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Gamer_Z

Paths.pwn

Oct 30th, 2011
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Pawn 81.89 KB | None | 0 0
  1.  
  2.  
  3. #include <a_samp>
  4. #include "RouteConnector"
  5.  
  6. #define MAX_DOTS 500
  7.  
  8. new gps_destination[MAX_PLAYERS];
  9.  
  10. stock Float:GDBP(Float:X, Float:Y, Float:Z, Float: PointX, Float: PointY, Float: PointZ) return floatsqroot(floatadd(floatadd(floatpower(floatsub(X, PointX), 2.0), floatpower(floatsub(Y, PointY), 2.0)), floatpower(floatsub(Z, PointZ), 2.0)));
  11.  
  12. main()
  13. {
  14.     print("\n----------------------------------");
  15.     print(" Blank Gamemode by your name here");
  16.     print("----------------------------------\n");
  17.     //CalculatePath(27759,29148,55);
  18.     //CalculatePath(27759,320,55);
  19.     //CalculatePath(27759,1708,55);
  20. }
  21.  
  22. new Routes[MAX_PLAYERS][MAX_DOTS];
  23.  
  24.  
  25. public OnGameModeInit()
  26. {
  27.     // Don't use these lines if it's a filterscript
  28.     SetGameModeText("Paths. sup?");
  29.     AddPlayerClass(0,-2678.2324,2196.8040,55.4219,141.3013,0,0,0,0,0,0); // XD
  30.     for(new i; i < MAX_PLAYERS; i++) for(new x; x < MAX_DOTS; x++) Routes[i][x]=-1;
  31.     for(new i; i < MAX_PLAYERS; i++) gps_destination[i] = 16733;
  32. /*  new string[4000];
  33.     new size = DeleteNodeSystemAtNode(11899,string);
  34.     for(new i = 0; i < size; ++i)
  35.     {
  36.         //printf("%d = %d",i,string[i]);
  37.         RemoveNode(string[i]);
  38.     }
  39.     print("A");
  40.     size = DeleteNodeSystemAtNode(12718,string);
  41.     for(new i = 0; i < size; ++i)
  42.     {
  43.         //printf("%d = %d",i,string[i]);
  44.         RemoveNode(string[i]);
  45.     }
  46.     print("B");
  47.     size = DeleteNodeSystemAtNode(12603,string);
  48.     for(new i = 0; i < size; ++i)
  49.     {
  50.         //printf("%d = %d",i,string[i]);
  51.         RemoveNode(string[i]);
  52.     }
  53.     print("C");
  54.     size = DeleteNodeSystemAtNode(13767,string);
  55.     for(new i = 0; i < size; ++i)
  56.     {
  57.         //printf("%d = %d",i,string[i]);
  58.         RemoveNode(string[i]);
  59.     }
  60.     print("D");
  61.     size = DeleteNodeSystemAtNode(13751,string);
  62.     for(new i = 0; i < size; ++i)
  63.     {
  64.         //printf("%d = %d",i,string[i]);
  65.         RemoveNode(string[i]);
  66.     }
  67.     print("E");
  68.     size = DeleteNodeSystemAtNode(7336,string);
  69.     for(new i = 0; i < size; ++i)
  70.     {
  71.         //printf("%d = %d",i,string[i]);
  72.         RemoveNode(string[i]);
  73.     }
  74.     print("F");
  75.     size = DeleteNodeSystemAtNode(7359,string);
  76.     for(new i = 0; i < size; ++i)
  77.     {
  78.         //printf("%d = %d",i,string[i]);
  79.         RemoveNode(string[i]);
  80.     }
  81.     print("G");
  82.     size = DeleteNodeSystemAtNode(3346,string);
  83.     for(new i = 0; i < size; ++i)
  84.     {
  85.         //printf("%d = %d",i,string[i]);
  86.         RemoveNode(string[i]);
  87.     }
  88.     print("H");
  89.     size = DeleteNodeSystemAtNode(7429,string);
  90.     for(new i = 0; i < size; ++i)
  91.     {
  92.         //printf("%d = %d",i,string[i]);
  93.         RemoveNode(string[i]);
  94.     }
  95.     print("I");
  96.     size = DeleteNodeSystemAtNode(7403,string);
  97.     for(new i = 0; i < size; ++i)
  98.     {
  99.         //printf("%d = %d",i,string[i]);
  100.         RemoveNode(string[i]);
  101.     }
  102.     print("J");
  103.     size = DeleteNodeSystemAtNode(7455,string);
  104.     for(new i = 0; i < size; ++i)
  105.     {
  106.         //printf("%d = %d",i,string[i]);
  107.         RemoveNode(string[i]);
  108.     }
  109.     print("K");
  110.     size = DeleteNodeSystemAtNode(12778,string);
  111.     for(new i = 0; i < size; ++i)
  112.     {
  113.         //printf("%d = %d",i,string[i]);
  114.         RemoveNode(string[i]);
  115.     }*/
  116.     /*new size = DeleteNodeSystemAtNode(6082,string);
  117.     for(new i = 0; i < size; ++i)
  118.     {
  119.         printf("%d = %d",i,string[i]);
  120.         RemoveNode(string[i]);
  121.     }
  122.     print("ABC");
  123.     size = DeleteNodeSystemAtNode(24912,string);
  124.     for(new i = 0; i < size; ++i)
  125.     {
  126.         printf("%d = %d",i,string[i]);
  127.         RemoveNode(string[i]);
  128.     }
  129.     print("DEF");
  130.     size = DeleteNodeSystemAtNode(21939,string);
  131.     for(new i = 0; i < size; ++i)
  132.     {
  133.         printf("%d = %d",i,string[i]);
  134.         RemoveNode(string[i]);
  135.     }
  136.     print("GHI");
  137.     size = DeleteNodeSystemAtNode(21997,string);
  138.     for(new i = 0; i < size; ++i)
  139.     {
  140.         printf("%d = %d",i,string[i]);
  141.         RemoveNode(string[i]);
  142.     }*/
  143.     //print("saving...");
  144. /*  size = DeleteNodeSystemAtNode(12980,string);
  145.     for(new i = 0; i < size; ++i)
  146.     {
  147.         printf("%d = %d",i,string[i]);
  148.         RemoveNode(string[i]);
  149.     }
  150.     size = DeleteNodeSystemAtNode(12565,string);
  151.     for(new i = 0; i < size; ++i)
  152.     {
  153.         printf("%d = %d",i,string[i]);
  154.         RemoveNode(string[i]);
  155.     }*/
  156.     //WriteNodesToFile("scriptfiles/new.nodes.txt");
  157.     return 1;
  158. }
  159.  
  160. public OnGameModeExit()
  161. {
  162.     return 1;
  163. }
  164.  
  165. public OnPlayerRequestClass(playerid, classid)
  166. {
  167.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  168.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  169.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  170.     return 1;
  171. }
  172.  
  173. public OnPlayerConnect(playerid)
  174. {
  175.     for(new x; x < MAX_DOTS; x++) Routes[playerid][x]=-1;
  176.     return 1;
  177. }
  178.  
  179. new counter[MAX_PLAYERS] = {0,...};
  180. new calculating[MAX_PLAYERS] = 0;
  181. public GPS_WhenRouteIsCalculated(routeid,node_id_array[],amount_of_nodes,distance)
  182. {
  183.     calculating[routeid-100] = 0;
  184.     //printf("Calculated %d %d",routeid,amount_of_nodes);
  185.     //if(information[0] != 0) return 0;
  186.  
  187.     if(routeid >= 100 && amount_of_nodes > 1)
  188.     {
  189.         counter[routeid-100]--;
  190.         DestroyRoutes(routeid-100);
  191.         new Float:lastX,Float:lastY,Float:lastZ;
  192.  
  193.         GetNodePos(node_id_array[0],lastX,lastY,lastZ);
  194.         //GetPlayerPos(routeid-100,lastX,lastY,lastZ);
  195.  
  196.         new _max;
  197.  
  198.         if(amount_of_nodes < 25) _max = amount_of_nodes;
  199.         else _max = 25;
  200.  
  201.         for(new i=0; i < _max; i++)
  202.         {
  203.             new Float:X,Float:Y,Float:Z;
  204.             GetNodePos(node_id_array[i],X,Y,Z);
  205.             CreateMapRoute(routeid-100,lastX,lastY,X,Y,0xFF000055);
  206.             lastX=X;
  207.             lastY=Y;
  208.             //SetPlayerMapIcon(0,i,X,Y,Z,23,0,MAPICON_LOCAL);
  209.         }
  210.     //print("Calculated.");
  211.     }
  212.     return 1;
  213. }
  214.  
  215. public OnPlayerClosestNodeIDChange(playerid,old_NodeID,new_NodeID)
  216. {
  217.     if(old_NodeID > -1 && calculating[playerid] == 0)
  218.     {
  219.         calculating[playerid] = 1;
  220.         counter[playerid]++;
  221.         CalculatePath(new_NodeID,gps_destination[playerid],playerid+100);
  222.     }
  223. }
  224.  
  225. CreateMapRoute(playerid, Float:X1,Float:Y1,Float:X2,Float:Y2,color)
  226. {
  227.     new Float:Dis = 25.0; // Distance, in which distances "dots" should be created.
  228.  
  229.     new Float:TotalDis = GDBP(X1,Y1,0.0,X2,Y2,0.0); // The total distance between the two Points.
  230.  
  231.     new Points=floatround(TotalDis/Dis); // The number of dots whcih should be created, relying on the total difference / Dots distance. Very easy
  232.  
  233.     for(new i=1; i <= Points; i++)
  234.     {
  235.         new Float:x,Float:y;
  236.         if(i != 0) // The first dot can't be calculated, because dividing through zero is not valid (see "/ Points*i" below). Secondly, directly setting x and y is faster :P
  237.         {
  238.             x = X1 + (((X2 - X1) / Points)*i);  // Setting off X's position by percentage.
  239.             y = Y1 + (((Y2 - Y1) / Points)*i);  // Setting off Y's position by percentage.
  240.         }
  241.         else
  242.         {
  243.             x=X1;
  244.             y=Y1;
  245.         }
  246.        
  247.         new slot=0;
  248.        
  249.         while(slot <= MAX_DOTS)
  250.         {
  251.             if(slot == MAX_DOTS)
  252.             {
  253.                 slot = -1;
  254.                 break;
  255.             }
  256.            
  257.             if(Routes[playerid][slot] == -1)
  258.             {
  259.                 break;
  260.             }
  261.             slot++;
  262.         }
  263.         if(slot == -1) return 0;
  264.         new zone = GangZoneCreate(x-(Dis/2),y-(Dis/2),x+(Dis/2),y+(Dis/2)); // GangZone from x/y to x/y [+5]
  265.         GangZoneShowForPlayer(playerid,zone,color); // -----------------------------------CHANGE!!!!!!!
  266.         Routes[playerid][slot]=zone;
  267.     }
  268.  
  269.     //printf("LINECR... Distance: %f | Points: %d" , TotalDis, Points);
  270.     return 1;
  271. }
  272.  
  273. DestroyRoutes(playerid)
  274. {
  275.     for(new x; x < MAX_DOTS; x++)
  276.     {
  277.         if(Routes[playerid][x] != -1)
  278.         {
  279.             GangZoneDestroy(Routes[playerid][x]);
  280.             Routes[playerid][x] = -1;
  281.         }
  282.     }
  283. }
  284.  
  285.  
  286. public OnPlayerCommandText(playerid, cmdtext[])
  287. {
  288.     if (strcmp("/routeme", cmdtext, true) == 0)
  289.     {
  290.         new fromnode = NearestPlayerNode(playerid);
  291.         CalculatePath(fromnode,14,playerid+100);
  292.         return 1;
  293.     }
  294.     if (strcmp("/car", cmdtext, true) == 0)
  295.     {
  296.         new Float:X,Float:Y,Float:Z;
  297.         GetPlayerPos(playerid,X,Y,Z);
  298.         CreateVehicle(411,X+2,Y+2,Z,0.0,-1,-1,999999);
  299.         CreateVehicle(562,X-2,Y-2,Z,0.0,-1,-1,999999);
  300.         CreateVehicle(506,X+2,Y-2,Z,0.0,-1,-1,999999);
  301.         return 1;
  302.     }
  303.     if(strcmp(cmdtext, "/wiezowiec", true)==0){
  304.     new Float:X, Float:Y, Float:Z;
  305.     new Float:Angle;
  306.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  307.     new VehicleID;
  308.     VehicleID = GetPlayerVehicleID(playerid);
  309.     GetPlayerPos(playerid,X,Y,Z);
  310.     GetPlayerFacingAngle(playerid,Angle);
  311.     SetVehiclePos(VehicleID, 1545.9459,-1353.5649,329.6513);
  312.     SetPlayerFacingAngle(playerid,Angle);
  313.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w LS",800,1);
  314.     } else {
  315.     GetPlayerPos(playerid,X,Y,Z);
  316.     GetPlayerFacingAngle(playerid,Angle);
  317.     SetPlayerPos(playerid, 1544.9739,-1353.2709,329.4744);
  318.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w LS",800,1);
  319.     }
  320.     return 1;
  321.     }
  322.     if(strcmp(cmdtext, "/walka", true)==0){
  323.     new Float:X, Float:Y, Float:Z;
  324.     new Float:Angle;
  325.     GetPlayerPos(playerid,X,Y,Z);
  326.     GetPlayerFacingAngle(playerid,Angle);
  327.     SetPlayerFacingAngle(playerid,Angle);
  328.     SetPlayerPos(playerid, 1570.9393,-1244.2360,277.8774);
  329.     GameTextForPlayer(playerid, "~w~Witamy na ~g~arenie do walk",800,1);
  330.     return 1;
  331.     }
  332.     if(strcmp(cmdtext, "/wieza2", true)==0){
  333.     new Float:X, Float:Y, Float:Z;
  334.     new Float:Angle;
  335.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  336.     new VehicleID;
  337.     VehicleID = GetPlayerVehicleID(playerid);
  338.     GetPlayerPos(playerid,X,Y,Z);
  339.     GetPlayerFacingAngle(playerid,Angle);
  340.     SetVehiclePos(VehicleID, 1664.5952,-1245.5968,233.5517);
  341.     SetPlayerFacingAngle(playerid,Angle);
  342.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2",800,1);
  343.     } else {
  344.     GetPlayerPos(playerid,X,Y,Z);
  345.     GetPlayerFacingAngle(playerid,Angle);
  346.     SetPlayerPos(playerid, 1666.4323,-1246.4912,233.3750);
  347.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2",800,1);
  348.     }
  349.     return 1;
  350.     }
  351.     if(strcmp(cmdtext, "/wieza3", true)==0){
  352.     new Float:X, Float:Y, Float:Z;
  353.     new Float:Angle;
  354.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  355.     new VehicleID;
  356.     VehicleID = GetPlayerVehicleID(playerid);
  357.     GetPlayerPos(playerid,X,Y,Z);
  358.     GetPlayerFacingAngle(playerid,Angle);
  359.     SetVehiclePos(VehicleID, 1453.9261,-1063.8359,213.5595);
  360.     SetPlayerFacingAngle(playerid,Angle);
  361.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 3",800,1);
  362.     } else {
  363.     GetPlayerPos(playerid,X,Y,Z);
  364.     GetPlayerFacingAngle(playerid,Angle);
  365.     SetPlayerPos(playerid, 1455.5492,-1065.0872,213.3828);
  366.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 3",800,1);
  367.     }
  368.     return 1;
  369.     }
  370.     if(strcmp(cmdtext, "/wieza4", true)==0){
  371.     new Float:X, Float:Y, Float:Z;
  372.     new Float:Angle;
  373.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  374.     new VehicleID;
  375.     VehicleID = GetPlayerVehicleID(playerid);
  376.     GetPlayerPos(playerid,X,Y,Z);
  377.     GetPlayerFacingAngle(playerid,Angle);
  378.     SetVehiclePos(VehicleID, 1511.9070,-1080.5054,181.3800);
  379.     SetPlayerFacingAngle(playerid,Angle);
  380.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4",800,1);
  381.     } else {
  382.     GetPlayerPos(playerid,X,Y,Z);
  383.     GetPlayerFacingAngle(playerid,Angle);
  384.     SetPlayerPos(playerid, 1513.9174,-1080.9136,181.2031);
  385.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4",800,1);
  386.     }
  387.     return 1;
  388.     }
  389.     if(strcmp(cmdtext, "/wieza5", true)==0){
  390.     new Float:X, Float:Y, Float:Z;
  391.     new Float:Angle;
  392.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  393.     new VehicleID;
  394.     VehicleID = GetPlayerVehicleID(playerid);
  395.     GetPlayerPos(playerid,X,Y,Z);
  396.     GetPlayerFacingAngle(playerid,Angle);
  397.     SetVehiclePos(VehicleID, 1389.4347,-1205.3944,202.6220);
  398.     SetPlayerFacingAngle(playerid,Angle);
  399.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5",800,1);
  400.     } else {
  401.     GetPlayerPos(playerid,X,Y,Z);
  402.     GetPlayerFacingAngle(playerid,Angle);
  403.     SetPlayerPos(playerid, 1385.4972,-1208.3534,202.4453);
  404.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5",800,1);
  405.     }
  406.     return 1;
  407.     }
  408.     if(strcmp(cmdtext, "/wieza6", true)==0){
  409.     new Float:X, Float:Y, Float:Z;
  410.     new Float:Angle;
  411.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  412.     new VehicleID;
  413.     VehicleID = GetPlayerVehicleID(playerid);
  414.     GetPlayerPos(playerid,X,Y,Z);
  415.     GetPlayerFacingAngle(playerid,Angle);
  416.     SetVehiclePos(VehicleID, 1426.0746,-1205.5140,195.2233);
  417.     SetPlayerFacingAngle(playerid,Angle);
  418.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6",800,1);
  419.     } else {
  420.     GetPlayerPos(playerid,X,Y,Z);
  421.     GetPlayerFacingAngle(playerid,Angle);
  422.     SetPlayerPos(playerid, 1424.2277,-1204.6274,195.0469);
  423.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6",800,1);
  424.     }
  425.     return 1;
  426.     }
  427.     if(strcmp(cmdtext, "/wieza7", true)==0){
  428.     new Float:X, Float:Y, Float:Z;
  429.     new Float:Angle;
  430.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  431.     new VehicleID;
  432.     VehicleID = GetPlayerVehicleID(playerid);
  433.     GetPlayerPos(playerid,X,Y,Z);
  434.     GetPlayerFacingAngle(playerid,Angle);
  435.     SetVehiclePos(VehicleID, 1475.8428,-1349.4796,163.8949);
  436.     SetPlayerFacingAngle(playerid,Angle);
  437.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7",800,1);
  438.     } else {
  439.     GetPlayerPos(playerid,X,Y,Z);
  440.     GetPlayerFacingAngle(playerid,Angle);
  441.     SetPlayerPos(playerid, 1474.2690,-1353.9392,163.7188);
  442.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7",800,1);
  443.     }
  444.     return 1;
  445.     }
  446.     if(strcmp(cmdtext, "/wieza8", true)==0){
  447.     new Float:X, Float:Y, Float:Z;
  448.     new Float:Angle;
  449.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  450.     new VehicleID;
  451.     VehicleID = GetPlayerVehicleID(playerid);
  452.     GetPlayerPos(playerid,X,Y,Z);
  453.     GetPlayerFacingAngle(playerid,Angle);
  454.     SetVehiclePos(VehicleID, 1672.2526,-1344.4706,158.6531);
  455.     SetPlayerFacingAngle(playerid,Angle);
  456.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8",800,1);
  457.     } else {
  458.     GetPlayerPos(playerid,X,Y,Z);
  459.     GetPlayerFacingAngle(playerid,Angle);
  460.     SetPlayerPos(playerid, 1670.5518,-1343.3254,158.4766);
  461.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8",800,1);
  462.     }
  463.     return 1;
  464.     }
  465.     if(strcmp(cmdtext, "/wieza9", true)==0){
  466.     new Float:X, Float:Y, Float:Z;
  467.     new Float:Angle;
  468.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  469.     new VehicleID;
  470.     VehicleID = GetPlayerVehicleID(playerid);
  471.     GetPlayerPos(playerid,X,Y,Z);
  472.     GetPlayerFacingAngle(playerid,Angle);
  473.     SetVehiclePos(VehicleID, 1422.3324,-1473.3992,125.5436);
  474.     SetPlayerFacingAngle(playerid,Angle);
  475.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9",800,1);
  476.     } else {
  477.     GetPlayerPos(playerid,X,Y,Z);
  478.     GetPlayerFacingAngle(playerid,Angle);
  479.     SetPlayerPos(playerid, 1421.7285,-1475.6760,125.3672);
  480.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9",800,1);
  481.     }
  482.     return 1;
  483.     }
  484.     if(strcmp(cmdtext, "/wieza10", true)==0){
  485.     new Float:X, Float:Y, Float:Z;
  486.     new Float:Angle;
  487.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  488.     new VehicleID;
  489.     VehicleID = GetPlayerVehicleID(playerid);
  490.     GetPlayerPos(playerid,X,Y,Z);
  491.     GetPlayerFacingAngle(playerid,Angle);
  492.     SetVehiclePos(VehicleID, 1488.9854,-1268.1554,113.9562);
  493.     SetPlayerFacingAngle(playerid,Angle);
  494.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10",800,1);
  495.     } else {
  496.     GetPlayerPos(playerid,X,Y,Z);
  497.     GetPlayerFacingAngle(playerid,Angle);
  498.     SetPlayerPos(playerid, 1488.2866,-1266.2251,113.7795);
  499.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10",800,1);
  500.     }
  501.     return 1;
  502.     }
  503.     if(strcmp(cmdtext, "/wieza11", true)==0){
  504.     new Float:X, Float:Y, Float:Z;
  505.     new Float:Angle;
  506.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  507.     new VehicleID;
  508.     VehicleID = GetPlayerVehicleID(playerid);
  509.     GetPlayerPos(playerid,X,Y,Z);
  510.     GetPlayerFacingAngle(playerid,Angle);
  511.     SetVehiclePos(VehicleID, 1684.1232,-1393.0863,84.8328);
  512.     SetPlayerFacingAngle(playerid,Angle);
  513.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 11",800,1);
  514.     } else {
  515.     GetPlayerPos(playerid,X,Y,Z);
  516.     GetPlayerFacingAngle(playerid,Angle);
  517.     SetPlayerPos(playerid, 1683.0547,-1391.3328,84.6563);
  518.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 11",800,1);
  519.     }
  520.     return 1;
  521.     }
  522.     if(strcmp(cmdtext, "/wieza12", true)==0){
  523.     new Float:X, Float:Y, Float:Z;
  524.     new Float:Angle;
  525.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  526.     new VehicleID;
  527.     VehicleID = GetPlayerVehicleID(playerid);
  528.     GetPlayerPos(playerid,X,Y,Z);
  529.     GetPlayerFacingAngle(playerid,Angle);
  530.     SetVehiclePos(VehicleID, 1817.9574,-1298.6304,131.9103);
  531.     SetPlayerFacingAngle(playerid,Angle);
  532.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 12",800,1);
  533.     } else {
  534.     GetPlayerPos(playerid,X,Y,Z);
  535.     GetPlayerFacingAngle(playerid,Angle);
  536.     SetPlayerPos(playerid, 1816.2559,-1297.4911,131.7332);
  537.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 12",800,1);
  538.     }
  539.     return 1;
  540.     }
  541.     if(strcmp(cmdtext, "/hacjenda", true)==0){
  542.     new Float:X, Float:Y, Float:Z;
  543.     new Float:Angle;
  544.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  545.     new VehicleID;
  546.     VehicleID = GetPlayerVehicleID(playerid);
  547.     GetPlayerPos(playerid,X,Y,Z);
  548.     GetPlayerFacingAngle(playerid,Angle);
  549.     SetVehiclePos(VehicleID, 1291.6948,-786.3881,96.6376);
  550.     SetPlayerFacingAngle(playerid,Angle);
  551.     GameTextForPlayer(playerid, "~w~Witamy w ~g~hacjendzie xD",800,1);
  552.     } else {
  553.     GetPlayerPos(playerid,X,Y,Z);
  554.     GetPlayerFacingAngle(playerid,Angle);
  555.     SetPlayerPos(playerid, 1293.4426,-787.4669,96.4554);
  556.     GameTextForPlayer(playerid, "~w~Witamy w ~g~hacjendzie xD",800,1);
  557.     }
  558.     return 1;
  559.     }
  560.     if(strcmp(cmdtext, "/skatepark", true)==0){
  561.     new Float:X, Float:Y, Float:Z;
  562.     new Float:Angle;
  563.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  564.     new VehicleID;
  565.     VehicleID = GetPlayerVehicleID(playerid);
  566.     GetPlayerPos(playerid,X,Y,Z);
  567.     GetPlayerFacingAngle(playerid,Angle);
  568.     SetVehiclePos(VehicleID, 1874.0300,-1386.2402,13.7218);
  569.     SetPlayerFacingAngle(playerid,Angle);
  570.     GameTextForPlayer(playerid, "~w~Witamy w ~g~skateparku",800,1);
  571.     } else {
  572.     GetPlayerPos(playerid,X,Y,Z);
  573.     GetPlayerFacingAngle(playerid,Angle);
  574.     SetPlayerPos(playerid, 1876.0181,-1385.7559,13.5567);
  575.     GameTextForPlayer(playerid, "~w~Witamy w ~g~skateparku",800,1);
  576.     }
  577.     return 1;
  578.     }
  579.     if(strcmp(cmdtext, "/ls", true)==0){
  580.     new Float:X, Float:Y, Float:Z;
  581.     new Float:Angle;
  582.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  583.     new VehicleID;
  584.     VehicleID = GetPlayerVehicleID(playerid);
  585.     GetPlayerPos(playerid,X,Y,Z);
  586.     GetPlayerFacingAngle(playerid,Angle);
  587.     SetVehiclePos(VehicleID, 2495.3755,-1669.4906,13.5163);
  588.     SetPlayerFacingAngle(playerid,Angle);
  589.     GameTextForPlayer(playerid, "~w~Witamy w ~g~los santos",800,1);
  590.     } else {
  591.     GetPlayerPos(playerid,X,Y,Z);
  592.     GetPlayerFacingAngle(playerid,Angle);
  593.     SetPlayerPos(playerid, 2494.2742,-1671.2235,13.3359);
  594.     GameTextForPlayer(playerid, "~w~Witamy w ~g~los santos",800,1);
  595.     }
  596.     return 1;
  597.     }
  598.     if(strcmp(cmdtext, "/koloseum-ls", true)==0){
  599.     new Float:X, Float:Y, Float:Z;
  600.     new Float:Angle;
  601.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  602.     new VehicleID;
  603.     VehicleID = GetPlayerVehicleID(playerid);
  604.     GetPlayerPos(playerid,X,Y,Z);
  605.     GetPlayerFacingAngle(playerid,Angle);
  606.     SetVehiclePos(VehicleID, 2789.4534,-1853.8772,10.0168);
  607.     SetPlayerFacingAngle(playerid,Angle);
  608.     GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum",800,1);
  609.     } else {
  610.     GetPlayerPos(playerid,X,Y,Z);
  611.     GetPlayerFacingAngle(playerid,Angle);
  612.     SetPlayerPos(playerid, 2788.3767,-1855.6229,9.8355);
  613.     GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum",800,1);
  614.     }
  615.     return 1;
  616.     }
  617.     if(strcmp(cmdtext, "/tune-ls", true)==0){
  618.     new Float:X, Float:Y, Float:Z;
  619.     new Float:Angle;
  620.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  621.     new VehicleID;
  622.     VehicleID = GetPlayerVehicleID(playerid);
  623.     GetPlayerPos(playerid,X,Y,Z);
  624.     GetPlayerFacingAngle(playerid,Angle);
  625.     SetVehiclePos(VehicleID, 2660.1042,-2002.1769,13.5595);
  626.     SetPlayerFacingAngle(playerid,Angle);
  627.     GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w ls",800,1);
  628.     } else {
  629.     GetPlayerPos(playerid,X,Y,Z);
  630.     GetPlayerFacingAngle(playerid,Angle);
  631.     SetPlayerPos(playerid, 2659.0554,-2003.9375,13.3828);
  632.     GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w ls",800,1);
  633.     }
  634.     return 1;
  635.     }
  636.     if(strcmp(cmdtext, "/port-ls", true)==0){
  637.     new Float:X, Float:Y, Float:Z;
  638.     new Float:Angle;
  639.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  640.     new VehicleID;
  641.     VehicleID = GetPlayerVehicleID(playerid);
  642.     GetPlayerPos(playerid,X,Y,Z);
  643.     GetPlayerFacingAngle(playerid,Angle);
  644.     SetVehiclePos(VehicleID, 2573.7957,-2373.2051,14.1917);
  645.     SetPlayerFacingAngle(playerid,Angle);
  646.     GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w ls",800,1);
  647.     } else {
  648.     GetPlayerPos(playerid,X,Y,Z);
  649.     GetPlayerFacingAngle(playerid,Angle);
  650.     SetPlayerPos(playerid, 2575.8342,-2372.8958,13.9129);
  651.     GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w ls",800,1);
  652.     }
  653.     return 1;
  654.     }
  655.     if(strcmp(cmdtext, "/ls-lot", true)==0){
  656.     new Float:X, Float:Y, Float:Z;
  657.     new Float:Angle;
  658.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  659.     new VehicleID;
  660.     VehicleID = GetPlayerVehicleID(playerid);
  661.     GetPlayerPos(playerid,X,Y,Z);
  662.     GetPlayerFacingAngle(playerid,Angle);
  663.     SetVehiclePos(VehicleID, 1953.5204,-2290.1130,13.5469);
  664.     SetPlayerFacingAngle(playerid,Angle);
  665.     GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w ls",800,1);
  666.     } else {
  667.     GetPlayerPos(playerid,X,Y,Z);
  668.     GetPlayerFacingAngle(playerid,Angle);
  669.     SetPlayerPos(playerid, 1953.5204,-2290.1130,13.5469);
  670.     GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w ls",800,1);
  671.     }
  672.     return 1;
  673.     }
  674.     if(strcmp(cmdtext, "/stacja-ls", true)==0){
  675.     new Float:X, Float:Y, Float:Z;
  676.     new Float:Angle;
  677.     GetPlayerPos(playerid,X,Y,Z);
  678.     GetPlayerFacingAngle(playerid,Angle);
  679.     SetPlayerPos(playerid, 1707.4773,-1949.4626,14.1172);
  680.     GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej w ls",800,1);
  681.     return 1;
  682.     }
  683.     if(strcmp(cmdtext, "/stacja-ls2", true)==0){
  684.     new Float:X, Float:Y, Float:Z;
  685.     new Float:Angle;
  686.     GetPlayerPos(playerid,X,Y,Z);
  687.     GetPlayerFacingAngle(playerid,Angle);
  688.     SetPlayerPos(playerid, 2016.2495,-1964.8615,16.6941);
  689.     GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej nr 2 w ls",800,1);
  690.     return 1;
  691.     }
  692.     if(strcmp(cmdtext, "/plaza", true)==0){
  693.     new Float:X, Float:Y, Float:Z;
  694.     new Float:Angle;
  695.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  696.     new VehicleID;
  697.     VehicleID = GetPlayerVehicleID(playerid);
  698.     GetPlayerPos(playerid,X,Y,Z);
  699.     GetPlayerFacingAngle(playerid,Angle);
  700.     SetVehiclePos(VehicleID, 306.0038,-1847.1047,3.5841);
  701.     SetPlayerFacingAngle(playerid,Angle);
  702.     GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w ls",800,1);
  703.     } else {
  704.     GetPlayerPos(playerid,X,Y,Z);
  705.     GetPlayerFacingAngle(playerid,Angle);
  706.     SetPlayerPos(playerid, 306.0038,-1847.1047,3.5841);
  707.     GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w ls",800,1);
  708.     }
  709.     return 1;
  710.     }
  711.     if(strcmp(cmdtext, "/plaza-ls2", true)==0){
  712.     new Float:X, Float:Y, Float:Z;
  713.     new Float:Angle;
  714.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  715.     new VehicleID;
  716.     VehicleID = GetPlayerVehicleID(playerid);
  717.     GetPlayerPos(playerid,X,Y,Z);
  718.     GetPlayerFacingAngle(playerid,Angle);
  719.     SetVehiclePos(VehicleID, 2895.5266,-2051.2097,3.5659);
  720.     SetPlayerFacingAngle(playerid,Angle);
  721.     GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy nr 2 w ls",800,1);
  722.     } else {
  723.     GetPlayerPos(playerid,X,Y,Z);
  724.     GetPlayerFacingAngle(playerid,Angle);
  725.     SetPlayerPos(playerid, 2895.5266,-2051.2097,3.5659);
  726.     GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy nr 2 w ls",800,1);
  727.     }
  728.     return 1;
  729.     }
  730.     if(strcmp(cmdtext, "/jeziorko", true)==0){
  731.     new Float:X, Float:Y, Float:Z;
  732.     new Float:Angle;
  733.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  734.     new VehicleID;
  735.     VehicleID = GetPlayerVehicleID(playerid);
  736.     GetPlayerPos(playerid,X,Y,Z);
  737.     GetPlayerFacingAngle(playerid,Angle);
  738.     SetVehiclePos(VehicleID, -818.6106,-2051.5264,25.4066);
  739.     SetPlayerFacingAngle(playerid,Angle);
  740.     GameTextForPlayer(playerid, "~w~Witamy na ~g~jeziorku w ls",800,1);
  741.     } else {
  742.     GetPlayerPos(playerid,X,Y,Z);
  743.     GetPlayerFacingAngle(playerid,Angle);
  744.     SetPlayerPos(playerid, -818.6106,-2051.5264,25.4066);
  745.     GameTextForPlayer(playerid, "~w~Witamy na ~g~jeziorku w ls",800,1);
  746.     }
  747.     return 1;
  748.     }
  749.     if(strcmp(cmdtext, "/drift-ls", true)==0){
  750.     new Float:X, Float:Y, Float:Z;
  751.     new Float:Angle;
  752.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  753.     new VehicleID;
  754.     VehicleID = GetPlayerVehicleID(playerid);
  755.     GetPlayerPos(playerid,X,Y,Z);
  756.     GetPlayerFacingAngle(playerid,Angle);
  757.     SetVehiclePos(VehicleID, -757.4308,-1628.5690,96.5873);
  758.     SetPlayerFacingAngle(playerid,Angle);
  759.     GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w ls",800,1);
  760.     } else {
  761.     GetPlayerPos(playerid,X,Y,Z);
  762.     GetPlayerFacingAngle(playerid,Angle);
  763.     SetPlayerPos(playerid, -757.4308,-1628.5690,96.5873);
  764.     GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w ls",800,1);
  765.     }
  766.     return 1;
  767.     }
  768.     if(strcmp(cmdtext, "/zamek", true)==0){
  769.     new Float:X, Float:Y, Float:Z;
  770.     new Float:Angle;
  771.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  772.     new VehicleID;
  773.     VehicleID = GetPlayerVehicleID(playerid);
  774.     GetPlayerPos(playerid,X,Y,Z);
  775.     GetPlayerFacingAngle(playerid,Angle);
  776.     SetVehiclePos(VehicleID, 1151.5084,-2036.5271,69.1845);
  777.     SetPlayerFacingAngle(playerid,Angle);
  778.     GameTextForPlayer(playerid, "~w~Witamy w ~g~zamku w ls",800,1);
  779.     } else {
  780.     GetPlayerPos(playerid,X,Y,Z);
  781.     GetPlayerFacingAngle(playerid,Angle);
  782.     SetPlayerPos(playerid, 1150.3993,-2038.2489,69.0078);
  783.     GameTextForPlayer(playerid, "~w~Witamy w ~g~zamku w ls",800,1);
  784.     }
  785.     return 1;
  786.     }
  787.     if(strcmp(cmdtext, "/molo-ls", true)==0){
  788.     new Float:X, Float:Y, Float:Z;
  789.     new Float:Angle;
  790.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  791.     new VehicleID;
  792.     VehicleID = GetPlayerVehicleID(playerid);
  793.     GetPlayerPos(playerid,X,Y,Z);
  794.     GetPlayerFacingAngle(playerid,Angle);
  795.     SetVehiclePos(VehicleID, 836.4633,-2011.1780,13.0439);
  796.     SetPlayerFacingAngle(playerid,Angle);
  797.     GameTextForPlayer(playerid, "~w~Witamy na ~g~molo w ls",800,1);
  798.     } else {
  799.     GetPlayerPos(playerid,X,Y,Z);
  800.     GetPlayerFacingAngle(playerid,Angle);
  801.     SetPlayerPos(playerid, 838.1479,-2012.3489,12.8672);
  802.     GameTextForPlayer(playerid, "~w~Witamy na ~g~molo w ls",800,1);
  803.     }
  804.     return 1;
  805.     }
  806.     if(strcmp(cmdtext, "/molo-ls2", true)==0){
  807.     new Float:X, Float:Y, Float:Z;
  808.     new Float:Angle;
  809.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  810.     new VehicleID;
  811.     VehicleID = GetPlayerVehicleID(playerid);
  812.     GetPlayerPos(playerid,X,Y,Z);
  813.     GetPlayerFacingAngle(playerid,Angle);
  814.     SetVehiclePos(VehicleID, 370.4974,-1958.1880,7.8486);
  815.     SetPlayerFacingAngle(playerid,Angle);
  816.     GameTextForPlayer(playerid, "~w~Witamy na ~g~molo nr 2 w ls",800,1);
  817.     } else {
  818.     GetPlayerPos(playerid,X,Y,Z);
  819.     GetPlayerFacingAngle(playerid,Angle);
  820.     SetPlayerPos(playerid, 370.0555,-1968.9962,7.6719);
  821.     GameTextForPlayer(playerid, "~w~Witamy na ~g~molo nr 2 w ls",800,1);
  822.     }
  823.     return 1;
  824.     }
  825.     if(strcmp(cmdtext, "/PGR", true)==0){
  826.     new Float:X, Float:Y, Float:Z;
  827.     new Float:Angle;
  828.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  829.     new VehicleID;
  830.     VehicleID = GetPlayerVehicleID(playerid);
  831.     GetPlayerPos(playerid,X,Y,Z);
  832.     GetPlayerFacingAngle(playerid,Angle);
  833.     SetVehiclePos(VehicleID, 66.4972,-224.9516,1.7548);
  834.     SetPlayerFacingAngle(playerid,Angle);
  835.     GameTextForPlayer(playerid, "~w~Witamy w starym ~g~PGR w ls xD",800,1);
  836.     } else {
  837.     GetPlayerPos(playerid,X,Y,Z);
  838.     GetPlayerFacingAngle(playerid,Angle);
  839.     SetPlayerPos(playerid, 68.4253,-224.2566,1.5781);
  840.     GameTextForPlayer(playerid, "~w~Witamy w starym ~g~PGR w ls xD",800,1);
  841.     }
  842.     return 1;
  843.     }
  844.     if(strcmp(cmdtext, "/zadupie", true)==0){
  845.     new Float:X, Float:Y, Float:Z;
  846.     new Float:Angle;
  847.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  848.     new VehicleID;
  849.     VehicleID = GetPlayerVehicleID(playerid);
  850.     GetPlayerPos(playerid,X,Y,Z);
  851.     GetPlayerFacingAngle(playerid,Angle);
  852.     SetVehiclePos(VehicleID, -1383.3280,-1507.3010,102.2328);
  853.     SetPlayerFacingAngle(playerid,Angle);
  854.     GameTextForPlayer(playerid, "~w~Witamy na ~g~zadupiu xD",800,1);
  855.     } else {
  856.     GetPlayerPos(playerid,X,Y,Z);
  857.     GetPlayerFacingAngle(playerid,Angle);
  858.     SetPlayerPos(playerid, -1383.3280,-1507.3010,102.2328);
  859.     GameTextForPlayer(playerid, "~w~Witamy na ~g~zadupiu xD",800,1);
  860.     }
  861.     return 1;
  862.     }
  863.     if(strcmp(cmdtext, "/gora", true)==0){
  864.     new Float:X, Float:Y, Float:Z;
  865.     new Float:Angle;
  866.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  867.     new VehicleID;
  868.     VehicleID = GetPlayerVehicleID(playerid);
  869.     GetPlayerPos(playerid,X,Y,Z);
  870.     GetPlayerFacingAngle(playerid,Angle);
  871.     SetVehiclePos(VehicleID, -1419.3573,-946.9509,201.2703);
  872.     SetPlayerFacingAngle(playerid,Angle);
  873.     GameTextForPlayer(playerid, "~w~Witamy na ~g~jakies gorze w SF xD",800,1);
  874.     } else {
  875.     GetPlayerPos(playerid,X,Y,Z);
  876.     GetPlayerFacingAngle(playerid,Angle);
  877.     SetPlayerPos(playerid, -1418.2213,-948.6544,201.0938);
  878.     GameTextForPlayer(playerid, "~w~Witamy na ~g~jakies gorze w SF xD",800,1);
  879.     }
  880.     return 1;
  881.     }
  882.     if(strcmp(cmdtext, "/sf-lot", true)==0){
  883.     new Float:X, Float:Y, Float:Z;
  884.     new Float:Angle;
  885.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  886.     new VehicleID;
  887.     VehicleID = GetPlayerVehicleID(playerid);
  888.     GetPlayerPos(playerid,X,Y,Z);
  889.     GetPlayerFacingAngle(playerid,Angle);
  890.     SetVehiclePos(VehicleID, -1538.8635,-422.9142,5.8516);
  891.     SetPlayerFacingAngle(playerid,Angle);
  892.     GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w SF",800,1);
  893.     } else {
  894.     GetPlayerPos(playerid,X,Y,Z);
  895.     GetPlayerFacingAngle(playerid,Angle);
  896.     SetPlayerPos(playerid, -1538.8635,-422.9142,5.8516);
  897.     GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w SF",800,1);
  898.     }
  899.     return 1;
  900.     }
  901.     if(strcmp(cmdtext, "/sf", true)==0){
  902.     new Float:X, Float:Y, Float:Z;
  903.     new Float:Angle;
  904.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  905.     new VehicleID;
  906.     VehicleID = GetPlayerVehicleID(playerid);
  907.     GetPlayerPos(playerid,X,Y,Z);
  908.     GetPlayerFacingAngle(playerid,Angle);
  909.     SetVehiclePos(VehicleID, -2261.2009,564.2894,34.7200);
  910.     SetPlayerFacingAngle(playerid,Angle);
  911.     GameTextForPlayer(playerid, "~w~Witamy w ~g~SF",800,1);
  912.     } else {
  913.     GetPlayerPos(playerid,X,Y,Z);
  914.     GetPlayerFacingAngle(playerid,Angle);
  915.     SetPlayerPos(playerid, -2261.2009,564.2894,34.7200);
  916.     GameTextForPlayer(playerid, "~w~Witamy w ~g~SF",800,1);
  917.     }
  918.     return 1;
  919.     }
  920.     if(strcmp(cmdtext, "/koloseum-sf", true)==0){
  921.     new Float:X, Float:Y, Float:Z;
  922.     new Float:Angle;
  923.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  924.     new VehicleID;
  925.     VehicleID = GetPlayerVehicleID(playerid);
  926.     GetPlayerPos(playerid,X,Y,Z);
  927.     GetPlayerFacingAngle(playerid,Angle);
  928.     SetVehiclePos(VehicleID, -2166.4258,-413.4754,35.0404);
  929.     SetPlayerFacingAngle(playerid,Angle);
  930.     GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w SF",800,1);
  931.     } else {
  932.     GetPlayerPos(playerid,X,Y,Z);
  933.     GetPlayerFacingAngle(playerid,Angle);
  934.     SetPlayerPos(playerid, -2166.4258,-413.4754,35.0404);
  935.     GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w SF",800,1);
  936.     }
  937.     return 1;
  938.     }
  939.     if(strcmp(cmdtext, "/stacja-sf", true)==0){
  940.     new Float:X, Float:Y, Float:Z;
  941.     new Float:Angle;
  942.     GetPlayerPos(playerid,X,Y,Z);
  943.     GetPlayerFacingAngle(playerid,Angle);
  944.     SetPlayerPos(playerid, -1964.9642,148.5759,27.2633);
  945.     GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej w SF",800,1);
  946.     return 1;
  947.     }
  948.     if(strcmp(cmdtext, "/salon", true)==0){
  949.     new Float:X, Float:Y, Float:Z;
  950.     new Float:Angle;
  951.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  952.     new VehicleID;
  953.     VehicleID = GetPlayerVehicleID(playerid);
  954.     GetPlayerPos(playerid,X,Y,Z);
  955.     GetPlayerFacingAngle(playerid,Angle);
  956.     SetVehiclePos(VehicleID, -1987.7372,288.7828,34.5681);
  957.     SetPlayerFacingAngle(playerid,Angle);
  958.     GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut w SF",800,1);
  959.     } else {
  960.     GetPlayerPos(playerid,X,Y,Z);
  961.     GetPlayerFacingAngle(playerid,Angle);
  962.     SetPlayerPos(playerid, -1987.7372,288.7828,34.5681);
  963.     GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut w SF",800,1);
  964.     }
  965.     return 1;
  966.     }
  967.     if(strcmp(cmdtext, "/salon2", true)==0){
  968.     new Float:X, Float:Y, Float:Z;
  969.     new Float:Angle;
  970.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  971.     new VehicleID;
  972.     VehicleID = GetPlayerVehicleID(playerid);
  973.     GetPlayerPos(playerid,X,Y,Z);
  974.     GetPlayerFacingAngle(playerid,Angle);
  975.     SetVehiclePos(VehicleID, -1637.7758,1223.5553,7.2194);
  976.     SetPlayerFacingAngle(playerid,Angle);
  977.     GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut nr 2 w SF",800,1);
  978.     } else {
  979.     GetPlayerPos(playerid,X,Y,Z);
  980.     GetPlayerFacingAngle(playerid,Angle);
  981.     SetPlayerPos(playerid, -1637.7758,1223.5553,7.2194);
  982.     GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut nr 2 w SF",800,1);
  983.     }
  984.     return 1;
  985.     }
  986.     if(strcmp(cmdtext, "/plaza-sf", true)==0){
  987.     new Float:X, Float:Y, Float:Z;
  988.     new Float:Angle;
  989.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  990.     new VehicleID;
  991.     VehicleID = GetPlayerVehicleID(playerid);
  992.     GetPlayerPos(playerid,X,Y,Z);
  993.     GetPlayerFacingAngle(playerid,Angle);
  994.     SetVehiclePos(VehicleID, -2896.8655,144.7969,4.9552);
  995.     SetPlayerFacingAngle(playerid,Angle);
  996.     GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w SF",800,1);
  997.     } else {
  998.     GetPlayerPos(playerid,X,Y,Z);
  999.     GetPlayerFacingAngle(playerid,Angle);
  1000.     SetPlayerPos(playerid, -2896.8655,144.7969,4.9552);
  1001.     GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w SF",800,1);
  1002.     }
  1003.     return 1;
  1004.     }
  1005.     if(strcmp(cmdtext, "/wieza-sf", true)==0){
  1006.     new Float:X, Float:Y, Float:Z;
  1007.     new Float:Angle;
  1008.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1009.     new VehicleID;
  1010.     VehicleID = GetPlayerVehicleID(playerid);
  1011.     GetPlayerPos(playerid,X,Y,Z);
  1012.     GetPlayerFacingAngle(playerid,Angle);
  1013.     SetVehiclePos(VehicleID, -2054.1460,446.7105,139.9188);
  1014.     SetPlayerFacingAngle(playerid,Angle);
  1015.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w SF",800,1);
  1016.     } else {
  1017.     GetPlayerPos(playerid,X,Y,Z);
  1018.     GetPlayerFacingAngle(playerid,Angle);
  1019.     SetPlayerPos(playerid, -2054.1460,446.7105,139.9188);
  1020.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w SF",800,1);
  1021.     }
  1022.     return 1;
  1023.     }
  1024.     if(strcmp(cmdtext, "/wieza-sf2", true)==0){
  1025.     new Float:X, Float:Y, Float:Z;
  1026.     new Float:Angle;
  1027.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1028.     new VehicleID;
  1029.     VehicleID = GetPlayerVehicleID(playerid);
  1030.     GetPlayerPos(playerid,X,Y,Z);
  1031.     GetPlayerFacingAngle(playerid,Angle);
  1032.     SetVehiclePos(VehicleID, -1942.8779,538.8998,209.0944);
  1033.     SetPlayerFacingAngle(playerid,Angle);
  1034.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 2 w SF",800,1);
  1035.     } else {
  1036.     GetPlayerPos(playerid,X,Y,Z);
  1037.     GetPlayerFacingAngle(playerid,Angle);
  1038.     SetPlayerPos(playerid, -1942.8779,538.8998,209.0944);
  1039.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 2 w SF",800,1);
  1040.     }
  1041.     return 1;
  1042.     }
  1043.     if(strcmp(cmdtext, "/wieza-sf3", true)==0){
  1044.     new Float:X, Float:Y, Float:Z;
  1045.     new Float:Angle;
  1046.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1047.     new VehicleID;
  1048.     VehicleID = GetPlayerVehicleID(playerid);
  1049.     GetPlayerPos(playerid,X,Y,Z);
  1050.     GetPlayerFacingAngle(playerid,Angle);
  1051.     SetVehiclePos(VehicleID, -1810.8959,531.6208,235.0648);
  1052.     SetPlayerFacingAngle(playerid,Angle);
  1053.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 3 w SF",800,1);
  1054.     } else {
  1055.     GetPlayerPos(playerid,X,Y,Z);
  1056.     GetPlayerFacingAngle(playerid,Angle);
  1057.     SetPlayerPos(playerid, -1810.8959,531.6208,235.0648);
  1058.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 3 w SF",800,1);
  1059.     }
  1060.     return 1;
  1061.     }
  1062.     if(strcmp(cmdtext, "/wieza-sf4", true)==0){
  1063.     new Float:X, Float:Y, Float:Z;
  1064.     new Float:Angle;
  1065.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1066.     new VehicleID;
  1067.     VehicleID = GetPlayerVehicleID(playerid);
  1068.     GetPlayerPos(playerid,X,Y,Z);
  1069.     GetPlayerFacingAngle(playerid,Angle);
  1070.     SetVehiclePos(VehicleID, -1754.5250,790.7621,167.8330);
  1071.     SetPlayerFacingAngle(playerid,Angle);
  1072.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 4 w SF",800,1);
  1073.     } else {
  1074.     GetPlayerPos(playerid,X,Y,Z);
  1075.     GetPlayerFacingAngle(playerid,Angle);
  1076.     SetPlayerPos(playerid, -1754.5250,790.7621,167.8330);
  1077.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 4 w SF",800,1);
  1078.     }
  1079.     return 1;
  1080.     }
  1081.     if(strcmp(cmdtext, "/wieza-sf5", true)==0){
  1082.     new Float:X, Float:Y, Float:Z;
  1083.     new Float:Angle;
  1084.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1085.     new VehicleID;
  1086.     VehicleID = GetPlayerVehicleID(playerid);
  1087.     GetPlayerPos(playerid,X,Y,Z);
  1088.     GetPlayerFacingAngle(playerid,Angle);
  1089.     SetVehiclePos(VehicleID, -1753.9846,885.1415,295.8750);
  1090.     SetPlayerFacingAngle(playerid,Angle);
  1091.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 5 w SF",800,1);
  1092.     } else {
  1093.     GetPlayerPos(playerid,X,Y,Z);
  1094.     GetPlayerFacingAngle(playerid,Angle);
  1095.     SetPlayerPos(playerid, -1753.9846,885.1415,295.8750);
  1096.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 5 w SF",800,1);
  1097.     }
  1098.     return 1;
  1099.     }
  1100.     if(strcmp(cmdtext, "/wieza-sf6", true)==0){
  1101.     new Float:X, Float:Y, Float:Z;
  1102.     new Float:Angle;
  1103.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1104.     new VehicleID;
  1105.     VehicleID = GetPlayerVehicleID(playerid);
  1106.     GetPlayerPos(playerid,X,Y,Z);
  1107.     GetPlayerFacingAngle(playerid,Angle);
  1108.     SetVehiclePos(VehicleID, -1917.7532,665.3909,145.3181);
  1109.     SetPlayerFacingAngle(playerid,Angle);
  1110.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 6 w SF",800,1);
  1111.     } else {
  1112.     GetPlayerPos(playerid,X,Y,Z);
  1113.     GetPlayerFacingAngle(playerid,Angle);
  1114.     SetPlayerPos(playerid, -1917.7532,665.3909,145.3181);
  1115.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 6 w SF",800,1);
  1116.     }
  1117.     return 1;
  1118.     }
  1119.     if(strcmp(cmdtext, "/budynek-sf", true)==0){
  1120.     new Float:X, Float:Y, Float:Z;
  1121.     new Float:Angle;
  1122.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1123.     new VehicleID;
  1124.     VehicleID = GetPlayerVehicleID(playerid);
  1125.     GetPlayerPos(playerid,X,Y,Z);
  1126.     GetPlayerFacingAngle(playerid,Angle);
  1127.     SetVehiclePos(VehicleID, -2439.9031,362.6330,88.5163);
  1128.     SetPlayerFacingAngle(playerid,Angle);
  1129.     GameTextForPlayer(playerid, "~w~Witamy na ~g~budynku w SF",800,1);
  1130.     } else {
  1131.     GetPlayerPos(playerid,X,Y,Z);
  1132.     GetPlayerFacingAngle(playerid,Angle);
  1133.     SetPlayerPos(playerid, -2439.9031,362.6330,88.5163);
  1134.     GameTextForPlayer(playerid, "~w~Witamy na ~g~budynku w SF",800,1);
  1135.     }
  1136.     return 1;
  1137.     }
  1138.     if(strcmp(cmdtext, "/drift-sf", true)==0){
  1139.     new Float:X, Float:Y, Float:Z;
  1140.     new Float:Angle;
  1141.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1142.     new VehicleID;
  1143.     VehicleID = GetPlayerVehicleID(playerid);
  1144.     GetPlayerPos(playerid,X,Y,Z);
  1145.     GetPlayerFacingAngle(playerid,Angle);
  1146.     SetVehiclePos(VehicleID, -1808.4343,1301.3114,59.9110);
  1147.     SetPlayerFacingAngle(playerid,Angle);
  1148.     GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w SF",800,1);
  1149.     } else {
  1150.     GetPlayerPos(playerid,X,Y,Z);
  1151.     GetPlayerFacingAngle(playerid,Angle);
  1152.     SetPlayerPos(playerid, -1808.4343,1301.3114,59.9110);
  1153.     GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w SF",800,1);
  1154.     }
  1155.     return 1;
  1156.     }
  1157.     if(strcmp(cmdtext, "/kosciol", true)==0){
  1158.     new Float:X, Float:Y, Float:Z;
  1159.     new Float:Angle;
  1160.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1161.     new VehicleID;
  1162.     VehicleID = GetPlayerVehicleID(playerid);
  1163.     GetPlayerPos(playerid,X,Y,Z);
  1164.     GetPlayerFacingAngle(playerid,Angle);
  1165.     SetVehiclePos(VehicleID, -2692.2734,-237.8270,6.9716);
  1166.     SetPlayerFacingAngle(playerid,Angle);
  1167.     GameTextForPlayer(playerid, "~w~Witamy w ~g~kosciele w SF",800,1);
  1168.     } else {
  1169.     GetPlayerPos(playerid,X,Y,Z);
  1170.     GetPlayerFacingAngle(playerid,Angle);
  1171.     SetPlayerPos(playerid, -2692.2734,-237.8270,6.9716);
  1172.     GameTextForPlayer(playerid, "~w~Witamy w ~g~kosciele w SF",800,1);
  1173.     }
  1174.     return 1;
  1175.     }
  1176.     if(strcmp(cmdtext, "/radio", true)==0){
  1177.     new Float:X, Float:Y, Float:Z;
  1178.     new Float:Angle;
  1179.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1180.     new VehicleID;
  1181.     VehicleID = GetPlayerVehicleID(playerid);
  1182.     GetPlayerPos(playerid,X,Y,Z);
  1183.     GetPlayerFacingAngle(playerid,Angle);
  1184.     SetVehiclePos(VehicleID, -2447.7688,-619.6808,132.7393);
  1185.     SetPlayerFacingAngle(playerid,Angle);
  1186.     GameTextForPlayer(playerid, "~w~Witamy w ~g~radiu 666.6fm w SF xD",800,1);
  1187.     } else {
  1188.     GetPlayerPos(playerid,X,Y,Z);
  1189.     GetPlayerFacingAngle(playerid,Angle);
  1190.     SetPlayerPos(playerid, -2447.7688,-619.6808,132.7393);
  1191.     GameTextForPlayer(playerid, "~w~Witamy w ~g~radiu 666.6fm w SF xD",800,1);
  1192.     }
  1193.     return 1;
  1194.     }
  1195.     if(strcmp(cmdtext, "/tune-sf", true)==0){
  1196.     new Float:X, Float:Y, Float:Z;
  1197.     new Float:Angle;
  1198.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1199.     new VehicleID;
  1200.     VehicleID = GetPlayerVehicleID(playerid);
  1201.     GetPlayerPos(playerid,X,Y,Z);
  1202.     GetPlayerFacingAngle(playerid,Angle);
  1203.     SetVehiclePos(VehicleID, -2694.8188,216.2327,4.3564);
  1204.     SetPlayerFacingAngle(playerid,Angle);
  1205.     GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w SF",800,1);
  1206.     } else {
  1207.     GetPlayerPos(playerid,X,Y,Z);
  1208.     GetPlayerFacingAngle(playerid,Angle);
  1209.     SetPlayerPos(playerid, -2694.8188,216.2327,4.3564);
  1210.     GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w SF",800,1);
  1211.     }
  1212.     return 1;
  1213.     }
  1214.     if(strcmp(cmdtext, "/chillad", true)==0){
  1215.     new Float:X, Float:Y, Float:Z;
  1216.     new Float:Angle;
  1217.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1218.     new VehicleID;
  1219.     VehicleID = GetPlayerVehicleID(playerid);
  1220.     GetPlayerPos(playerid,X,Y,Z);
  1221.     GetPlayerFacingAngle(playerid,Angle);
  1222.     SetVehiclePos(VehicleID, -2321.1321,-1634.2689,483.8788);
  1223.     SetPlayerFacingAngle(playerid,Angle);
  1224.     GameTextForPlayer(playerid, "~w~Witamy na ~g~gorze mount chillad",800,1);
  1225.     } else {
  1226.     GetPlayerPos(playerid,X,Y,Z);
  1227.     GetPlayerFacingAngle(playerid,Angle);
  1228.     SetPlayerPos(playerid, -2321.1321,-1634.2689,483.8788);
  1229.     GameTextForPlayer(playerid, "~w~Witamy na ~g~gorze mount chillad",800,1);
  1230.     }
  1231.     return 1;
  1232.     }
  1233.     if(strcmp(cmdtext, "/zakochani", true)==0){
  1234.     new Float:X, Float:Y, Float:Z;
  1235.     new Float:Angle;
  1236.     GetPlayerPos(playerid,X,Y,Z);
  1237.     GetPlayerFacingAngle(playerid,Angle);
  1238.     SetPlayerInterior(playerid, 3);
  1239.     SetPlayerPos(playerid, -2647.1643,1408.9735,906.2734);
  1240.     GameTextForPlayer(playerid, "~w~Witamy w ~g~miejscu dla zakochanych xD",800,1);
  1241.     return 1;
  1242.     }
  1243.     if(strcmp(cmdtext, "/statek-sf", true)==0){
  1244.     new Float:X, Float:Y, Float:Z;
  1245.     new Float:Angle;
  1246.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1247.     new VehicleID;
  1248.     VehicleID = GetPlayerVehicleID(playerid);
  1249.     GetPlayerPos(playerid,X,Y,Z);
  1250.     GetPlayerFacingAngle(playerid,Angle);
  1251.     SetVehiclePos(VehicleID, -2417.2703,1546.2479,32.0360);
  1252.     SetPlayerFacingAngle(playerid,Angle);
  1253.     GameTextForPlayer(playerid, "~w~Witamy na ~g~statku w SF",800,1);
  1254.     } else {
  1255.     GetPlayerPos(playerid,X,Y,Z);
  1256.     GetPlayerFacingAngle(playerid,Angle);
  1257.     SetPlayerPos(playerid, -2417.2703,1546.2479,32.0360);
  1258.     GameTextForPlayer(playerid, "~w~Witamy na ~g~statku w SF",800,1);
  1259.     }
  1260.     return 1;
  1261.     }
  1262.     if(strcmp(cmdtext, "/statek-sf2", true)==0){
  1263.     new Float:X, Float:Y, Float:Z;
  1264.     new Float:Angle;
  1265.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1266.     new VehicleID;
  1267.     VehicleID = GetPlayerVehicleID(playerid);
  1268.     GetPlayerPos(playerid,X,Y,Z);
  1269.     GetPlayerFacingAngle(playerid,Angle);
  1270.     SetVehiclePos(VehicleID, -1421.1108,1485.9211,11.9851);
  1271.     SetPlayerFacingAngle(playerid,Angle);
  1272.     GameTextForPlayer(playerid, "~w~Witamy na ~g~statku nr 2 w SF",800,1);
  1273.     } else {
  1274.     GetPlayerPos(playerid,X,Y,Z);
  1275.     GetPlayerFacingAngle(playerid,Angle);
  1276.     SetPlayerPos(playerid, -1421.1108,1485.9211,11.9851);
  1277.     GameTextForPlayer(playerid, "~w~Witamy na ~g~statku nr 2 w SF",800,1);
  1278.     }
  1279.     return 1;
  1280.     }
  1281.     if(strcmp(cmdtext, "/statek-sf3", true)==0){
  1282.     new Float:X, Float:Y, Float:Z;
  1283.     new Float:Angle;
  1284.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1285.     new VehicleID;
  1286.     VehicleID = GetPlayerVehicleID(playerid);
  1287.     GetPlayerPos(playerid,X,Y,Z);
  1288.     GetPlayerFacingAngle(playerid,Angle);
  1289.     SetVehiclePos(VehicleID, -1424.4974,500.2057,18.4061);
  1290.     SetPlayerFacingAngle(playerid,Angle);
  1291.     GameTextForPlayer(playerid, "~w~Witamy na ~g~statku wojskowym w SF",800,1);
  1292.     } else {
  1293.     GetPlayerPos(playerid,X,Y,Z);
  1294.     GetPlayerFacingAngle(playerid,Angle);
  1295.     SetPlayerPos(playerid, -1424.4974,500.2057,18.4061);
  1296.     GameTextForPlayer(playerid, "~w~Witamy na ~g~statku wojskowym w SF",800,1);
  1297.     }
  1298.     return 1;
  1299.     }
  1300.     if(strcmp(cmdtext, "/port-sf", true)==0){
  1301.     new Float:X, Float:Y, Float:Z;
  1302.     new Float:Angle;
  1303.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1304.     new VehicleID;
  1305.     VehicleID = GetPlayerVehicleID(playerid);
  1306.     GetPlayerPos(playerid,X,Y,Z);
  1307.     GetPlayerFacingAngle(playerid,Angle);
  1308.     SetVehiclePos(VehicleID, -2227.4998,2325.6189,7.7236);
  1309.     SetPlayerFacingAngle(playerid,Angle);
  1310.     GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w SF",800,1);
  1311.     } else {
  1312.     GetPlayerPos(playerid,X,Y,Z);
  1313.     GetPlayerFacingAngle(playerid,Angle);
  1314.     SetPlayerPos(playerid, -2227.4998,2325.6189,7.7236);
  1315.     GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w SF",800,1);
  1316.     }
  1317.     return 1;
  1318.     }
  1319.     if(strcmp(cmdtext, "/port-sf2", true)==0){
  1320.     new Float:X, Float:Y, Float:Z;
  1321.     new Float:Angle;
  1322.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1323.     new VehicleID;
  1324.     VehicleID = GetPlayerVehicleID(playerid);
  1325.     GetPlayerPos(playerid,X,Y,Z);
  1326.     GetPlayerFacingAngle(playerid,Angle);
  1327.     SetVehiclePos(VehicleID, -1569.1106,105.1680,3.7313);
  1328.     SetPlayerFacingAngle(playerid,Angle);
  1329.     GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie nr 2 w SF",800,1);
  1330.     } else {
  1331.     GetPlayerPos(playerid,X,Y,Z);
  1332.     GetPlayerFacingAngle(playerid,Angle);
  1333.     SetPlayerPos(playerid, -1569.1106,105.1680,3.7313);
  1334.     GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie nr 2 w SF",800,1);
  1335.     }
  1336.     return 1;
  1337.     }
  1338.     if(strcmp(cmdtext, "/g1", true)==0){
  1339.     new Float:X, Float:Y, Float:Z;
  1340.     new Float:Angle;
  1341.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1342.     {
  1343.     new VehicleID;
  1344.     GetPlayerPos(playerid, X, Y, Z);
  1345.     VehicleID = GetPlayerVehicleID(playerid);
  1346.     SetVehiclePos(VehicleID, 2264.2097,1398.7369,42.5925);
  1347.     SetVehicleZAngle(VehicleID, 267.9729);
  1348.     GameTextForPlayer(playerid, "~w~Witamy na ~g~g1",800,1);
  1349.     } else {
  1350.     GetPlayerPos(playerid,X,Y,Z);
  1351.     GetPlayerFacingAngle(playerid,Angle);
  1352.     SetPlayerPos(playerid, 2261.3674,1398.6605,42.4787);
  1353.     GameTextForPlayer(playerid, "~w~Witaj na ~g~G1",800,1);
  1354.     }
  1355.     return 1;
  1356.     }
  1357.     if(strcmp(cmdtext, "/cementarz-ls", true)==0){
  1358.     new Float:X, Float:Y, Float:Z;
  1359.     new Float:Angle;
  1360.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1361.     {
  1362.     new VehicleID;
  1363.     GetPlayerPos(playerid, X, Y, Z);
  1364.     VehicleID = GetPlayerVehicleID(playerid);
  1365.     SetVehiclePos(VehicleID, 823.7956,-1103.0261,25.7891);
  1366.     SetVehicleZAngle(VehicleID, 267.9729);
  1367.     GameTextForPlayer(playerid, "~w~Witamy na ~g~C-LS",800,1);
  1368.     } else {
  1369.     GetPlayerPos(playerid,X,Y,Z);
  1370.     GetPlayerFacingAngle(playerid,Angle);
  1371.     SetPlayerPos(playerid, 823.7956,-1103.0261,25.7891);
  1372.     GameTextForPlayer(playerid, "~w~Witaj na ~g~C-LS",800,1);
  1373.     }
  1374.     return 1;
  1375.     }
  1376.     if(strcmp(cmdtext, "/g2", true)==0){
  1377.     new Float:X, Float:Y, Float:Z;
  1378.     new Float:Angle;
  1379.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1380.     new VehicleID;
  1381.     VehicleID = GetPlayerVehicleID(playerid);
  1382.     GetPlayerPos(playerid,X,Y,Z);
  1383.     GetPlayerFacingAngle(playerid,Angle);
  1384.     SetVehiclePos(VehicleID, 2008.1486,1732.1975,18.9339);
  1385.     SetPlayerFacingAngle(playerid,Angle);
  1386.     GameTextForPlayer(playerid, "~w~Witamy na ~g~G2",800,1);
  1387.     } else {
  1388.     GetPlayerPos(playerid,X,Y,Z);
  1389.     GetPlayerFacingAngle(playerid,Angle);
  1390.     SetPlayerPos(playerid, 2008.1486,1732.1975,18.9339);
  1391.     GameTextForPlayer(playerid, "~w~Witamy na ~g~G2",800,1);
  1392.     }
  1393.     return 1;
  1394.     }
  1395.     if(strcmp(cmdtext, "/g3", true)==0){
  1396.     new Float:X, Float:Y, Float:Z;
  1397.     new Float:Angle;
  1398.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1399.     new VehicleID;
  1400.     VehicleID = GetPlayerVehicleID(playerid);
  1401.     GetPlayerPos(playerid,X,Y,Z);
  1402.     GetPlayerFacingAngle(playerid,Angle);
  1403.     SetVehiclePos(VehicleID, 2074.0437,2416.8750,49.5234);
  1404.     SetPlayerFacingAngle(playerid,Angle);
  1405.     GameTextForPlayer(playerid, "~w~Witamy na ~g~G3",800,1);
  1406.     } else {
  1407.     GetPlayerPos(playerid,X,Y,Z);
  1408.     GetPlayerFacingAngle(playerid,Angle);
  1409.     SetPlayerPos(playerid, 2074.0437,2416.8750,49.5234);
  1410.     GameTextForPlayer(playerid, "~w~Witamy na ~g~G3",800,1);
  1411.     }
  1412.     return 1;
  1413.     }
  1414.     if(strcmp(cmdtext, "/g4", true)==0){
  1415.     new Float:X, Float:Y, Float:Z;
  1416.     new Float:Angle;
  1417.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1418.     new VehicleID;
  1419.     VehicleID = GetPlayerVehicleID(playerid);
  1420.     GetPlayerPos(playerid,X,Y,Z);
  1421.     GetPlayerFacingAngle(playerid,Angle);
  1422.     SetVehiclePos(VehicleID, 1700.6284,1194.1071,34.7891);
  1423.     SetPlayerFacingAngle(playerid,Angle);
  1424.     GameTextForPlayer(playerid, "~w~Witamy na ~g~G4",800,1);
  1425.     } else {
  1426.     GetPlayerPos(playerid,X,Y,Z);
  1427.     GetPlayerFacingAngle(playerid,Angle);
  1428.     SetPlayerPos(playerid, 1700.6284,1194.1071,34.7891);
  1429.     GameTextForPlayer(playerid, "~w~Witamy na ~g~G4",800,1);
  1430.     }
  1431.     return 1;
  1432.     }
  1433.     if(strcmp(cmdtext, "/budynek", true)==0){
  1434.     new Float:X, Float:Y, Float:Z;
  1435.     new Float:Angle;
  1436.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1437.     new VehicleID;
  1438.     VehicleID = GetPlayerVehicleID(playerid);
  1439.     GetPlayerPos(playerid,X,Y,Z);
  1440.     GetPlayerFacingAngle(playerid,Angle);
  1441.     SetVehiclePos(VehicleID, 1440.5228,2155.8462,29.8675);
  1442.     SetPlayerFacingAngle(playerid,Angle);
  1443.     GameTextForPlayer(playerid, "~w~Witamy na ~g~jakims budynku w LV",800,1);
  1444.     } else {
  1445.     GetPlayerPos(playerid,X,Y,Z);
  1446.     SetPlayerFacingAngle(playerid,Angle);
  1447.     SetPlayerPos(playerid, 1440.5228,2155.8462,29.8675);
  1448.     GameTextForPlayer(playerid, "~w~Witamy na ~g~jakims budynku w LV",800,1);
  1449.     }
  1450.     return 1;
  1451.     }
  1452.     if(strcmp(cmdtext, "/minidrift", true)==0){
  1453.     new Float:X, Float:Y, Float:Z;
  1454.     new Float:Angle;
  1455.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1456.     new VehicleID;
  1457.     VehicleID = GetPlayerVehicleID(playerid);
  1458.     GetPlayerPos(playerid,X,Y,Z);
  1459.     GetPlayerFacingAngle(playerid,Angle);
  1460.     SetVehiclePos(VehicleID, 1121.7252,2200.9453,16.7188);
  1461.     SetPlayerFacingAngle(playerid,Angle);
  1462.     GameTextForPlayer(playerid, "~w~Witamy na ~g~minidrifcie w LV",800,1);
  1463.     } else {
  1464.     GetPlayerPos(playerid,X,Y,Z);
  1465.     GetPlayerFacingAngle(playerid,Angle);
  1466.     SetPlayerPos(playerid, 1121.7252,2200.9453,16.7188);
  1467.     GameTextForPlayer(playerid, "~w~Witamy na ~g~minidrifcie w LV",800,1);
  1468.     }
  1469.     return 1;
  1470.     }
  1471.     if(strcmp(cmdtext, "/zajezdnia", true)==0){
  1472.     new Float:X, Float:Y, Float:Z;
  1473.     new Float:Angle;
  1474.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1475.     new VehicleID;
  1476.     VehicleID = GetPlayerVehicleID(playerid);
  1477.     GetPlayerPos(playerid,X,Y,Z);
  1478.     GetPlayerFacingAngle(playerid,Angle);
  1479.     SetVehiclePos(VehicleID, -219.1885,2601.7380,62.8800);
  1480.     SetPlayerFacingAngle(playerid,Angle);
  1481.     GameTextForPlayer(playerid, "~w~Witamy na ~g~zajezdni w LV",800,1);
  1482.     } else {
  1483.     GetPlayerPos(playerid,X,Y,Z);
  1484.     GetPlayerFacingAngle(playerid,Angle);
  1485.     SetPlayerPos(playerid, -219.1885,2601.7380,62.8800);
  1486.     GameTextForPlayer(playerid, "~w~Witamy na ~g~zajezdni w LV",800,1);
  1487.     }
  1488.     return 1;
  1489.     }
  1490.     if(strcmp(cmdtext, "/wieza-lv", true)==0){
  1491.     new Float:X, Float:Y, Float:Z;
  1492.     new Float:Angle;
  1493.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1494.     new VehicleID;
  1495.     VehicleID = GetPlayerVehicleID(playerid);
  1496.     GetPlayerPos(playerid,X,Y,Z);
  1497.     GetPlayerFacingAngle(playerid,Angle);
  1498.     SetVehiclePos(VehicleID, 2061.0576,2435.3770,165.7939);
  1499.     SetPlayerFacingAngle(playerid,Angle);
  1500.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy w LV",800,1);
  1501.     } else {
  1502.     GetPlayerPos(playerid,X,Y,Z);
  1503.     GetPlayerFacingAngle(playerid,Angle);
  1504.     SetPlayerPos(playerid, 2061.0576,2435.3770,165.7939);
  1505.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy w LV",800,1);
  1506.     }
  1507.     return 1;
  1508.     }
  1509.     if(strcmp(cmdtext, "/wieza-lv2", true)==0){
  1510.     new Float:X, Float:Y, Float:Z;
  1511.     new Float:Angle;
  1512.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1513.     new VehicleID;
  1514.     VehicleID = GetPlayerVehicleID(playerid);
  1515.     GetPlayerPos(playerid,X,Y,Z);
  1516.     GetPlayerFacingAngle(playerid,Angle);
  1517.     SetVehiclePos(VehicleID, 2201.3179,2190.3064,104.0552);
  1518.     SetPlayerFacingAngle(playerid,Angle);
  1519.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2 w LV",800,1);
  1520.     } else {
  1521.     GetPlayerPos(playerid,X,Y,Z);
  1522.     GetPlayerFacingAngle(playerid,Angle);
  1523.     SetPlayerPos(playerid, 2201.3179,2190.3064,104.0552);
  1524.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2 w LV",800,1);
  1525.     }
  1526.     return 1;
  1527.     }
  1528.     if(strcmp(cmdtext, "/wieza-lv4", true)==0){
  1529.     new Float:X, Float:Y, Float:Z;
  1530.     new Float:Angle;
  1531.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1532.     new VehicleID;
  1533.     VehicleID = GetPlayerVehicleID(playerid);
  1534.     GetPlayerPos(playerid,X,Y,Z);
  1535.     GetPlayerFacingAngle(playerid,Angle);
  1536.     SetVehiclePos(VehicleID, 1962.2118,1911.7910,131.1139);
  1537.     SetPlayerFacingAngle(playerid,Angle);
  1538.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4 w LV",800,1);
  1539.     } else {
  1540.     GetPlayerPos(playerid,X,Y,Z);
  1541.     GetPlayerFacingAngle(playerid,Angle);
  1542.     SetPlayerPos(playerid, 1962.2118,1911.7910,131.1139);
  1543.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4 w LV",800,1);
  1544.     }
  1545.     return 1;
  1546.     }
  1547.     if(strcmp(cmdtext, "/wieza-lv5", true)==0){
  1548.     new Float:X, Float:Y, Float:Z;
  1549.     new Float:Angle;
  1550.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1551.     new VehicleID;
  1552.     VehicleID = GetPlayerVehicleID(playerid);
  1553.     GetPlayerPos(playerid,X,Y,Z);
  1554.     GetPlayerFacingAngle(playerid,Angle);
  1555.     SetVehiclePos(VehicleID, 1935.8817,1629.5906,72.4344);
  1556.     SetPlayerFacingAngle(playerid,Angle);
  1557.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5 w LV",800,1);
  1558.     } else {
  1559.     GetPlayerPos(playerid,X,Y,Z);
  1560.     GetPlayerFacingAngle(playerid,Angle);
  1561.     SetPlayerPos(playerid, 1935.8817,1629.5906,72.4344);
  1562.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5 w LV",800,1);
  1563.     }
  1564.     return 1;
  1565.     }
  1566.     if(strcmp(cmdtext, "/wieza-lv6", true)==0){
  1567.     new Float:X, Float:Y, Float:Z;
  1568.     new Float:Angle;
  1569.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1570.     new VehicleID;
  1571.     VehicleID = GetPlayerVehicleID(playerid);
  1572.     GetPlayerPos(playerid,X,Y,Z);
  1573.     GetPlayerFacingAngle(playerid,Angle);
  1574.     SetVehiclePos(VehicleID, 1899.2327,1424.6434,72.7827);
  1575.     SetPlayerFacingAngle(playerid,Angle);
  1576.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6 w LV",800,1);
  1577.     } else {
  1578.     GetPlayerPos(playerid,X,Y,Z);
  1579.     GetPlayerFacingAngle(playerid,Angle);
  1580.     SetPlayerPos(playerid, 1899.2327,1424.6434,72.7827);
  1581.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6 w LV",800,1);
  1582.     }
  1583.     return 1;
  1584.     }
  1585.     if(strcmp(cmdtext, "/wieza-lv7", true)==0){
  1586.     new Float:X, Float:Y, Float:Z;
  1587.     new Float:Angle;
  1588.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1589.     new VehicleID;
  1590.     VehicleID = GetPlayerVehicleID(playerid);
  1591.     GetPlayerPos(playerid,X,Y,Z);
  1592.     GetPlayerFacingAngle(playerid,Angle);
  1593.     SetVehiclePos(VehicleID, 1862.9833,1302.3127,55.5497);
  1594.     SetPlayerFacingAngle(playerid,Angle);
  1595.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7 w LV",800,1);
  1596.     } else {
  1597.     GetPlayerPos(playerid,X,Y,Z);
  1598.     GetPlayerFacingAngle(playerid,Angle);
  1599.     SetPlayerPos(playerid, 1862.9833,1302.3127,55.5497);
  1600.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7 w LV",800,1);
  1601.     }
  1602.     return 1;
  1603.     }
  1604.     if(strcmp(cmdtext, "/wieza-lv8", true)==0){
  1605.     new Float:X, Float:Y, Float:Z;
  1606.     new Float:Angle;
  1607.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1608.     new VehicleID;
  1609.     VehicleID = GetPlayerVehicleID(playerid);
  1610.     GetPlayerPos(playerid,X,Y,Z);
  1611.     GetPlayerFacingAngle(playerid,Angle);
  1612.     SetVehiclePos(VehicleID, 1968.1450,1224.4768,63.0629);
  1613.     SetPlayerFacingAngle(playerid,Angle);
  1614.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8 w LV",800,1);
  1615.     } else {
  1616.     GetPlayerPos(playerid,X,Y,Z);
  1617.     GetPlayerFacingAngle(playerid,Angle);
  1618.     SetPlayerPos(playerid, 1968.1450,1224.4768,63.0629);
  1619.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8 w LV",800,1);
  1620.     }
  1621.     return 1;
  1622.     }
  1623.     if(strcmp(cmdtext, "/wieza-lv9", true)==0){
  1624.     new Float:X, Float:Y, Float:Z;
  1625.     new Float:Angle;
  1626.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1627.     new VehicleID;
  1628.     VehicleID = GetPlayerVehicleID(playerid);
  1629.     GetPlayerPos(playerid,X,Y,Z);
  1630.     GetPlayerFacingAngle(playerid,Angle);
  1631.     SetVehiclePos(VehicleID, 2198.5457,999.7937,86.1142);
  1632.     SetPlayerFacingAngle(playerid,Angle);
  1633.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9 w LV",800,1);
  1634.     } else {
  1635.     GetPlayerPos(playerid,X,Y,Z);
  1636.     GetPlayerFacingAngle(playerid,Angle);
  1637.     SetPlayerPos(playerid, 2198.5457,999.7937,86.1142);
  1638.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9 w LV",800,1);
  1639.     }
  1640.     return 1;
  1641.     }
  1642.     if(strcmp(cmdtext, "/wieza-lv10", true)==0){
  1643.     new Float:X, Float:Y, Float:Z;
  1644.     new Float:Angle;
  1645.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1646.     new VehicleID;
  1647.     VehicleID = GetPlayerVehicleID(playerid);
  1648.     GetPlayerPos(playerid,X,Y,Z);
  1649.     GetPlayerFacingAngle(playerid,Angle);
  1650.     SetVehiclePos(VehicleID, 2006.2198,1006.7678,39.2672);
  1651.     SetPlayerFacingAngle(playerid,Angle);
  1652.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10 w LV",800,1);
  1653.     } else {
  1654.     GetPlayerPos(playerid,X,Y,Z);
  1655.     GetPlayerFacingAngle(playerid,Angle);
  1656.     SetPlayerPos(playerid, 2006.2198,1006.7678,39.2672);
  1657.     GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10 w LV",800,1);
  1658.     }
  1659.     return 1;
  1660.     }
  1661.     if(strcmp(cmdtext, "/wojsko", true)==0){
  1662.     new Float:X, Float:Y, Float:Z;
  1663.     new Float:Angle;
  1664.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1665.     new VehicleID;
  1666.     VehicleID = GetPlayerVehicleID(playerid);
  1667.     GetPlayerPos(playerid,X,Y,Z);
  1668.     GetPlayerFacingAngle(playerid,Angle);
  1669.     SetVehiclePos(VehicleID, 351.3806,1786.0936,17.9556);
  1670.     SetPlayerFacingAngle(playerid,Angle);
  1671.     GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku bacznosc!!! xD",800,1);
  1672.     } else {
  1673.     GetPlayerPos(playerid,X,Y,Z);
  1674.     GetPlayerFacingAngle(playerid,Angle);
  1675.     SetPlayerPos(playerid, 351.3806,1786.0936,17.9556);
  1676.     GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku bacznosc!!! xD",800,1);
  1677.     }
  1678.     return 1;
  1679.     }
  1680.     if(strcmp(cmdtext, "/wojsko2", true)==0){
  1681.     new Float:X, Float:Y, Float:Z;
  1682.     new Float:Angle;
  1683.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1684.     new VehicleID;
  1685.     VehicleID = GetPlayerVehicleID(playerid);
  1686.     GetPlayerPos(playerid,X,Y,Z);
  1687.     GetPlayerFacingAngle(playerid,Angle);
  1688.     SetVehiclePos(VehicleID, 72.7191,1917.2032,17.8172);
  1689.     SetPlayerFacingAngle(playerid,Angle);
  1690.     GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku, bacznosc!!! xD",800,1);
  1691.     } else {
  1692.     GetPlayerPos(playerid,X,Y,Z);
  1693.     GetPlayerFacingAngle(playerid,Angle);
  1694.     SetPlayerPos(playerid, 72.7191,1917.2032,17.8172);
  1695.     GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku, bacznosc!!! xD",800,1);
  1696.     }
  1697.     return 1;
  1698.     }
  1699.     if(strcmp(cmdtext, "/lv-lot", true)==0){
  1700.     new Float:X, Float:Y, Float:Z;
  1701.     new Float:Angle;
  1702.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1703.     new VehicleID;
  1704.     VehicleID = GetPlayerVehicleID(playerid);
  1705.     GetPlayerPos(playerid,X,Y,Z);
  1706.     GetPlayerFacingAngle(playerid,Angle);
  1707.     SetVehiclePos(VehicleID, 1686.3107,1609.5485,10.8203);
  1708.     SetPlayerFacingAngle(playerid,Angle);
  1709.     GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w LV",800,1);
  1710.     } else {
  1711.     GetPlayerPos(playerid,X,Y,Z);
  1712.     GetPlayerFacingAngle(playerid,Angle);
  1713.     SetPlayerPos(playerid, 1686.3107,1609.5485,10.8203);
  1714.     GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w LV",800,1);
  1715.     }
  1716.     return 1;
  1717.     }
  1718.     if(strcmp(cmdtext, "/tir", true)==0){
  1719.     new Float:X, Float:Y, Float:Z;
  1720.     new Float:Angle;
  1721.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1722.     new VehicleID;
  1723.     VehicleID = GetPlayerVehicleID(playerid);
  1724.     GetPlayerPos(playerid,X,Y,Z);
  1725.     GetPlayerFacingAngle(playerid,Angle);
  1726.     SetVehiclePos(VehicleID, -586.4269,-487.4195,25.5234);
  1727.     SetPlayerFacingAngle(playerid,Angle);
  1728.     GameTextForPlayer(playerid, "~w~Witamy na ~g~zajezdni",800,1);
  1729.     } else {
  1730.     GetPlayerPos(playerid,X,Y,Z);
  1731.     GetPlayerFacingAngle(playerid,Angle);
  1732.     SetPlayerPos(playerid, -586.4269,-487.4195,25.5234);
  1733.     GameTextForPlayer(playerid, "~w~Witamy na ~g~lzajezdni",800,1);
  1734.     }
  1735.     return 1;
  1736.     }
  1737.     if(strcmp(cmdtext, "/telebank", true)==0){
  1738.     new Float:X, Float:Y, Float:Z;
  1739.     new Float:Angle;
  1740.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1741.     new VehicleID;
  1742.     VehicleID = GetPlayerVehicleID(playerid);
  1743.     GetPlayerPos(playerid,X,Y,Z);
  1744.     GetPlayerFacingAngle(playerid,Angle);
  1745.     SetVehiclePos(VehicleID, 2186.7747,1991.9857,10.8203);
  1746.     SetPlayerFacingAngle(playerid,Angle);
  1747.     GameTextForPlayer(playerid, "~w~Witamy Przy Bamku!",800,1);
  1748.     } else {
  1749.     GetPlayerPos(playerid,X,Y,Z);
  1750.     GetPlayerFacingAngle(playerid,Angle);
  1751.     SetPlayerPos(playerid, 2186.7747,1991.9857,10.8203);
  1752.     GameTextForPlayer(playerid, "~w~Witamy w Przy Banku!",800,1);
  1753.     }
  1754.     return 1;
  1755.     }
  1756.     if(strcmp(cmdtext, "/dh", true)==0){
  1757.     new Float:X, Float:Y, Float:Z;
  1758.     new Float:Angle;
  1759.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1760.     new VehicleID;
  1761.     VehicleID = GetPlayerVehicleID(playerid);
  1762.     GetPlayerPos(playerid,X,Y,Z);
  1763.     GetPlayerFacingAngle(playerid,Angle);
  1764.     SetVehiclePos(VehicleID, -287.3147,1526.4092,75.5359);
  1765.     SetPlayerFacingAngle(playerid,Angle);
  1766.     GameTextForPlayer(playerid, "~w~Witamy przy ~g~satelicie wojskowym",800,1);
  1767.     } else {
  1768.     GetPlayerPos(playerid,X,Y,Z);
  1769.     GetPlayerFacingAngle(playerid,Angle);
  1770.     SetPlayerPos(playerid, -287.3147,1526.4092,75.5359);
  1771.     GameTextForPlayer(playerid, "~w~Witamy przy ~g~satelicie wojskowym",800,1);
  1772.     }
  1773.     return 1;
  1774.     }
  1775.     if(strcmp(cmdtext, "/hop", true)==0){
  1776.     new Float:X, Float:Y, Float:Z;
  1777.     new Float:Angle;
  1778.     GetPlayerPos(playerid,X,Y,Z);
  1779.     GetPlayerFacingAngle(playerid,Angle);
  1780.     SetPlayerPos(playerid, -904.9630,1919.9769,123.0391);
  1781.     GameTextForPlayer(playerid, "~w~Witamy na ~g~skoczni",800,1);
  1782.     return 1;
  1783.     }
  1784.     if(strcmp(cmdtext, "/tama", true)==0){
  1785.     new Float:X, Float:Y, Float:Z;
  1786.     new Float:Angle;
  1787.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1788.     new VehicleID;
  1789.     VehicleID = GetPlayerVehicleID(playerid);
  1790.     GetPlayerPos(playerid,X,Y,Z);
  1791.     GetPlayerFacingAngle(playerid,Angle);
  1792.     SetVehiclePos(VehicleID, -912.1113,2005.2953,60.4852);
  1793.     SetPlayerFacingAngle(playerid,Angle);
  1794.     GameTextForPlayer(playerid, "~w~Witamy na ~g~tamiem",800,1);
  1795.     } else {
  1796.     GetPlayerPos(playerid,X,Y,Z);
  1797.     GetPlayerFacingAngle(playerid,Angle);
  1798.     SetPlayerPos(playerid, -912.1113,2005.2953,60.4852);
  1799.     GameTextForPlayer(playerid, "~w~Witamy na ~g~tamie",800,1);
  1800.     }
  1801.     return 1;
  1802.     }
  1803.     if(strcmp(cmdtext, "/elektrownia", true)==0){
  1804.     new Float:X, Float:Y, Float:Z;
  1805.     new Float:Angle;
  1806.     GetPlayerPos(playerid,X,Y,Z);
  1807.     GetPlayerFacingAngle(playerid,Angle);
  1808.     SetPlayerFacingAngle(playerid,Angle);
  1809.     SetPlayerInterior(playerid, 17);
  1810.     SetPlayerPos(playerid, -957.1490,1948.5901,9.0000);
  1811.     GameTextForPlayer(playerid, "~w~Witamy w ~g~elektrowni",800,1);
  1812.     return 1;
  1813.     }
  1814.     if(strcmp(cmdtext, "/miasteczko", true)==0){
  1815.     new Float:X, Float:Y, Float:Z;
  1816.     new Float:Angle;
  1817.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1818.     new VehicleID;
  1819.     VehicleID = GetPlayerVehicleID(playerid);
  1820.     GetPlayerPos(playerid,X,Y,Z);
  1821.     GetPlayerFacingAngle(playerid,Angle);
  1822.     SetVehiclePos(VehicleID, -393.5246,2280.4822,40.7083);
  1823.     SetPlayerFacingAngle(playerid,Angle);
  1824.     GameTextForPlayer(playerid, "~w~Witamy w ~g~starym miasteczku",800,1);
  1825.     } else {
  1826.     GetPlayerPos(playerid,X,Y,Z);
  1827.     GetPlayerFacingAngle(playerid,Angle);
  1828.     SetPlayerPos(playerid, -393.5246,2280.4822,40.7083);
  1829.     GameTextForPlayer(playerid, "~w~Witamy w ~g~starym miasteczku",800,1);
  1830.     }
  1831.     return 1;
  1832.     }
  1833.     if(strcmp(cmdtext, "/kladka", true)==0){
  1834.     new Float:X, Float:Y, Float:Z;
  1835.     new Float:Angle;
  1836.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1837.     new VehicleID;
  1838.     VehicleID = GetPlayerVehicleID(playerid);
  1839.     GetPlayerPos(playerid,X,Y,Z);
  1840.     GetPlayerFacingAngle(playerid,Angle);
  1841.     SetVehiclePos(VehicleID, -679.5541,2311.9834,133.4530);
  1842.     SetPlayerFacingAngle(playerid,Angle);
  1843.     GameTextForPlayer(playerid, "~w~Witamy na ~g~skoczni",800,1);
  1844.     } else {
  1845.     GetPlayerPos(playerid,X,Y,Z);
  1846.     GetPlayerFacingAngle(playerid,Angle);
  1847.     SetPlayerPos(playerid, -679.5541,2311.9834,133.4530);
  1848.     GameTextForPlayer(playerid, "~w~Witamy na ~g~skoczni",800,1);
  1849.     }
  1850.     return 1;
  1851.     }
  1852.     if(strcmp(cmdtext, "/impra", true)==0){
  1853.     new Float:X, Float:Y, Float:Z;
  1854.     new Float:Angle;
  1855.     GetPlayerPos(playerid,X,Y,Z);
  1856.     GetPlayerFacingAngle(playerid,Angle);
  1857.     SetPlayerInterior(playerid, 17);
  1858.     SetPlayerPos(playerid, 489.0615,-14.6790,1000.6797);
  1859.     GameTextForPlayer(playerid, "~w~Witamy na ~g~imprezie",800,1);
  1860.     return 1;
  1861.     }
  1862.     if(strcmp(cmdtext, "/tune-lv", true)==0){
  1863.     new Float:X, Float:Y, Float:Z;
  1864.     new Float:Angle;
  1865.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1866.     new VehicleID;
  1867.     VehicleID = GetPlayerVehicleID(playerid);
  1868.     GetPlayerPos(playerid,X,Y,Z);
  1869.     GetPlayerFacingAngle(playerid,Angle);
  1870.     SetVehiclePos(VehicleID, 2387.0808,1016.9999,10.5459);
  1871.     SetPlayerFacingAngle(playerid,Angle);
  1872.     GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w LV",800,1);
  1873.     } else {
  1874.     GetPlayerPos(playerid,X,Y,Z);
  1875.     GetPlayerFacingAngle(playerid,Angle);
  1876.     SetPlayerPos(playerid, 2387.0808,1016.9999,10.5459);
  1877.     GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w LV",800,1);
  1878.     }
  1879.     return 1;
  1880.     }
  1881.     if(strcmp(cmdtext, "/molo", true)==0){
  1882.     new Float:X, Float:Y, Float:Z;
  1883.     new Float:Angle;
  1884.     GetPlayerPos(playerid,X,Y,Z);
  1885.     GetPlayerFacingAngle(playerid,Angle);
  1886.     SetPlayerPos(playerid, 2290.3882,611.6700,10.5462);
  1887.     GameTextForPlayer(playerid, "~w~Witamy na ~g~molo w LV. FIGHT!!!",800,1);
  1888.     return 1;
  1889.     }
  1890.     if(strcmp(cmdtext, "/stacja-lv", true)==0){
  1891.     new Float:X, Float:Y, Float:Z;
  1892.     new Float:Angle;
  1893.     GetPlayerPos(playerid,X,Y,Z);
  1894.     GetPlayerFacingAngle(playerid,Angle);
  1895.     SetPlayerPos(playerid, 2851.4250,1290.9858,11.1149);
  1896.     GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej w LV",800,1);
  1897.     return 1;
  1898.     }
  1899.     if(strcmp(cmdtext, "/koloseum-lv", true)==0){
  1900.     new Float:X, Float:Y, Float:Z;
  1901.     new Float:Angle;
  1902.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1903.     new VehicleID;
  1904.     VehicleID = GetPlayerVehicleID(playerid);
  1905.     GetPlayerPos(playerid,X,Y,Z);
  1906.     GetPlayerFacingAngle(playerid,Angle);
  1907.     SetVehiclePos(VehicleID, 1132.2198,1673.0586,5.5250);
  1908.     SetPlayerFacingAngle(playerid,Angle);
  1909.     GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w LV",800,1);
  1910.     } else {
  1911.     GetPlayerPos(playerid,X,Y,Z);
  1912.     GetPlayerFacingAngle(playerid,Angle);
  1913.     SetPlayerPos(playerid, 1132.2198,1673.0586,5.5250);
  1914.     GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w LV",800,1);
  1915.     }
  1916.     return 1;
  1917.     }
  1918.     if(strcmp(cmdtext, "/kopalnia", true)==0){
  1919.     new Float:X, Float:Y, Float:Z;
  1920.     new Float:Angle;
  1921.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1922.     new VehicleID;
  1923.     VehicleID = GetPlayerVehicleID(playerid);
  1924.     GetPlayerPos(playerid,X,Y,Z);
  1925.     GetPlayerFacingAngle(playerid,Angle);
  1926.     SetVehiclePos(VehicleID, 667.0722,898.3034,-40.8398);
  1927.     SetPlayerFacingAngle(playerid,Angle);
  1928.     GameTextForPlayer(playerid, "~w~Witamy w ~g~kopalni w LV",800,1);
  1929.     } else {
  1930.     GetPlayerPos(playerid,X,Y,Z);
  1931.     GetPlayerFacingAngle(playerid,Angle);
  1932.     SetPlayerPos(playerid, 667.0722,898.3034,-40.8398);
  1933.     GameTextForPlayer(playerid, "~w~Witamy w ~g~kopalni w LV",800,1);
  1934.     }
  1935.     return 1;
  1936.     }
  1937.     if(strcmp(cmdtext, "/lv", true)==0){
  1938.     new Float:X, Float:Y, Float:Z;
  1939.     new Float:Angle;
  1940.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1941.     new VehicleID;
  1942.     VehicleID = GetPlayerVehicleID(playerid);
  1943.     GetPlayerPos(playerid,X,Y,Z);
  1944.     GetPlayerFacingAngle(playerid,Angle);
  1945.     SetVehiclePos(VehicleID, 2140.6675,993.1867,10.5248);
  1946.     SetPlayerFacingAngle(playerid,Angle);
  1947.     GameTextForPlayer(playerid, "~w~Witamy w ~g~LV",800,1);
  1948.     } else {
  1949.     GetPlayerPos(playerid,X,Y,Z);
  1950.     GetPlayerFacingAngle(playerid,Angle);
  1951.     SetPlayerPos(playerid, 2140.6675,993.1867,10.5248);
  1952.     GameTextForPlayer(playerid, "~w~Witamy w ~g~LV",800,1);
  1953.     }
  1954.     return 1;
  1955.     }
  1956.     if(strcmp(cmdtext, "/stare-lotnisko", true)==0){
  1957.     new Float:X, Float:Y, Float:Z;
  1958.     new Float:Angle;
  1959.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1960.     new VehicleID;
  1961.     VehicleID = GetPlayerVehicleID(playerid);
  1962.     GetPlayerPos(playerid,X,Y,Z);
  1963.     GetPlayerFacingAngle(playerid,Angle);
  1964.     SetVehiclePos(VehicleID, 432.4974,2523.5092,17.3000);
  1965.     SetPlayerFacingAngle(playerid,Angle);
  1966.     GameTextForPlayer(playerid, "~w~Witamy na ~g~Starym Lotnisku",800,1);
  1967.     } else {
  1968.     GetPlayerPos(playerid,X,Y,Z);
  1969.     GetPlayerFacingAngle(playerid,Angle);
  1970.     SetPlayerPos(playerid, 432.4974,2523.5092,17.3000);
  1971.     GameTextForPlayer(playerid, "~w~Witamy na ~g~Starym Lotnisku",800,1);
  1972.     }
  1973.     return 1;
  1974.     }
  1975.     if(strcmp(cmdtext, "/liberty-city", true)==0){
  1976.     new Float:X, Float:Y, Float:Z;
  1977.     new Float:Angle;
  1978.     GetPlayerPos(playerid,X,Y,Z);
  1979.     GetPlayerFacingAngle(playerid,Angle);
  1980.     SetPlayerInterior(playerid, 1);
  1981.     SetPlayerPos(playerid, -737.0225,489.1295,1371.9766);
  1982.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Liberty City",800,1);
  1983.     return 1;
  1984.     }
  1985.     if(strcmp(cmdtext, "/cela", true)==0){
  1986.     new Float:X, Float:Y, Float:Z;
  1987.     new Float:Angle;
  1988.     GetPlayerPos(playerid,X,Y,Z);
  1989.     GetPlayerFacingAngle(playerid,Angle);
  1990.     SetPlayerInterior(playerid, 3);
  1991.     SetPlayerPos(playerid, 198.6262,161.7780,1003.0300);
  1992.     GameTextForPlayer(playerid, "~w~Witamy w ~g~kiciu :P",800,1);
  1993.     return 1;
  1994.     }
  1995.     if(strcmp(cmdtext, "/andromeda", true)==0){
  1996.     new Float:X, Float:Y, Float:Z;
  1997.     new Float:Angle;
  1998.     GetPlayerPos(playerid,X,Y,Z);
  1999.     GetPlayerFacingAngle(playerid,Angle);
  2000.     SetPlayerInterior(playerid, 9);
  2001.     SetPlayerPos(playerid, 315.8185,984.2496,1959.0851);
  2002.     GameTextForPlayer(playerid, "~w~Witamy w ~g~andromedzie",800,1);
  2003.     return 1;
  2004.     }
  2005.     if(strcmp(cmdtext, "/shamal", true)==0){
  2006.     new Float:X, Float:Y, Float:Z;
  2007.     new Float:Angle;
  2008.     GetPlayerPos(playerid,X,Y,Z);
  2009.     SetPlayerFacingAngle(playerid,Angle);
  2010.     SetPlayerInterior(playerid, 1);
  2011.     SetPlayerPos(playerid, 1.5527,32.4773,1199.5938);
  2012.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Shamalu",800,1);
  2013.     return 1;
  2014.     }
  2015.     if(strcmp(cmdtext, "/dd", true)==0) {
  2016.     SetPlayerPos(playerid,-1405.4443,946.1092,1030.0840);
  2017.     SetPlayerInterior(playerid, 15);
  2018.     ResetPlayerWeapons(playerid);
  2019.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Destruciton Derby",800,1);
  2020.     SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuÅ“ciæ Destruciton Derby wpisz /ddexit");
  2021.     return 1;
  2022.     }
  2023.     if(strcmp(cmdtext, "/ddexit", true)==0) {
  2024.     //GivePlayerMoney(playerid,-50000);
  2025.     SpawnPlayer(playerid);
  2026.     return 1;
  2027.     }
  2028.     if(strcmp(cmdtext, "/8track", true)==0) {
  2029.     SetPlayerPos(playerid, -1403.8608,-254.5934,1043.6169);
  2030.     SetPlayerInterior(playerid, 7);
  2031.     ResetPlayerWeapons(playerid);
  2032.     GameTextForPlayer(playerid, "~w~Witamy w ~g~8 Track",800,1);
  2033.     SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuÅ“ciæ 8-Track wpisz /8texit");
  2034.     return 1;
  2035.     }
  2036.     if(strcmp(cmdtext, "/8texit", true)==0) {
  2037.     SpawnPlayer(playerid);
  2038.     //GivePlayerMoney(playerid,-50000);
  2039.     return 1;
  2040.     }
  2041.     if(strcmp(cmdtext, "/db", true)==0) {
  2042.     SetPlayerPos(playerid, -1433.8196,-653.9620,1051.5610);
  2043.     SetPlayerInterior(playerid, 4);
  2044.     ResetPlayerWeapons(playerid);
  2045.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Dirt Bike",800,1);
  2046.     SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuÅ“ciæ Dirt-Bike wpisz /dbexit");
  2047.     return 1;
  2048.     }
  2049.     if(strcmp(cmdtext, "/dbexit", true)==0) {
  2050.     SpawnPlayer(playerid);
  2051.     //GivePlayerMoney(playerid,-50000);
  2052.     return 1;
  2053.     }
  2054.     if(strcmp(cmdtext, "/kss", true)==0) {
  2055.     SetPlayerPos(playerid, -1475.9512,1640.5054,1052.5313);
  2056.     SetPlayerInterior(playerid, 14);
  2057.     ResetPlayerWeapons(playerid);
  2058.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Kickstart Stadium",800,1);
  2059.     SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuÅ“ciæ Kickstart Stadium wpisz /kssexit");
  2060.     return 1;
  2061.     }
  2062.     if(strcmp(cmdtext, "/kssexit", true)==0) {
  2063.     SpawnPlayer(playerid);
  2064.     //GivePlayerMoney(playerid,-50000);
  2065.     return 1;
  2066.     }
  2067.     if(strcmp(cmdtext, "/vc", true)==0) {
  2068.     SetPlayerPos(playerid, -1396.3193,86.3535,1032.4810);
  2069.     SetPlayerInterior(playerid, 1);
  2070.     ResetPlayerWeapons(playerid);
  2071.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Vice Stadium",800,1);
  2072.     SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuÅ“ciæ Vice Stadium wpisz /vcexit");
  2073.     return 1;
  2074.     }
  2075.     if(strcmp(cmdtext, "/vcexit", true)==0) {
  2076.     SpawnPlayer(playerid);
  2077.     //GivePlayerMoney(playerid,-50000);
  2078.     return 1;
  2079.     }
  2080.     if(strcmp(cmdtext, "/kill", true)==0) {
  2081.     SetPlayerHealth(playerid, 0.0);
  2082.     return 1;
  2083.     }
  2084.     if(strcmp(cmdtext, "/jump", true)==0){
  2085.     SetPlayerPos(playerid, -2504.1304,-707.0590,279.7344);
  2086.     GameTextForPlayer(playerid, "~w~Witamy na ~g~Base Jumping",800,1);
  2087.     return 1;
  2088.     }
  2089.     if(strcmp(cmdtext, "/lot", true)==0){
  2090.     new Float:X, Float:Y, Float:Z;
  2091.     new Float:Angle;
  2092.     GetPlayerPos(playerid,X,Y,Z);
  2093.     GetPlayerFacingAngle(playerid,Angle);
  2094.     SetPlayerInterior(playerid, 14);
  2095.     SetPlayerPos(playerid, -1827.1473,7.2074,1061.1436);
  2096.     GameTextForPlayer(playerid, "~w~Witamy na ~g~Lotnisku",800,1);
  2097.     return 1;
  2098.     }
  2099.     if(strcmp(cmdtext, "/lot2", true)==0){
  2100.     new Float:X, Float:Y, Float:Z;
  2101.     new Float:Angle;
  2102.     GetPlayerPos(playerid,X,Y,Z);
  2103.     GetPlayerFacingAngle(playerid,Angle);
  2104.     SetPlayerInterior(playerid, 14);
  2105.     SetPlayerPos(playerid, -1855.5687,41.2632,1061.1436);
  2106.     GameTextForPlayer(playerid, "~w~Witamy na ~g~Lotnisku",800,1);
  2107.     return 1;
  2108.     }
  2109.     if(strcmp(cmdtext, "/ammo", true)==0){
  2110.     new Float:X, Float:Y, Float:Z;
  2111.     new Float:Angle;
  2112.     GetPlayerPos(playerid,X,Y,Z);
  2113.     GetPlayerFacingAngle(playerid,Angle);
  2114.     SetPlayerFacingAngle(playerid,Angle);
  2115.     SetPlayerInterior(playerid, 7);
  2116.     SetPlayerPos(playerid, 302.2929,-143.1391,1004.0625);
  2117.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Ammo",800,1);
  2118.     return 1;
  2119.     }
  2120.     if(strcmp(cmdtext, "/Motel", true)==0){
  2121.     new Float:X, Float:Y, Float:Z;
  2122.     new Float:Angle;
  2123.     GetPlayerPos(playerid,X,Y,Z);
  2124.     GetPlayerFacingAngle(playerid,Angle);
  2125.     SetPlayerFacingAngle(playerid,Angle);
  2126.     SetPlayerInterior(playerid, 12);
  2127.     SetPlayerPos(playerid, 446.6230,509.3190,1001.4195);
  2128.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Motelu",800,1);
  2129.     return 1;
  2130.     }
  2131.     if(strcmp(cmdtext, "/rcshop", true)==0){
  2132.     new Float:X, Float:Y, Float:Z;
  2133.     new Float:Angle;
  2134.     GetPlayerPos(playerid,X,Y,Z);
  2135.     GetPlayerFacingAngle(playerid,Angle);
  2136.     SetPlayerFacingAngle(playerid,Angle);
  2137.     SetPlayerInterior(playerid, 6);
  2138.     SetPlayerPos(playerid, -2239.5710,130.0224,1035.4141);
  2139.     GameTextForPlayer(playerid, "~w~Witamy w ~g~RC Sklepie",800,1);
  2140.     return 1;
  2141.     }
  2142.     if(strcmp(cmdtext, "/cpn", true)==0){
  2143.     new Float:X, Float:Y, Float:Z;
  2144.     new Float:Angle;
  2145.     GetPlayerPos(playerid,X,Y,Z);
  2146.     GetPlayerFacingAngle(playerid,Angle);
  2147.     SetPlayerFacingAngle(playerid,Angle);
  2148.     SetPlayerInterior(playerid, 0);
  2149.     SetPlayerPos(playerid, 666.2331,-572.6985,16.3359);
  2150.     GameTextForPlayer(playerid, "~w~Witamy w ~g~stacji",800,1);
  2151.     return 1;
  2152.     }
  2153.     if(strcmp(cmdtext, "/cjgarage", true)==0){
  2154.     new Float:X, Float:Y, Float:Z;
  2155.     new Float:Angle;
  2156.     GetPlayerPos(playerid,X,Y,Z);
  2157.     GetPlayerFacingAngle(playerid,Angle);
  2158.     SetPlayerFacingAngle(playerid,Angle);
  2159.     SetPlayerInterior(playerid, 1);
  2160.     SetPlayerPos(playerid, -2048.6060,162.0934,28.8359);
  2161.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Cj Garage",800,1);
  2162.     return 1;
  2163.     }
  2164.     if(strcmp(cmdtext, "/calligula", true)==0){
  2165.     new Float:X, Float:Y, Float:Z;
  2166.     new Float:Angle;
  2167.     GetPlayerPos(playerid,X,Y,Z);
  2168.     GetPlayerFacingAngle(playerid,Angle);
  2169.     SetPlayerFacingAngle(playerid,Angle);
  2170.     SetPlayerInterior(playerid, 1);
  2171.     SetPlayerPos(playerid, 2172.0037,1620.7543,999.9792);
  2172.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Calligula",800,1);
  2173.     return 1;
  2174.     }
  2175.     if(strcmp(cmdtext, "/Wooziebed", true)==0){
  2176.     new Float:X, Float:Y, Float:Z;
  2177.     new Float:Angle;
  2178.     GetPlayerPos(playerid,X,Y,Z);
  2179.     GetPlayerFacingAngle(playerid,Angle);
  2180.     SetPlayerFacingAngle(playerid,Angle);
  2181.     SetPlayerInterior(playerid, 1);
  2182.     SetPlayerPos(playerid, -2158.7200,641.2880,1052.3817);
  2183.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Wooziebed",800,1);
  2184.     return 1;
  2185.     }
  2186.     if(strcmp(cmdtext, "/jaysdin", true)==0){
  2187.     new Float:X, Float:Y, Float:Z;
  2188.     new Float:Angle;
  2189.     GetPlayerPos(playerid,X,Y,Z);
  2190.     GetPlayerFacingAngle(playerid,Angle);
  2191.     SetPlayerFacingAngle(playerid,Angle);
  2192.     SetPlayerInterior(playerid, 4);
  2193.     SetPlayerPos(playerid, 460.1000,-88.4285,999.5547);
  2194.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Jays Dinner",800,1);
  2195.     return 1;
  2196.     }
  2197.     if(strcmp(cmdtext, "/woc", true)==0){
  2198.     new Float:X, Float:Y, Float:Z;
  2199.     new Float:Angle;
  2200.     GetPlayerPos(playerid,X,Y,Z);
  2201.     GetPlayerFacingAngle(playerid,Angle);
  2202.     SetPlayerFacingAngle(playerid,Angle);
  2203.     SetPlayerInterior(playerid, 1);
  2204.     SetPlayerPos(playerid, 451.6645,-18.1390,1001.1328);
  2205.     GameTextForPlayer(playerid, "~w~Witamy w ~g~World of Cop",800,1);
  2206.     return 1;
  2207.     }
  2208.     if(strcmp(cmdtext, "/tsdin", true)==0){
  2209.     new Float:X, Float:Y, Float:Z;
  2210.     new Float:Angle;
  2211.     GetPlayerPos(playerid,X,Y,Z);
  2212.     GetPlayerFacingAngle(playerid,Angle);
  2213.     SetPlayerFacingAngle(playerid,235);
  2214.     SetPlayerInterior(playerid, 1);
  2215.     SetPlayerPos(playerid, 681.4750,-451.1510,-25.6172);
  2216.     GameTextForPlayer(playerid, "~w~Witamy w ~g~TS Dinner",800,1);
  2217.     return 1;
  2218.     }
  2219.     if(strcmp(cmdtext, "/denise", true)==0){
  2220.     new Float:X, Float:Y, Float:Z;
  2221.     new Float:Angle;
  2222.     GetPlayerPos(playerid,X,Y,Z);
  2223.     GetPlayerFacingAngle(playerid,Angle);
  2224.     SetPlayerFacingAngle(playerid,235);
  2225.     SetPlayerInterior(playerid, 1);
  2226.     SetPlayerPos(playerid, 244.4120,305.0330,999.1484);
  2227.     GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Denise",800,1);
  2228.     return 1;
  2229.     }
  2230.     if(strcmp(cmdtext, "/katie", true)==0){
  2231.     new Float:X, Float:Y, Float:Z;
  2232.     new Float:Angle;
  2233.     GetPlayerPos(playerid,X,Y,Z);
  2234.     GetPlayerFacingAngle(playerid,Angle);
  2235.     SetPlayerFacingAngle(playerid,90);
  2236.     SetPlayerInterior(playerid, 2);
  2237.     SetPlayerPos(playerid, 271.8850,306.6320,999.1484);
  2238.     GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Katie",800,1);
  2239.     return 1;
  2240.     }
  2241.     if(strcmp(cmdtext, "/helena", true)==0){
  2242.     new Float:X, Float:Y, Float:Z;
  2243.     new Float:Angle;
  2244.     GetPlayerPos(playerid,X,Y,Z);
  2245.     GetPlayerFacingAngle(playerid,Angle);
  2246.     SetPlayerFacingAngle(playerid,90);
  2247.     SetPlayerInterior(playerid, 3);
  2248.     SetPlayerPos(playerid, 291.2830,310.0320,999.1484);
  2249.     GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Heleny",800,1);
  2250.     return 1;
  2251.     }
  2252.     if(strcmp(cmdtext, "/mischelle", true)==0){
  2253.     new Float:X, Float:Y, Float:Z;
  2254.     new Float:Angle;
  2255.     GetPlayerPos(playerid,X,Y,Z);
  2256.     GetPlayerFacingAngle(playerid,Angle);
  2257.     SetPlayerFacingAngle(playerid,0);
  2258.     SetPlayerInterior(playerid, 4);
  2259.     SetPlayerPos(playerid, 302.1810,300.7230,999.1484);
  2260.     GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Mischelle",800,1);
  2261.     return 1;
  2262.     }
  2263.     if(strcmp(cmdtext, "/barbara", true)==0){
  2264.     new Float:X, Float:Y, Float:Z;
  2265.     new Float:Angle;
  2266.     GetPlayerPos(playerid,X,Y,Z);
  2267.     GetPlayerFacingAngle(playerid,Angle);
  2268.     SetPlayerFacingAngle(playerid,0);
  2269.     SetPlayerInterior(playerid, 5);
  2270.     SetPlayerPos(playerid, 322.1980,303.5611,999.1484);
  2271.     GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Barbary",800,1);
  2272.     return 1;
  2273.     }
  2274.     if(strcmp(cmdtext, "/millie", true)==0){
  2275.     new Float:X, Float:Y, Float:Z;
  2276.     new Float:Angle;
  2277.     GetPlayerPos(playerid,X,Y,Z);
  2278.     GetPlayerFacingAngle(playerid,Angle);
  2279.     SetPlayerFacingAngle(playerid,180);
  2280.     SetPlayerInterior(playerid, 6);
  2281.     SetPlayerPos(playerid, 346.8700,309.2590,999.1557);
  2282.     GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Millie",800,1);
  2283.     return 1;
  2284.     }
  2285.     if(strcmp(cmdtext, "/wh", true)==0){
  2286.     new Float:X, Float:Y, Float:Z;
  2287.     new Float:Angle;
  2288.     GetPlayerPos(playerid,X,Y,Z);
  2289.     GetPlayerFacingAngle(playerid,Angle);
  2290.     SetPlayerFacingAngle(playerid,180);
  2291.     SetPlayerInterior(playerid, 1);
  2292.     SetPlayerPos(playerid, 1412.6399,-1.7875,1000.9244);
  2293.     GameTextForPlayer(playerid, "~w~Witamy w ~g~WareHouse",800,1);
  2294.     return 1;
  2295.     }
  2296.     if(strcmp(cmdtext, "/wh2", true)==0){
  2297.     new Float:X, Float:Y, Float:Z;
  2298.     new Float:Angle;
  2299.     GetPlayerPos(playerid,X,Y,Z);
  2300.     GetPlayerFacingAngle(playerid,Angle);
  2301.     SetPlayerFacingAngle(playerid,180);
  2302.     SetPlayerInterior(playerid, 18);
  2303.     SetPlayerPos(playerid, 1302.5199,-1.7875,1001.0283);
  2304.     GameTextForPlayer(playerid, "~w~Witamy w ~g~WareHouse",800,1);
  2305.     return 1;
  2306.     }
  2307.     if(strcmp(cmdtext, "/resta", true)==0){
  2308.     new Float:X, Float:Y, Float:Z;
  2309.     new Float:Angle;
  2310.     GetPlayerPos(playerid,X,Y,Z);
  2311.     GetPlayerFacingAngle(playerid,Angle);
  2312.     SetPlayerFacingAngle(playerid,180);
  2313.     SetPlayerInterior(playerid, 12);
  2314.     SetPlayerPos(playerid, 2324.4199,-1147.5400,1050.7101);
  2315.     GameTextForPlayer(playerid, "~w~Witamy w ~g~restauracji",800,1);
  2316.     return 1;
  2317.     }
  2318.     if(strcmp(cmdtext, "/rcbattle", true)==0){
  2319.     new Float:X, Float:Y, Float:Z;
  2320.     new Float:Angle;
  2321.     GetPlayerPos(playerid,X,Y,Z);
  2322.     GetPlayerFacingAngle(playerid,Angle);
  2323.     SetPlayerFacingAngle(playerid,180);
  2324.     SetPlayerInterior(playerid, 10);
  2325.     SetPlayerPos(playerid, -972.4957,1060.9830,1345.6693);
  2326.     GameTextForPlayer(playerid, "~w~Witamy w ~g~RC Battle",800,1);
  2327.     return 1;
  2328.     }
  2329.     if(strcmp(cmdtext, "/bs", true)==0){
  2330.     new Float:X, Float:Y, Float:Z;
  2331.     new Float:Angle;
  2332.     GetPlayerPos(playerid,X,Y,Z);
  2333.     GetPlayerFacingAngle(playerid,Angle);
  2334.     SetPlayerFacingAngle(playerid,180);
  2335.     SetPlayerInterior(playerid, 2);
  2336.     SetPlayerPos(playerid, 2543.6599,-1303.6299,1025.0703);
  2337.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Big Smoke",800,1);
  2338.     return 1;
  2339.     }
  2340.     if(strcmp(cmdtext, "/brothel", true)==0){
  2341.     new Float:X, Float:Y, Float:Z;
  2342.     new Float:Angle;
  2343.     GetPlayerPos(playerid,X,Y,Z);
  2344.     GetPlayerFacingAngle(playerid,Angle);
  2345.     SetPlayerFacingAngle(playerid,180);
  2346.     SetPlayerInterior(playerid, 6);
  2347.     SetPlayerPos(playerid, 747.6089,1438.7130,1102.9531);
  2348.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Brothel",800,1);
  2349.     return 1;
  2350.     }
  2351.     if(strcmp(cmdtext, "/brothel2", true)==0){
  2352.     new Float:X, Float:Y, Float:Z;
  2353.     new Float:Angle;
  2354.     GetPlayerPos(playerid,X,Y,Z);
  2355.     GetPlayerFacingAngle(playerid,Angle);
  2356.     SetPlayerFacingAngle(playerid,180);
  2357.     SetPlayerInterior(playerid, 3);
  2358.     SetPlayerPos(playerid, 942.1720,-17.0070,1000.9297);
  2359.     GameTextForPlayer(playerid, "~w~Witamy w ~g~Brothel 2",800,1);
  2360.     return 1;
  2361.     }
  2362.     if (strcmp(cmdtext, "/solo", true)==0){
  2363.     SetPlayerPos(playerid,1466.8445,-1085.1541,213.3828);
  2364.     SetPlayerInterior(playerid,0);
  2365.     SetPlayerFacingAngle(playerid,220);
  2366.     return 1;
  2367.     }
  2368.     return 0;
  2369. }
  2370.  
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