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fantixray

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Jun 10th, 2013
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  1. EngineOptions:
  2. ## EngineMode, the engine mode to be used to hide ores, see the plugin description for more information
  3. EngineMode: 0
  4. ## NetherEngine, the engine mode to be used in the nether, see the plugin description for more information
  5. NetherEngine: 3
  6. ## HideOnDark, if true, all blocks that are in the dark will be obfuscated
  7. HideOnDark: false
  8. ## FakeCaves, if true, this function will be enabled
  9. FakeCaves:
  10. Enabled: false
  11. ## Intensity, the intensity of air packets to prevent cavefinders, this option causes fps lag on client side.
  12. Intensity: 10
  13. ## HideChests, if true, all chests will turn into air, if this option is true, proximity will be enabled too.
  14. HideChests: false
  15.  
  16. Cache:
  17. ## Enabled, if true, the cache system will be activated
  18. Enabled: true
  19. ## MemoryCache, the size of the memory cache, this may use a lot of memory, each slot takes ~68 KB.
  20. MemoryCache: 3600
  21. ## FileCallGC, the amount of files to process before suggesting a gc [prevent too many open files]
  22. FileCallGC: 64
  23. ## SizeLimit, set the size limit of the cache folder in MB, 0 will disable it.
  24. SizeLimit: 5120
  25. ## Compression, the cache compression, 0 = No Compression (Ultra fast, higher sizes), 9 = Maximum compression (Slower, more resources needed, smaller sizes)
  26. Compression: 1
  27.  
  28. BlockUpdate:
  29. ## UpdateRadius, the area around the block to update when the player breaks it, higher values means higher resource usage and better gameplay.
  30. UpdateRadius: 1
  31. ## LightUpdate, if true, if the player places a light source, all blocks around it will be deobfuscated
  32. ## Enabled, if true, this function will be activated.
  33. LightUpdate:
  34. Enabled: false
  35. ## LightRadius, the area around the block to update when the player places a light source, higher = more resource usage.
  36. LightRadius: 10
  37. ## LightSource, the block ids that will update blocks around by checking the light level.
  38. LightSource: 10, 11, 50, 51, 76, 89, 91
  39. ## BlockExplosion, if true, blocks will be updated on explosions
  40. UpdateOn:
  41. BlockExplosion: false
  42. ## BlockPiston, if true, blocks will be updated if a piston moves it
  43. BlockPiston: false
  44. ## BlockPhysics, if true, blocks will be updated on physics
  45. BlockPhysics: false
  46. ## Proximity, if true, blocks will be deobfuscated when the player gets close to it
  47. Proximity:
  48. Enabled: false
  49. ## Radius, the radius around the player to update the blocks
  50. Radius: 10
  51. ## Distance, the minimum distance the player has to walk to cast a new update
  52. Distance: 1
  53.  
  54. Permissions:
  55. ## OpHasPerm, if true, ops will have all permissions.
  56. OpHasPerm: false
  57.  
  58. Updater:
  59. ## Updater, if true, this plugin will check for updates
  60. Enabled: true
  61.  
  62. RandomBlocks:
  63. ## World, list here, all block ids to be used with engine mode 2 and up in the normal world.
  64. World: 5, 14, 15, 16, 21, 22, 41, 42, 47, 48, 49, 56, 57, 98, 129, 133
  65. ## Nether, list here, all block ids to be used with engine mode 2 and up in the nether world.
  66. Nether: 49, 87, 88, 112, 153, 155
  67.  
  68. HiddenBlocks:
  69. ## World, list here, all blocks to be obfuscated by engine mode 0, 1 and 4 in the normal world.
  70. World: 14, 15, 16, 21, 56, 73, 74, 129
  71. ## Nether, list here, all blocks to be obufscated by engine mode 0, 1 and 4 in the nether world.
  72. Nether: 153
  73.  
  74. Worlds:
  75. Disabled:
  76. - world_flat
  77. - world_nether
  78. - world_the_end
  79.  
  80. # End of the file -->
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