0xf7bb2299, IBX checksum: 0x9ceae5c0 -- "FtUhlan.pof"
  1033. Loading model 'nukent.pof'
  1034. Potential problem found: Unrecognized subsystem type 'tachpnltr', believed to be in ship nukent.pof
  1035. Potential problem found: Unrecognized subsystem type 'tachpnltl', believed to be in ship nukent.pof
  1036. Potential problem found: Unrecognized subsystem type 'tachpnlfr', believed to be in ship nukent.pof
  1037. Potential problem found: Unrecognized subsystem type 'tachpnlfl', believed to be in ship nukent.pof
  1038. Potential problem found: Unrecognized subsystem type 'intaker', believed to be in ship nukent.pof
  1039. Potential problem found: Unrecognized subsystem type 'intakel', believed to be in ship nukent.pof
  1040. Potential problem found: Unrecognized subsystem type 'coverlto', believed to be in ship nukent.pof
  1041. Potential problem found: Unrecognized subsystem type 'coverlti', believed to be in ship nukent.pof
  1042. Potential problem found: Unrecognized subsystem type 'coverlbo', believed to be in ship nukent.pof
  1043. Potential problem found: Unrecognized subsystem type 'coverlbi', believed to be in ship nukent.pof
  1044. Potential problem found: Unrecognized subsystem type 'coverrti', believed to be in ship nukent.pof
  1045. Potential problem found: Unrecognized subsystem type 'coverrto', believed to be in ship nukent.pof
  1046. Potential problem found: Unrecognized subsystem type 'coverrbi', believed to be in ship nukent.pof
  1047. Potential problem found: Unrecognized subsystem type 'coverrbo', believed to be in ship nukent.pof
  1048. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship nukent.pof
  1049. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship nukent.pof
  1050. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship nukent.pof
  1051. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship nukent.pof
  1052. Potential problem found: Unrecognized subsystem type 'tdl1', believed to be in ship nukent.pof
  1053. Potential problem found: Unrecognized subsystem type 'tdl2', believed to be in ship nukent.pof
  1054. Potential problem found: Unrecognized subsystem type 'tdl3', believed to be in ship nukent.pof
  1055. Potential problem found: Unrecognized subsystem type 'tdl4', believed to be in ship nukent.pof
  1056. Potential problem found: Unrecognized subsystem type 'tdl5', believed to be in ship nukent.pof
  1057. Potential problem found: Unrecognized subsystem type 'tdl6', believed to be in ship nukent.pof
  1058. Potential problem found: Unrecognized subsystem type 'tdr1', believed to be in ship nukent.pof
  1059. Potential problem found: Unrecognized subsystem type 'tdr2', believed to be in ship nukent.pof
  1060. Potential problem found: Unrecognized subsystem type 'tdr3', believed to be in ship nukent.pof
  1061. Potential problem found: Unrecognized subsystem type 'tdr4', believed to be in ship nukent.pof
  1062. Potential problem found: Unrecognized subsystem type 'tdr5', believed to be in ship nukent.pof
  1063. Potential problem found: Unrecognized subsystem type 'tdr6', believed to be in ship nukent.pof
  1064. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship nukent.pof
  1065. Potential problem found: Unrecognized subsystem type 'amps', believed to be in ship nukent.pof
  1066. Potential problem found: Unrecognized subsystem type 'launcher', believed to be in ship nukent.pof
  1067. IBX: Found a good IBX to read for 'nukent.pof'.
  1068. IBX-DEBUG => POF checksum: 0x96c1b943, IBX checksum: 0xe623aea1 -- "nukent.pof"
  1069. Loading model 'fighter2t-04.pof'
  1070. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  1071. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  1072. Loading model 'bomber2t-01.pof'
  1073. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  1074. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  1075. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  1076. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  1077. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  1078. Loading model 'Wraith.pof'
  1079. Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
  1080. Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
  1081. Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
  1082. Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
  1083. Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
  1084. Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
  1085. Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
  1086. Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
  1087. Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
  1088. IBX: Found a good IBX to read for 'Wraith.pof'.
  1089. IBX-DEBUG => POF checksum: 0x658031e2, IBX checksum: 0xa4f88111 -- "Wraith.pof"
  1090. Loading model 'corvette2t-01.pof'
  1091. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  1092. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  1093. Allocating space for at least 33 new ship subsystems ... a total of 600 is now available (415 in-use).
  1094. Loading model 'kadmos.pof'
  1095. IBX: Found a good IBX to read for 'kadmos.pof'.
  1096. IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
  1097. Loading model 'GTT_Corsair.pof'
  1098. IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
  1099. IBX-DEBUG => POF checksum: 0x8e6f144f, IBX checksum: 0x6716517d -- "GTT_Corsair.pof"
  1100. Loading model 'florence2.pof'
  1101. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
  1102. IBX: Found a good IBX to read for 'florence2.pof'.
  1103. IBX-DEBUG => POF checksum: 0x670ac3ed, IBX checksum: 0x0a8500a7 -- "florence2.pof"
  1104. OpenGL: Created 512x512 FBO!
  1105. Loading model 'europa.pof'
  1106. Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1107. IBX: Found a good IBX to read for 'europa.pof'.
  1108. IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
  1109. =================== STARTING LEVEL DATA LOAD ==================
  1110. Loading model 'support2t-01.pof'
  1111. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1112. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  1113. Submodel 'bodyb' is detail level 1 of 'bodya'
  1114. Submodel 'bodyc' is detail level 2 of 'bodya'
  1115. Submodel 'bodyd' is detail level 3 of 'bodya'
  1116. Loading model 'support2v-01.pof'
  1117. IBX: Found a good IBX to read for 'support2v-01.pof'.
  1118. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  1119. Submodel 'hercb' is detail level 1 of 'herca'
  1120. Submodel 'hercc' is detail level 2 of 'herca'
  1121. Submodel 'hercd' is detail level 3 of 'herca'
  1122. Loading model 'uefsupport.pof'
  1123. IBX: Found a good IBX to read for 'uefsupport.pof'.
  1124. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  1125. Allocating space for at least 492 new ship subsystems ... a total of 1000 is now available (472 in-use).
  1126. About to page in ships!
  1127. ANI shieldft-04 with size 112x93 (27.3% wasted)
  1128. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  1129. ANI shieldlancer with size 112x93 (27.3% wasted)
  1130. ANI shieldjackal with size 112x93 (27.3% wasted)
  1131. ANI shieldwraith with size 112x93 (27.3% wasted)
  1132. ANI shieldainsarii with size 112x93 (27.3% wasted)
  1133. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1134. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1135. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  1136. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1137. Loading model 'GUN-AvengerIII.pof'
  1138. Model GUN-AvengerIII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1139. IBX: Found a good IBX to read for 'GUN-AvengerIII.pof'.
  1140. IBX-DEBUG => POF checksum: 0x4b2b5620, IBX checksum: 0x026c74bd -- "GUN-AvengerIII.pof"
  1141. Loading model 'GUN-Vulcan.pof'
  1142. Model GUN-Vulcan.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1143. IBX: Found a good IBX to read for 'GUN-Vulcan.pof'.
  1144. IBX-DEBUG => POF checksum: 0x8f3ae5ff, IBX checksum: 0xa89547d7 -- "GUN-Vulcan.pof"
  1145. Loading model 'GUN-Tachyon.pof'
  1146. Model GUN-Tachyon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1147. IBX: Found a good IBX to read for 'GUN-Tachyon.pof'.
  1148. IBX-DEBUG => POF checksum: 0xceae8db0, IBX checksum: 0x4e55cce9 -- "GUN-Tachyon.pof"
  1149. Loading model 'Talon.pof'
  1150. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1151. IBX: Found a good IBX to read for 'Talon.pof'.
  1152. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  1153. Loading model 'shotgun.pof'
  1154. Model shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1155. IBX: Found a good IBX to read for 'shotgun.pof'.
  1156. IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "shotgun.pof"
  1157. Loading model 'Redeemer.pof'
  1158. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1159. IBX: Found a good IBX to read for 'Redeemer.pof'.
  1160. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  1161. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1162. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  1163. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1164. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1165. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  1166. Loading model 'Blip.pof'
  1167. IBX: Found a good IBX to read for 'Blip.pof'.
  1168. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  1169. Submodel 'blipb' is detail level 1 of 'blipa'
  1170. Submodel 'blipc' is detail level 2 of 'blipa'
  1171. Submodel 'blipd' is detail level 3 of 'blipa'
  1172. BMPMAN: Found EFF (Pulsar.eff) with 8 frames at 20 fps.
  1173. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  1174. Loading model 'NewHornet.pof'
  1175. IBX: Found a good IBX to read for 'NewHornet.pof'.
  1176. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  1177. Loading model 'bombardier.pof'
  1178. IBX: Found a good IBX to read for 'bombardier.pof'.
  1179. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  1180. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1181. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1182. Loading model 'crossbow.pof'
  1183. No subsystems found for model "crossbow.pof".
  1184. IBX: Found a good IBX to read for 'crossbow.pof'.
  1185. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  1186. Loading model 'piranha.pof'
  1187. IBX: Found a good IBX to read for 'piranha.pof'.
  1188. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  1189. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  1190. Loading model 'belial.pof'
  1191. IBX: Found a good IBX to read for 'belial.pof'.
  1192. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  1193. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  1194. Loading model 'helios.pof'
  1195. IBX: Found a good IBX to read for 'helios.pof'.
  1196. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  1197. Loading model 'cmeasure01.pof'
  1198. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1199. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1200. Loading model 'Longbow.pof'
  1201. IBX: Found a good IBX to read for 'Longbow.pof'.
  1202. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  1203. Loading model 'POD-Dirk.pof'
  1204. Model POD-Dirk.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1205. IBX: Found a good IBX to read for 'POD-Dirk.pof'.
  1206. IBX-DEBUG => POF checksum: 0xf8f9f00c, IBX checksum: 0x660ff0f6 -- "POD-Dirk.pof"
  1207. Loading model 'MISSILE-Dart.pof'
  1208. Model MISSILE-Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1209. IBX: Found a good IBX to read for 'MISSILE-Dart.pof'.
  1210. IBX-DEBUG => POF checksum: 0x549881b7, IBX checksum: 0x716cd276 -- "MISSILE-Dart.pof"
  1211. Loading model 'POD-Dart.pof'
  1212. Model POD-Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1213. IBX: Found a good IBX to read for 'POD-Dart.pof'.
  1214. IBX-DEBUG => POF checksum: 0x0d974469, IBX checksum: 0xdadb4a33 -- "POD-Dart.pof"
  1215. Loading model 'MISSILE-Dirk.pof'
  1216. Model MISSILE-Dirk.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1217. IBX: Found a good IBX to read for 'MISSILE-Dirk.pof'.
  1218. IBX-DEBUG => POF checksum: 0x5593ed7a, IBX checksum: 0xa5d38f67 -- "MISSILE-Dirk.pof"
  1219. Loading model 'POD-DirkHC.pof'
  1220. Model POD-DirkHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1221. IBX: Found a good IBX to read for 'POD-DirkHC.pof'.
  1222. IBX-DEBUG => POF checksum: 0xefa5f608, IBX checksum: 0x261d0f5f -- "POD-DirkHC.pof"
  1223. Loading model 'MISSILE-Slammer.pof'
  1224. Model MISSILE-Slammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1225. IBX: Found a good IBX to read for 'MISSILE-Slammer.pof'.
  1226. IBX-DEBUG => POF checksum: 0x9088f118, IBX checksum: 0x8558e6e7 -- "MISSILE-Slammer.pof"
  1227. Loading model 'POD-Slammer.pof'
  1228. Model POD-Slammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1229. IBX: Found a good IBX to read for 'POD-Slammer.pof'.
  1230. IBX-DEBUG => POF checksum: 0xfc60a41c, IBX checksum: 0x615236a2 -- "POD-Slammer.pof"
  1231. Loading model 'MISSILE-PavewayXII.pof'
  1232. Model MISSILE-PavewayXII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1233. IBX: Found a good IBX to read for 'MISSILE-PavewayXII.pof'.
  1234. IBX-DEBUG => POF checksum: 0x386ed9eb, IBX checksum: 0x1bdac8d7 -- "MISSILE-PavewayXII.pof"
  1235. Loading model 'POD-PavewayXII.pof'
  1236. Model POD-PavewayXII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1237. IBX: Found a good IBX to read for 'POD-PavewayXII.pof'.
  1238. IBX-DEBUG => POF checksum: 0x0ba42810, IBX checksum: 0xa66aff48 -- "POD-PavewayXII.pof"
  1239. Loading model 'MISSILE-Hellfire.pof'
  1240. Model MISSILE-Hellfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1241. IBX: Found a good IBX to read for 'MISSILE-Hellfire.pof'.
  1242. IBX-DEBUG => POF checksum: 0x94d60940, IBX checksum: 0xf63ef7c0 -- "MISSILE-Hellfire.pof"
  1243. Loading model 'POD-Hellfire.pof'
  1244. Model POD-Hellfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1245. IBX: Found a good IBX to read for 'POD-Hellfire.pof'.
  1246. IBX-DEBUG => POF checksum: 0x53744551, IBX checksum: 0xd517680e -- "POD-Hellfire.pof"
  1247. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  1248. Loading model 'MissileM.pof'
  1249. IBX: Found a good IBX to read for 'MissileM.pof'.
  1250. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  1251. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  1252. Loading model 'TORP-GBU240.pof'
  1253. Model TORP-GBU240.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1254. IBX: Found a good IBX to read for 'TORP-GBU240.pof'.
  1255. IBX-DEBUG => POF checksum: 0xdf5e81d0, IBX checksum: 0xf9c4e4c3 -- "TORP-GBU240.pof"
  1256. Loading model 'hornet.pof'
  1257. IBX: Found a good IBX to read for 'hornet.pof'.
  1258. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1259. Loading model 'CLUSTER-SlammerA.pof'
  1260. Model CLUSTER-SlammerA.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1261. IBX: Found a good IBX to read for 'CLUSTER-SlammerA.pof'.
  1262. IBX-DEBUG => POF checksum: 0x15a28029, IBX checksum: 0xcb37c3da -- "CLUSTER-SlammerA.pof"
  1263. Loading model 'debris01.pof'
  1264. IBX: Found a good IBX to read for 'debris01.pof'.
  1265. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1266. Loading model 'debris02.pof'
  1267. IBX: Found a good IBX to read for 'debris02.pof'.
  1268. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1269. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1270. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1271. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1272. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1273. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1274. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1275. Paging in mission messages
  1276. Stopping model page in...
  1277. ANI objective1.ani with size 149x21 (34.4% wasted)
  1278. ANI head1.ani with size 164x132 (48.4% wasted)
  1279. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  1280. ANI currentspeed.ani with size 124x30 (6.3% wasted)
  1281. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1282. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1283. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1284. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1285. ANI scspeed.ani with size 50x179 (30.1% wasted)
  1286. ANI timesc.ani with size 60x23 (28.1% wasted)
  1287. ANI support1.ani with size 108x24 (25.0% wasted)
  1288. ANI damage1.ani with size 148x25 (21.9% wasted)
  1289. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1290. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1291. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1292. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1293. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1294. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1295. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1296. ANI time1.ani with size 47x23 (28.1% wasted)
  1297. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1298. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1299. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1300. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1301. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1302. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1303. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1304. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1305. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1306. ANI energy1.ani with size 12x41 (35.9% wasted)
  1307. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1308. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  1309. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  1310. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  1311. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  1312. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  1313. ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
  1314. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1315. User bitmap 'TMP256x256+8'
  1316. User bitmap 'TMP256x256+8'
  1317. User bitmap 'TMP512x512+8'
  1318. User bitmap 'TMP256x256+8'
  1319. Bmpman: 2378/4750 bitmap slots in use.
  1320. Ending level bitmap paging...
  1321. =================== ENDING LOAD ================
  1322. Real count = 597, Estimated count = 425
  1323. ================================================
  1324. MediaVPs: Flaming debris script ACTIVE!
  1325. SCRIPTING: Starting flashy deaths script loading
  1326.  
  1327. Class: gtf ulysses
  1328. DRM: 0.25
  1329. DE: 3
  1330. DM: 1
  1331.  
  1332. Class: gtf hercules
  1333. DRM: 0.25
  1334. DE: 3
  1335. DM: 1
  1336.  
  1337. Class: gtf hercules mark ii
  1338. DRM: 0.25
  1339. DE: 3
  1340. DM: 1
  1341.  
  1342. Class: gtf ares
  1343. DRM: 0.25
  1344. DE: 3
  1345. DM: 1
  1346.  
  1347. Class: gtf erinyes
  1348. DRM: 0.25
  1349. DE: 3
  1350. DM: 1
  1351.  
  1352. Class: gtf loki
  1353. DRM: 0.25
  1354. DE: 3
  1355. DM: 1
  1356.  
  1357. Class: gtf pegasus
  1358. DRM: 0.25
  1359. DE: 3
  1360. DM: 1
  1361.  
  1362. Class: gtf perseus
  1363. DRM: 0.25
  1364. DE: 3
  1365. DM: 1
  1366.  
  1367. Class: gtf myrmidon
  1368. DRM: 0.25
  1369. DE: 3
  1370. DM: 1
  1371.  
  1372. Class: sf mara (terrans)
  1373. DRM: 0.25
  1374. DE: 3
  1375. DM: 1
  1376.  
  1377. Class: gtb artemis
  1378. DRM: 0.25
  1379. DE: 3
  1380. DM: 1
  1381.  
  1382. Class: gtb artemis d.h.
  1383. DRM: 0.25
  1384. DE: 3
  1385. DM: 1
  1386.  
  1387. Class: gtb medusa
  1388. DRM: 0.25
  1389. DE: 3
  1390. DM: 1
  1391.  
  1392. Class: gtb ursa
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396.  
  1397. Class: gtb zeus
  1398. DRM: 0.25
  1399. DE: 3
  1400. DM: 1
  1401.  
  1402. Class: gtb boanerges
  1403. DRM: 0.25
  1404. DE: 3
  1405. DM: 1
  1406.  
  1407. Class: gtdr amazon
  1408. DRM: 0.25
  1409. DE: 3
  1410. DM: 1
  1411.  
  1412. Class: gtdr amazon advanced
  1413. DRM: 0.25
  1414. DE: 3
  1415. DM: 1
  1416. FRM: 1
  1417. FE: 6
  1418. BE: 0.45
  1419. BEDu: 5000
  1420. BEDM: 2.5
  1421.  
  1422. Class: gts hygeia
  1423. DRM: 0.25
  1424. DE: 3
  1425. DM: 1
  1426. FRM: 1
  1427. FE: 6
  1428.  
  1429. Class: gtfr triton
  1430. DRM: 0.25
  1431. DE: 3
  1432. DM: 1
  1433. FRM: 1
  1434. FE: 6
  1435. BE: 0.45
  1436. BEDu: 5000
  1437. BEDM: 2.5
  1438.  
  1439. Class: tc-tri
  1440. DRM: 0.25
  1441. DE: 3
  1442. DM: 1
  1443. FRM: 1
  1444. FE: 6
  1445. BE: 0.4
  1446. BEDu: 4000
  1447. BEDM: 2.5
  1448.  
  1449. Class: gtfr poseidon
  1450. DRM: 0.25
  1451. DE: 3
  1452. DM: 1
  1453. FRM: 1
  1454. FE: 6
  1455.  
  1456. Class: tc 2
  1457. DRM: 0.25
  1458. DE: 3
  1459. DM: 1
  1460.  
  1461. Class: tsc 2
  1462. DRM: 0.25
  1463. DE: 3
  1464. DM: 1
  1465.  
  1466. Class: tac 1
  1467. DRM: 0.25
  1468. DE: 3
  1469. DM: 1
  1470.  
  1471. Class: ttc 1
  1472. DRM: 0.25
  1473. DE: 3
  1474. DM: 1
  1475.  
  1476. Class: gtc fenris
  1477. DRM: 0.25
  1478. DE: 3
  1479. DM: 1
  1480. FRM: 2
  1481. FE: 6
  1482. BE: 0.6
  1483. BEDu: 8000
  1484. BEDM: 2.5
  1485.  
  1486. Class: gtm hippocrates
  1487. DRM: 0.25
  1488. DE: 3
  1489. DM: 1
  1490. FRM: 1
  1491. FE: 6
  1492. BE: 0.6
  1493. BEDu: 8000
  1494. BEDM: 2.5
  1495.  
  1496. Class: gtc leviathan
  1497. DRM: 0.25
  1498. DE: 3
  1499. DM: 1
  1500. FRM: 2
  1501. FE: 6
  1502. BE: 0.6
  1503. BEDu: 8000
  1504. BEDM: 2.5
  1505.  
  1506. Class: gtsc faustus
  1507. DRM: 0.25
  1508. DE: 3
  1509. DM: 1
  1510. FRM: 1
  1511. FE: 6
  1512. BE: 0.6
  1513. BEDu: 8000
  1514. BEDM: 2.5
  1515.  
  1516. Class: gtg zephyrus
  1517. DRM: 0.25
  1518. DE: 3
  1519. DM: 1
  1520. FRM: 1
  1521. FE: 6
  1522. BE: 0.55
  1523. BEDu: 7000
  1524. BEDM: 2.5
  1525.  
  1526. Class: gta charybdis
  1527. DRM: 0.25
  1528. DE: 3
  1529. DM: 1
  1530. FRM: 1
  1531. FE: 6
  1532. BE: 0.5
  1533. BEDu: 6000
  1534. BEDM: 2.5
  1535.  
  1536. Class: gtd orion
  1537. DRM: 0.25
  1538. DE: 3
  1539. DM: 1
  1540. FRM: 2
  1541. FE: 6
  1542. BE: 0.7
  1543. BEDu: 10000
  1544. BEDM: 2.5
  1545.  
  1546. Class: gtd hecate
  1547. DRM: 0.25
  1548. DE: 3
  1549. DM: 1
  1550. FRM: 2
  1551. FE: 6
  1552. BE: 0.7
  1553. BEDu: 10000
  1554. BEDM: 2.5
  1555.  
  1556. Class: gtd orion#2 (bastion)
  1557. DRM: 0.25
  1558. DE: 3
  1559. DM: 1
  1560. FRM: 2
  1561. FE: 6
  1562. BE: 0.7
  1563. BEDu: 10000
  1564. BEDM: 2.5
  1565.  
  1566. Class: gtd hades
  1567. DRM: 0.25
  1568. DE: 3
  1569. DM: 1
  1570. FRM: 2
  1571. FE: 6
  1572. BE: 0.7
  1573. BEDu: 10000
  1574. BEDM: 2.5
  1575.  
  1576. Class: gti arcadia
  1577. DRM: 0.25
  1578. DE: 3
  1579. DM: 1
  1580. FRM: 2
  1581. FE: 6
  1582. BE: 0.7
  1583. BEDu: 10000
  1584. BEDM: 2.5
  1585.  
  1586. Class: gtva colossus
  1587. DRM: 0.25
  1588. DE: 3
  1589. DM: 1
  1590. FRM: 5
  1591. FE: 6
  1592. BE: 0.75
  1593. BEDu: 11000
  1594. BEDM: 2.5
  1595.  
  1596. Class: gtcv deimos
  1597. DRM: 0.25
  1598. DE: 3
  1599. DM: 1
  1600. FRM: 2
  1601. FE: 6
  1602. BE: 0.65
  1603. BEDu: 9000
  1604. BEDM: 2.5
  1605.  
  1606. Class: gtc aeolus
  1607. DRM: 0.25
  1608. DE: 3
  1609. DM: 1
  1610. FRM: 2
  1611. FE: 6
  1612. BE: 0.6
  1613. BEDu: 8000
  1614. BEDM: 2.5
  1615.  
  1616. Class: ntf iceni
  1617. DRM: 0.25
  1618. DE: 3
  1619. DM: 1
  1620. FRM: 2
  1621. FE: 6
  1622. BE: 0.65
  1623. BEDu: 9000
  1624. BEDM: 2.5
  1625.  
  1626. Class: ntf boadicea
  1627. DRM: 0.25
  1628. DE: 3
  1629. DM: 1
  1630. FRM: 2
  1631. FE: 6
  1632. BE: 0.6
  1633. BEDu: 8000
  1634. BEDM: 2.5
  1635.  
  1636. Class: gtt elysium
  1637. DRM: 0.25
  1638. DE: 3
  1639. DM: 1
  1640.  
  1641. Class: gtt argo
  1642. DRM: 0.25
  1643. DE: 3
  1644. DM: 1
  1645. FRM: 1
  1646. FE: 6
  1647. BE: 0.4
  1648. BEDu: 4000
  1649. BEDM: 2.5
  1650.  
  1651. Class: gti ganymede
  1652. DRM: 0.25
  1653. DE: 3
  1654. DM: 1
  1655. FRM: 2
  1656. FE: 6
  1657. BE: 0.7
  1658. BEDu: 10000
  1659. BEDM: 2.5
  1660.  
  1661. Class: knossos
  1662. DRM: 0.25
  1663. DE: 3
  1664. DM: 1
  1665. FRM: 5
  1666. FE: 6
  1667. BE: 0.8
  1668. BEDu: 12000
  1669. BEDM: 2.5
  1670.  
  1671. Class: gtsg watchdog
  1672. DRM: 0.25
  1673. DE: 3
  1674. DM: 1
  1675.  
  1676. Class: gtsg cerberus
  1677. DRM: 0.25
  1678. DE: 3
  1679. DM: 1
  1680.  
  1681. Class: gtsg alastor
  1682. DRM: 0.25
  1683. DE: 3
  1684. DM: 1
  1685.  
  1686. Class: gtep hermes
  1687. DRM: 0.25
  1688. DE: 3
  1689. DM: 1
  1690.  
  1691. Class: tc-meson bomb
  1692. FRM: 4
  1693. FE: 6
  1694. BE: 0.8
  1695. BEDu: 10000
  1696. BEDM: 10
  1697.  
  1698. Class: gtsg mjolnir
  1699. DRM: 0.25
  1700. DE: 3
  1701. DM: 1
  1702. FRM: 2
  1703. FE: 6
  1704. BE: 0.6
  1705. BEDu: 8000
  1706. BEDM: 2.5
  1707.  
  1708. Class: gtsg mjolnir#home
  1709. DRM: 0.25
  1710. DE: 3
  1711. DM: 1
  1712. FRM: 2
  1713. FE: 6
  1714. BE: 0.6
  1715. BEDu: 8000
  1716. BEDM: 2.5
  1717.  
  1718. Class: gvf seth
  1719. DRM: 0.25
  1720. DE: 3
  1721. DM: 1
  1722.  
  1723. Class: gvf horus
  1724. DRM: 0.25
  1725. DE: 3
  1726. DM: 1
  1727.  
  1728. Class: gvf thoth
  1729. DRM: 0.25
  1730. DE: 3
  1731. DM: 1
  1732.  
  1733. Class: gvf serapis
  1734. DRM: 0.25
  1735. DE: 3
  1736. DM: 1
  1737.  
  1738. Class: gvf tauret
  1739. DRM: 0.25
  1740. DE: 3
  1741. DM: 1
  1742.  
  1743. Class: gvb sekhmet
  1744. DRM: 0.25
  1745. DE: 3
  1746. DM: 1
  1747.  
  1748. Class: gvb osiris
  1749. DRM: 0.25
  1750. DE: 3
  1751. DM: 1
  1752.  
  1753. Class: gvb bakha
  1754. DRM: 0.25
  1755. DE: 3
  1756. DM: 1
  1757.  
  1758. Class: gvf ptah
  1759. DRM: 0.25
  1760. DE: 3
  1761. DM: 1
  1762.  
  1763. Class: gvs nephthys
  1764. DRM: 0.25
  1765. DE: 3
  1766. DM: 1
  1767. FRM: 1
  1768. FE: 6
  1769.  
  1770. Class: gvt isis
  1771. DRM: 0.25
  1772. DE: 3
  1773. DM: 1
  1774.  
  1775. Class: pvfr ma'at
  1776. DRM: 0.25
  1777. DE: 3
  1778. DM: 1
  1779. FRM: 1
  1780. FE: 6
  1781.  
  1782. Class: gvfr bes
  1783. DRM: 0.25
  1784. DE: 3
  1785. DM: 1
  1786. FRM: 1
  1787. FE: 6
  1788.  
  1789. Class: vac 5
  1790. DRM: 0.25
  1791. DE: 3
  1792. DM: 1
  1793.  
  1794. Class: vac 4
  1795. DRM: 0.25
  1796. DE: 3
  1797. DM: 1
  1798.  
  1799. Class: gvfr satis
  1800. DRM: 0.25
  1801. DE: 3
  1802. DM: 1
  1803. FRM: 1
  1804. FE: 6
  1805. BE: 0.45
  1806. BEDu: 5000
  1807. BEDM: 2.5
  1808.  
  1809. Class: gvg anuket
  1810. DRM: 0.25
  1811. DE: 3
  1812. DM: 1
  1813. FRM: 1
  1814. FE: 6
  1815. BE: 0.55
  1816. BEDu: 7000
  1817. BEDM: 2.5
  1818.  
  1819. Class: gvc aten
  1820. DRM: 0.25
  1821. DE: 3
  1822. DM: 1
  1823. FRM: 2
  1824. FE: 6
  1825. BE: 0.6
  1826. BEDu: 8000
  1827. BEDM: 2.5
  1828.  
  1829. Class: gvc mentu
  1830. DRM: 0.25
  1831. DE: 3
  1832. DM: 1
  1833. FRM: 2
  1834. FE: 6
  1835. BE: 0.6
  1836. BEDu: 8000
  1837. BEDM: 2.5
  1838.  
  1839. Class: gvcv sobek
  1840. DRM: 0.25
  1841. DE: 3
  1842. DM: 1
  1843. FRM: 2
  1844. FE: 6
  1845. BE: 0.65
  1846. BEDu: 9000
  1847. BEDM: 2.5
  1848.  
  1849. Class: gvd typhon
  1850. DRM: 0.25
  1851. DE: 3
  1852. DM: 1
  1853. FRM: 2
  1854. FE: 6
  1855. BE: 0.7
  1856. BEDu: 10000
  1857. BEDM: 2.5
  1858.  
  1859. Class: gvsg ankh
  1860. DRM: 0.25
  1861. DE: 3
  1862. DM: 1
  1863.  
  1864. Class: gvsg edjo
  1865. DRM: 0.25
  1866. DE: 3
  1867. DM: 1
  1868.  
  1869. Class: gvep ra
  1870. DRM: 0.25
  1871. DE: 3
  1872. DM: 1
  1873.  
  1874. Class: gva setekh
  1875. DRM: 0.25
  1876. DE: 3
  1877. DM: 1
  1878. FRM: 1
  1879. FE: 6
  1880. BE: 0.5
  1881. BEDu: 6000
  1882. BEDM: 2.5
  1883.  
  1884. Class: gvd hatshepsut
  1885. DRM: 0.25
  1886. DE: 3
  1887. DM: 1
  1888. FRM: 2
  1889. FE: 6
  1890. BE: 0.7
  1891. BEDu: 10000
  1892. BEDM: 2.5
  1893.  
  1894. Class: sf dragon
  1895. DRM: 0.25
  1896. DE: 3
  1897. DM: 1
  1898.  
  1899. Class: sf basilisk
  1900. DRM: 0.25
  1901. DE: 3
  1902. DM: 1
  1903.  
  1904. Class: sf manticore
  1905. DRM: 0.25
  1906. DE: 3
  1907. DM: 1
  1908.  
  1909. Class: sf aeshma
  1910. DRM: 0.25
  1911. DE: 3
  1912. DM: 1
  1913.  
  1914. Class: sf mara
  1915. DRM: 0.25
  1916. DE: 3
  1917. DM: 1
  1918.  
  1919. Class: sf astaroth
  1920. DRM: 0.25
  1921. DE: 3
  1922. DM: 1
  1923.  
  1924. Class: sb nephilim
  1925. DRM: 0.25
  1926. DE: 3
  1927. DM: 1
  1928.  
  1929. Class: sb taurvi
  1930. DRM: 0.25
  1931. DE: 3
  1932. DM: 1
  1933.  
  1934. Class: sb nahema
  1935. DRM: 0.25
  1936. DE: 3
  1937. DM: 1
  1938.  
  1939. Class: sb seraphim
  1940. DRM: 0.25
  1941. DE: 3
  1942. DM: 1
  1943.  
  1944. Class: st azrael
  1945. DRM: 0.25
  1946. DE: 3
  1947. DM: 1
  1948.  
  1949. Class: sfr dis
  1950. DRM: 0.25
  1951. DE: 3
  1952. DM: 1
  1953. FRM: 1
  1954. FE: 6
  1955. BE: 0.45
  1956. BEDu: 5000
  1957. BEDM: 2.5
  1958.  
  1959. Class: sac 3
  1960. DRM: 0.25
  1961. DE: 3
  1962. DM: 1
  1963. FRM: 1
  1964. FE: 6
  1965. BE: 0.4
  1966. BEDu: 4000
  1967. BEDM: 2.5
  1968.  
  1969. Class: sfr mephisto
  1970. DRM: 0.25
  1971. DE: 3
  1972. DM: 1
  1973. FRM: 1
  1974. FE: 6
  1975.  
  1976. Class: sc 5
  1977. DRM: 0.25
  1978. DE: 3
  1979. DM: 1
  1980.  
  1981. Class: sfr asmodeus
  1982. DRM: 0.25
  1983. DE: 3
  1984. DM: 1
  1985. FRM: 1
  1986. FE: 6
  1987. BE: 0.45
  1988. BEDu: 5000
  1989. BEDM: 2.5
  1990.  
  1991. Class: sac 2
  1992. DRM: 0.25
  1993. DE: 3
  1994. DM: 1
  1995.  
  1996. Class: sc lilith
  1997. DRM: 0.25
  1998. DE: 3
  1999. DM: 1
  2000. FRM: 2
  2001. FE: 6
  2002. BE: 0.6
  2003. BEDu: 8000
  2004. BEDM: 2.5
  2005.  
  2006. Class: sc rakshasa
  2007. DRM: 0.25
  2008. DE: 3
  2009. DM: 1
  2010. FRM: 2
  2011. FE: 6
  2012. BE: 0.6
  2013. BEDu: 8000
  2014. BEDM: 2.5
  2015.  
  2016. Class: sd demon
  2017. DRM: 0.25
  2018. DE: 3
  2019. DM: 1
  2020. FRM: 2
  2021. FE: 6
  2022. BE: 0.7
  2023. BEDu: 10000
  2024. BEDM: 2.5
  2025.  
  2026. Class: sd ravana
  2027. DRM: 0.25
  2028. DE: 3
  2029. DM: 1
  2030. FRM: 2
  2031. FE: 6
  2032. BE: 0.7
  2033. BEDu: 10000
  2034. BEDM: 2.5
  2035.  
  2036. Class: sd lucifer
  2037. DRM: 0.25
  2038. DE: 3
  2039. DM: 1
  2040. FRM: 2
  2041. FE: 6
  2042. BE: 0.7
  2043. BEDu: 10000
  2044. BEDM: 2.5
  2045.  
  2046. Class: ssg trident
  2047. DRM: 0.25
  2048. DE: 3
  2049. DM: 1
  2050.  
  2051. Class: ssg belial
  2052. DRM: 0.25
  2053. DE: 3
  2054. DM: 1
  2055.  
  2056. Class: ssg rahu
  2057. DRM: 0.25
  2058. DE: 3
  2059. DM: 1
  2060. FRM: 1
  2061. FE: 6
  2062. BE: 0.55
  2063. BEDu: 7000
  2064. BEDM: 2.5
  2065.  
  2066. Class: scv moloch
  2067. DRM: 0.25
  2068. DE: 3
  2069. DM: 1
  2070. FRM: 2
  2071. FE: 6
  2072. BE: 0.65
  2073. BEDu: 9000
  2074. BEDM: 2.5
  2075.  
  2076. Class: sj sathanas
  2077. DRM: 0.25
  2078. DE: 3
  2079. DM: 1
  2080. FRM: 5
  2081. FE: 6
  2082. BE: 0.75
  2083. BEDu: 11000
  2084. BEDM: 2.5
  2085.  
  2086. Class: shivan comm node
  2087. DRM: 0.25
  2088. DE: 3
  2089. DM: 1
  2090. FRM: 1
  2091. FE: 6
  2092. BE: 0.65
  2093. BEDu: 9000
  2094. BEDM: 2.5
  2095.  
  2096. Class: gtf aurora
  2097. DRM: 0.25
  2098. DE: 3
  2099. DM: 1
  2100.  
  2101. Class: gtf kulas
  2102. DRM: 0.25
  2103. DE: 3
  2104. DM: 1
  2105.  
  2106. Class: gtf comanche
  2107. DRM: 0.25
  2108. DE: 3
  2109. DM: 1
  2110.  
  2111. Class: gtf seminole
  2112. DRM: 0.25
  2113. DE: 3
  2114. DM: 1
  2115.  
  2116. Class: gtf cherokee
  2117. DRM: 0.25
  2118. DE: 3
  2119. DM: 1
  2120.  
  2121. Class: gtb yurok
  2122. DRM: 0.25
  2123. DE: 3
  2124. DM: 1
  2125.  
  2126. Class: gtb navajo
  2127. DRM: 0.25
  2128. DE: 3
  2129. DM: 1
  2130.  
  2131. Class: gtc hyperion
  2132. DRM: 0.25
  2133. DE: 3
  2134. DM: 1
  2135. FRM: 2
  2136. FE: 6
  2137. BE: 0.6
  2138. BEDu: 8000
  2139. BEDM: 2.5
  2140.  
  2141. Class: gtcv chimera
  2142. DRM: 0.25
  2143. DE: 3
  2144. DM: 1
  2145. FRM: 2
  2146. FE: 6
  2147. BE: 0.65
  2148. BEDu: 9000
  2149. BEDM: 2.5
  2150.  
  2151. Class: gtcv bellerophon
  2152. DRM: 0.25
  2153. DE: 3
  2154. DM: 1
  2155. FRM: 2
  2156. FE: 6
  2157. BE: 0.65
  2158. BEDu: 9000
  2159. BEDM: 2.5
  2160.  
  2161. Class: gtd titan
  2162. DRM: 0.25
  2163. DE: 3
  2164. DM: 1
  2165. FRM: 2
  2166. FE: 6
  2167. BE: 0.7
  2168. BEDu: 10000
  2169. BEDM: 2.5
  2170.  
  2171. Class: gtd raynor
  2172. DRM: 0.25
  2173. DE: 3
  2174. DM: 1
  2175. FRM: 2
  2176. FE: 6
  2177. BE: 0.7
  2178. BEDu: 10000
  2179. BEDM: 2.5
  2180.  
  2181. Class: gtl anemoi
  2182. DRM: 0.25
  2183. DE: 3
  2184. DM: 1
  2185. FRM: 2
  2186. FE: 6
  2187. BE: 0.7
  2188. BEDu: 10000
  2189. BEDM: 2.5
  2190.  
  2191. Class: orion refit
  2192. DRM: 0.25
  2193. DE: 3
  2194. DM: 1
  2195. FRM: 2
  2196. FE: 6
  2197. BE: 0.7
  2198. BEDu: 10000
  2199. BEDM: 2.5
  2200.  
  2201. Class: alliance jump gate
  2202. DRM: 0.25
  2203. DE: 3
  2204. DM: 1
  2205. FRM: 2
  2206. FE: 6
  2207. BE: 0.8
  2208. BEDu: 12000
  2209. BEDM: 2.5
  2210.  
  2211. Class: sj dante
  2212. DRM: 0.25
  2213. DE: 3
  2214. DM: 1
  2215. FRM: 5
  2216. FE: 6
  2217. BE: 0.75
  2218. BEDu: 11000
  2219. BEDM: 2.5
  2220.  
  2221. Class: vishnan preserver
  2222. DRM: 0.25
  2223. DE: 3
  2224. DM: 1
  2225. FRM: 5
  2226. FE: 6
  2227. BE: 0.75
  2228. BEDu: 11000
  2229. BEDM: 2.5
  2230.  
  2231. Class: vishnan arbiter
  2232. DRM: 0.25
  2233. DE: 3
  2234. DM: 1
  2235. FRM: 2
  2236. FE: 6
  2237. BE: 0.65
  2238. BEDu: 9000
  2239. BEDM: 2.5
  2240.  
  2241. Class: vishnan sacred keeper
  2242. DRM: 0.25
  2243. DE: 3
  2244. DM: 1
  2245. FRM: 2
  2246. FE: 6
  2247. BE: 0.7
  2248. BEDu: 10000
  2249. BEDM: 2.5
  2250.  
  2251. Class: vishnan missionary
  2252. DRM: 0.25
  2253. DE: 3
  2254. DM: 1
  2255.  
  2256. Class: vishnan preacher
  2257. DRM: 0.25
  2258. DE: 3
  2259. DM: 1
  2260.  
  2261. Class: vishnan seeker
  2262. DRM: 0.25
  2263. DE: 3
  2264. DM: 1
  2265.  
  2266. Class: vishnan inquisitor
  2267. DRM: 0.25
  2268. DE: 3
  2269. DM: 1
  2270.  
  2271. Class: vishnan protector
  2272. DRM: 0.25
  2273. DE: 3
  2274. DM: 1
  2275. FRM: 1
  2276. FE: 6
  2277. BE: 0.6
  2278. BEDu: 8000
  2279. BEDM: 2.5
  2280.  
  2281. Class: uefg karuna#aoa
  2282. DRM: 0.25
  2283. DE: 3
  2284. DM: 1
  2285. FRM: 2
  2286. FE: 6
  2287. BE: 0.65
  2288. BEDu: 9000
  2289. BEDM: 2.5
  2290.  
  2291. Class: gtf atalanta
  2292. DRM: 0.25
  2293. DE: 3
  2294. DM: 1
  2295.  
  2296. Class: gtf nyx
  2297. DRM: 0.25
  2298. DE: 3
  2299. DM: 1
  2300.  
  2301. Class: gtf draco
  2302. DRM: 0.25
  2303. DE: 3
  2304. DM: 1
  2305.  
  2306. Class: gtb rhea
  2307. DRM: 0.25
  2308. DE: 3
  2309. DM: 1
  2310.  
  2311. Class: gtd orion
  2312. DRM: 0.25
  2313. DE: 3
  2314. DM: 1
  2315. FRM: 2
  2316. FE: 6
  2317. BE: 0.7
  2318. BEDu: 10000
  2319. BEDM: 2.5
  2320.  
  2321. Class: gtcv diomedes
  2322. DRM: 0.25
  2323. DE: 3
  2324. DM: 1
  2325. FRM: 2
  2326. FE: 6
  2327. BE: 0.65
  2328. BEDu: 9000
  2329. BEDM: 2.5
  2330.  
  2331. Class: gtc cretheus
  2332. DRM: 0.25
  2333. DE: 3
  2334. DM: 1
  2335. FRM: 1
  2336. FE: 6
  2337. BE: 0.4
  2338. BEDu: 4000
  2339. BEDM: 2.5
  2340.  
  2341. Class: gvl tawaret
  2342. DRM: 0.25
  2343. DE: 3
  2344. DM: 1
  2345. FRM: 2
  2346. FE: 6
  2347. BE: 0.7
  2348. BEDu: 10000
  2349. BEDM: 2.5
  2350.  
  2351. Class: uef uhlan
  2352. DRM: 0.25
  2353. DE: 3
  2354. DM: 1
  2355.  
  2356. Class: uef kentauroi
  2357. DRM: 0.25
  2358. DE: 3
  2359. DM: 1
  2360.  
  2361. Class: uef uriel
  2362. DRM: 0.25
  2363. DE: 3
  2364. DM: 1
  2365.  
  2366. Class: uef izra'il
  2367. DRM: 0.25
  2368. DE: 3
  2369. DM: 1
  2370.  
  2371. Class: uef lao tze
  2372. DRM: 0.25
  2373. DE: 3
  2374. DM: 1
  2375.  
  2376. Class: uef ainsarii
  2377. DRM: 0.25
  2378. DE: 3
  2379. DM: 1
  2380.  
  2381. Class: ueb durga
  2382. DRM: 0.25
  2383. DE: 3
  2384. DM: 1
  2385.  
  2386. Class: ueb vajradhara
  2387. DRM: 0.25
  2388. DE: 3
  2389. DM: 1
  2390.  
  2391. Class: ueb lapith
  2392. DRM: 0.25
  2393. DE: 3
  2394. DM: 1
  2395.  
  2396. Class: uem florence
  2397. DRM: 0.25
  2398. DE: 3
  2399. DM: 1
  2400. FRM: 1
  2401. FE: 6
  2402. BE: 0.6
  2403. BEDu: 8000
  2404. BEDM: 2.5
  2405.  
  2406. Class: uet kadmos
  2407. DRM: 0.25
  2408. DE: 3
  2409. DM: 1
  2410. FRM: 1
  2411. FE: 6
  2412. BE: 0.4
  2413. BEDu: 4000
  2414. BEDM: 2.5
  2415.  
  2416. Class: uet corsair
  2417. DRM: 0.25
  2418. DE: 3
  2419. DM: 1
  2420. FRM: 1
  2421. FE: 6
  2422.  
  2423. Class: uet upanishad
  2424. DRM: 0.25
  2425. DE: 3
  2426. DM: 1
  2427. FRM: 1
  2428. FE: 6
  2429. BE: 0.6
  2430. BEDu: 8000
  2431. BEDM: 2.5
  2432.  
  2433. Class: uea oculus
  2434. DRM: 0.25
  2435. DE: 3
  2436. DM: 1
  2437. FRM: 1
  2438. FE: 6
  2439. BE: 0.5
  2440. BEDu: 6000
  2441. BEDM: 2.5
  2442.  
  2443. Class: uec sanctus
  2444. DRM: 0.25
  2445. DE: 3
  2446. DM: 1
  2447. FRM: 2
  2448. FE: 6
  2449. BE: 0.6
  2450. BEDu: 8000
  2451. BEDM: 2.5
  2452.  
  2453. Class: uec custos
  2454. DRM: 0.25
  2455. DE: 3
  2456. DM: 1
  2457. FRM: 1
  2458. FE: 6
  2459. BE: 0.4
  2460. BEDu: 4000
  2461. BEDM: 2.5
  2462.  
  2463. Class: uefg karuna
  2464. DRM: 0.25
  2465. DE: 3
  2466. DM: 1
  2467. FRM: 2
  2468. FE: 6
  2469. BE: 0.65
  2470. BEDu: 9000
  2471. BEDM: 2.5
  2472.  
  2473. Class: uefg karuna mk2
  2474. DRM: 0.25
  2475. DE: 3
  2476. DM: 1
  2477. FRM: 2
  2478. FE: 6
  2479. BE: 0.65
  2480. BEDu: 9000
  2481. BEDM: 2.5
  2482.  
  2483. Class: uefg narayana
  2484. DRM: 0.25
  2485. DE: 3
  2486. DM: 1
  2487. FRM: 2
  2488. FE: 6
  2489. BE: 0.65
  2490. BEDu: 9000
  2491. BEDM: 2.5
  2492.  
  2493. Class: ued solaris
  2494. DRM: 0.25
  2495. DE: 3
  2496. DM: 1
  2497. FRM: 2
  2498. FE: 6
  2499. BE: 0.7
  2500. BEDu: 10000
  2501. BEDM: 2.5
  2502.  
  2503. Class: ues aranyaka
  2504. DRM: 0.25
  2505. DE: 3
  2506. DM: 1
  2507. FRM: 1
  2508. FE: 6
  2509.  
  2510. Class: uefr demeter
  2511. DRM: 0.25
  2512. DE: 3
  2513. DM: 1
  2514. FRM: 1
  2515. FE: 6
  2516. BE: 0.45
  2517. BEDu: 5000
  2518. BEDM: 2.5
  2519.  
  2520. Class: uec-dem
  2521. DRM: 0.25
  2522. DE: 3
  2523. DM: 1
  2524. FRM: 1
  2525. FE: 6
  2526. BE: 0.4
  2527. BEDu: 4000
  2528. BEDM: 2.5
  2529.  
  2530. Class: uei kumari
  2531. DRM: 0.25
  2532. DE: 3
  2533. DM: 1
  2534. FRM: 2
  2535. FE: 6
  2536. BE: 0.7
  2537. BEDu: 10000
  2538. BEDM: 2.5
  2539.  
  2540. Class: intrasystem gate
  2541. DRM: 0.25
  2542. DE: 3
  2543. DM: 1
  2544. FRM: 2
  2545. FE: 6
  2546. BE: 0.7
  2547. BEDu: 10000
  2548. BEDM: 2.5
  2549.  
  2550. Class: uei bretonia
  2551. DRM: 0.25
  2552. DE: 3
  2553. DM: 1
  2554. FRM: 2
  2555. FE: 6
  2556. BE: 0.7
  2557. BEDu: 10000
  2558. BEDM: 2.5
  2559.  
  2560. Class: scimitar
  2561. DRM: 0.25
  2562. DE: 3
  2563. DM: 1
  2564.  
  2565. Class: gec ancamna
  2566. DRM: 0.25
  2567. DE: 3
  2568. DM: 1
  2569. FRM: 1
  2570. FE: 6
  2571. BE: 0.4
  2572. BEDu: 4000
  2573. BEDM: 2.5
  2574.  
  2575. Class: uefg karuna#player
  2576. DRM: 0.25
  2577. DE: 3
  2578. DM: 1
  2579. FRM: 2
  2580. FE: 6
  2581. BE: 0.65
  2582. BEDu: 9000
  2583. BEDM: 2.5
  2584.  
  2585. Class: uec sanctus mk2
  2586. DRM: 0.25
  2587. DE: 3
  2588. DM: 1
  2589. FRM: 2
  2590. FE: 6
  2591. BE: 0.6
  2592. BEDu: 8000
  2593. BEDM: 2.5
  2594.  
  2595. Class: gti asteria
  2596. DRM: 0.25
  2597. DE: 3
  2598. DM: 1
  2599. FRM: 2
  2600. FE: 6
  2601. BE: 0.7
  2602. BEDu: 10000
  2603. BEDM: 2.5
  2604.  
  2605. Class: gtsg alastor bravo
  2606. DRM: 0.25
  2607. DE: 3
  2608. DM: 1
  2609.  
  2610. Class: gtsg mjolnir#forward
  2611. DRM: 0.25
  2612. DE: 3
  2613. DM: 1
  2614. FRM: 2
  2615. FE: 6
  2616. BE: 0.6
  2617. BEDu: 8000
  2618. BEDM: 2.5
  2619.  
  2620. Class: sc asura
  2621. DRM: 0.25
  2622. DE: 3
  2623. DM: 1
  2624. FRM: 1
  2625. FE: 6
  2626. BE: 0.45
  2627. BEDu: 5000
  2628. BEDM: 2.5
  2629.  
  2630. Class: great darkness
  2631. DRM: 0.25
  2632. DE: 3
  2633. DM: 1
  2634. FRM: 5
  2635. FE: 6
  2636. BE: 0.75
  2637. BEDu: 11000
  2638. BEDM: 2.5
  2639.  
  2640. Class: huge asteroid
  2641. DRM: 0.25
  2642. DE: 3
  2643. DM: 1
  2644. FRM: 5
  2645. FE: 6
  2646. BE: 0.75
  2647. BEDu: 11000
  2648. BEDM: 2.5
  2649.  
  2650. Class: cometary habitat
  2651. DRM: 0.25
  2652. DE: 3
  2653. DM: 1
  2654. FRM: 2
  2655. FE: 6
  2656. BE: 0.65
  2657. BEDu: 9000
  2658. BEDM: 2.5
  2659.  
  2660. Class: morena macduff
  2661. DRM: 0.25
  2662. DE: 3
  2663. DM: 1
  2664. FRM: 2
  2665. FE: 6
  2666. BE: 0.65
  2667. BEDu: 9000
  2668. BEDM: 2.5
  2669.  
  2670. Class: subspace motivator
  2671. DRM: 0.25
  2672. DE: 3
  2673. DM: 1
  2674. FRM: 2
  2675. FE: 6
  2676. BE: 0.65
  2677. BEDu: 9000
  2678. BEDM: 2.5
  2679.  
  2680. Class: gas refinery
  2681. DRM: 0.25
  2682. DE: 3
  2683. DM: 1
  2684. FRM: 2
  2685. FE: 6
  2686. BE: 0.7
  2687. BEDu: 10000
  2688. BEDM: 2.5
  2689.  
  2690. Class: cargo platform
  2691. DRM: 0.25
  2692. DE: 3
  2693. DM: 1
  2694.  
  2695. Class: cargo platform#gauss
  2696. DRM: 0.25
  2697. DE: 3
  2698. DM: 1
  2699.  
  2700. Class: cargo platform#missile
  2701. DRM: 0.25
  2702. DE: 3
  2703. DM: 1
  2704.  
  2705. Class: cargo platform#flak
  2706. DRM: 0.25
  2707. DE: 3
  2708. DM: 1
  2709.  
  2710. Class: cargo platform#sensor
  2711. DRM: 0.25
  2712. DE: 3
  2713. DM: 1
  2714.  
  2715. Class: dakota hovertank
  2716. DRM: 0.25
  2717. DE: 3
  2718. DM: 1
  2719.  
  2720. Class: dakota hovertank#sentry
  2721. DRM: 0.25
  2722. DE: 3
  2723. DM: 1
  2724.  
  2725. Class: dakota hovertank#sentrym
  2726. DRM: 0.25
  2727. DE: 3
  2728. DM: 1
  2729.  
  2730. Class: sred
  2731. BEI: 0.2
  2732. BEDu: 200
  2733. BEDi: 100
  2734.  
  2735. Class: lred
  2736. BEI: 0.2
  2737. BEDu: 600
  2738. BEDi: 300
  2739.  
  2740. Class: bfred
  2741. BEI: 0.2
  2742. BEDu: 2100
  2743. BEDi: 1050
  2744.  
  2745. Class: terslash
  2746. BEI: 0.2
  2747. BEDu: 350
  2748. BEDi: 175
  2749.  
  2750. Class: lterslash
  2751. BEI: 0.2
  2752. BEDu: 150
  2753. BEDi: 75
  2754.  
  2755. Class: bfgreen
  2756. BEI: 0.2
  2757. BEDu: 1900
  2758. BEDi: 950
  2759.  
  2760. Class: lrbgreen
  2761. BEI: 0.2
  2762. BEDu: 1900
  2763. BEDi: 950
  2764.  
  2765. Class: bgreen
  2766. BEI: 0.2
  2767. BEDu: 1200
  2768. BEDi: 650
  2769.  
  2770. Class: sgreen
  2771. BEI: 0.2
  2772. BEDu: 210
  2773. BEDi: 105
  2774.  
  2775. Class: svas
  2776. BEI: 0.2
  2777. BEDu: 350
  2778. BEDi: 175
  2779.  
  2780. Class: bvas
  2781. BEI: 0.2
  2782. BEDu: 1100
  2783. BEDi: 550
  2784.  
  2785. Class: vslash
  2786. BEI: 0.2
  2787. BEDu: 750
  2788. BEDi: 375
  2789.  
  2790. Class: green beam
  2791. BEI: 0.2
  2792. BEDu: 200
  2793. BEDi: 100
  2794.  
  2795. Class: mjolnirbeam
  2796. BEI: 0.2
  2797. BEDu: 750
  2798. BEDi: 375
  2799.  
  2800. Class: mjolnirbeam#home
  2801. BEI: 0.2
  2802. BEDu: 400
  2803. BEDi: 200
  2804.  
  2805. Class: cyclops
  2806. FR: 100
  2807. FE: 6
  2808. BEI: 0.6
  2809. BEDu: 2000
  2810. BEDi: 1000
  2811.  
  2812. Class: cyclops#short
  2813. FR: 100
  2814. FE: 6
  2815. BEI: 0.6
  2816. BEDu: 2000
  2817. BEDi: 1000
  2818.  
  2819. Class: rebel bomb
  2820. FR: 100
  2821. FE: 6
  2822. BEI: 0.6
  2823. BEDu: 400
  2824. BEDi: 200
  2825.  
  2826. Class: helios
  2827. FR: 100
  2828. FE: 6
  2829. BEI: 0.6
  2830. BEDu: 6800
  2831. BEDi: 3400
  2832.  
  2833. Class: unknown bomb
  2834. FR: 100
  2835. FE: 6
  2836. BEI: 0.6
  2837. BEDu: 1500
  2838. BEDi: 750
  2839.  
  2840. Class: unknown megabomb
  2841. FR: 100
  2842. FE: 6
  2843. BEI: 0.6
  2844. BEDu: 3200
  2845. BEDi: 1600
  2846.  
  2847. Class: shivan bomb
  2848. FR: 100
  2849. FE: 6
  2850. BEI: 0.6
  2851. BEDu: 2000
  2852. BEDi: 1000
  2853.  
  2854. Class: shivan bomb#short
  2855. FR: 100
  2856. FE: 6
  2857. BEI: 0.6
  2858. BEDu: 2000
  2859. BEDi: 1000
  2860.  
  2861. Class: shivan weak bomb
  2862. FR: 100
  2863. FE: 6
  2864. BEI: 0.6
  2865. BEDu: 400
  2866. BEDi: 200
  2867.  
  2868. Class: shivan megabomb
  2869. FR: 100
  2870. FE: 6
  2871. BEI: 0.6
  2872. BEDu: 6800
  2873. BEDi: 3400
  2874.  
  2875. Class: fusion mortar
  2876. FR: 20
  2877. FE: 6
  2878. BEI: 0.2
  2879. BEDu: 80
  2880. BEDi: 40
  2881.  
  2882. Class: vasudan flux cannon
  2883. FR: 20
  2884. FE: 6
  2885. BEI: 0.4
  2886. BEDu: 500
  2887. BEDi: 250
  2888.  
  2889. Class: vishnan huge turret
  2890. BEI: 0.2
  2891. BEDu: 90
  2892. BEDi: 45
  2893.  
  2894. Class: hred
  2895. BEI: 0.2
  2896. BEDu: 800
  2897. BEDi: 400
  2898.  
  2899. Class: lrsred
  2900. BEI: 0.2
  2901. BEDu: 100
  2902. BEDi: 50
  2903.  
  2904. Class: terslashblue
  2905. BEI: 0.2
  2906. BEDu: 425
  2907. BEDi: 212.5
  2908.  
  2909. Class: bfblue
  2910. BEI: 0.2
  2911. BEDu: 2200
  2912. BEDi: 1100
  2913.  
  2914. Class: hblue
  2915. BEI: 0.2
  2916. BEDu: 1850
  2917. BEDi: 925
  2918.  
  2919. Class: bblue
  2920. BEI: 0.2
  2921. BEDu: 1500
  2922. BEDi: 750
  2923.  
  2924. Class: mblue
  2925. BEI: 0.2
  2926. BEDu: 900
  2927. BEDi: 450
  2928.  
  2929. Class: sblue
  2930. BEI: 0.2
  2931. BEDu: 320
  2932. BEDi: 160
  2933.  
  2934. Class: abeamtiny
  2935. BEI: 0.2
  2936. BEDu: 200
  2937. BEDi: 100
  2938.  
  2939. Class: sabeam
  2940. BEI: 0.2
  2941. BEDu: 400
  2942. BEDi: 200
  2943.  
  2944. Class: babeam
  2945. BEI: 0.2
  2946. BEDu: 870
  2947. BEDi: 435
  2948.  
  2949. Class: lrabeam
  2950. BEI: 0.2
  2951. BEDu: 2500
  2952. BEDi: 1250
  2953.  
  2954. Class: mass driver#karuna
  2955. BEI: 0.2
  2956. BEDu: 1200
  2957. BEDi: 600
  2958.  
  2959. Class: gauss cannon#karuna
  2960. BEI: 0.2
  2961. BEDu: 1200
  2962. BEDi: 600
  2963.  
  2964. Class: vishnan megabomb
  2965. FR: 100
  2966. FE: 6
  2967. BEI: 0.6
  2968. BEDu: 4100
  2969. BEDi: 2050
  2970.  
  2971. Class: vishnan ultrabomb
  2972. FR: 100
  2973. FE: 6
  2974. BEI: 0.6
  2975. BEDu: 4100
  2976. BEDi: 2050
  2977.  
  2978. Class: eos
  2979. FR: 150
  2980. FE: 7
  2981. BEI: 0.6
  2982. BEDu: 1000
  2983. BEDi: 500
  2984.  
  2985. Class: supernova
  2986. FR: 200
  2987. FE: 7
  2988. BEI: 0.6
  2989. BEDu: 5000
  2990. BEDi: 2500
  2991.  
  2992. Class: apocalypse#karuna
  2993. FR: 100
  2994. FE: 7
  2995. BEI: 0.6
  2996. BEDu: 500
  2997. BEDi: 250
  2998.  
  2999. Class: archer
  3000. BEI: 0.2
  3001. BEDu: 350
  3002. BEDi: 175
  3003.  
  3004. Class: redeemer
  3005. BEI: 0.2
  3006. BEDu: 120
  3007. BEDi: 60
  3008.  
  3009. Class: vajra
  3010. BEI: 0.2
  3011. BEDu: 600
  3012. BEDi: 300
  3013.  
  3014. Class: mass driver#sanctus
  3015. BEI: 0.2
  3016. BEDu: 600
  3017. BEDi: 300
  3018.  
  3019. Class: mass driver#narayana
  3020. BEI: 0.2
  3021. BEDu: 2400
  3022. BEDi: 1200
  3023.  
  3024. Class: gauss cannon#sanctus
  3025. BEI: 0.2
  3026. BEDu: 600
  3027. BEDi: 300
  3028.  
  3029. Class: gauss cannon#narayana
  3030. BEI: 0.2
  3031. BEDu: 2400
  3032. BEDi: 1200
  3033.  
  3034. Class: gattler turret#solaris
  3035. BEI: 0.2
  3036. BEDu: 20
  3037. BEDi: 10
  3038.  
  3039. Class: gattler turret#karuna
  3040. BEI: 0.2
  3041. BEDu: 10
  3042. BEDi: 5
  3043.  
  3044. Class: warhammer
  3045. FR: 50
  3046. FE: 6
  3047. BEI: 0.4
  3048. BEDu: 500
  3049. BEDi: 250
  3050.  
  3051. Class: sledgehammer
  3052. FR: 100
  3053. FE: 6
  3054. BEI: 0.6
  3055. BEDu: 7500
  3056. BEDi: 3750
  3057.  
  3058. Class: jackhammer
  3059. FR: 100
  3060. FE: 6
  3061. BEI: 0.6
  3062. BEDu: 4000
  3063. BEDi: 2000
  3064.  
  3065. Class: warhammer#sanctus
  3066. FR: 50
  3067. FE: 6
  3068. BEI: 0.4
  3069. BEDu: 500
  3070. BEDi: 250
  3071.  
  3072. Class: apocalypse#narayana
  3073. FR: 150
  3074. FE: 7
  3075. BEI: 0.6
  3076. BEDu: 1000
  3077. BEDi: 500
  3078.  
  3079. Class: apocalypse#solaris
  3080. FR: 125
  3081. FE: 7
  3082. BEI: 0.6
  3083. BEDu: 1000
  3084. BEDi: 500
  3085.  
  3086. Class: hydra#spawn
  3087. FR: 25
  3088. FE: 6
  3089. BEI: 0.4
  3090. BEDu: 125
  3091. BEDi: 62.5
  3092.  
  3093. Class: warhammer#custos
  3094. FR: 50
  3095. FE: 6
  3096. BEI: 0.4
  3097. BEDu: 150
  3098. BEDi: 75
  3099.  
  3100. Class: bombardbeam
  3101. BEI: 0.2
  3102. BEDu: 2100
  3103. BEDi: 1050
  3104.  
  3105. Class: supernova#atmospheric
  3106. FR: 100
  3107. FE: 7
  3108. BEI: 0.6
  3109. BEDu: 500
  3110. BEDi: 250
  3111.  
  3112. Class: mining laser
  3113. BEI: 0.2
  3114. BEDu: 500
  3115. BEDi: 250
  3116.  
  3117. Class: arquebus
  3118. BEI: 0.2
  3119. BEDu: 600
  3120. BEDi: 300
  3121.  
  3122. Class: vasudan heavy energy flak
  3123. BEI: 0.2
  3124. BEDu: 50
  3125. BEDi: 25
  3126.  
  3127. Class: ouster
  3128. FR: 150
  3129. FE: 7
  3130. BEI: 0.6
  3131. BEDu: 1000
  3132. BEDi: 500
  3133.  
  3134. Class: apocalypse#solarisweak
  3135. FR: 125
  3136. FE: 7
  3137. BEI: 0.6
  3138. BEDu: 1000
  3139. BEDi: 500
  3140.  
  3141. Class: eos#steele
  3142. FR: 150
  3143. FE: 7
  3144. BEI: 0.6
  3145. BEDu: 1000
  3146. BEDi: 500
  3147.  
  3148. Class: warhammer#vindicator
  3149. FR: 50
  3150. FE: 6
  3151. BEI: 0.4
  3152. BEDu: 150
  3153. BEDi: 75
  3154.  
  3155. Class: eos#ssm
  3156. FR: 150
  3157. FE: 7
  3158. BEI: 0.6
  3159. BEDu: 1000
  3160. BEDi: 500
  3161. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  3162. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  3163. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  3164. ANI iconwing01 with size 32x28 (12.5% wasted)
  3165. Frame 0 too long!!: frametime = 64.048 (64.048)
  3166. CSG => Saving 'edttuta.bp2-p1.csg' with version 5...
  3167. CSG => Saving: Flags...
  3168. CSG => Saving: Info...
  3169. CSG => Saving: Missions...
  3170. CSG => Saving: Techroom...
  3171. CSG => Saving: Loadout...
  3172. CSG => Saving: Scoring...
  3173. CSG => Saving: RedAlert...
  3174. CSG => Saving: HUD...
  3175. CSG => Saving: Variables...
  3176. CSG => Saving: Settings...
  3177. CSG => Saving: Controls...
  3178. CSG => Saving: Cutscenes...
  3179. CSG => Saving: Last Missions...
  3180. CSG => Saving complete!
  3181. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  3182. Initializing AXMessage...
  3183. Beginning JSON Parse for axmessage.cfg
  3184. No path specified, assuming data/config...
  3185. File exists, decoding... success!
  3186. Loaded axmessage config file
  3187. Entering game at time = 74.493
  3188. Compiling new shader:
  3189. Loading built-in default shader for: main-v.sdr
  3190. Loading built-in default shader for: main-f.sdr
  3191. Shader features:
  3192. Diffuse Mapping
  3193. nothing ok to fire
  3194. nothing ok to fire
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. nothing ok to fire
  3198. nothing ok to fire
  3199. nothing ok to fire
  3200. nothing ok to fire
  3201. nothing ok to fire
  3202. nothing ok to fire
  3203. nothing ok to fire
  3204. nothing ok to fire
  3205. nothing ok to fire
  3206. nothing ok to fire
  3207. nothing ok to fire
  3208. nothing ok to fire
  3209. nothing ok to fire
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. nothing ok to fire
  3214. nothing ok to fire
  3215. nothing ok to fire
  3216. nothing ok to fire
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. nothing ok to fire
  3221. nothing ok to fire
  3222. nothing ok to fire
  3223. nothing ok to fire
  3224. nothing ok to fire
  3225. nothing ok to fire
  3226. nothing ok to fire
  3227. nothing ok to fire
  3228. nothing ok to fire
  3229. nothing ok to fire
  3230. nothing ok to fire
  3231. nothing ok to fire
  3232. nothing ok to fire
  3233. nothing ok to fire
  3234. nothing ok to fire
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. nothing ok to fire
  3238. nothing ok to fire
  3239. nothing ok to fire
  3240. nothing ok to fire
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. nothing ok to fire
  3245. nothing ok to fire
  3246. nothing ok to fire
  3247. nothing ok to fire
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. nothing ok to fire
  3251. nothing ok to fire
  3252. nothing ok to fire
  3253. nothing ok to fire
  3254. nothing ok to fire
  3255. nothing ok to fire
  3256. nothing ok to fire
  3257. nothing ok to fire
  3258. Compiling new shader:
  3259. Loading built-in default shader for: main-v.sdr
  3260. Loading built-in default shader for: main-f.sdr
  3261. Shader features:
  3262. Lighting
  3263. Diffuse Mapping
  3264. Glow Mapping
  3265. Utility mapping
  3266. Team Colors
  3267. Compiling new shader:
  3268. Loading built-in default shader for: main-v.sdr
  3269. Loading built-in default shader for: main-f.sdr
  3270. Shader features:
  3271. Lighting
  3272. Diffuse Mapping
  3273. Glow Mapping
  3274. Team Colors
  3275. Compiling new shader:
  3276. Loading built-in default shader for: main-v.sdr
  3277. Loading built-in default shader for: main-f.sdr
  3278. Shader features:
  3279. Lighting
  3280. Diffuse Mapping
  3281. Team Colors
  3282. nothing ok to fire
  3283. nothing ok to fire
  3284. nothing ok to fire
  3285. nothing ok to fire
  3286. nothing ok to fire
  3287. nothing ok to fire
  3288. nothing ok to fire
  3289. nothing ok to fire
  3290. nothing ok to fire
  3291. nothing ok to fire
  3292. nothing ok to fire
  3293. nothing ok to fire
  3294. nothing ok to fire
  3295. nothing ok to fire
  3296. nothing ok to fire
  3297. nothing ok to fire
  3298. nothing ok to fire
  3299. nothing ok to fire
  3300. nothing ok to fire
  3301. nothing ok to fire
  3302. nothing ok to fire
  3303. nothing ok to fire
  3304. nothing ok to fire
  3305. nothing ok to fire
  3306. nothing ok to fire
  3307. nothing ok to fire
  3308. nothing ok to fire
  3309. nothing ok to fire
  3310. nothing ok to fire
  3311. nothing ok to fire
  3312. nothing ok to fire
  3313. nothing ok to fire
  3314. nothing ok to fire
  3315. nothing ok to fire
  3316. nothing ok to fire
  3317. nothing ok to fire
  3318. nothing ok to fire
  3319. nothing ok to fire
  3320. nothing ok to fire
  3321. nothing ok to fire
  3322. nothing ok to fire
  3323. nothing ok to fire
  3324. nothing ok to fire
  3325. nothing ok to fire
  3326. nothing ok to fire
  3327. nothing ok to fire
  3328. nothing ok to fire
  3329. nothing ok to fire
  3330. nothing ok to fire
  3331. nothing ok to fire
  3332. nothing ok to fire
  3333. nothing ok to fire
  3334. nothing ok to fire
  3335. nothing ok to fire
  3336. nothing ok to fire
  3337. nothing ok to fire
  3338. nothing ok to fire
  3339. nothing ok to fire
  3340. nothing ok to fire
  3341. nothing ok to fire
  3342. nothing ok to fire
  3343. nothing ok to fire
  3344. nothing ok to fire
  3345. nothing ok to fire
  3346. nothing ok to fire
  3347. nothing ok to fire
  3348. nothing ok to fire
  3349. nothing ok to fire
  3350. nothing ok to fire
  3351. nothing ok to fire
  3352. nothing ok to fire
  3353. nothing ok to fire
  3354. nothing ok to fire
  3355. nothing ok to fire
  3356. nothing ok to fire
  3357. nothing ok to fire
  3358. nothing ok to fire
  3359. nothing ok to fire
  3360. nothing ok to fire
  3361. nothing ok to fire
  3362. nothing ok to fire
  3363. nothing ok to fire
  3364. nothing ok to fire
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. nothing ok to fire
  3368. nothing ok to fire
  3369. nothing ok to fire
  3370. nothing ok to fire
  3371. nothing ok to fire
  3372. nothing ok to fire
  3373. nothing ok to fire
  3374. nothing ok to fire
  3375. nothing ok to fire
  3376. nothing ok to fire
  3377. nothing ok to fire
  3378. nothing ok to fire
  3379. nothing ok to fire
  3380. message 'evac' with invalid head. Fix by assigning persona to the message.
  3381. ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
  3382. speedFactor = 1
  3383. nothing ok to fire
  3384. nothing ok to fire
  3385. nothing ok to fire
  3386. nothing ok to fire
  3387. nothing ok to fire
  3388. nothing ok to fire
  3389. nothing ok to fire
  3390. nothing ok to fire
  3391. nothing ok to fire
  3392. nothing ok to fire
  3393. nothing ok to fire
  3394. nothing ok to fire
  3395. nothing ok to fire
  3396. nothing ok to fire
  3397. nothing ok to fire
  3398. nothing ok to fire
  3399. nothing ok to fire
  3400. nothing ok to fire
  3401. nothing ok to fire
  3402. nothing ok to fire
  3403. nothing ok to fire
  3404. nothing ok to fire
  3405. nothing ok to fire
  3406. nothing ok to fire
  3407. nothing ok to fire
  3408. nothing ok to fire
  3409. nothing ok to fire
  3410. nothing ok to fire
  3411. nothing ok to fire
  3412. nothing ok to fire
  3413. nothing ok to fire
  3414. nothing ok to fire
  3415. nothing ok to fire
  3416. nothing ok to fire
  3417. nothing ok to fire
  3418. nothing ok to fire
  3419. nothing ok to fire
  3420. nothing ok to fire
  3421. nothing ok to fire
  3422. nothing ok to fire
  3423. nothing ok to fire
  3424. nothing ok to fire
  3425. nothing ok to fire
  3426. nothing ok to fire
  3427. 1669 frames executed in 30.017 seconds, 55.602 frames per second.
  3428. nothing ok to fire
  3429. nothing ok to fire
  3430. nothing ok to fire
  3431. message 'roger that' with invalid head. Fix by assigning persona to the message.
  3432. ANI Head-CM11b.ani with size 160x120 (6.3% wasted)
  3433. speedFactor = 1
  3434. nothing ok to fire
  3435. nothing ok to fire
  3436. nothing ok to fire
  3437. nothing ok to fire
  3438. nothing ok to fire
  3439. nothing ok to fire
  3440. nothing ok to fire
  3441. nothing ok to fire
  3442. nothing ok to fire
  3443. nothing ok to fire
  3444. nothing ok to fire
  3445. nothing ok to fire
  3446. nothing ok to fire
  3447. nothing ok to fire
  3448. nothing ok to fire
  3449. nothing ok to fire
  3450. nothing ok to fire
  3451. nothing ok to fire
  3452. nothing ok to fire
  3453. nothing ok to fire
  3454. nothing ok to fire
  3455. nothing ok to fire
  3456. nothing ok to fire
  3457. nothing ok to fire
  3458. nothing ok to fire
  3459. nothing ok to fire
  3460. nothing ok to fire
  3461. nothing ok to fire
  3462. nothing ok to fire
  3463. nothing ok to fire
  3464. nothing ok to fire
  3465. nothing ok to fire
  3466. nothing ok to fire
  3467. nothing ok to fire
  3468. nothing ok to fire
  3469. nothing ok to fire
  3470. nothing ok to fire
  3471. nothing ok to fire
  3472. nothing ok to fire
  3473. nothing ok to fire
  3474. nothing ok to fire
  3475. nothing ok to fire
  3476. nothing ok to fire
  3477. nothing ok to fire
  3478. message 'good luck' with invalid head. Fix by assigning persona to the message.
  3479. speedFactor = 1
  3480. nothing ok to fire
  3481. nothing ok to fire
  3482. nothing ok to fire
  3483. nothing ok to fire
  3484. nothing ok to fire
  3485. nothing ok to fire
  3486. nothing ok to fire
  3487. nothing ok to fire
  3488. nothing ok to fire
  3489. nothing ok to fire
  3490. nothing ok to fire
  3491. nothing ok to fire
  3492. nothing ok to fire
  3493. nothing ok to fire
  3494. nothing ok to fire
  3495. nothing ok to fire
  3496. nothing ok to fire
  3497. nothing ok to fire
  3498. nothing ok to fire
  3499. nothing ok to fire
  3500. nothing ok to fire
  3501. nothing ok to fire
  3502. nothing ok to fire
  3503. nothing ok to fire
  3504. nothing ok to fire
  3505. nothing ok to fire
  3506. nothing ok to fire
  3507. nothing ok to fire
  3508. nothing ok to fire
  3509. nothing ok to fire
  3510. nothing ok to fire
  3511. nothing ok to fire
  3512. nothing ok to fire
  3513. nothing ok to fire
  3514. nothing ok to fire
  3515. nothing ok to fire
  3516. nothing ok to fire
  3517. nothing ok to fire
  3518. nothing ok to fire
  3519. nothing ok to fire
  3520. nothing ok to fire
  3521. nothing ok to fire
  3522. nothing ok to fire
  3523. nothing ok to fire
  3524. nothing ok to fire
  3525. nothing ok to fire
  3526. nothing ok to fire
  3527. nothing ok to fire
  3528. nothing ok to fire
  3529. nothing ok to fire
  3530. nothing ok to fire
  3531. nothing ok to fire
  3532. nothing ok to fire
  3533. nothing ok to fire
  3534. nothing ok to fire
  3535. nothing ok to fire
  3536. nothing ok to fire
  3537. nothing ok to fire
  3538. nothing ok to fire
  3539. nothing ok to fire
  3540. nothing ok to fire
  3541. nothing ok to fire
  3542. nothing ok to fire
  3543. nothing ok to fire
  3544. nothing ok to fire
  3545. nothing ok to fire
  3546. nothing ok to fire
  3547. nothing ok to fire
  3548. nothing ok to fire
  3549. nothing ok to fire
  3550. nothing ok to fire
  3551. nothing ok to fire
  3552. nothing ok to fire
  3553. nothing ok to fire
  3554. nothing ok to fire
  3555. nothing ok to fire
  3556. nothing ok to fire
  3557. nothing ok to fire
  3558. nothing ok to fire
  3559. nothing ok to fire
  3560. nothing ok to fire
  3561. nothing ok to fire
  3562. nothing ok to fire
  3563. nothing ok to fire
  3564. nothing ok to fire
  3565. nothing ok to fire
  3566. Killing beam at initial fire because of illegal targeting!!!
  3567. nothing ok to fire
  3568. nothing ok to fire
  3569. nothing ok to fire
  3570. nothing ok to fire
  3571. nothing ok to fire
  3572. nothing ok to fire
  3573. nothing ok to fire
  3574. nothing ok to fire
  3575. nothing ok to fire
  3576. nothing ok to fire
  3577. nothing ok to fire
  3578. nothing ok to fire
  3579. nothing ok to fire
  3580. nothing ok to fire
  3581. nothing ok to fire
  3582. nothing ok to fire
  3583. nothing ok to fire
  3584. nothing ok to fire
  3585. nothing ok to fire
  3586. nothing ok to fire
  3587. nothing ok to fire
  3588. nothing ok to fire
  3589. nothing ok to fire
  3590. nothing ok to fire
  3591. nothing ok to fire
  3592. nothing ok to fire
  3593. nothing ok to fire
  3594. nothing ok to fire
  3595. nothing ok to fire
  3596. nothing ok to fire
  3597. nothing ok to fire
  3598. nothing ok to fire
  3599. nothing ok to fire
  3600. nothing ok to fire
  3601. nothing ok to fire
  3602. nothing ok to fire
  3603. nothing ok to fire
  3604. nothing ok to fire
  3605. nothing ok to fire
  3606. nothing ok to fire
  3607. nothing ok to fire
  3608. nothing ok to fire
  3609. nothing ok to fire
  3610. nothing ok to fire
  3611. nothing ok to fire
  3612. nothing ok to fire
  3613. nothing ok to fire
  3614. nothing ok to fire
  3615. nothing ok to fire
  3616. nothing ok to fire
  3617. nothing ok to fire
  3618. nothing ok to fire
  3619. nothing ok to fire
  3620. nothing ok to fire
  3621. Killing beam at initial fire because of illegal targeting!!!
  3622. nothing ok to fire
  3623. nothing ok to fire
  3624. nothing ok to fire
  3625. nothing ok to fire
  3626. nothing ok to fire
  3627. nothing ok to fire
  3628. nothing ok to fire
  3629. nothing ok to fire
  3630. nothing ok to fire
  3631. nothing ok to fire
  3632. nothing ok to fire
  3633. nothing ok to fire
  3634. nothing ok to fire
  3635. nothing ok to fire
  3636. nothing ok to fire
  3637. nothing ok to fire
  3638. nothing ok to fire
  3639. nothing ok to fire
  3640. nothing ok to fire
  3641. nothing ok to fire
  3642. nothing ok to fire
  3643. nothing ok to fire
  3644. nothing ok to fire
  3645. nothing ok to fire
  3646. nothing ok to fire
  3647. nothing ok to fire
  3648. nothing ok to fire
  3649. nothing ok to fire
  3650. nothing ok to fire
  3651. nothing ok to fire
  3652. nothing ok to fire
  3653. nothing ok to fire
  3654. nothing ok to fire
  3655. nothing ok to fire
  3656. nothing ok to fire
  3657. nothing ok to fire
  3658. nothing ok to fire
  3659. nothing ok to fire
  3660. Entered mission_do_departure() for UET Kadmos 42
  3661. Setting mode to warpout
  3662. Entered mission_do_departure() for UET Corsair 43
  3663. Setting mode to warpout
  3664. Entered mission_do_departure() for UET Corsair 44
  3665. Setting mode to warpout
  3666. Entered mission_do_departure() for UET Corsair 45
  3667. Setting mode to warpout
  3668. Entered mission_do_departure() for Leeuwenhoek
  3669. Setting mode to warpout
  3670. Entered mission_do_departure() for UET Kadmos 42
  3671. Setting mode to warpout
  3672. Entered mission_do_departure() for UET Corsair 43
  3673. Setting mode to warpout
  3674. Entered mission_do_departure() for UET Corsair 44
  3675. Setting mode to warpout
  3676. Entered mission_do_departure() for UET Corsair 45
  3677. Setting mode to warpout
  3678. Entered mission_do_departure() for Leeuwenhoek
  3679. Setting mode to warpout
  3680. nothing ok to fire
  3681. nothing ok to fire
  3682. Entered mission_do_departure() for UET Kadmos 42
  3683. Setting mode to warpout
  3684. Entered mission_do_departure() for UET Corsair 43
  3685. Setting mode to warpout
  3686. Entered mission_do_departure() for UET Corsair 44
  3687. Setting mode to warpout
  3688. Entered mission_do_departure() for UET Corsair 45
  3689. Setting mode to warpout
  3690. Entered mission_do_departure() for Leeuwenhoek
  3691. Setting mode to warpout
  3692. nothing ok to fire
  3693. nothing ok to fire
  3694. nothing ok to fire
  3695. nothing ok to fire
  3696. Entered mission_do_departure() for UET Kadmos 42
  3697. Setting mode to warpout
  3698. Entered mission_do_departure() for UET Corsair 43
  3699. Setting mode to warpout
  3700. Entered mission_do_departure() for UET Corsair 44
  3701. Setting mode to warpout
  3702. Entered mission_do_departure() for UET Corsair 45
  3703. Setting mode to warpout
  3704. Entered mission_do_departure() for Leeuwenhoek
  3705. Setting mode to warpout
  3706. Entered mission_do_departure() for UET Kadmos 42
  3707. Setting mode to warpout
  3708. Entered mission_do_departure() for UET Corsair 43
  3709. Setting mode to warpout
  3710. Entered mission_do_departure() for UET Corsair 44
  3711. Setting mode to warpout
  3712. Entered mission_do_departure() for UET Corsair 45
  3713. Setting mode to warpout
  3714. Entered mission_do_departure() for Leeuwenhoek
  3715. Setting mode to warpout
  3716. Entered mission_do_departure() for UET Kadmos 42
  3717. Setting mode to warpout
  3718. Entered mission_do_departure() for UET Corsair 43
  3719. Setting mode to warpout
  3720. Entered mission_do_departure() for UET Corsair 44
  3721. Setting mode to warpout
  3722. Entered mission_do_departure() for UET Corsair 45
  3723. Setting mode to warpout
  3724. Entered mission_do_departure() for Leeuwenhoek
  3725. Setting mode to warpout
  3726. Entered mission_do_departure() for UET Kadmos 42
  3727. Setting mode to warpout
  3728. Entered mission_do_departure() for UET Corsair 43
  3729. Setting mode to warpout
  3730. Entered mission_do_departure() for UET Corsair 44
  3731. Setting mode to warpout
  3732. Entered mission_do_departure() for UET Corsair 45
  3733. Setting mode to warpout
  3734. Entered mission_do_departure() for Leeuwenhoek
  3735. Setting mode to warpout
  3736. Entered mission_do_departure() for UET Kadmos 42
  3737. Setting mode to warpout
  3738. Entered mission_do_departure() for UET Corsair 43
  3739. Setting mode to warpout
  3740. Entered mission_do_departure() for UET Corsair 44
  3741. Setting mode to warpout
  3742. Entered mission_do_departure() for UET Corsair 45
  3743. Setting mode to warpout
  3744. Entered mission_do_departure() for Leeuwenhoek
  3745. Setting mode to warpout
  3746. nothing ok to fire
  3747. nothing ok to fire
  3748. Entered mission_do_departure() for UET Kadmos 42
  3749. Setting mode to warpout
  3750. Entered mission_do_departure() for UET Corsair 43
  3751. Setting mode to warpout
  3752. Entered mission_do_departure() for UET Corsair 44
  3753. Setting mode to warpout
  3754. Entered mission_do_departure() for UET Corsair 45
  3755. Setting mode to warpout
  3756. Entered mission_do_departure() for Leeuwenhoek
  3757. Setting mode to warpout
  3758. nothing ok to fire
  3759. nothing ok to fire
  3760. nothing ok to fire
  3761. nothing ok to fire
  3762. nothing ok to fire
  3763. Entered mission_do_departure() for UET Kadmos 42
  3764. Setting mode to warpout
  3765. Entered mission_do_departure() for UET Corsair 43
  3766. Setting mode to warpout
  3767. Entered mission_do_departure() for UET Corsair 44
  3768. Setting mode to warpout
  3769. Entered mission_do_departure() for UET Corsair 45
  3770. Setting mode to warpout
  3771. Entered mission_do_departure() for Leeuwenhoek
  3772. Setting mode to warpout
  3773. Entered mission_do_departure() for UET Kadmos 42
  3774. Setting mode to warpout
  3775. Entered mission_do_departure() for UET Corsair 43
  3776. Setting mode to warpout
  3777. Entered mission_do_departure() for UET Corsair 44
  3778. Setting mode to warpout
  3779. Entered mission_do_departure() for UET Corsair 45
  3780. Setting mode to warpout
  3781. Entered mission_do_departure() for Leeuwenhoek
  3782. Setting mode to warpout
  3783. Entered mission_do_departure() for UET Kadmos 42
  3784. Setting mode to warpout
  3785. Entered mission_do_departure() for UET Corsair 43
  3786. Setting mode to warpout
  3787. Entered mission_do_departure() for UET Corsair 44
  3788. Setting mode to warpout
  3789. Entered mission_do_departure() for UET Corsair 45
  3790. Setting mode to warpout
  3791. Entered mission_do_departure() for Leeuwenhoek
  3792. Setting mode to warpout
  3793. nothing ok to fire
  3794. Entered mission_do_departure() for UET Kadmos 42
  3795. Setting mode to warpout
  3796. Entered mission_do_departure() for UET Corsair 43
  3797. Setting mode to warpout
  3798. Entered mission_do_departure() for UET Corsair 44
  3799. Setting mode to warpout
  3800. Entered mission_do_departure() for UET Corsair 45
  3801. Setting mode to warpout
  3802. Entered mission_do_departure() for Leeuwenhoek
  3803. Setting mode to warpout
  3804. nothing ok to fire
  3805. Entered mission_do_departure() for UET Kadmos 42
  3806. Setting mode to warpout
  3807. Entered mission_do_departure() for UET Corsair 43
  3808. Setting mode to warpout
  3809. Entered mission_do_departure() for UET Corsair 44
  3810. Setting mode to warpout
  3811. Entered mission_do_departure() for UET Corsair 45
  3812. Setting mode to warpout
  3813. Entered mission_do_departure() for Leeuwenhoek
  3814. Setting mode to warpout
  3815. nothing ok to fire
  3816. nothing ok to fire
  3817. nothing ok to fire
  3818. nothing ok to fire
  3819. Entered mission_do_departure() for UET Kadmos 42
  3820. Setting mode to warpout
  3821. Entered mission_do_departure() for Leeuwenhoek
  3822. Setting mode to warpout
  3823. nothing ok to fire
  3824. Entered mission_do_departure() for UET Kadmos 42
  3825. Setting mode to warpout
  3826. Entered mission_do_departure() for Leeuwenhoek
  3827. Setting mode to warpout
  3828. Entered mission_do_departure() for UET Kadmos 42
  3829. Setting mode to warpout
  3830. Entered mission_do_departure() for Leeuwenhoek
  3831. Setting mode to warpout
  3832. Entered mission_do_departure() for UET Kadmos 42
  3833. Setting mode to warpout
  3834. Entered mission_do_departure() for Leeuwenhoek
  3835. Setting mode to warpout
  3836. Entered mission_do_departure() for UET Kadmos 42
  3837. Setting mode to warpout
  3838. Entered mission_do_departure() for Leeuwenhoek
  3839. Setting mode to warpout
  3840. nothing ok to fire
  3841. nothing ok to fire
  3842. nothing ok to fire
  3843. nothing ok to fire
  3844. nothing ok to fire
  3845. Entered mission_do_departure() for UET Kadmos 42
  3846. Setting mode to warpout
  3847. Entered mission_do_departure() for Leeuwenhoek
  3848. Setting mode to warpout
  3849. nothing ok to fire
  3850. Entered mission_do_departure() for UET Kadmos 42
  3851. Setting mode to warpout
  3852. Entered mission_do_departure() for Leeuwenhoek
  3853. Setting mode to warpout
  3854. Entered mission_do_departure() for UET Kadmos 42
  3855. Setting mode to warpout
  3856. Entered mission_do_departure() for Leeuwenhoek
  3857. Setting mode to warpout
  3858. Entered mission_do_departure() for UET Kadmos 42
  3859. Setting mode to warpout
  3860. Entered mission_do_departure() for Leeuwenhoek
  3861. Setting mode to warpout
  3862. Entered mission_do_departure() for UET Kadmos 42
  3863. Setting mode to warpout
  3864. Entered mission_do_departure() for Leeuwenhoek
  3865. Setting mode to warpout
  3866. Entered mission_do_departure() for UET Kadmos 42
  3867. Setting mode to warpout
  3868. Entered mission_do_departure() for Leeuwenhoek
  3869. Setting mode to warpout
  3870. nothing ok to fire
  3871. nothing ok to fire
  3872. nothing ok to fire
  3873. nothing ok to fire
  3874. nothing ok to fire
  3875. Entered mission_do_departure() for UET Kadmos 42
  3876. Setting mode to warpout
  3877. Entered mission_do_departure() for Leeuwenhoek
  3878. Setting mode to warpout
  3879. Entered mission_do_departure() for UET Kadmos 42
  3880. Setting mode to warpout
  3881. Entered mission_do_departure() for Leeuwenhoek
  3882. Setting mode to warpout
  3883. Entered mission_do_departure() for UET Kadmos 42
  3884. Setting mode to warpout
  3885. Entered mission_do_departure() for Leeuwenhoek
  3886. Setting mode to warpout
  3887. Entered mission_do_departure() for UET Kadmos 42
  3888. Setting mode to warpout
  3889. Entered mission_do_departure() for Leeuwenhoek
  3890. Setting mode to warpout
  3891. Entered mission_do_departure() for UET Kadmos 42
  3892. Setting mode to warpout
  3893. Entered mission_do_departure() for Leeuwenhoek
  3894. Setting mode to warpout
  3895. Entered mission_do_departure() for UET Kadmos 42
  3896. Setting mode to warpout
  3897. Entered mission_do_departure() for Leeuwenhoek
  3898. Setting mode to warpout
  3899. nothing ok to fire
  3900. nothing ok to fire
  3901. nothing ok to fire
  3902. nothing ok to fire
  3903. Entered mission_do_departure() for UET Kadmos 42
  3904. Setting mode to warpout
  3905. Entered mission_do_departure() for Leeuwenhoek
  3906. Setting mode to warpout
  3907. nothing ok to fire
  3908. Entered mission_do_departure() for UET Kadmos 42
  3909. Setting mode to warpout
  3910. Entered mission_do_departure() for Leeuwenhoek
  3911. Setting mode to warpout
  3912. Killing beam at initial fire because of illegal targeting!!!
  3913. Entered mission_do_departure() for UET Kadmos 42
  3914. Setting mode to warpout
  3915. Entered mission_do_departure() for Leeuwenhoek
  3916. Setting mode to warpout
  3917. Entered mission_do_departure() for UET Kadmos 42
  3918. Setting mode to warpout
  3919. Entered mission_do_departure() for Leeuwenhoek
  3920. Setting mode to warpout
  3921. Entered mission_do_departure() for UET Kadmos 42
  3922. Setting mode to warpout
  3923. Entered mission_do_departure() for Leeuwenhoek
  3924. Setting mode to warpout
  3925. Entered mission_do_departure() for UET Kadmos 42
  3926. Setting mode to warpout
  3927. Entered mission_do_departure() for Leeuwenhoek
  3928. Setting mode to warpout
  3929. nothing ok to fire
  3930. nothing ok to fire
  3931. nothing ok to fire
  3932. Entered mission_do_departure() for UET Kadmos 42
  3933. Setting mode to warpout
  3934. Entered mission_do_departure() for Leeuwenhoek
  3935. Setting mode to warpout
  3936. Entered mission_do_departure() for UET Kadmos 42
  3937. Setting mode to warpout
  3938. Entered mission_do_departure() for Leeuwenhoek
  3939. Setting mode to warpout
  3940. nothing ok to fire
  3941. nothing ok to fire
  3942. Entered mission_do_departure() for UET Kadmos 42
  3943. Setting mode to warpout
  3944. Entered mission_do_departure() for Leeuwenhoek
  3945. Setting mode to warpout
  3946. Entered mission_do_departure() for UET Kadmos 42
  3947. Setting mode to warpout
  3948. Entered mission_do_departure() for Leeuwenhoek
  3949. Setting mode to warpout
  3950. Entered mission_do_departure() for UET Kadmos 42
  3951. Setting mode to warpout
  3952. Entered mission_do_departure() for Leeuwenhoek
  3953. Setting mode to warpout
  3954. Entered mission_do_departure() for Leeuwenhoek
  3955. Setting mode to warpout
  3956. nothing ok to fire
  3957. nothing ok to fire
  3958. nothing ok to fire
  3959. Entered mission_do_departure() for Leeuwenhoek
  3960. Setting mode to warpout
  3961. Entered mission_do_departure() for Leeuwenhoek
  3962. Setting mode to warpout
  3963. nothing ok to fire
  3964. nothing ok to fire
  3965. nothing ok to fire
  3966. nothing ok to fire
  3967. nothing ok to fire
  3968. nothing ok to fire
  3969. nothing ok to fire
  3970. nothing ok to fire
  3971. nothing ok to fire
  3972. nothing ok to fire
  3973. nothing ok to fire
  3974. nothing ok to fire
  3975. nothing ok to fire
  3976. nothing ok to fire
  3977. nothing ok to fire
  3978. nothing ok to fire
  3979. nothing ok to fire
  3980. nothing ok to fire
  3981. nothing ok to fire
  3982. nothing ok to fire
  3983. nothing ok to fire
  3984. nothing ok to fire
  3985. nothing ok to fire
  3986. nothing ok to fire
  3987. nothing ok to fire
  3988. nothing ok to fire
  3989. nothing ok to fire
  3990. nothing ok to fire
  3991. Killing beam at initial fire because of illegal targeting!!!
  3992. nothing ok to fire
  3993. nothing ok to fire
  3994. nothing ok to fire
  3995. nothing ok to fire
  3996. speedFactor = 1
  3997. nothing ok to fire
  3998. nothing ok to fire
  3999. nothing ok to fire
  4000. nothing ok to fire
  4001. nothing ok to fire
  4002. nothing ok to fire
  4003. nothing ok to fire
  4004. nothing ok to fire
  4005. nothing ok to fire
  4006. nothing ok to fire
  4007. nothing ok to fire
  4008. nothing ok to fire
  4009. nothing ok to fire
  4010. nothing ok to fire
  4011. nothing ok to fire
  4012. nothing ok to fire
  4013. nothing ok to fire
  4014. nothing ok to fire
  4015. nothing ok to fire
  4016. nothing ok to fire
  4017. nothing ok to fire
  4018. Beam couldn't find a good object model/type!! (0)
  4019. nothing ok to fire
  4020. nothing ok to fire
  4021. nothing ok to fire
  4022. nothing ok to fire
  4023. nothing ok to fire
  4024. nothing ok to fire
  4025. nothing ok to fire
  4026. nothing ok to fire
  4027. nothing ok to fire
  4028. Beam couldn't find a good object model/type!! (0)
  4029. nothing ok to fire
  4030. nothing ok to fire
  4031. nothing ok to fire
  4032. nothing ok to fire
  4033. nothing ok to fire
  4034. nothing ok to fire
  4035. nothing ok to fire
  4036. nothing ok to fire
  4037. nothing ok to fire
  4038. nothing ok to fire
  4039. nothing ok to fire
  4040. nothing ok to fire
  4041. nothing ok to fire
  4042. nothing ok to fire
  4043. nothing ok to fire
  4044. nothing ok to fire
  4045. nothing ok to fire
  4046. nothing ok to fire
  4047. nothing ok to fire
  4048. nothing ok to fire
  4049. nothing ok to fire
  4050. nothing ok to fire
  4051. nothing ok to fire
  4052. nothing ok to fire
  4053. nothing ok to fire
  4054. nothing ok to fire
  4055. nothing ok to fire
  4056. nothing ok to fire
  4057. nothing ok to fire
  4058. nothing ok to fire
  4059. nothing ok to fire
  4060. nothing ok to fire
  4061. nothing ok to fire
  4062. nothing ok to fire
  4063. nothing ok to fire
  4064. nothing ok to fire
  4065. nothing ok to fire
  4066. nothing ok to fire
  4067. nothing ok to fire
  4068. nothing ok to fire
  4069. nothing ok to fire
  4070. nothing ok to fire
  4071. nothing ok to fire
  4072. nothing ok to fire
  4073. Beam couldn't find a good object model/type!! (0)
  4074. nothing ok to fire
  4075. nothing ok to fire
  4076. nothing ok to fire
  4077. nothing ok to fire
  4078. nothing ok to fire
  4079. nothing ok to fire
  4080. nothing ok to fire
  4081. nothing ok to fire
  4082. nothing ok to fire
  4083. Beam couldn't find a good object model/type!! (0)
  4084. nothing ok to fire
  4085. nothing ok to fire
  4086. nothing ok to fire
  4087. nothing ok to fire
  4088. nothing ok to fire
  4089. nothing ok to fire
  4090. nothing ok to fire
  4091. nothing ok to fire
  4092. nothing ok to fire
  4093. nothing ok to fire
  4094. nothing ok to fire
  4095. nothing ok to fire
  4096. nothing ok to fire
  4097. nothing ok to fire
  4098. nothing ok to fire
  4099. nothing ok to fire
  4100. nothing ok to fire
  4101. nothing ok to fire
  4102. nothing ok to fire
  4103. nothing ok to fire
  4104. nothing ok to fire
  4105. nothing ok to fire
  4106. nothing ok to fire
  4107. nothing ok to fire
  4108. nothing ok to fire
  4109. nothing ok to fire
  4110. nothing ok to fire
  4111. nothing ok to fire
  4112. nothing ok to fire
  4113. nothing ok to fire
  4114. nothing ok to fire
  4115. nothing ok to fire
  4116. nothing ok to fire
  4117. nothing ok to fire
  4118. nothing ok to fire
  4119. nothing ok to fire
  4120. nothing ok to fire
  4121. nothing ok to fire
  4122. nothing ok to fire
  4123. nothing ok to fire
  4124. nothing ok to fire
  4125. nothing ok to fire
  4126. nothing ok to fire
  4127. nothing ok to fire
  4128. nothing ok to fire
  4129. nothing ok to fire
  4130. nothing ok to fire
  4131. Compiling new shader:
  4132. Loading built-in default shader for: main-v.sdr
  4133. Loading built-in default shader for: main-f.sdr
  4134. Shader features:
  4135. Lighting
  4136. Diffuse Mapping
  4137. Glow Mapping
  4138. Utility mapping
  4139. nothing ok to fire
  4140. nothing ok to fire
  4141. nothing ok to fire
  4142. nothing ok to fire
  4143. nothing ok to fire
  4144. nothing ok to fire
  4145. nothing ok to fire
  4146. nothing ok to fire
  4147. nothing ok to fire
  4148. nothing ok to fire
  4149. nothing ok to fire
  4150. nothing ok to fire
  4151. nothing ok to fire
  4152. nothing ok to fire
  4153. nothing ok to fire
  4154. nothing ok to fire
  4155. nothing ok to fire
  4156. nothing ok to fire
  4157. nothing ok to fire
  4158. nothing ok to fire
  4159. nothing ok to fire
  4160. nothing ok to fire
  4161. nothing ok to fire
  4162. nothing ok to fire
  4163. nothing ok to fire
  4164. nothing ok to fire
  4165. nothing ok to fire
  4166. nothing ok to fire
  4167. Killing beam at initial fire because of illegal targeting!!!
  4168. nothing ok to fire
  4169. nothing ok to fire
  4170. nothing ok to fire
  4171. nothing ok to fire
  4172. Killing beam at initial fire because of illegal targeting!!!
  4173. nothing ok to fire
  4174. nothing ok to fire
  4175. nothing ok to fire
  4176. nothing ok to fire
  4177. nothing ok to fire
  4178. Beam couldn't find a good object model/type!! (0)
  4179. nothing ok to fire
  4180. nothing ok to fire
  4181. nothing ok to fire
  4182. nothing ok to fire
  4183. nothing ok to fire
  4184. nothing ok to fire
  4185. nothing ok to fire
  4186. nothing ok to fire
  4187. nothing ok to fire
  4188. nothing ok to fire
  4189. nothing ok to fire
  4190. nothing ok to fire
  4191. nothing ok to fire
  4192. nothing ok to fire
  4193. Beam couldn't find a good object model/type!! (0)
  4194. nothing ok to fire
  4195. nothing ok to fire
  4196. nothing ok to fire
  4197. nothing ok to fire
  4198. nothing ok to fire
  4199. nothing ok to fire
  4200. nothing ok to fire
  4201. nothing ok to fire
  4202. nothing ok to fire
  4203. speedFactor = 1
  4204. nothing ok to fire
  4205. nothing ok to fire
  4206. nothing ok to fire
  4207. nothing ok to fire
  4208. nothing ok to fire
  4209. nothing ok to fire
  4210. nothing ok to fire
  4211. nothing ok to fire
  4212. nothing ok to fire
  4213. nothing ok to fire
  4214. nothing ok to fire
  4215. nothing ok to fire
  4216. nothing ok to fire
  4217. nothing ok to fire
  4218. nothing ok to fire
  4219. nothing ok to fire
  4220. nothing ok to fire
  4221. nothing ok to fire
  4222. nothing ok to fire
  4223. nothing ok to fire
  4224. nothing ok to fire
  4225. nothing ok to fire
  4226. Beam couldn't find a good object model/type!! (0)
  4227. nothing ok to fire
  4228. nothing ok to fire
  4229. nothing ok to fire
  4230. Beam couldn't find a good object model/type!! (0)
  4231. nothing ok to fire
  4232. nothing ok to fire
  4233. nothing ok to fire
  4234. nothing ok to fire
  4235. nothing ok to fire
  4236. nothing ok to fire
  4237. nothing ok to fire
  4238. nothing ok to fire
  4239. nothing ok to fire
  4240. nothing ok to fire
  4241. nothing ok to fire
  4242. nothing ok to fire
  4243. nothing ok to fire
  4244. nothing ok to fire
  4245. nothing ok to fire
  4246. Killing beam at initial fire because of illegal targeting!!!
  4247. nothing ok to fire
  4248. nothing ok to fire
  4249. nothing ok to fire
  4250. nothing ok to fire
  4251. nothing ok to fire
  4252. nothing ok to fire
  4253. nothing ok to fire
  4254. nothing ok to fire
  4255. nothing ok to fire
  4256. nothing ok to fire
  4257. nothing ok to fire
  4258. nothing ok to fire
  4259. nothing ok to fire
  4260. nothing ok to fire
  4261. nothing ok to fire
  4262. nothing ok to fire
  4263. nothing ok to fire
  4264. nothing ok to fire
  4265. nothing ok to fire
  4266. nothing ok to fire
  4267. nothing ok to fire
  4268. nothing ok to fire
  4269. nothing ok to fire
  4270. message 'keep evading' with invalid head. Fix by assigning persona to the message.
  4271. ANI Head-CM14a.ani with size 160x120 (6.3% wasted)
  4272. speedFactor = 1
  4273. nothing ok to fire
  4274. nothing ok to fire
  4275. nothing ok to fire
  4276. nothing ok to fire
  4277. nothing ok to fire
  4278. nothing ok to fire
  4279. Beam couldn't find a good object model/type!! (0)
  4280. nothing ok to fire
  4281. nothing ok to fire
  4282. nothing ok to fire
  4283. nothing ok to fire
  4284. nothing ok to fire
  4285. nothing ok to fire
  4286. nothing ok to fire
  4287. Beam couldn't find a good object model/type!! (0)
  4288. nothing ok to fire
  4289. nothing ok to fire
  4290. nothing ok to fire
  4291. nothing ok to fire
  4292. nothing ok to fire
  4293. nothing ok to fire
  4294. nothing ok to fire
  4295. nothing ok to fire
  4296. nothing ok to fire
  4297. nothing ok to fire
  4298. nothing ok to fire
  4299. nothing ok to fire
  4300. nothing ok to fire
  4301. nothing ok to fire
  4302. nothing ok to fire
  4303. nothing ok to fire
  4304. nothing ok to fire
  4305. nothing ok to fire
  4306. nothing ok to fire
  4307. nothing ok to fire
  4308. nothing ok to fire
  4309. nothing ok to fire
  4310. nothing ok to fire
  4311. nothing ok to fire
  4312. nothing ok to fire
  4313. nothing ok to fire
  4314. nothing ok to fire
  4315. nothing ok to fire
  4316. nothing ok to fire
  4317. nothing ok to fire
  4318. nothing ok to fire
  4319. nothing ok to fire
  4320. nothing ok to fire
  4321. nothing ok to fire
  4322. nothing ok to fire
  4323. nothing ok to fire
  4324. nothing ok to fire
  4325. nothing ok to fire
  4326. nothing ok to fire
  4327. nothing ok to fire
  4328. nothing ok to fire
  4329. nothing ok to fire
  4330. nothing ok to fire
  4331. message 'Suffron' with invalid head. Fix by assigning persona to the message.
  4332. speedFactor = 1
  4333. nothing ok to fire
  4334. nothing ok to fire
  4335. nothing ok to fire
  4336. nothing ok to fire
  4337. nothing ok to fire
  4338. nothing ok to fire
  4339. nothing ok to fire
  4340. nothing ok to fire
  4341. nothing ok to fire
  4342. nothing ok to fire
  4343. nothing ok to fire
  4344. nothing ok to fire
  4345. nothing ok to fire
  4346. nothing ok to fire
  4347. nothing ok to fire
  4348. nothing ok to fire
  4349. nothing ok to fire
  4350. nothing ok to fire
  4351. nothing ok to fire
  4352. nothing ok to fire
  4353. nothing ok to fire
  4354. nothing ok to fire
  4355. nothing ok to fire
  4356. Warning: Too many triangles in shield hit.
  4357. nothing ok to fire
  4358. message 'increase to ramming speed' with invalid head. Fix by assigning persona to the message.
  4359. speedFactor = 1
  4360. nothing ok to fire
  4361. nothing ok to fire
  4362. Beam couldn't find a good object model/type!! (0)
  4363. nothing ok to fire
  4364. Beam couldn't find a good object model/type!! (0)
  4365. nothing ok to fire
  4366. nothing ok to fire
  4367. nothing ok to fire
  4368. nothing ok to fire
  4369. Beam couldn't find a good object model/type!! (0)
  4370. nothing ok to fire
  4371. Beam couldn't find a good object model/type!! (0)
  4372. nothing ok to fire
  4373. Beam couldn't find a good object model/type!! (0)
  4374. nothing ok to fire
  4375. nothing ok to fire
  4376. nothing ok to fire
  4377. nothing ok to fire
  4378. nothing ok to fire
  4379. nothing ok to fire
  4380. nothing ok to fire
  4381. nothing ok to fire
  4382. nothing ok to fire
  4383. nothing ok to fire
  4384. nothing ok to fire
  4385. Beam couldn't find a good object model/type!! (0)
  4386. nothing ok to fire
  4387. nothing ok to fire
  4388. Killing beam at initial fire because of illegal targeting!!!
  4389. nothing ok to fire
  4390. nothing ok to fire
  4391. nothing ok to fire
  4392. nothing ok to fire
  4393. nothing ok to fire
  4394. Beam couldn't find a good object model/type!! (0)
  4395. nothing ok to fire
  4396. nothing ok to fire
  4397. nothing ok to fire
  4398. nothing ok to fire
  4399. nothing ok to fire
  4400. Beam couldn't find a good object model/type!! (0)
  4401. nothing ok to fire
  4402. nothing ok to fire
  4403. nothing ok to fire
  4404. nothing ok to fire
  4405. nothing ok to fire
  4406. nothing ok to fire
  4407. nothing ok to fire
  4408. nothing ok to fire
  4409. nothing ok to fire
  4410. nothing ok to fire
  4411. nothing ok to fire
  4412. nothing ok to fire
  4413. nothing ok to fire
  4414. nothing ok to fire
  4415. nothing ok to fire
  4416. nothing ok to fire
  4417. nothing ok to fire
  4418. nothing ok to fire
  4419. nothing ok to fire
  4420. nothing ok to fire
  4421. nothing ok to fire
  4422. nothing ok to fire
  4423. nothing ok to fire
  4424. nothing ok to fire
  4425. nothing ok to fire
  4426. nothing ok to fire
  4427. nothing ok to fire
  4428. nothing ok to fire
  4429. nothing ok to fire
  4430. Killing beam at initial fire because of illegal targeting!!!
  4431. nothing ok to fire
  4432. nothing ok to fire
  4433. nothing ok to fire
  4434. nothing ok to fire
  4435. nothing ok to fire
  4436. nothing ok to fire
  4437. nothing ok to fire
  4438. nothing ok to fire
  4439. nothing ok to fire
  4440. nothing ok to fire
  4441. nothing ok to fire
  4442. nothing ok to fire
  4443. nothing ok to fire
  4444. nothing ok to fire
  4445. nothing ok to fire
  4446. nothing ok to fire
  4447. nothing ok to fire
  4448. nothing ok to fire
  4449. nothing ok to fire
  4450. nothing ok to fire
  4451. nothing ok to fire
  4452. nothing ok to fire
  4453. nothing ok to fire
  4454. nothing ok to fire
  4455. nothing ok to fire
  4456. nothing ok to fire
  4457. nothing ok to fire
  4458. nothing ok to fire
  4459. nothing ok to fire
  4460. nothing ok to fire
  4461. nothing ok to fire
  4462. nothing ok to fire
  4463. nothing ok to fire
  4464. nothing ok to fire
  4465. nothing ok to fire
  4466. nothing ok to fire
  4467. nothing ok to fire
  4468. nothing ok to fire
  4469. nothing ok to fire
  4470. nothing ok to fire
  4471. Someone passed an extension to bm_load for file 'bptitle.tga'
  4472. Someone passed an extension to bm_load for file 'bptitle.tga'
  4473. nothing ok to fire
  4474. nothing ok to fire
  4475. nothing ok to fire
  4476. nothing ok to fire
  4477. nothing ok to fire
  4478. nothing ok to fire
  4479. nothing ok to fire
  4480. nothing ok to fire
  4481. nothing ok to fire
  4482. nothing ok to fire
  4483. nothing ok to fire
  4484. nothing ok to fire
  4485. nothing ok to fire
  4486. nothing ok to fire
  4487. nothing ok to fire
  4488. nothing ok to fire
  4489. nothing ok to fire
  4490. nothing ok to fire
  4491. nothing ok to fire
  4492. nothing ok to fire
  4493. nothing ok to fire
  4494. nothing ok to fire
  4495. nothing ok to fire
  4496. nothing ok to fire
  4497. nothing ok to fire
  4498. nothing ok to fire
  4499. nothing ok to fire
  4500. nothing ok to fire
  4501. nothing ok to fire
  4502. nothing ok to fire
  4503. nothing ok to fire
  4504. nothing ok to fire
  4505. Beam couldn't find a good object model/type!! (0)
  4506. nothing ok to fire
  4507. nothing ok to fire
  4508. nothing ok to fire
  4509. nothing ok to fire
  4510. nothing ok to fire
  4511. nothing ok to fire
  4512. nothing ok to fire
  4513. Beam couldn't find a good object model/type!! (0)
  4514. nothing ok to fire
  4515. nothing ok to fire
  4516. nothing ok to fire
  4517. nothing ok to fire
  4518. nothing ok to fire
  4519. Beam couldn't find a good object model/type!! (0)
  4520. nothing ok to fire
  4521. Beam couldn't find a good object model/type!! (0)
  4522. nothing ok to fire
  4523. Beam couldn't find a good object model/type!! (0)
  4524. Beam couldn't find a good object model/type!! (0)
  4525. nothing ok to fire
  4526. nothing ok to fire
  4527. nothing ok to fire
  4528. nothing ok to fire
  4529. nothing ok to fire
  4530. nothing ok to fire
  4531. nothing ok to fire
  4532. nothing ok to fire
  4533. nothing ok to fire
  4534. nothing ok to fire
  4535. Beam couldn't find a good object model/type!! (0)
  4536. nothing ok to fire
  4537. nothing ok to fire
  4538. nothing ok to fire
  4539. nothing ok to fire
  4540. nothing ok to fire
  4541. Beam couldn't find a good object model/type!! (0)
  4542. nothing ok to fire
  4543. Beam couldn't find a good object model/type!! (0)
  4544. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  4545. SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  4546. SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  4547. Unloading in mission messages
  4548. Storing stats now
  4549. Frame 3620 too long!!: frametime = 0.435 (0.435)
  4550. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
  4551. CSG => Loading 'edttuta.bp2-p1.csg' with version 5...
  4552. CSG => Parsing: Flags...
  4553. CSG => Parsing: Info...
  4554. CSG => Parsing: Missions...
  4555. CSG => Parsing: Techroom...
  4556. CSG => Parsing: Loadout...
  4557. CSG => Parsing: Scoring...
  4558. CSG => Parsing: RedAlert...
  4559. CSG => Parsing: HUD...
  4560. CSG => Parsing: Variables...
  4561. CSG => Parsing: Settings...
  4562. CSG => Parsing: Controls...
  4563. CSG => Parsing: Cutscenes...
  4564. CSG => Parsing: Last Missions...
  4565. CSG => Loading complete!
  4566. Frame 3620 too long!!: frametime = 0.259 (0.259)
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