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  1. # Configuration file
  2.  
  3. ####################
  4. # ProtEx
  5. ####################
  6.  
  7. ProtEx {
  8. }
  9.  
  10.  
  11. ####################
  12. # WildPerms
  13. ####################
  14.  
  15. WildPerms {
  16. }
  17.  
  18.  
  19. ####################
  20. # chat
  21. ####################
  22.  
  23. chat {
  24. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Global;G;§f
  25. S:Channel_Global=
  26.  
  27. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Help;H;§b
  28. S:Channel_Help=
  29.  
  30. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Local;L;§e
  31. S:Channel_Local=
  32.  
  33. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Nation;NC;§2
  34. S:Channel_Nation=
  35.  
  36. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Town;TC;§a
  37. S:Channel_Town=
  38.  
  39. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Trade;TR;§7
  40. S:Channel_Trade=
  41.  
  42. # Chat format to be used
  43. S:ChatFormat=§f[$color$$channel$§f]$prefix$$name$$color$: $msg$
  44.  
  45. # Default chat channel for newcomers
  46. S:DefaultChannel=Global
  47.  
  48. # Setting this stops player messages from using the MyTown channel functionality.
  49. # Explicit call of channel commands (/g, /h, etc.) still works unless disabled separatedly
  50. B:DisableAutomaticChannelUse=false
  51.  
  52. # Emote format to be used
  53. S:EmoteFormat=§f[$color$$channel$§f]* $prefix$$name$$color$ $msg$
  54.  
  55. # Should the chat be formatted
  56. B:FormatChat=true
  57.  
  58. # How many blocks far does the local chat sound
  59. I:LocalDistance=160
  60.  
  61. # How many characters can one chat packet contain. It's global.
  62. I:MaxChatLength=32767
  63.  
  64. # Private message format to be used when receiving. Vars starting with $s mean sender
  65. S:PrivMsgInFormat=§7[$sprefix$$sname$ §7-> Me] $msg$
  66.  
  67. # Private message format to be used when sending. Vars starting with $s mean sender
  68. S:PrivMsgOutFormat=§7[Me -> $prefix$$name$$postfix$§7] $msg$
  69.  
  70. # This is the prefix used for color codes in chat. Default value $
  71. # When using with Bukkit plugins, it's recommended to change this to &
  72. S:TextColoringPrefix=$
  73. }
  74.  
  75.  
  76. ####################
  77. # commands
  78. ####################
  79.  
  80. commands {
  81. # Should the CmdChannel [/ch] command be used?
  82. B:Enable_ch=true
  83.  
  84. # Should the CmdDelHome [/delhome] command be used?
  85. B:Enable_delhome=true
  86.  
  87. # Should the CmdChat [/g] command be used?
  88. B:Enable_g=true
  89.  
  90. # Should the CmdGamemode [/gm] command be used?
  91. B:Enable_gm=true
  92.  
  93. # Should the CmdChat [/h] command be used?
  94. B:Enable_h=true
  95.  
  96. # Should the CmdHome [/home] command be used?
  97. B:Enable_home=true
  98.  
  99. # Should the CmdHomes [/homes] command be used?
  100. B:Enable_homes=true
  101.  
  102. # Should the CmdChat [/l] command be used?
  103. B:Enable_l=true
  104.  
  105. # Should the CmdEmote [/me] command be used?
  106. B:Enable_me=true
  107.  
  108. # Should the CmdMyTown [/mytown] command be used?
  109. B:Enable_mytown=true
  110.  
  111. # Should the CmdMyTownAdmin [/mytownadm] command be used?
  112. B:Enable_mytownadm=true
  113.  
  114. # Should the CmdChat [/nc] command be used?
  115. B:Enable_nc=true
  116.  
  117. # Should the CmdOnline [/online] command be used?
  118. B:Enable_online=true
  119.  
  120. # Should the CmdReplyPrivateMsg [/reply] command be used?
  121. B:Enable_reply=true
  122.  
  123. # Should the CmdSetHome [/sethome] command be used?
  124. B:Enable_sethome=true
  125.  
  126. # Should the CmdSetSpawn [/setspawn] command be used?
  127. B:Enable_setspawn=true
  128.  
  129. # Should the CmdSpawn [/spawn] command be used?
  130. B:Enable_spawn=true
  131.  
  132. # Should the CmdChat [/tc] command be used?
  133. B:Enable_tc=true
  134.  
  135. # Should the CmdPrivateMsg [/tell] command be used?
  136. B:Enable_tell=true
  137.  
  138. # Should the CmdTeleport [/tp] command be used?
  139. B:Enable_tp=true
  140.  
  141. # Should the CmdChat [/tr] command be used?
  142. B:Enable_tr=true
  143.  
  144. # Should the CmdWrk [/wrk] command be used?
  145. B:Enable_wrk=true
  146. }
  147.  
  148.  
  149. ####################
  150. # cost
  151. #===================
  152. # MyTown item based economy
  153. ####################
  154.  
  155. cost {
  156. # Enable the so called economy module?
  157. B:Enabled=false
  158.  
  159. # How much of the /sethome cost item is requested more for every home the player has when the player is creating a new home location. Ex. with 2 homes = /sethome cost + this * 2
  160. I:HomeCostAdditionPerHome=10
  161. ####################
  162. # list
  163. #===================
  164. # Defines what and how much costs. Set the amount to 0 to disable the cost. Syntax: [amount]x[item id]:[sub id]
  165. ####################
  166.  
  167. list {
  168. # /sethome cost for an existing home
  169. S:HomeReplace=5x264
  170.  
  171. # /sethome cost for a new unset home
  172. S:HomeSetNew=10x264
  173.  
  174. # /home teleport cost
  175. S:HomeTeleport=1x264
  176.  
  177. # /t claim - usage per block
  178. S:TownClaimBlock=1x264
  179.  
  180. # /t new townname - usage
  181. S:TownNew=5x264
  182.  
  183. # /t spawn townname - usage
  184. S:TownSpawnTeleportOther=1x264
  185.  
  186. # /t spawn - usage
  187. S:TownSpawnTeleportOwn=
  188. }
  189.  
  190. }
  191.  
  192.  
  193. ####################
  194. # database
  195. ####################
  196.  
  197. database {
  198. # The database name. Used by MySQL
  199. S:Database=
  200.  
  201. # Hostname:Port of the db server. Used by MySQL
  202. S:Host=
  203.  
  204. # Password to use when connecting. Used by MySQL
  205. S:Password=
  206.  
  207. # The database file path. Used by SQLite
  208. S:Path=config/MyTown/data.db
  209.  
  210. # Table name prefix to use. <pre>_towns etc..
  211. S:Prefix=
  212.  
  213. # Database type to connect to
  214. S:Type=SQLite
  215.  
  216. # Username to use when connecting. Used by MySQL
  217. S:Username=
  218. }
  219.  
  220.  
  221. ####################
  222. # general
  223. ####################
  224.  
  225. general {
  226. # Whether players are allowed to claim chunks not connected to earlier ones
  227. B:AllowFarawayClaims=true
  228.  
  229. # Third check. Can a member of the town kill someone who doesn't belong to his town?
  230. B:AllowMemberKillNonMember=true
  231.  
  232. # Second check. Can anyone hit anyone in town? For PVP only. Does NOT turn friendly fire on
  233. B:AllowPvpInTown=false
  234.  
  235. # First check. Can one town member hit a member of the same town? Anywhere. Also called friendlyfire
  236. B:AllowTownMemberPvp=false
  237.  
  238. # Defines the cart id's which can be placed on a rail with carts perm on. Includes all cart-types.
  239. S:CartItemIds=
  240.  
  241. # Are the /sethome and /home commands with no home name linked to the bed location?
  242. B:DefaultHomeIsBed=true
  243.  
  244. # How many seconds the /home teleport takes
  245. D:HomeTeleportTimeout=60.0
  246.  
  247. # Which blocks should be considered as access when someone is hitting them. Like TE Barrels
  248. S:LeftClickAccessBlocks=1000:2
  249.  
  250. # How many blocks(chunks) apart have the town blocks be
  251. I:MinDistanceFromAnotherTown=50
  252.  
  253. # How many town blocks the town gets for being in a nation
  254. I:NationAddsBlocks=0
  255.  
  256. # How many town blocks each resident gives if the town is in a nation
  257. I:NationAddsBlocksPerResident=0
  258.  
  259. # Towns that PVP is disabled in, reguardless of the AllowPvpInTown setting.
  260. S:PVPSafeTown=Spawn,Server
  261.  
  262. # How many seconds the /spawn teleport takes
  263. D:SpawnTeleportTimeout=60.0
  264.  
  265. # Filename in config folder with the term translations
  266. S:Translations=
  267. }
  268.  
  269.  
  270. ####################
  271. # protex
  272. ####################
  273.  
  274. protex {
  275. # Load all modules for which mods are present
  276. B:DynamicEnabling=true
  277.  
  278. # Run the extra protections?
  279. B:Enabled=true
  280. }
  281.  
  282.  
  283. ####################
  284. # serverperms
  285. ####################
  286.  
  287. serverperms {
  288. S:Server=
  289. }
  290.  
  291.  
  292. ####################
  293. # tickhandlers
  294. ####################
  295.  
  296. tickhandlers {
  297. ####################
  298. # oldtownremover
  299. ####################
  300.  
  301. oldtownremover {
  302. # Delete towns where members haven't logged in for this amount of days
  303. I:DaysAtleastOld=7
  304.  
  305. # Feature enabled?
  306. B:Enabled=false
  307.  
  308. # Each plot of the town adds extra safe time for the town
  309. D:PlotDaysAddition=0.5
  310.  
  311. # Town name comma seperated list which are exempt from this feature
  312. S:SafeTownList=Spawn,Server
  313.  
  314. # How often should the worker check for old towns? Default 1min - 1200 ticks
  315. I:WorkerTimeoutTicks=1200
  316. }
  317.  
  318. ####################
  319. # oldresidentremover
  320. ####################
  321.  
  322. oldresidentremover {
  323. # Remove residents where he hasn't logged in for this amount of days
  324. I:DaysAtleastOld=30
  325.  
  326. # Feature enabled?
  327. B:Enabled=false
  328.  
  329. # Resident name comma seperated list which are exempt from this feature
  330. S:SafeResidentList=
  331.  
  332. # How often should the worker check for old residents? Default 1min - 1200 ticks
  333. I:WorkerTimeoutTicks=1200
  334. }
  335.  
  336. }
  337.  
  338.  
  339. ####################
  340. # wildperms
  341. ####################
  342.  
  343. wildperms {
  344. S:Server=
  345. }
  346.  
  347.  
  348. ####################
  349. # worldborder
  350. ####################
  351.  
  352. worldborder {
  353. # Generate blocks?
  354. B:chunk-generator-enabled=false
  355.  
  356. # Multithreaded chunk generation. Usable only by threadsafe servers. Expect crashes from modded worlds.
  357. B:chunk-generator-multithreaded=false
  358.  
  359. # Module enabled?
  360. B:enabled=true
  361. ####################
  362. # limits
  363. #===================
  364. # Dimensional limits. S:Limit<n>=<dim>, <type>, <radius>. Type is either circle or square
  365. # Example: S:Limit1=0, circle, 50000
  366. ####################
  367.  
  368. limits {
  369. }
  370.  
  371. }
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