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YWW 3DS param/global_param.txt

Jan 21st, 2017
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  1. //=============================================================================
  2. // MEET3全体設定フラグ
  3. //=============================================================================
  4.  
  5. system #System settings
  6. {
  7. bool PERF_BAR_ENABLE = true #enable performance bar
  8. bool PERF_BAR_UP_ENABLE = false #enable performance bar up
  9. bool FPS_DRAW_ENABLE = true #enable fps draw
  10. bool DEBUG_DISP_ENABLE = true #enable debug disp
  11. bool DEBUG_BACK_BLACK = true #enable debug black back screen
  12. bool DEBUG_PAD_ENABLE = false #enable pad at debug mode
  13. bool ASSERT_ENABLE = true #enable assert
  14. bool TERMINAL_OUTPUT = true #enable terminal output
  15. bool FILE_LOAD_DUMP = true #enable file loading terminal output
  16. bool SOUND_DUMP = false #enable sound terminal output
  17. }
  18.  
  19.  
  20. debug #Debug settings
  21. {
  22. bool DISABLE_BGM = false #disable all BGM
  23.  
  24. cec #Debug Cec setting
  25. {
  26. //各ゲームの購入レート ランダム初期化時に持っている確率
  27. s32 BTL_RATE = 50 [0, 100] # BTL Mii get rate
  28. s32 FLO_RATE = 50 [0, 100] # FLO Mii get rate
  29. s32 PZD_RATE = 50 [0, 100] # PZD Mii get rate
  30. s32 SHT_RATE = 50 [0, 100] # SHT Mii get rate
  31. s32 FSH_RATE = 50 [0, 100] # FSH Mii get rate
  32. s32 ZMB_RATE = 50 [0, 100] # ZMB Mii get rate
  33. }
  34. }
  35.  
  36. //-----------------------------------------------------------------------------
  37. //パラメータ編集のサンプル
  38. //-----------------------------------------------------------------------------
  39. //
  40. //ラベル名の後ろの「#」は詳細説明
  41. //sample #サンプルのグループ
  42. //{
  43. // //「[]」の中は デバッグメニューの変動量, min, maxの順
  44. // f32 F32_SAMPLE_VALUE = 0.10f [0.001, 0.0f, 1000.0f] #f32のサンプル
  45. //
  46. // //「[]」の中は min, maxの順
  47. // s32 S32_SAMPLE_VALUE = 88 [-100, 100] #s32のサンプル
  48. // s32 S32_SAMPLE_VALUE2 = -0 [-100, 100] #s32のサンプル
  49. //
  50. // //bool値はtrueかfalse
  51. // bool BOOL_SAMPLE_VALUE = true #boolのサンプル
  52. //
  53. // //文字列パラメータ
  54. // str STR_SAMPLE_VALUE = "SAMPLE STRING" #strのサンプル
  55. //
  56. // //グループ化して階層構造を作成できる
  57. // sub_group #サブグループのサンプル
  58. // {
  59. // s32 SUB_GROUP_VALUE = 10
  60. // }
  61. //}
  62. //
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