Doesnt

nbl gold analyses

Jul 13th, 2020
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  1. Vent: Extremely likely to win this division ngl, not just saying this b/c Necroz should've been banned. Bad commish, no anal for you
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  3. Samur: Extremely aggressive team. Very limited tools for winning long games, but has plenty of ways to wallbreak while also having enough counter-offense tools to keep the team from getting rolled itself. Does need to be played intelligently but should win games.
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  5. Doesnt: it's a team
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  7. Crono+Raina: Weird team. Strong defensive synergy, lots of bulk, and lots of momentum. I don't see Liepard ever being used but the team is fine enough with 11 mons, although potentially a bit reliant on Lycanroc and Dracozolt doing their jobs.
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  9. Beezle+Moo: Highly aggressive semistall team. I...don't have much to say about this. The sheer number of breaching options here backed by the stall core is going to be obnoxious to prep for.
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  11. Mia: Nice shitmons. I know you like this team but the more I look at it the more I really don't, it feels like it's going to need to pull some ruses to win games if Dragapult and/or Lucario fails to carry. Still it has plenty of tools to not lose and consistently deep movepools to roll with if you build well.
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  13. Irinya: I hate that this is a functional Milotic team. I actually like the triple water here, and the aggro in general. Mudsdale feels kinda dead-weight to me tho, would try to get more hellmurder aggro (or a pivot but i don't think many good ones are left).
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  15. Zorua3: rain.png. I don't really feel the PZ here but it's an aggro rain team, lives and dies off the rain. I don't consider this a good thing personally, but it'll get some wins.
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  17. Phoenix: Bizarre. Leans annoyingly hard on Togekiss defensively, and I don't really like having Chansey with sand and hail, or the Excadrill hail. Vileplume is going to be important here. Does get mean if webs are allowed to go up at least.
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  19. Porpoise: There is a *lot* of defensive strain on Slowking+Roserade here. The sheer power being thrown around by the other mons will probably claim some wins, but I would not want to build with this team; it can only play aggro but lacks the tools to properly deal with counter-HO builds. Indeedee is stupidly important for the team to work but jams priority for its own allies. Also awkwardly weak to Steel and Dark it feels like.
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  21. Sol: First three picks alone are a solid core. I have reservations about some of the other mons, but the main core+conk/goon+2 tech choices should work in most fights, and there's a lot of flex here. Few traditional wincons though, may be forced to win games by outlasting.
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  23. Dextarr: Feels defensively poor due to limited resists for Water and Flying. Plenty of wincons though, so it can play an aggro game if it wants to between Reuniclus, Gyarados, and Stoutland. Just feels vulnerable if its defenses get breached, and lacks the tools to really play stall with the bulky mons it has.
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  25. Overall:
  26. S: Vent, Beezle, Sol
  27. A: Samur, Crono
  28. B: Irinya, Mia
  29. C: Zorua3, Phoenix, Porpoise, Dextarr
  30. n/a: Doesnt
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