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Mar 23rd, 2017
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  1. con_enable "1" //Enables Console
  2.  
  3. // Crosshair Settings
  4. cl_crosshair_drawoutline "0"
  5. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  6. cl_crosshair_dynamic_splitalpha_innermod "1"
  7. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  8. cl_crosshair_dynamic_splitdist "7"
  9. cl_crosshair_outlinethickness "1"
  10. cl_crosshair_sniper_width "1"
  11. cl_crosshairalpha "255"
  12. cl_crosshaircolor "5"
  13. cl_crosshaircolor_b "0"
  14. cl_crosshaircolor_g "255"
  15. cl_crosshaircolor_r "0"
  16. cl_crosshairdot "0"
  17. cl_crosshairgap "-5.000000"
  18. cl_crosshairgap_useweaponvalue "0"
  19. cl_crosshairscale "0"
  20. cl_crosshairsize "2.000000"
  21. cl_crosshairstyle "4"
  22. cl_crosshairthickness "0.500000"
  23. cl_crosshairusealpha "1"
  24. cl_fixedcrosshairgap "3"
  25.  
  26.  
  27.  
  28. // Viewmodels
  29. viewmodel_presetpos 0 //Prevents viewmodels from resetting
  30. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  31. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  32. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  33. viewmodel_fov "68" //Highest viewmodel FOV
  34.  
  35. // Bob
  36. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  37. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  38. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  39. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  40. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  41. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  42.  
  43. // Bindings
  44. bind "q" "+voicerecord" //You can communicate with the V key instead of K
  45. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  46. bind "f3" "buy flashbang;buy smokegrenade;buy hegrenade" //Buy all the important grenades with F3
  47. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  48. bind "f" "+lookatweapon" //Inspect your weapon with F
  49. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  50.  
  51. // No Tutorial or Info Messages (FPS BOOST)
  52. gameinstructor_enable "0" //Removes in game lessons
  53. cl_showhelp "0" //Removes on-screen help
  54. cl_autohelp "0" //Removes automatic help
  55. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  56. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  57.  
  58. // Rates (Settings are optimized for best networking experience)
  59. rate "128000" //Max bytes per second the host can receive data
  60. cl_cmdrate "128" //Max number of command packets sent to server per second
  61. cl_updaterate "128" //Number of packets per second you are requesting from the server
  62. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  63. cl_interp "0" //Sets the interpolation amount, always set this to 0
  64. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  65. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  66. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  67.  
  68. // Video
  69. mat_monitorgamma "1.6" //Brightness, use this value for best brightness
  70. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  71.  
  72. // Sound
  73. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  74. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  75. snd_musicvolume "0" //Turns off all music, easier to focus
  76.  
  77. // Net
  78. fps_max "145" //Setting this to 145 for the general gamers
  79. fps_max_menu "145" //Setting this to 145 for Menu FPS
  80. net_graph "1" //Shows my network usage data
  81. net_graphheight "0" //Changes height
  82. net_graphmsecs "400" //The latency graph represents this many milliseconds
  83. net_graphpos "2" //Positioning of Net Graph
  84. net_graphproportionalfont "0" //Makes font smaller
  85. net_graphshowinterp "1" //Shows interpolation value
  86. net_graphshowlatency "1" //Shows latency value
  87. net_graphsolid "1" //Solid Net Graph
  88. net_graphtext "1" //Shows text fields
  89. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  90. net_scale "5" //Makes font smaller
  91.  
  92. // Other
  93. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  94. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  95. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  96. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  97.  
  98. // Mouse
  99. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  100. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  101. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  102. m_customaccel "0" //Custom mouse acceleration disabled
  103.  
  104. // Hud Modification (From Patch 1 May)
  105. hud_showtargetid "1" //Enables display of target names, important
  106. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  107. cl_hud_color "7" //Makes the hud color yellow, for banana style
  108. cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
  109. cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
  110. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  111. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  112. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  113. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  114. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  115. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  116. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  117. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  118. hud_scaling "0.95" //Scales hud elements to maximum value
  119. safezonex "0.85" //Centers the hud closer to the middle
  120. safezoney "0.85" //Centers the hud closer to the middle
  121.  
  122.  
  123.  
  124. // Display Damage with Switch Script
  125. alias displaydamage "displaydamage_on"
  126. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  127. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  128. bind "F5" "displaydamage" //Bind F5 to whatever you prefer
  129.  
  130.  
  131.  
  132. echo dR_Noob the BEST!
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