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  1. DayZ Epoch 1.0.2.5 CHANGE LOG
  2.  
  3. * [UPDATED] All pbo's have now been binarized as this will increase performance and stability.
  4. * [UPDATED] Panthera Updates to Traders/Markers/Triggers.
  5. * [UPDATED] All private arrays updated.
  6. * [FIXED] Transparency issues with cinder blocks when ATOC enabled.
  7. * [FIXED] missing rvmat for combo lock.
  8. * [FIXED] Prevent packed tent bags and removed items from sinking into ground.
  9. * [FIXED] Duplicate entry in loot magazines.
  10. * [FIXED] Prevent unpacking non existing supply crates.
  11. * [FIXED] Prevent setdamage on NWAF benches if map is not chernarus.
  12. * [FIXED] More text now outputs display name instead of class names.
  13. * [FIXED] Wood and Cinder doors now use variables from Static class and now are treated like a building (no radar).
  14. * [FIXED] Can no longer start building process while in a vehicle.
  15. * [FIXED] Locked boats now disallow gear access.
  16. * [FIXED] Spawn ItemMatchbox_DZE instead of ItemMatchbox.
  17. * [FIXED] Building upgrades/downgrades now correctly only work if your the owner or friend of a plot pole.
  18. * [FIXED] Missing semicolon in document.
  19. * [FIXED] Fixed incorrect value in SQL for bicycle.
  20. * [FIXED] Was unable to build fuel pump due to error in code.
  21. * [FIXED] Error in push to talk detection code.
  22. * [FIXED] "No transport" errors from intro.
  23. * [FIXED] Heli crash spawner and supply drops now prevent from spawning near vehicles or bases. Fixes: https://github.com/vbawol/DayZ-Epoch/issues/422
  24. * [ADDED] Light fog/sandstorm effect.
  25. * [ADDED] Vehicle purchases and item removals now log server side the player that performs the action.
  26. * [ADDED] Added ability to force on or off name tags. DZE_ForceNameTagsOff disables name tags. DZE_ForceNameTags does not give the player an option and just enables name tags.
  27. * [ADDED] Caribou Frontier http://forums.bistudio.com/showthread.php?161801-Cari.. support with trader cities
  28. * [ADDED] Can now throw toilet paper.
  29. * [ADDED] Can now remove a camo net by right clicking on your toolbox when within 10m of a camo net.
  30. * [ADDED] Setdate experiment: only perform setdate command client side if date and time is off by more than a minute. This may help reduce the number of setdate calls that can cause lag.
  31. * [ADDED] New play WithSIX bikeys for CAA1.
  32. * [ADDED] Dynamically detect and count spawn# markers to ensure markers exist before using. spawnMarkerCount variable is now only used as a max spawn count limiter.
  33. * [CHANGED] Slightly reduced loot pile item counts.
  34. * [CHANGED] Added some default vars to init.sqf
  35. * [CHANGED] Marksman skin (Soldier_Sniper_PMC_DZ) now uses the old favorite hero model from dayz.
  36. * [REMOVED] Modern Civilian vehicles pack http://www.armaholic.com/page.php?id=17447 removed due to permission issues.
  37. * [REMOVED] Mod that added zeroing and iron sights removed weapons_a2ru.pbo removed as it was causing inverted SD physics. Fixes: https://github.com/vbawol/DayZ-Epoch/issues/542
  38. * [REMOVED] Completly removed sigisolda pbo and updated all mission.sqm files to remove from addons array.
  39. * [REMOVED] Removed all gdtmod_plants2_* pbos as they might be causing issues. gdtmod_grass should be fine and will still give fps boost.
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