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- Flying Dutchman Reus
- Heavy Striker Torso: C/S/K 10, 5 tons
- Heavy Striker Head: C/S/K 5, 2.5 tons
- Heavy Striker L. Arm: C/S/K 6, 2.5 tons
- Left MG. Hand: 4 CP, 1 Space, 1 Kill(EMW,handy, +3WA), 0.5 tons
- Heavy Striker R. Arm: C/S/K 6, 2.5 tons
- Right MG. Hand: 4 CP, 1 Space, 1 Kill(EMW,handy, +3WA), 0.5 tons
- Heavy Striker L. Leg: C/S/K 6, 2.5 tons
- Heavy Striker R. Leg: C/S/K 6, 2.5 tons
- 47 Cp 18.5 tons
- Medium weight Armor, all servos. 36 Cp 18 tons
- Main Sensors, Light Heavy(sensor range, 20 km Com Range, 1800 km) (Head): 12 CP, 1 Space, 2 Kills, 1 ton
- ASP(head):10 CP 2 spaces
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Target analyzer(head): 5 CP, 1 space
- (112 cp, 38.5 tons)
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP), Design and Decor in the shape of shoulder spikes and general asctetic.(+ 2 Cl, 1 Cp, space), Quick Change Mount 5cp(1 for each limb and one for head)
- (122 cp, 38.5 tons)
- Armaments:
- Gouden Staandard(Gold Standard)
- Straalsplitser(Handheld Beam Axe): EMW 12 Kills(13 damage)WA+1, Spaces 6, CP 15, 1.5 tons
- Raketschild(head mounted): Projectile, 1 kill, WA+2, Phanalyx, Burst 5(base gun 3 CP), Ammo 20 Tracer rounds(1.8 cp, +1 WA), Spaces 1, CP 6.8, 0.5 tons
- Plaat van Ijzer(arm mounted): Shield, DA 0, 8 SP 12 CP, 4 tons
- Cracker Granaat(hand held): Missile, WA -1, Blast 1, Range Zero(throwing range 3) 10 kills, AP, 3 shots, 6 space 8.2 CP, 1 ton
- Bliksem(hand held): Beam Gun, 7 kills, WA +1, Fragile, Spaces 6, 13 CP, 0.5 Tons
- (package cost; 55 CP 7.5 tons)
- ----------
- Thrusters: 6 per leg, 5 in arm, 4 in shield arm 4 torso 25 total for 14 MA for Standard.
- Boosterpack for all load outs: 12 CP Booster pack(200 MA) with Max boost of 10. Balance mod of 0.96
- Weight reduction 11 for 5.5 tons
- 225 cp Weight, 39.5 tons
- ----
- In many ways, the Dutchman's story has come full circle. A failed attempt at making a heavy striker, medium striker sized has led to a heavy striker that can move LIKE a medium striker. All aspects of the Dutchman have been improved dramatically with increased funding. From defenses, to weapons, and even it's unique features. The Grappler hand system was given a light electro magnetic touch to increase grip strength and penetration, the booster pack was enlarged to the limits of it's capacity without becoming clumsy, increasing it's F-type like hit and run strategy, and it is further equipped with the newest sensor technology.
- The Flying Dutchman Reus, true to it's name sake, is a titan in it's own right. While much more expensive and timely to construct, it is still a machine that can be put together with ease. A dream of it's creator or a nightmare for it's foes, only time can tell.
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