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- Banned in Mabinogi PvP Summer 2015
- Generally, in a "fair fight", you should try to avoid the following:
- =If I forgot something please let me know in the comments=
- Spam:
- • Spamming any ranged attack (e.g. magic bolts, int magic, normal attack from ninja, gunner, elf ranged attack)
- Consumables:
- • Poison (too much DOT damage)
- • Potions (money to win)
- • Consumable buffs (bone chips, cast speed, magic attack potion, max HP, food etc.)
- Melee:
- • Final Hit (for full duration too much damage)
- • Magic:
- • Ice spear (long root time)
- • Mana shield (cannot see mana stat, rely on money to win)
- Range:
- • Final Shot (for full duration too much damage)
- • Web Shot (long root time, good range)
- • Mirage Missile (too much damage for a DOT)
- Ninja:
- • Shadow Bind (long root time, ability to root opponent indefinitely, can easily attack opponent with any skill)
- Transformations:
- (Unguaranteed if opponent is equal in strength or is off cool down)
- • Spirit of Order
- • Soul of Chaos
- • Fury of Connous
- • Daemon of Physis
- • Demigod
- Music:
- • Dischord (too much damage from DOT)
- Puppetry:
- • Puppet Snare (massive root, stalling move to lower cool downs)
- Alchemy: (massive stun, range, and damage potential)
- • Frozen Blast
- • Shock
- • Life Drain
- Other: Broken combos
- +Ice spear-magnum shot spam (knockback and stun will let attacking player do this forever)
- +Shield of Trust (guaranteed follow-up combo)
- Controversial:
- +Weapon swap (debuff stacking, zone camping without spamming)
- +Elemental armor (ice/fire/lightning on all equips for extra damage or protection against element magic, elemental equips, and elemental reforges)
- +Support accessories (magic shields and special attack skills)
- +Puppets to take damage (puppets are too tanky and have heavy stander. If the opponent does not know how to fight puppet users then it is hard for him/her to separate the user from the puppet)
- + March song, vivace, enduring melody, battlefield overture (huge advantage in battle)
- + Doppelganger (quick execution, invincibility frames, and long stun duration make it too easy for the user to use a power move(s) to follow up)
- + Wind guard with guard cylinder (easy for a skilled player to resist and counter enemy attacks)
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