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Jan 13th, 2017
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  1. System Mechanics
  2. Each character has 3 weapons, or “Gloves”. At the start of every round, you can choose which Gloves you want to equip. You can wear 2 Gloves, 1 for each arm. You can wear the same type of Glove on both arms.
  3. In ARMS, your character can move in all 4 directions, as well as dash and jump. Some characters have more options for movement, e.g. Mechanica’s flight or Ninjara’s smoke cloud. You can also block against incoming punches. However, doing this will leave you open to a grab if you can’t react to it.
  4. While blocking or at the end of a dash, your Gloves become charged. If you throw a punch while you’re charged, your punch will do extra damage.
  5. If you do enough damage to your opponent, your Flurry Attack will charge. Once you activate it, you are able to punch incredibly fast, allowing you to rack up big damage.
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  8. Gloves
  9. Toaster: standard weapon; good damage and speed
  10. Sparky: like the Toaster, but if you charge it up
  11. Boomerang: moves in a long arc, and puts out a tornado
  12. Trident: a 3-hit projectile that does a little bit of damage with each hit
  13. Revolver: another 3-hit projectile, with less spread than the Trident but the projectiles move slower
  14. Popper: unique to Ribbon Girl, projectile attack that lacks in damage but it knocks the opponent down
  15. Slapamander: also unique to Ribbon Girl, able to be curved upwards; many applications
  16. Chakram: unique to Ninjara, has a long lasting hitbox that makes it very good for pressure
  17. Big Punch: unique to Master Mummy, travels slow but is very large and has high priority
  18. Homing: also unique to Master Mummy, we…actually have no idea what this one does. Sorry. :3
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  21. Spring Boy
  22. an all-arounder with above average stats in all categories
  23. Gloves: Toaster, Boomerang, Trident
  24.  
  25. Ribbon Girl
  26. speedy character with solid movement options
  27. 4 jumps
  28. has a midair dash that can be angled in all directions
  29. Gloves: Sparky, Popper, Slapamander
  30.  
  31. Ninjara
  32. tricky character who appears to have some legitimate mixups
  33. can disappear into a cloud of smoke and can control where he reappears
  34. Gloves: Chakram, Sparky, Trident
  35.  
  36. Master Mummy
  37. big bulky character that revolves around defensive mechanics
  38. if he blocks a punch, he regains a bit of life
  39. inherent super armor when standing
  40. Gloves: Big Punch, Homing, Revolver
  41.  
  42. Mechanica
  43. slow, but has good air options and a phenomenal super
  44. can fly for a duration
  45. Gloves: Revolver, Toaster, Boomerang
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