Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*----------------------------------------------------------------------------*\
- =======================================
- YSI - YSI Server Includes functions
- =======================================
- Description:
- Lists all the functions available in YSI for PAWNO.
- Legal:
- Version: MPL 1.1
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
- The Original Code is the YSI group include.
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Version:
- 1.0
- Changelog:
- 25/02/12:
- First version
- \*----------------------------------------------------------------------------*/
- #include <YSI\internal\y_version>
- /*
- native
- native __y_als__();
- native
- native
- native
- */
- // CAN'T include by default.
- //#include <YSI\y_als>
- /*
- native
- native __y_amx__();
- native
- native
- native AMX_GetBaseCount(E_AMX_TABLE:table, &base, &count)
- native AMX_GetGlobalAddress(...);
- native AMX_Read(addr)
- native AMX_Write(addr, value)
- native AMX_ReadString(addr, str[], len = sizeof (str))
- native AMX_WriteString(addr, const str[], len = sizeof (str))
- native AMX_ReadArray(addr, dest[], len = sizeof (dest))
- native AMX_WriteArray(addr, const src[], len = sizeof (src))
- native
- native AMX_GetPublicEntry(idx, &buffer, const pattern[] = "")
- native AMX_GetNativeEntry(idx, &buffer, const pattern[] = "")
- native AMX_GetLibraryEntry(idx, &buffer, const pattern[] = "")
- native AMX_GetPubvarEntry(idx, &buffer, const pattern[] = "")
- native AMX_GetTagEntry(idx, &buffer, const pattern[] = "")
- native AMX_GetEntry(E_AMX_TABLE:table, idx, &buffer, const pattern[] = "")
- native
- native AMX_GetPublicEntryPrefix(idx, &buffer, pattern)
- native AMX_GetNativeEntryPrefix(idx, &buffer, pattern)
- native AMX_GetLibraryEntryPrefix(idx, &buffer, pattern)
- native AMX_GetPubvarEntryPrefix(idx, &buffer, pattern)
- native AMX_GetTagEntryPrefix(idx, &buffer, pattern)
- native AMX_GetEntryPrefix(E_AMX_TABLE:table, idx, &buffer, pattern)
- native
- native AMX_GetPublicEntrySuffix(idx, &buffer, pattern)
- native AMX_GetNativeEntrySuffix(idx, &buffer, pattern)
- native AMX_GetLibraryEntrySuffix(idx, &buffer, pattern)
- native AMX_GetPubvarEntrySuffix(idx, &buffer, pattern)
- native AMX_GetTagEntrySuffix(idx, &buffer, pattern)
- native AMX_GetEntrySuffix(E_AMX_TABLE:table, idx, &buffer, pattern)
- native
- native AMX_GetPublicName(idx, buffer[32], const pattern[] = "")
- native AMX_GetNativeName(idx, buffer[32], const pattern[] = "")
- native AMX_GetLibraryName(idx, buffer[32], const pattern[] = "")
- native AMX_GetPubvarName(idx, buffer[32], const pattern[] = "")
- native AMX_GetTagName(idx, buffer[32], const pattern[] = "")
- native AMX_GetName(E_AMX_TABLE:table, idx, buffer[32], const pattern[] = "")
- native
- native AMX_GetPublicNamePrefix(idx, buffer[32], pattern)
- native AMX_GetNativeNamePrefix(idx, buffer[32], pattern)
- native AMX_GetLibraryNamePrefix(idx, buffer[32], pattern)
- native AMX_GetPubvarNamePrefix(idx, buffer[32], pattern)
- native AMX_GetTagNamePrefix(idx, buffer[32], pattern)
- native AMX_GetNamePrefix(E_AMX_TABLE:table, idx, buffer[32], pattern)
- native
- native AMX_GetPublicNameSuffix(idx, buffer[32], pattern)
- native AMX_GetNativeNameSuffix(idx, buffer[32], pattern)
- native AMX_GetLibraryNameSuffix(idx, buffer[32], pattern)
- native AMX_GetPubvarNameSuffix(idx, buffer[32], pattern)
- native AMX_GetTagNameSuffix(idx, buffer[32], pattern)
- native AMX_GetNameSuffix(E_AMX_TABLE:table, idx, buffer[32], pattern)
- native
- native AMX_GetPublicPointer(idx, &buffer, const pattern[] = "")
- native AMX_GetNativePointer(idx, &buffer, const pattern[] = "")
- native AMX_GetLibraryPointer(idx, &buffer, const pattern[] = "")
- native AMX_GetPubvarPointer(idx, &buffer, const pattern[] = "")
- native AMX_GetTagPointer(idx, &buffer, const pattern[] = "")
- native AMX_GetPointer(E_AMX_TABLE:table, idx, &buffer, const pattern[] = "")
- native
- native AMX_GetPublicPointerPrefix(idx, &buffer, pattern)
- native AMX_GetNativePointerPrefix(idx, &buffer, pattern)
- native AMX_GetLibraryPointerPrefix(idx, &buffer, pattern)
- native AMX_GetPubvarPointerPrefix(idx, &buffer, pattern)
- native AMX_GetTagPointerPrefix(idx, &buffer, pattern)
- native AMX_GetPointerPrefix(E_AMX_TABLE:table, idx, &buffer, pattern)
- native
- native AMX_GetPublicPointerSuffix(idx, &buffer, pattern)
- native AMX_GetNativePointerSuffix(idx, &buffer, pattern)
- native AMX_GetLibraryPointerSuffix(idx, &buffer, pattern)
- native AMX_GetPubvarPointerSuffix(idx, &buffer, pattern)
- native AMX_GetTagPointerSuffix(idx, &buffer, pattern)
- native AMX_GetPointerSuffix(E_AMX_TABLE:table, idx, &buffer, pattern)
- native
- native AMX_GetPublicValue(idx, &buffer, const pattern[] = "")
- native AMX_GetNativeValue(idx, &buffer, const pattern[] = "")
- native AMX_GetLibraryValue(idx, &buffer, const pattern[] = "")
- native AMX_GetPubvarValue(idx, &buffer, const pattern[] = "")
- native AMX_GetTagValue(idx, &buffer, const pattern[] = "")
- native AMX_GetValue(E_AMX_TABLE:table, idx, &buffer, const pattern[] = "")
- native
- native AMX_GetPublicValuePrefix(idx, &buffer, pattern)
- native AMX_GetNativeValuePrefix(idx, &buffer, pattern)
- native AMX_GetLibraryValuePrefix(idx, &buffer, pattern)
- native AMX_GetPubvarValuePrefix(idx, &buffer, pattern)
- native AMX_GetTagValuePrefix(idx, &buffer, pattern)
- native AMX_GetValuePrefix(E_AMX_TABLE:table, idx, &buffer, pattern)
- native
- native AMX_GetPublicValueSuffix(idx, &buffer, pattern)
- native AMX_GetNativeValueSuffix(idx, &buffer, pattern)
- native AMX_GetLibraryValueSuffix(idx, &buffer, pattern)
- native AMX_GetPubvarValueSuffix(idx, &buffer, pattern)
- native AMX_GetTagValueSuffix(idx, &buffer, pattern)
- native AMX_GetValueSuffix(E_AMX_TABLE:table, idx, &buffer, pattern)
- native
- */
- #include <YSI\y_amx>
- /*
- native
- native __y_areas__();
- native
- native
- native Area_AddCube(Float:x0, Float:y0, Float:z0, Float:x1, Float:y1, Float:z1);
- native Area_AddBox(Float:minx, Float:miny, Float:maxx, Float:maxy);
- native Area_AddCircle(Float:x, Float:y, Float:r, Float:h = FLOAT_INFINITY)
- native Area_AddSphere(Float:x, Float:y, Float:z, Float:r);
- native Area_AddPoly(Float:x1, Float:y1, Float:x2, Float:y2, Float:x3, Float:y3, Float:...);
- native Area_Delete(area);
- native Area_GetPlayerArea(playerid);
- native Area_SetPlayer(area, playerid, bool:set);
- native bool:Area_GetPlayer(area, playerid);
- native Area_SetAllPlayers(area, bool:set);
- native Area_SetWorld(area, world, bool:set);
- native bool:Area_GetWorld(area, world);
- native Area_SetAllWorlds(area, bool:set);
- native bool:Area_IsValid(area);
- native bool:Area_IsEmpty(area);
- native
- */
- #include <YSI\y_areas>
- /*
- native
- native __y_bintree__();
- native
- native
- native Bintree_Generate(BinaryTree:output<>, input[][E_BINTREE_INPUT], size);
- native Bintree_Reset(BinaryTree:tree<>, pointer = 0);
- native Bintree_FindValue(BinaryTree:tree<>, value, &cont = 0, &old = 0);
- native Bintree_Add(BinaryTree:data<>, pointer, value, offset, maxsize = sizeof (data));
- native Bintree_Delete(BinaryTree:source<>, index, count);
- native Bintree_UpdatePointers(BinaryTree:data<>, offset, size, mod = -1);
- native
- */
- #include <YSI\y_bintree>
- /*
- native
- native __y_bit__();
- native
- native
- native Bit_Set(BitArray:array<>, slot, bool:set);
- native Bit_SetAll(BitArray:array<>, bool:set, size = sizeof (array));
- native Bit_Get(BitArray:array<>, slot);
- native Bit_Let(BitArray:array<>, slot);
- native Bit_Vet(BitArray:array<>, slot);
- native Bit_Slot(value);
- native Bit_Mask(value);
- native Bit_GetCount(BitArray:array<>, size = sizeof (array));
- native Bit_Display(BitArray:array<>, size = sizeof (array));
- native Iterator:Bits(BitArray:array<>);
- native Iterator:Blanks(BitArray:array<>);
- native
- native bits();
- native bitsof();
- native
- */
- #include <YSI\y_bit>
- /*
- native
- native __y_cell__();
- native
- native
- native Cell_ReverseBits({Float, _}:data);
- native Cell_ReverseNibbles({Float, _}:data);
- native Cell_ReverseBytes({Float, _}:data);
- native Cell_CountBits({Float, _}:data);
- native Cell_GetLowestBit({Float, _}:data);
- native Cell_GetLowestComponent({Float, _}:data);
- native
- */
- #include <YSI\y_cell>
- /*
- native
- native __y_classes__();
- native
- native
- native Class_Add(skin, Float:x, Float:y, Float:z, Float:a, ...);
- native
- native Class_AddEx(Group:forgroup, Group:setgroup, skin, Float:x, Float:y, Float:z, Float:a, ...);
- native Class_AddForGroup(Group:group, skin, Float:x, Float:y, Float:z, Float:a, ...);
- native Class_AddWithGroupSet(Group:group, skin, Float:x, Float:y, Float:z, Float:a, ...);
- native Class_Enable(classid, bool:toggle);
- native Class_Delete(classid);
- native Class_SetPlayer(classid, playerid, bool:s);
- native bool:Class_GetPlayer(classid, playerid);
- native Class_Get(playerid);
- native Class_Goto(playerid, playerclass);
- native
- native Class_DisableSelection(playerid);
- native Class_DisableReselection(playerid);
- native Class_EnableReselection(playerid);
- native Class_ForceReselection(playerid);
- native Class_ReturnToSelection(playerid);
- native
- */
- #include <YSI\y_classes>
- /*
- native
- native __y_colours__();
- native __y_colors__();
- native
- native
- native SetColoursCanHaveSpaces(bool:set);
- native SetColour(const name[], color);
- native SetColourHash(hash, color);
- native GetColour(const name[], alpha = 0xAA);
- native GetColourStream(const str[], &idx, alpha = 0xAA);
- native GetColourHash(hash, alpha = 0xAA);
- native
- */
- #include <YSI\y_colours>
- /*
- native
- native __y_commands__();
- native
- native
- native Command_AddAlt(commandid, altname[]);
- native Command_AddAltNamed(command[], altname[]);
- native Command_SetPlayer(commandid, playerid, bool:set);
- native Command_SetPlayerNamed(command[], playerid, bool:set);
- native
- native Command_SetDeniedReturn(bool:set);
- native bool:Command_GetDeniedReturn();
- native Command_SetIllegalReturn(bool:set);
- native bool:Command_GetIllegalReturn();
- native Command_SetUnknownReturn(bool:set);
- native bool:Command_GetUnknownReturn();
- native Command_SetDisconnectReturn(bool:set);
- native bool:Command_GetDisconnectReturn();
- native
- native Command_GetID(command[]);
- native bool:Command_GetPlayer(commandid, playerid);
- native bool:Command_GetPlayerNamed(command[], playerid);
- native Command_Remove(commandid);
- native Command_RemoveNamed(command[]);
- native Command_ReProcess(playerid, cmdtext[], help);
- native Command_GetName(commandid);
- native Command_GetDisplay(commandid, playerid);
- native Command_GetDisplayNamed(command[], playerid);
- native Command_GetPlayerCommandCount(playerid);
- native Command_GetNext(index, playerid);
- native
- native Command_SetProvider(p);
- native Command_GetProvider();
- native Command_SetPlayerProvider(playerid, p);
- native Command_GetPlayerProvider(playerid);
- native
- */
- #include <YSI\y_commands>
- /*
- native
- native __y_debug__();
- native
- native
- native P_level(str[], {Float, _}:...);
- native P_I(str[], {Float, _}:...);
- native P_W(str[], {Float, _}:...);
- native P_E(str[], {Float, _}:...);
- native P_F(str[], {Float, _}:...);
- native P_C(str[], {Float, _}:...);
- native
- */
- #include <YSI\y_debug>
- /*
- native
- native __y_dialog__();
- native
- native
- native Dialog_Show(playerid, style, title[], caption[], button1[], button2[] = "", dialogid = -1);
- native Dialog_ShowCallback(playerid, using:callback[], style, title[], caption[], button1[], button2[] = "", dialogid = -1);
- native
- native Dialog_ObtainID();
- native Dialog_TryObtainID(id);
- native Dialog_Get(playerid);
- native Dialog_Garbage(dialogid);
- native Dialog_Free(dialogid);
- native Dialog_Set(playerid, dialogid);
- native Dialog_ShowCallbackData(playerid, callback[E_CALLBACK_DATA], style, title[], caption[], button1[], button2[] = "", dialogid = -1);
- native Dialog_Hide(playerid);
- native Dialog_SetCallback(dialogid, using:callback[]);
- native Dialog_SetCallbackData(dialogid, callback[E_CALLBACK_DATA]);
- native
- */
- #include <YSI\y_dialog>
- /*
- native
- native __y_flooding__();
- native
- native
- native SetMaxConnections(max = -1, e_FLOOD_ACTION:action = e_FLOOD_ACTION_BLOCK)
- native
- */
- #include <YSI\y_flooding>
- /*
- native
- native __y_groups__();
- native
- native
- native Group:Group_Create(name[]);
- native Group_Destroy(Group:group);
- native Group_SetPlayer(Group:group, playerid, bool:s);
- native bool:Group_GetPlayer(Group:group, playerid);
- native
- native Group_SetCommand(Group:group, commandid, bool:s);
- native Group_SetCommandDefault(Group:group, bool:s);
- native Group_SetGlobalCommand(commandid, bool:s);
- native Group_SetGlobalCommandDefault(bool:s);
- native
- native Group_SetArea(Group:group, area, bool:s);
- native Group_SetAreaDefault(Group:group, bool:s);
- native Group_SetGlobalArea(area, bool:s);
- native Group_SetGlobalAreaDefault(bool:s);
- native
- native Group_SetClass(Group:group, class, bool:s);
- native Group_SetClassDefault(Group:group, bool:s);
- native Group_SetGlobalClass(class, bool:s);
- native Group_SetGlobalCalssDefault(bool:s);
- native
- native Iterator:PlayerGroups(playerid)
- native Iterator:Group(Group:group)
- native
- native Group:Group_SetBalanced(playerid, Group:...)
- native Group_GetColour(Group:group);
- native Group_GetColor(Group:group);
- native Group_SetColour(Group:group, colour);
- native Group_SetColor(Group:group, color);
- native bool:Group_GetGang(Group:group);
- native Group_SetGang(Group:group, bool:set);
- native Group:Group_GetID(name[]);
- native Group_GetName(Group:group);
- native Group_SetName(Group:group, name[]);
- native
- */
- #include <YSI\y_groups>
- /*
- native
- native __y_hooks__();
- native
- native
- native hook();
- native
- */
- // Is included as then they can use hooks straight off.
- #include <YSI\y_hooks>
- /*
- native
- native __y_ini__();
- native
- native
- native bool:INI_ParseFile(fname[], remoteFormat[], bool:bFileFirst = false, bool:bExtra = false, extra = 0, bool:bLocal = true, bool:bPassTag = false, bool:bFilter = true, filter[] = "")
- native bool:INI_Load(filename[], bool:bExtra = false, extra = 0, bool:bLocal = true)
- native
- native INI_Int(name[], &dest);
- native INI_Float(name[], &Float:dest);
- native INI_Hex(name[], &dest);
- native INI_Bin(name[], &dest);
- native INI_String(name[], dest[], size);
- native
- native INI:INI_Open(filename[])
- native INI_Close(INI:file)
- native
- native INI_SetTag(INI:file, tag[])
- native INI_DeleteTag(INI:file, tag[])
- native INI_WriteArray(INI:file, const name[], data[], len)
- native INI_RemoveEntry(INI:file, name[])
- native INI_WriteString(INI:file, name[], data[])
- native INI_WriteInt(INI:file, name[], data)
- native INI_WriteHex(INI:file, name[], data)
- native INI_WriteBin(INI:file, name[], data)
- native INI_WriteBool(INI:file, name[], bool:data)
- native INI_WriteFloat(INI:file, name[], Float:data, accuracy = 6)
- native
- */
- #include <YSI\y_ini>
- /*
- native
- native __y_inline__();
- native
- native
- native using();
- native inline();
- native
- native Callback_Get(callback:name, result[E_CALLBACK_DATA], expect = -1);
- native Callback_Release(const input[E_CALLBACK_DATA]);
- native Callback_Call(const input[E_CALLBACK_DATA], {Float, _}:...);
- native
- */
- #include <YSI\y_inline>
- /*
- native
- native __y_iterate__();
- native
- native
- native Iter_Init(Iterator:arr[]<>);
- native Iter_Add(Iterator:iter<>, element);
- native Iter_Remove(Iterator:iter<>, element);
- native Iter_Contains(Iterator:iter<>, element);
- native Iter_SafeRemove(Iterator:iter<>, element, &ret);
- native Iter_Random(Iterator:iter<>);
- native Iter_Count(Iterator:iter<>);
- native Iter_Clear(Iterator:iter<>);
- native Iter_Free(Iterator:iter<>);
- native
- native foreach();
- native
- native Iter_Begin(Iterator:iter<>);
- native Iter_End(Iterator:iter<>);
- native Iter_First(Iterator:iter<>);
- native Iter_Last(Iterator:iter<>);
- native Iter_Next(Iterator:iter<>, cur);
- native Iter_Prev(Iterator:iter<>, cur);
- native
- */
- #include <YSI\y_iterate>
- /*
- native
- native __y_languages__();
- native
- native
- native Language:Langs_Add(code[], name[]);
- native Language:Langs_SetPlayerLanguage(playerid, Language:l);
- native Language:Langs_GetPlayerLanguage(playerid);
- native
- native Language:Langs_AddLanguage(code[], name[]);
- native Langs_RemoveLanguage(Language:l);
- native Language:Langs_GetLanguage(identifier[]);
- native Language:Langs_GetLanguageCount();
- native Langs_GetLanguageCodes();
- native Langs_GetName(Language:l);
- native Langs_GetCode(Language:l);
- native bool:Langs_IsValid(Language:l);
- native Language:Langs_SetPlayerCode(playerid, code[]);
- native
- */
- #include <YSI\y_languages>
- /*
- native
- native __y_lock__();
- native
- native
- native
- */
- // DO NOT include by default!
- //#include <YSI\y_lock>
- /*
- native
- native __y_malloc__();
- native
- native
- native Alloc:malloc(size);
- native Alloc:calloc(size);
- native free(Alloc:slot);
- native
- native mget(Alloc:array, index);
- native mset(Alloc:array, index, value);
- native mgets(target[], length, Alloc:array, index);
- native msets(Alloc:array, index, const str[]);
- native
- native Malloc_SlotSize(Alloc:array);
- native Malloc_Get(Alloc:array, index);
- native Malloc_Set(Alloc:array, index, value);
- native Malloc_GetS(target[], length, Alloc:array, index);
- native Malloc_SetS(Alloc:array, index, const str[]);
- native Malloc_GetA(target[], length, Alloc:array, index);
- native Malloc_SetA(Alloc:array, index, const arr[], len);
- native
- */
- #include <YSI\y_malloc>
- /*
- native
- native __y_master__();
- native
- native
- native Master_Caller();
- native
- native foreign();
- native global();
- native
- */
- #include <YSI\y_master>
- /*
- native
- native __y_php__();
- native
- native
- native PHP_SendString(string:name[], string:value[], bool:priority = false);
- native PHP_SendFloat(string:name[], Float:value, bool:priority = false);
- native PHP_SendBool(string:name[], bool:value, bool:priority = false);
- native PHP_SendInt(string:name[], value, bool:priority = false);
- native
- native phpdata();
- native phpfunc();
- native
- */
- // DO NOT include by default!
- //#include <YSI\y_php>
- /*
- native
- native __y_playerarray__();
- native
- native
- native PA_Init(PlayerArray:pa<>, bool:init = false, s = bits<MAX_PLAYERS>);
- native PA_FastInit(PlayerArray:pa<>);
- native PA_Set(PlayerArray:pa<>, slot, bool:set);
- native PA_Let(PlayerArray:pa<>, slot);
- native PA_Vet(PlayerArray:pa<>, slot);
- native PA_Get(PlayerArray:pa<>, slot);
- native PA_GetCount(PlayerArray:pa<>);
- native Iterator:PA(PlayerArray:pa<>);
- native
- */
- #include <YSI\y_playerarray>
- /*
- native
- native __y_playerset__();
- native
- native
- native Iterator:PS(@PlayerSet:iter);
- native
- */
- #include <YSI\y_playerset>
- /*
- native
- native __y_remote__();
- native
- native
- native remotefunc();
- native broadcastfunc();
- native localfunc();
- native targetfunc();
- native
- */
- #include <YSI\y_remote>
- /*
- native
- native __y_scriptinit__();
- native
- native
- native
- */
- #include <YSI\y_scriptinit>
- /*
- native
- native __y_stringhash__();
- native
- native
- native YHash(const str[], bool:sensitive = true, e_HASH_TYPE:type = hash_bernstein, len = -1, pack = false);
- native
- */
- #include <YSI\y_stringhash>
- /*
- native
- native __y_svar__();
- native
- native
- native svar();
- native
- */
- #include <YSI\y_svar>
- /*
- native
- native __y_td__();
- native
- native
- native Style:TD_Create(Float:x = 0.0, Float:y = 0.0, Float:letterX = 0.48, Float:letterY = 1.12, Float:textX = 1280.0, Float:textY = 1280.0, colour = 0xE1E1E1FF, boxColour = 0x80808080, bgColour = 0x000000FF, shadow = 2, outline = 0, align = _:td_align_none, font = 1, bool:proportional = false, bool:box = false, time = 0, name[] = "\1");
- native TD_Delete(Style:styleId);
- native
- native Text:TD_Display(text[], Style:id, Float:x = NAN, Float:y = NAN);
- native TD_Destroy(Text:textDraw);
- native TD_TextPosition(Text:textID, Float:x, Float:y);
- native TD_TextXPos(Text:textID, Float:x);
- native TD_TextYPos(Text:textID, Float:y);
- native TD_SetString(Text:td, text[]);
- native
- native TD_ShowForPlayer(playerid, Text:textDraw);
- native TD_HideForPlayer(playerid, Text:textDraw);
- native TD_ShowForAll(Text:textDraw);
- native TD_HideForAll(Text:textDraw);
- native Text:TD_DisplayForPlayer(playerid, text[], Style:id, Float:x = NAN, Float:y = NAN);
- native Text:TD_DisplayForAll(text[], Style:id, Float:x = NAN, Float:y = NAN);
- native
- native TD_StylePosition(Style:styleID, Float:x, Float:y);
- native TD_StyleXPos(Style:styleID, Float:x);
- native TD_StyleYPos(Style:styleID, Float:y);
- native TD_LetterSize(Style:styleID, Float:x, Float:y);
- native TD_LetterX(Style:styleID, Float:x);
- native TD_LetterY(Style:styleID, Float:y);
- native TD_TextSize(Style:styleID, Float:x, Float:y);
- native TD_TextX(Style:styleID, Float:x);
- native TD_TextY(Style:styleID, Float:y);
- native TD_Alignment(Style:styleID, alignment = _:td_align_none);
- native TD_Colour(Style:styleID, colour);
- native TD_Color(Style:styleID, color);
- native TD_UseBox(Style:styleID, bool:use);
- native TD_BoxColour(Style:styleID, colour);
- native TD_BoxColor(Style:styleID, color);
- native TD_SetShadow(Style:styleID, size);
- native TD_SetOutline(Style:styleID, size);
- native TD_BackgroundColour(Style:styleID, colour);
- native TD_BackgroundColor(Style:styleID, color);
- native TD_Font(Style:styleID, font);
- native TD_SetProportional(Style:styleID, bool:set);
- native TD_SetTime(Style:styleID, time, bool:existing = false);
- native
- native TD_Morph(Text:textDraw, Style:style, time, delay = 0);
- native TD_Link(Text:base, Text:other);
- native TD_Unlink(Text:td);
- native Style:TD_GetDisplayStyle(Text:td);
- native Text:TD_DisplayHashed(text[], hash, Float:x = NAN, Float:y = NAN);
- native Text:TD_DisplayHashedForPlayer(playerid, text[], hash, Float:x = NAN, Float:y = NAN);
- native Text:TD_DisplayHashedForAll(text[], hash, Float:x = NAN, Float:y = NAN);
- native Text:TD_DisplayNamed(text[], style[], Float:x = NAN, Float:y = NAN);
- native Text:TD_DisplayNamedForPlayer(playerid, text[], style[], Float:x = NAN, Float:y = NAN);
- native Text:TD_DisplayNamedForAll(text[], style[], Float:x = NAN, Float:y = NAN);
- native TD_Garbage(Text:textDraw);
- native TD_Parse(filename[]);
- native
- native Style:TD_GetNamed(name[]);
- native Style:TD_GetID(hash);
- native Style:TD_Clone(Style:styleID, name[] = "\1");
- native TD_GetStyleData(Style:styleID, ret[E_TD_DATA]);
- native TD_Name(Style:styleID, name[]);
- native
- */
- #include <YSI\y_td>
- /*
- native
- native __y_testing__();
- native
- native
- native Testing_RunAll();
- native
- */
- // DO NOT include by default!
- //#include <YSI\y_testing>
- /*
- native
- native __y_text__();
- native
- native
- native Text_Send(@PlayerSet:players, message[], {Float, _}:...);
- native
- native Text_MessageBox(@PlayerSet:players, using:callback[], title[], text[], button1[], button2[], {Float, _}:...);
- native Text_InputBox(@PlayerSet:players, using:callback[], title[], text[], button1[], button2[], {Float, _}:...);
- native Text_ListBox(@PlayerSet:players, using:callback[], title[], text[], button1[], button2[], {Float, _}:...);
- native Text_PasswordBox(@PlayerSet:players, using:callback[], title[], text[], button1[], button2[], {Float, _}:...);
- native Text_DialogBox(@PlayerSet:players, style, using:callback[], title[], text[], button1[], button2[], {Float, _}:...);
- native
- */
- #include <YSI\y_text>
- /*
- native
- native __y_timers__();
- native
- native
- native stop();
- native defer();
- native repeat();
- native timer();
- native task();
- native ptask();
- native pause();
- native resume();
- native
- */
- #include <YSI\y_timers>
- /*
- native
- native __y_users__();
- native
- native
- native Language:Player_GetPreloadLanguage(playerid);
- native Player_IsRegistered(playerid);
- native bool:Player_IsLoggedIn(playerid);
- native Player_GetYID(playerid);
- native
- native Player_RemoveEntry(name[]);
- native Player_WriteString(name[], data[]);
- native Player_WriteArray(const name[], data[], len);
- native Player_WriteInt(name[], data);
- native Player_WriteHex(name[], data);
- native Player_WriteBin(name[], data);
- native Player_WriteBool(name[], bool:data);
- native Player_WriteFloat(name[], Float:data, accuracy = 6);
- native Player_SetTag(tag[]);
- native Player_DeleteTag(tag[]);
- native
- native Player_TryLogin(playerid, password[]);
- native Player_ForceLogin(playerid);
- native Player_TryRegister(playerid, password[]);
- native Player_ChangePassword(playerid, password[]);
- native Player_TryGroup(playerid, other[], password[]);
- native Player_ForceGroup(playerid, other[]);
- native
- native Player_Reload(playerid);
- native Player_SetPreload(playerid, data[E_USER_PRELOAD]);
- native Player_Preload(name[], ret[E_USER_PRELOAD]);
- native
- */
- #include <YSI\y_users>
- /*
- native
- native __y_utils__();
- native
- native
- native ceildiv(num, denom);
- native floordiv(num, denom);
- native isnull(str[]);
- native isodd(num);
- native iseven(num);
- native strcpy(dest[], src[], maxlength = sizeof (dest));
- native StripNL(str[]);
- native endofline(line[], pos);
- native chrfind(needle, haystack[], start = 0);
- native chrfindp(needle, haystack[], start = 0);
- native bernstein(string[]);
- native ishex(str[]);
- native unpack(const str[]);
- native GetIP(playerid);
- native getstring(addr);
- native getstringarg(addr);
- native isnumeric(str[]);
- native hexstr(string[]);
- native bool:boolstr(string[]);
- native binstr(string[]);
- native memset(dest[], size = sizeof (dest), val = 0, blocksize = 8);
- native ReturnPlayerName(playerid);
- native ftouch(const filename[]);
- native
- */
- #include <YSI\y_utils>
- /*
- native
- native __y_uvar__();
- native
- native
- native uvar();
- native
- */
- #include <YSI\y_uvar>
- /*
- native
- native __y_va__();
- native
- native
- native va_printf(fmat[], va_start);
- native va_format(out[], size, fmat[], va_start);
- native va_strlen(arg);
- native va_getstring(dest[], arg, len = sizeof (dest));
- native
- */
- #include <YSI\y_va>
- /*
- native
- native __y_writemem__();
- native
- native
- native WriteMem(addr, value);
- native
- */
- #include <YSI\y_writemem>
- /*
- native
- native __y_xml__();
- native
- native
- native XML:XML_New();
- native XML_Destroy(XML:rule);
- native
- native XML_AddHandler(XML:rule, trigger[], function[]);
- native XML_RemoveHandler(XML:rule, trigger[]);
- native XML_Parse(XML:rule, filename[]);
- native XML_GetKeyValue(key[], value[]);
- native
- native XMLEntry:XML_AddParameter(XMLEntry:parent, tag[], value[] = "");
- native XMLEntry:XML_AddItem(tag[], name[] = "", XMLEntry:parent = XMLEntry:cellmax);
- native XMLEntry:XML_CreateEntry(tag[], name[] = "", XMLEntry:parent = XMLEntry:cellmax);
- native XMLEntry:XML_AddSubEntry(tag[], name[] = "", XMLEntry:parent = XMLEntry:cellmax);
- native XML_WriteItem(filename[], XMLEntry:item, bool:bIncludeXML = true, bool:bFavourShort = false);
- native XML_WriteEntry(filename[], XMLEntry:item, bool:bIncludeXML = true, bool:bFavourShort = false);
- naitve XML_RemoveItem(file[], tag[], name[]);
- naitve XML_ReplaceItem(file[], tag[], name[], replacement);
- native
- */
- #include <YSI\y_xml>
- /*
- native
- native __y_zonepulse__();
- native
- native
- native GangZonePulse(@PlayerSet:players, zone, from, to, time, delay = ZONE_PULSE_STAGE_TIME, time2 = -1, delay2 = -1);
- native GangZonePulseForPlayer(playerid, zone, from, to, time, delay = ZONE_PULSE_STAGE_TIME, time2 = -1, delay2 = -1);
- native GangZonePulseForAll(zone, from, to, time, delay = ZONE_PULSE_STAGE_TIME, time2 = -1, delay2 = -1);
- native GangZoneStopPulse(@PlayerSet:players, zone);
- native GangZoneStopPulseForPlayer(playerid, zone);
- native GangZoneStopPulseForAll(zone);
- native
- */
- #include <YSI\y_zonepulse>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement