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Dec 25th, 2013
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  1. 08:34:37: Open Broadcaster Software v0.591b - 64bit ( ^ω^)
  2. 08:34:37: -------------------------------
  3. 08:34:37: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  4. 08:34:37: CPU Speed: 3500MHz
  5. 08:34:37: Physical Memory: 8073MB Total, 4063MB Free
  6. 08:34:37: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 08:34:37: monitor 1: pos={0, 0}, size={1280, 1024}
  8. 08:34:37: Windows Version: 6.1 Build 7601 S
  9. 08:34:37: Aero is Disabled
  10. 08:34:37: -------------------------------
  11. 08:34:37: OBS Modules:
  12. 08:34:37: Base Address Module
  13. 08:34:37: 000000003FF60000 OBS.exe
  14. 08:34:37: 00000000F8880000 OBSApi.dll
  15. 08:34:37: 00000000F8E10000 DShowPlugin.dll
  16. 08:34:37: 00000000F8F20000 GraphicsCapture.dll
  17. 08:34:37: 00000000FA790000 NoiseGate.dll
  18. 08:34:37: 00000000F8F60000 PSVPlugin.dll
  19. 08:34:37: ------------------------------------------
  20. 08:34:37: Adapter 1
  21. 08:34:37: Video Adapter: NVIDIA GeForce GTX 660
  22. 08:34:37: Video Adapter Dedicated Video Memory: 2086469632
  23. 08:34:37: Video Adapter Shared System Memory: 2147807232
  24. 08:34:37: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
  25. 08:34:37: ------------------------------------------
  26. 08:34:37: Adapter 2
  27. 08:34:37: Video Adapter: Intel(R) HD Graphics 4000
  28. 08:34:37: Video Adapter Dedicated Video Memory: 67108864
  29. 08:34:37: Video Adapter Shared System Memory: 1711276032
  30. 08:34:37: =====Stream Start: 2013-12-25, 08:34:37===============================================
  31. 08:34:37: Multithreaded optimizations: On
  32. 08:34:37: Base resolution: 1280x1024
  33. 08:34:37: Output resolution: 1280x1024
  34. 08:34:37: ------------------------------------------
  35. 08:34:37: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  36. 08:34:37: ------------------------------------------
  37. 08:34:37: Audio Format: 48000hz
  38. 08:34:37: Playback device Default
  39. 08:34:37: ------------------------------------------
  40. 08:34:37: Using desktop audio input: Logitech G430 Headset (6- Logitech G430 Gaming Headset)
  41. 08:34:37: Using 7.1 surround speaker setup
  42. 08:34:37: ------------------------------------------
  43. 08:34:37: Using auxilary audio input: Micrófono (6- Logitech G430 Gaming Headset)
  44. 08:34:38: ------------------------------------------
  45. 08:34:38: Audio Encoding: AAC
  46. 08:34:38: bitrate: 128
  47. 08:34:38: Using graphics capture
  48. 08:34:38: Scene buffering time set to 700
  49. 08:34:38: ------------------------------------------
  50. 08:34:38: Video Encoding: x264
  51. 08:34:38: fps: 60
  52. 08:34:38: width: 1280, height: 1024
  53. 08:34:38: preset: veryfast
  54. 08:34:38: profile: main
  55. 08:34:38: keyint: 120
  56. 08:34:38: CBR: yes
  57. 08:34:38: CFR: yes
  58. 08:34:38: max bitrate: 2000
  59. 08:34:38: buffer size: 2000
  60. 08:34:38: ------------------------------------------
  61. 08:34:38: MMDeviceAudioSource: Frequency for device 'Logitech G430 Headset (6- Logitech G430 Gaming Headset)' is 1536000, samples per sec is 48000
  62. 08:34:38: MMDeviceAudioSource: Frequency for device 'Micrófono (6- Logitech G430 Gaming Headset)' is 176400, samples per sec is 44100
  63. 08:34:40: Total frames encoded: 101, total frames duplicated: 0 (0.00%)
  64. 08:34:40: Total frames rendered: 113, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  65. 08:34:40:
  66. 08:34:40: Profiler time results:
  67. 08:34:40:
  68. 08:34:40: ==============================================================
  69. 08:34:40: video thread frame - [100%] [avg time: 0.834 ms] [children: 12.6%] [unaccounted: 87.4%]
  70. 08:34:40: | scene->Preprocess - [0.12%] [avg time: 0.001 ms]
  71. 08:34:40: | GPU download and conversion - [12.5%] [avg time: 0.104 ms] [children: 13.1%] [unaccounted: -0.6%]
  72. 08:34:40: | | flush - [10.8%] [avg time: 0.09 ms]
  73. 08:34:40: | | CopyResource - [2.16%] [avg time: 0.018 ms]
  74. 08:34:40: | | conversion to 4:2:0 - [0.12%] [avg time: 0.001 ms]
  75. 08:34:40: Convert444Threads - [100%] [avg time: 0.6 ms] [children: 99.5%] [unaccounted: 0.5%]
  76. 08:34:40: | Convert444toNV12 - [99.5%] [avg time: 0.597 ms]
  77. 08:34:40: encoder thread frame - [100%] [avg time: 1.253 ms]
  78. 08:34:40: ==============================================================
  79. 08:34:40:
  80. 08:34:40:
  81. 08:34:40: Profiler CPU results:
  82. 08:34:40:
  83. 08:34:40: ==============================================================
  84. 08:34:40: video thread frame - [cpu time: avg 0.276 ms, total 31.2 ms] [avg calls per frame: 1]
  85. 08:34:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 08:34:40: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 08:34:40: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 08:34:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 08:34:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 08:34:40: Convert444Threads - [cpu time: avg 0.487 ms, total 62.4 ms] [avg calls per frame: 2]
  91. 08:34:40: | Convert444toNV12 - [cpu time: avg 0.487 ms, total 62.4 ms] [avg calls per frame: 2]
  92. 08:34:40: encoder thread frame - [cpu time: avg 0.247 ms, total 15.6 ms] [avg calls per frame: 1]
  93. 08:34:40: ==============================================================
  94. 08:34:40:
  95. 08:34:40: =====Stream End: 2013-12-25, 08:34:40=================================================
  96. 08:34:44: =====Stream Start: 2013-12-25, 08:34:44===============================================
  97. 08:34:44: Multithreaded optimizations: On
  98. 08:34:44: Base resolution: 1280x1024
  99. 08:34:44: Output resolution: 1280x1024
  100. 08:34:44: ------------------------------------------
  101. 08:34:44: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  102. 08:34:44: ------------------------------------------
  103. 08:34:44: Audio Format: 48000hz
  104. 08:34:44: Playback device Default
  105. 08:34:44: ------------------------------------------
  106. 08:34:44: Using desktop audio input: Logitech G430 Headset (6- Logitech G430 Gaming Headset)
  107. 08:34:44: Using 7.1 surround speaker setup
  108. 08:34:44: ------------------------------------------
  109. 08:34:44: Using auxilary audio input: Micrófono (6- Logitech G430 Gaming Headset)
  110. 08:34:44: ------------------------------------------
  111. 08:34:44: Audio Encoding: AAC
  112. 08:34:44: bitrate: 128
  113. 08:34:44: Using graphics capture
  114. 08:34:44: Scene buffering time set to 700
  115. 08:34:44: ------------------------------------------
  116. 08:34:44: Video Encoding: x264
  117. 08:34:44: fps: 60
  118. 08:34:44: width: 1280, height: 1024
  119. 08:34:44: preset: veryfast
  120. 08:34:44: profile: main
  121. 08:34:44: keyint: 120
  122. 08:34:44: CBR: yes
  123. 08:34:44: CFR: yes
  124. 08:34:44: max bitrate: 2000
  125. 08:34:44: buffer size: 2000
  126. 08:34:44: ------------------------------------------
  127. 08:34:44: MMDeviceAudioSource: Frequency for device 'Logitech G430 Headset (6- Logitech G430 Gaming Headset)' is 1536000, samples per sec is 48000
  128. 08:34:44: MMDeviceAudioSource: Frequency for device 'Micrófono (6- Logitech G430 Gaming Headset)' is 176400, samples per sec is 44100
  129. 08:34:46: Using RTMP service: Twitch / Justin.tv
  130. 08:34:46: Server selection: rtmp://live-lhr.justin.tv/app
  131. 08:34:46: Interface: Broadcom NetLink (TM) Gigabit Ethernet (ethernet, 100 mbps)
  132. 08:34:46: Completed handshake with rtmp://live-lhr.justin.tv/app in 449 ms.
  133. 08:34:47: SO_SNDBUF was at 8192
  134. 08:34:47: SO_SNDBUF is now 65536
  135. 08:37:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  136. 08:37:15: New Scene
  137. 08:37:15: Using Monitor Capture
  138. 08:37:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 272384)
  139. 08:38:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  140. 08:38:06: New Scene
  141. 08:38:06: Using graphics capture
  142. 08:38:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  143. 08:38:08: New Scene
  144. 08:38:08: Using Monitor Capture
  145. 08:38:09: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  146. 08:38:09: New Scene
  147. 08:38:09: Using graphics capture
  148. 08:38:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  149. 08:38:47: New Scene
  150. 08:38:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  151. 08:38:48: New Scene
  152. 08:38:48: Using Monitor Capture
  153. 08:38:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  154. 08:38:49: New Scene
  155. 08:38:49: Using graphics capture
  156. 08:38:49: using memory capture
  157. 08:38:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  158. 08:38:49: New Scene
  159. 08:38:49: Using Monitor Capture
  160. 08:38:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  161. 08:38:49: New Scene
  162. 08:38:49: Using graphics capture
  163. 08:38:49: using memory capture
  164. 08:38:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  165. 08:38:50: New Scene
  166. 08:38:50: Using Monitor Capture
  167. 08:38:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  168. 08:38:50: New Scene
  169. 08:38:50: Using graphics capture
  170. 08:38:50: using memory capture
  171. 08:38:51: GraphicsCaptureSource::NewCapture: eliminating old capture
  172. 08:38:51: using memory capture
  173. 08:40:31: Capture window 0x00150594 invalid or changing, terminating capture
  174. 08:40:50: using memory capture
  175. 08:42:02: Capture window 0x001805BA invalid or changing, terminating capture
  176. 08:42:36: Total frames encoded: 28303, total frames duplicated: 242 (0.86%)
  177. 08:42:36: Total frames rendered: 28139, number of late frames: 19 (0.07%) (it's okay for some frames to be late)
  178. 08:42:36: RTMPPublisher::SocketLoop: Graceful loop exit
  179. 08:42:37: Average send payload: 4942 bytes, average send interval: 18 ms
  180. 08:42:37: Number of times waited to send: 0, Waited for a total of 0 bytes
  181. 08:42:37: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  182. 08:42:37: Number of bytes sent: 125223570
  183. 08:42:37:
  184. 08:42:37: Profiler time results:
  185. 08:42:37:
  186. 08:42:37: ==============================================================
  187. 08:42:37: video thread frame - [100%] [avg time: 1.021 ms] [children: 39.7%] [unaccounted: 60.3%]
  188. 08:42:37: | scene->Preprocess - [32.3%] [avg time: 0.33 ms]
  189. 08:42:37: | GPU download and conversion - [7.35%] [avg time: 0.075 ms] [children: 6.07%] [unaccounted: 1.27%]
  190. 08:42:37: | | flush - [4.21%] [avg time: 0.043 ms]
  191. 08:42:37: | | CopyResource - [1.67%] [avg time: 0.017 ms]
  192. 08:42:37: | | conversion to 4:2:0 - [0.196%] [avg time: 0.002 ms]
  193. 08:42:37: Convert444Threads - [100%] [avg time: 0.519 ms] [children: 99.6%] [unaccounted: 0.385%]
  194. 08:42:37: | Convert444toNV12 - [99.6%] [avg time: 0.517 ms]
  195. 08:42:37: encoder thread frame - [100%] [avg time: 1.04 ms]
  196. 08:42:37: ==============================================================
  197. 08:42:37:
  198. 08:42:37:
  199. 08:42:37: Profiler CPU results:
  200. 08:42:37:
  201. 08:42:37: ==============================================================
  202. 08:42:37: video thread frame - [cpu time: avg 0.341 ms, total 9609.66 ms] [avg calls per frame: 1]
  203. 08:42:37: | scene->Preprocess - [cpu time: avg 0.134 ms, total 3775.22 ms] [avg calls per frame: 1]
  204. 08:42:37: | GPU download and conversion - [cpu time: avg 0.034 ms, total 967.204 ms] [avg calls per frame: 1]
  205. 08:42:37: | | flush - [cpu time: avg 0.013 ms, total 390.002 ms] [avg calls per frame: 1]
  206. 08:42:37: | | CopyResource - [cpu time: avg 0.005 ms, total 156 ms] [avg calls per frame: 1]
  207. 08:42:37: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 46.8 ms] [avg calls per frame: 1]
  208. 08:42:37: Convert444Threads - [cpu time: avg 0.28 ms, total 15771.7 ms] [avg calls per frame: 2]
  209. 08:42:37: | Convert444toNV12 - [cpu time: avg 0.277 ms, total 15615.7 ms] [avg calls per frame: 2]
  210. 08:42:37: encoder thread frame - [cpu time: avg 0.278 ms, total 7862.45 ms] [avg calls per frame: 1]
  211. 08:42:37: ==============================================================
  212. 08:42:37:
  213. 08:42:37: =====Stream End: 2013-12-25, 08:42:37=================================================
  214.  
  215.  
  216. Last game capture log:
  217. 2013-12-25, 08:40:41: we're booting up:
  218. 08:40:41: CaptureThread: attached to process League of Legends.exe
  219. 08:40:41: D3D9 Present
  220. 08:40:41: DXGI Present
  221. 08:40:41: NV Capture available
  222. 08:40:41: FBO available
  223. 08:40:41: GL Present
  224. 08:40:41: (half life scientist) everything.. seems to be in order
  225. 08:40:50: D3D9EndScene called
  226. 08:40:50: D3DPRESENT_PARAMETERS {
  227. 08:40:50: BackBufferWidth: 1280
  228. 08:40:50: BackBufferHeight: 1024
  229. 08:40:50: BackBufferFormat: D3DFMT_X8R8G8B8
  230. 08:40:50: BackBufferCount: 1
  231. 08:40:50: MultiSampleType: D3DMULTISAMPLE_NONE
  232. 08:40:50: MultiSampleQuality: 0
  233. 08:40:50: SwapEffect: D3DSWAPEFFECT_DISCARD
  234. 08:40:50: hDeviceWindow: 1574330
  235. 08:40:50: Windowed: false
  236. 08:40:50: EnableAutoDepthStencil: true
  237. 08:40:50: AutoDepthStencilFormat: D3DFMT_D24S8
  238. 08:40:50: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  239. 08:40:50: FullScreen_RefreshRateInHz: 75
  240. 08:40:50: PresentationInterval: 2147483648
  241. 08:40:50: };
  242. 08:40:50: successfully set up d3d9 hooks
  243. 08:40:50: D3D9Present called
  244. 08:40:50: DoD3D9CPUHook: failed to initialize shared memory
  245. 08:40:50: ---------------------- Cleared D3D9 Capture ----------------------
  246. 08:40:50: D3D9EndScene called
  247. 08:40:50: D3D9Present called
  248. 08:40:50: DoD3D9CPUHook: success
  249. 08:40:54: successfully capturing d3d9 frames via CPU
  250. 08:41:40: D3D9Reset called
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