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- 1. Follow this thread closely up until "Cook & Upload to Steam Workshop" to get the devkit set up: https://forums.unrealengine.com/showthread.php?75357-Tutorial-Getting-Started-with-the-ARK-Dev-Kit!
- 2. If you use steamguard on your account (you should) open steamcmd.exe (C:\Program Files (x86)\Steam\steamapps\common\ARKDevKit\ModTools\SteamCMD) and then enter "login <username> <password>" where you replace <username> and <password>. It will then ask for steamguard code. After you enter the code, just type "quit".
- 3. Open up the devkit (if you have issues just look again at the first thread or look around on that forum - tons of people have trouble getting it set up at first).
- 4. In the content browser (bottom left) navigate to the Mods folder and create a new folder. Name it whatever you like.
- 5. Navigate in the content browser to GenericMod, select the GenericMod level and the PrimalGameDate_BP_GenericMod, drag them to your new mod folder, click Copy Here.
- 6. Rename the "*_GenericMod" portion of both files to whatever you like.
- 7. Double click your level and when it loads, click world settings (bottom right panel), change the Primal Game Data Override to your PrimalGameDataBP_* and then Ctrl+S to save.
- 8. Double click your PrimalGameDataBP_* and change the Mod Name and Mod Description to whatever you like.
- 9. Click the eye on the top right and click show only modified properties then click the yellow arrows next to AppIDItems and Default Game Mode.
- 10. Click the eye again and untick show only modified properties and then type in "remap supply" in the search bar.
- 11. Click the + (Add element button) until you have 8 elements.
- 12. Leave that window as is and go back to the content browser for a bit, click the root Game folder, then in the Search Game box type in "SupplyCrate_Level"
- 13. Select SupplyCrate_Level03, then go back to your PrimalGameDataBP_* and click the "<--" button in the first element's From Class box.
- 14. Select SupplyCrate_Level45 or whatever you would like it to be in the To Class box.
- 15. Repeat steps 13-14 for all the crates you like (doubles are just rare crates that spawn so you need to remap those too).
- 16. Once you have your Remap Supply Crate array with 8 elements complete, click Compile, and then click Save.
- 17. Click Steam Upload and select your mod. It should autofill the map name. Click cook and finish reading over that first thread.
- 18. Change whatever descriptions or whatever you like, and I recommend not public for your visibility.
- 19. Subscribe to your mod and play it :D
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