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Apr 21st, 2015
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  1. =============================
  2. | Renderer/Window info
  3. -----------------------------
  4. | Supports hardware acceleration
  5. | Supports rendering to texture
  6. -----------------------------
  7. | Pixel format: RGB 888
  8. -----------------------------
  9. | Available texture formats:
  10. | ARGB 8888
  11. | YV12
  12. | IYUV
  13. -----------------------------
  14. | Max texture width: 8192
  15. | Max texture height: 8192
  16. -----------------------------
  17. | Backbuffer info:
  18. | Pixel format: ARGB 8888
  19. | Access mode: target
  20. | Width: 320
  21. | Height: 240
  22. =============================
  23.  
  24. =============================
  25. | Screen dimensions
  26. -----------------------------
  27. | x: 0
  28. | y: 0
  29. | width: 640
  30. | height: 480
  31. | multi: 2
  32. =============================
  33.  
  34. Initializing audio...
  35.  
  36. =============================
  37. | Audio info:
  38. -----------------------------
  39. | Frequency: 44100
  40. | Format: signed 16 bits little endian
  41. | Channels: 2
  42. | Samples: 512
  43. =============================
  44.  
  45. INFO: @src/gframe_assets.c:198 --- Failed to the file's length
  46. INFO: @src/gframe_audio.c:28 --- Failed to buffer audio file
  47. INFO: @src/global.c:80 --- Loading audio sfx/step failed
  48. Pause audio...
  49.  
  50. Closing audio...
  51.  
  52. INFO: @src/gframe_log.c:72 --- log_close()
  53.  
  54. ----------------------------------------------------------------------------
  55. Closing game at: Tue Apr 21 19:44:36 2015
  56. ============================================================================
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