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- #include <a_samp>
- #include "RouteConnector"
- #define MAX_DOTS 500
- new gps_destination[MAX_PLAYERS];
- stock Float:GDBP(Float:X, Float:Y, Float:Z, Float: PointX, Float: PointY, Float: PointZ) return floatsqroot(floatadd(floatadd(floatpower(floatsub(X, PointX), 2.0), floatpower(floatsub(Y, PointY), 2.0)), floatpower(floatsub(Z, PointZ), 2.0)));
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- //CalculatePath(27759,29148,55);
- //CalculatePath(27759,320,55);
- //CalculatePath(27759,1708,55);
- }
- new Routes[MAX_PLAYERS][MAX_DOTS];
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Paths. sup?");
- AddPlayerClass(0,-2678.2324,2196.8040,55.4219,141.3013,0,0,0,0,0,0); // XD
- for(new i; i < MAX_PLAYERS; i++) for(new x; x < MAX_DOTS; x++) Routes[i][x]=-1;
- for(new i; i < MAX_PLAYERS; i++) gps_destination[i] = 16733;
- /* new string[4000];
- new size = DeleteNodeSystemAtNode(11899,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("A");
- size = DeleteNodeSystemAtNode(12718,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("B");
- size = DeleteNodeSystemAtNode(12603,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("C");
- size = DeleteNodeSystemAtNode(13767,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("D");
- size = DeleteNodeSystemAtNode(13751,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("E");
- size = DeleteNodeSystemAtNode(7336,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("F");
- size = DeleteNodeSystemAtNode(7359,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("G");
- size = DeleteNodeSystemAtNode(3346,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("H");
- size = DeleteNodeSystemAtNode(7429,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("I");
- size = DeleteNodeSystemAtNode(7403,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("J");
- size = DeleteNodeSystemAtNode(7455,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("K");
- size = DeleteNodeSystemAtNode(12778,string);
- for(new i = 0; i < size; ++i)
- {
- //printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }*/
- /*new size = DeleteNodeSystemAtNode(6082,string);
- for(new i = 0; i < size; ++i)
- {
- printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("ABC");
- size = DeleteNodeSystemAtNode(24912,string);
- for(new i = 0; i < size; ++i)
- {
- printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("DEF");
- size = DeleteNodeSystemAtNode(21939,string);
- for(new i = 0; i < size; ++i)
- {
- printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- print("GHI");
- size = DeleteNodeSystemAtNode(21997,string);
- for(new i = 0; i < size; ++i)
- {
- printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }*/
- //print("saving...");
- /* size = DeleteNodeSystemAtNode(12980,string);
- for(new i = 0; i < size; ++i)
- {
- printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }
- size = DeleteNodeSystemAtNode(12565,string);
- for(new i = 0; i < size; ++i)
- {
- printf("%d = %d",i,string[i]);
- RemoveNode(string[i]);
- }*/
- //WriteNodesToFile("scriptfiles/new.nodes.txt");
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- for(new x; x < MAX_DOTS; x++) Routes[playerid][x]=-1;
- return 1;
- }
- new counter[MAX_PLAYERS] = {0,...};
- new calculating[MAX_PLAYERS] = 0;
- public GPS_WhenRouteIsCalculated(routeid,node_id_array[],amount_of_nodes,distance)
- {
- calculating[routeid-100] = 0;
- //printf("Calculated %d %d",routeid,amount_of_nodes);
- //if(information[0] != 0) return 0;
- if(routeid >= 100 && amount_of_nodes > 1)
- {
- counter[routeid-100]--;
- DestroyRoutes(routeid-100);
- new Float:lastX,Float:lastY,Float:lastZ;
- GetNodePos(node_id_array[0],lastX,lastY,lastZ);
- //GetPlayerPos(routeid-100,lastX,lastY,lastZ);
- new _max;
- if(amount_of_nodes < 25) _max = amount_of_nodes;
- else _max = 25;
- for(new i=0; i < _max; i++)
- {
- new Float:X,Float:Y,Float:Z;
- GetNodePos(node_id_array[i],X,Y,Z);
- CreateMapRoute(routeid-100,lastX,lastY,X,Y,0xFF000055);
- lastX=X;
- lastY=Y;
- //SetPlayerMapIcon(0,i,X,Y,Z,23,0,MAPICON_LOCAL);
- }
- //print("Calculated.");
- }
- return 1;
- }
- public OnPlayerClosestNodeIDChange(playerid,old_NodeID,new_NodeID)
- {
- if(old_NodeID > -1 && calculating[playerid] == 0)
- {
- calculating[playerid] = 1;
- counter[playerid]++;
- CalculatePath(new_NodeID,gps_destination[playerid],playerid+100);
- }
- }
- CreateMapRoute(playerid, Float:X1,Float:Y1,Float:X2,Float:Y2,color)
- {
- new Float:Dis = 25.0; // Distance, in which distances "dots" should be created.
- new Float:TotalDis = GDBP(X1,Y1,0.0,X2,Y2,0.0); // The total distance between the two Points.
- new Points=floatround(TotalDis/Dis); // The number of dots whcih should be created, relying on the total difference / Dots distance. Very easy
- for(new i=1; i <= Points; i++)
- {
- new Float:x,Float:y;
- if(i != 0) // The first dot can't be calculated, because dividing through zero is not valid (see "/ Points*i" below). Secondly, directly setting x and y is faster :P
- {
- x = X1 + (((X2 - X1) / Points)*i); // Setting off X's position by percentage.
- y = Y1 + (((Y2 - Y1) / Points)*i); // Setting off Y's position by percentage.
- }
- else
- {
- x=X1;
- y=Y1;
- }
- new slot=0;
- while(slot <= MAX_DOTS)
- {
- if(slot == MAX_DOTS)
- {
- slot = -1;
- break;
- }
- if(Routes[playerid][slot] == -1)
- {
- break;
- }
- slot++;
- }
- if(slot == -1) return 0;
- new zone = GangZoneCreate(x-(Dis/2),y-(Dis/2),x+(Dis/2),y+(Dis/2)); // GangZone from x/y to x/y [+5]
- GangZoneShowForPlayer(playerid,zone,color); // -----------------------------------CHANGE!!!!!!!
- Routes[playerid][slot]=zone;
- }
- //printf("LINECR... Distance: %f | Points: %d" , TotalDis, Points);
- return 1;
- }
- DestroyRoutes(playerid)
- {
- for(new x; x < MAX_DOTS; x++)
- {
- if(Routes[playerid][x] != -1)
- {
- GangZoneDestroy(Routes[playerid][x]);
- Routes[playerid][x] = -1;
- }
- }
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/routeme", cmdtext, true) == 0)
- {
- new fromnode = NearestPlayerNode(playerid);
- CalculatePath(fromnode,14,playerid+100);
- return 1;
- }
- if (strcmp("/car", cmdtext, true) == 0)
- {
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(playerid,X,Y,Z);
- CreateVehicle(411,X+2,Y+2,Z,0.0,-1,-1,999999);
- CreateVehicle(562,X-2,Y-2,Z,0.0,-1,-1,999999);
- CreateVehicle(506,X+2,Y-2,Z,0.0,-1,-1,999999);
- return 1;
- }
- if(strcmp(cmdtext, "/wiezowiec", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1545.9459,-1353.5649,329.6513);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w LS",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1544.9739,-1353.2709,329.4744);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w LS",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/walka", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1570.9393,-1244.2360,277.8774);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~arenie do walk",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/wieza2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1664.5952,-1245.5968,233.5517);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1666.4323,-1246.4912,233.3750);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza3", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1453.9261,-1063.8359,213.5595);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 3",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1455.5492,-1065.0872,213.3828);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 3",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza4", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1511.9070,-1080.5054,181.3800);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1513.9174,-1080.9136,181.2031);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza5", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1389.4347,-1205.3944,202.6220);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1385.4972,-1208.3534,202.4453);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza6", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1426.0746,-1205.5140,195.2233);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1424.2277,-1204.6274,195.0469);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza7", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1475.8428,-1349.4796,163.8949);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1474.2690,-1353.9392,163.7188);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza8", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1672.2526,-1344.4706,158.6531);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1670.5518,-1343.3254,158.4766);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza9", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1422.3324,-1473.3992,125.5436);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1421.7285,-1475.6760,125.3672);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza10", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1488.9854,-1268.1554,113.9562);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1488.2866,-1266.2251,113.7795);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza11", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1684.1232,-1393.0863,84.8328);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 11",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1683.0547,-1391.3328,84.6563);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 11",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza12", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1817.9574,-1298.6304,131.9103);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 12",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1816.2559,-1297.4911,131.7332);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 12",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/hacjenda", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1291.6948,-786.3881,96.6376);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~hacjendzie xD",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1293.4426,-787.4669,96.4554);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~hacjendzie xD",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/skatepark", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1874.0300,-1386.2402,13.7218);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~skateparku",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1876.0181,-1385.7559,13.5567);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~skateparku",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2495.3755,-1669.4906,13.5163);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~los santos",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2494.2742,-1671.2235,13.3359);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~los santos",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/koloseum-ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2789.4534,-1853.8772,10.0168);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2788.3767,-1855.6229,9.8355);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/tune-ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2660.1042,-2002.1769,13.5595);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2659.0554,-2003.9375,13.3828);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/port-ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2573.7957,-2373.2051,14.1917);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2575.8342,-2372.8958,13.9129);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/ls-lot", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1953.5204,-2290.1130,13.5469);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1953.5204,-2290.1130,13.5469);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/stacja-ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1707.4773,-1949.4626,14.1172);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej w ls",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/stacja-ls2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2016.2495,-1964.8615,16.6941);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej nr 2 w ls",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/plaza", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 306.0038,-1847.1047,3.5841);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 306.0038,-1847.1047,3.5841);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/plaza-ls2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2895.5266,-2051.2097,3.5659);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy nr 2 w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2895.5266,-2051.2097,3.5659);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy nr 2 w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/jeziorko", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -818.6106,-2051.5264,25.4066);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~jeziorku w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -818.6106,-2051.5264,25.4066);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~jeziorku w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/drift-ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -757.4308,-1628.5690,96.5873);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -757.4308,-1628.5690,96.5873);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/zamek", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1151.5084,-2036.5271,69.1845);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~zamku w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1150.3993,-2038.2489,69.0078);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~zamku w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/molo-ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 836.4633,-2011.1780,13.0439);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~molo w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 838.1479,-2012.3489,12.8672);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~molo w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/molo-ls2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 370.4974,-1958.1880,7.8486);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~molo nr 2 w ls",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 370.0555,-1968.9962,7.6719);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~molo nr 2 w ls",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/PGR", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 66.4972,-224.9516,1.7548);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w starym ~g~PGR w ls xD",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 68.4253,-224.2566,1.5781);
- GameTextForPlayer(playerid, "~w~Witamy w starym ~g~PGR w ls xD",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/zadupie", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1383.3280,-1507.3010,102.2328);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~zadupiu xD",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1383.3280,-1507.3010,102.2328);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~zadupiu xD",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/gora", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1419.3573,-946.9509,201.2703);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~jakies gorze w SF xD",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1418.2213,-948.6544,201.0938);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~jakies gorze w SF xD",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/sf-lot", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1538.8635,-422.9142,5.8516);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1538.8635,-422.9142,5.8516);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2261.2009,564.2894,34.7200);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2261.2009,564.2894,34.7200);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/koloseum-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2166.4258,-413.4754,35.0404);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2166.4258,-413.4754,35.0404);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/stacja-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1964.9642,148.5759,27.2633);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej w SF",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/salon", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1987.7372,288.7828,34.5681);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1987.7372,288.7828,34.5681);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/salon2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1637.7758,1223.5553,7.2194);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut nr 2 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1637.7758,1223.5553,7.2194);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~salonie aut nr 2 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/plaza-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2896.8655,144.7969,4.9552);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2896.8655,144.7969,4.9552);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~plazy w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2054.1460,446.7105,139.9188);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2054.1460,446.7105,139.9188);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-sf2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1942.8779,538.8998,209.0944);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 2 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1942.8779,538.8998,209.0944);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 2 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-sf3", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1810.8959,531.6208,235.0648);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 3 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1810.8959,531.6208,235.0648);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 3 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-sf4", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1754.5250,790.7621,167.8330);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 4 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1754.5250,790.7621,167.8330);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 4 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-sf5", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1753.9846,885.1415,295.8750);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 5 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1753.9846,885.1415,295.8750);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 5 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-sf6", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1917.7532,665.3909,145.3181);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 6 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1917.7532,665.3909,145.3181);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezowcu nr 6 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/budynek-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2439.9031,362.6330,88.5163);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~budynku w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2439.9031,362.6330,88.5163);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~budynku w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/drift-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1808.4343,1301.3114,59.9110);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1808.4343,1301.3114,59.9110);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~drifcie w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/kosciol", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2692.2734,-237.8270,6.9716);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~kosciele w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2692.2734,-237.8270,6.9716);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~kosciele w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/radio", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2447.7688,-619.6808,132.7393);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~radiu 666.6fm w SF xD",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2447.7688,-619.6808,132.7393);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~radiu 666.6fm w SF xD",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/tune-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2694.8188,216.2327,4.3564);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2694.8188,216.2327,4.3564);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/chillad", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2321.1321,-1634.2689,483.8788);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~gorze mount chillad",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2321.1321,-1634.2689,483.8788);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~gorze mount chillad",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/zakochani", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, -2647.1643,1408.9735,906.2734);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~miejscu dla zakochanych xD",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/statek-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2417.2703,1546.2479,32.0360);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~statku w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2417.2703,1546.2479,32.0360);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~statku w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/statek-sf2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1421.1108,1485.9211,11.9851);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~statku nr 2 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1421.1108,1485.9211,11.9851);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~statku nr 2 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/statek-sf3", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1424.4974,500.2057,18.4061);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~statku wojskowym w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1424.4974,500.2057,18.4061);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~statku wojskowym w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/port-sf", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -2227.4998,2325.6189,7.7236);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -2227.4998,2325.6189,7.7236);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/port-sf2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -1569.1106,105.1680,3.7313);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie nr 2 w SF",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -1569.1106,105.1680,3.7313);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~porcie nr 2 w SF",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/g1", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- new VehicleID;
- GetPlayerPos(playerid, X, Y, Z);
- VehicleID = GetPlayerVehicleID(playerid);
- SetVehiclePos(VehicleID, 2264.2097,1398.7369,42.5925);
- SetVehicleZAngle(VehicleID, 267.9729);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~g1",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2261.3674,1398.6605,42.4787);
- GameTextForPlayer(playerid, "~w~Witaj na ~g~G1",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/cementarz-ls", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- new VehicleID;
- GetPlayerPos(playerid, X, Y, Z);
- VehicleID = GetPlayerVehicleID(playerid);
- SetVehiclePos(VehicleID, 823.7956,-1103.0261,25.7891);
- SetVehicleZAngle(VehicleID, 267.9729);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~C-LS",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 823.7956,-1103.0261,25.7891);
- GameTextForPlayer(playerid, "~w~Witaj na ~g~C-LS",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/g2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2008.1486,1732.1975,18.9339);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~G2",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2008.1486,1732.1975,18.9339);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~G2",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/g3", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2074.0437,2416.8750,49.5234);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~G3",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2074.0437,2416.8750,49.5234);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~G3",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/g4", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1700.6284,1194.1071,34.7891);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~G4",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1700.6284,1194.1071,34.7891);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~G4",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/budynek", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1440.5228,2155.8462,29.8675);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~jakims budynku w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1440.5228,2155.8462,29.8675);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~jakims budynku w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/minidrift", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1121.7252,2200.9453,16.7188);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~minidrifcie w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1121.7252,2200.9453,16.7188);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~minidrifcie w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/zajezdnia", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -219.1885,2601.7380,62.8800);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~zajezdni w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -219.1885,2601.7380,62.8800);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~zajezdni w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2061.0576,2435.3770,165.7939);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2061.0576,2435.3770,165.7939);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2201.3179,2190.3064,104.0552);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2201.3179,2190.3064,104.0552);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 2 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv4", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1962.2118,1911.7910,131.1139);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1962.2118,1911.7910,131.1139);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 4 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv5", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1935.8817,1629.5906,72.4344);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1935.8817,1629.5906,72.4344);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 5 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv6", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1899.2327,1424.6434,72.7827);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1899.2327,1424.6434,72.7827);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 6 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv7", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1862.9833,1302.3127,55.5497);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1862.9833,1302.3127,55.5497);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 7 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv8", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1968.1450,1224.4768,63.0629);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1968.1450,1224.4768,63.0629);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 8 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv9", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2198.5457,999.7937,86.1142);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2198.5457,999.7937,86.1142);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 9 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wieza-lv10", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2006.2198,1006.7678,39.2672);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10 w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2006.2198,1006.7678,39.2672);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~wiezy nr 10 w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wojsko", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 351.3806,1786.0936,17.9556);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku bacznosc!!! xD",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 351.3806,1786.0936,17.9556);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku bacznosc!!! xD",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/wojsko2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 72.7191,1917.2032,17.8172);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku, bacznosc!!! xD",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 72.7191,1917.2032,17.8172);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~wojsku, bacznosc!!! xD",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/lv-lot", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1686.3107,1609.5485,10.8203);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1686.3107,1609.5485,10.8203);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~lotnisku w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/tir", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -586.4269,-487.4195,25.5234);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~zajezdni",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -586.4269,-487.4195,25.5234);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~lzajezdni",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/telebank", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2186.7747,1991.9857,10.8203);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy Przy Bamku!",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2186.7747,1991.9857,10.8203);
- GameTextForPlayer(playerid, "~w~Witamy w Przy Banku!",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/dh", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -287.3147,1526.4092,75.5359);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy przy ~g~satelicie wojskowym",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -287.3147,1526.4092,75.5359);
- GameTextForPlayer(playerid, "~w~Witamy przy ~g~satelicie wojskowym",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/hop", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -904.9630,1919.9769,123.0391);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~skoczni",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/tama", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -912.1113,2005.2953,60.4852);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~tamiem",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -912.1113,2005.2953,60.4852);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~tamie",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/elektrownia", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 17);
- SetPlayerPos(playerid, -957.1490,1948.5901,9.0000);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~elektrowni",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/miasteczko", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -393.5246,2280.4822,40.7083);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~starym miasteczku",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -393.5246,2280.4822,40.7083);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~starym miasteczku",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/kladka", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, -679.5541,2311.9834,133.4530);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~skoczni",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, -679.5541,2311.9834,133.4530);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~skoczni",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/impra", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 17);
- SetPlayerPos(playerid, 489.0615,-14.6790,1000.6797);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~imprezie",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/tune-lv", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2387.0808,1016.9999,10.5459);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2387.0808,1016.9999,10.5459);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~tunningu w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/molo", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2290.3882,611.6700,10.5462);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~molo w LV. FIGHT!!!",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/stacja-lv", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2851.4250,1290.9858,11.1149);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~stacji kolejowej w LV",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/koloseum-lv", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 1132.2198,1673.0586,5.5250);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 1132.2198,1673.0586,5.5250);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~koloseum w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/kopalnia", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 667.0722,898.3034,-40.8398);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~kopalni w LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 667.0722,898.3034,-40.8398);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~kopalni w LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/lv", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 2140.6675,993.1867,10.5248);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~LV",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 2140.6675,993.1867,10.5248);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~LV",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/stare-lotnisko", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetVehiclePos(VehicleID, 432.4974,2523.5092,17.3000);
- SetPlayerFacingAngle(playerid,Angle);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~Starym Lotnisku",800,1);
- } else {
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerPos(playerid, 432.4974,2523.5092,17.3000);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~Starym Lotnisku",800,1);
- }
- return 1;
- }
- if(strcmp(cmdtext, "/liberty-city", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, -737.0225,489.1295,1371.9766);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Liberty City",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/cela", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 198.6262,161.7780,1003.0300);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~kiciu :P",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/andromeda", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 9);
- SetPlayerPos(playerid, 315.8185,984.2496,1959.0851);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~andromedzie",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/shamal", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 1.5527,32.4773,1199.5938);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Shamalu",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/dd", true)==0) {
- SetPlayerPos(playerid,-1405.4443,946.1092,1030.0840);
- SetPlayerInterior(playerid, 15);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Destruciton Derby",800,1);
- SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuœciæ Destruciton Derby wpisz /ddexit");
- return 1;
- }
- if(strcmp(cmdtext, "/ddexit", true)==0) {
- //GivePlayerMoney(playerid,-50000);
- SpawnPlayer(playerid);
- return 1;
- }
- if(strcmp(cmdtext, "/8track", true)==0) {
- SetPlayerPos(playerid, -1403.8608,-254.5934,1043.6169);
- SetPlayerInterior(playerid, 7);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~8 Track",800,1);
- SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuœciæ 8-Track wpisz /8texit");
- return 1;
- }
- if(strcmp(cmdtext, "/8texit", true)==0) {
- SpawnPlayer(playerid);
- //GivePlayerMoney(playerid,-50000);
- return 1;
- }
- if(strcmp(cmdtext, "/db", true)==0) {
- SetPlayerPos(playerid, -1433.8196,-653.9620,1051.5610);
- SetPlayerInterior(playerid, 4);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Dirt Bike",800,1);
- SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuœciæ Dirt-Bike wpisz /dbexit");
- return 1;
- }
- if(strcmp(cmdtext, "/dbexit", true)==0) {
- SpawnPlayer(playerid);
- //GivePlayerMoney(playerid,-50000);
- return 1;
- }
- if(strcmp(cmdtext, "/kss", true)==0) {
- SetPlayerPos(playerid, -1475.9512,1640.5054,1052.5313);
- SetPlayerInterior(playerid, 14);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Kickstart Stadium",800,1);
- SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuœciæ Kickstart Stadium wpisz /kssexit");
- return 1;
- }
- if(strcmp(cmdtext, "/kssexit", true)==0) {
- SpawnPlayer(playerid);
- //GivePlayerMoney(playerid,-50000);
- return 1;
- }
- if(strcmp(cmdtext, "/vc", true)==0) {
- SetPlayerPos(playerid, -1396.3193,86.3535,1032.4810);
- SetPlayerInterior(playerid, 1);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Vice Stadium",800,1);
- SendClientMessage(playerid, 0x33CCFFAA, "*** Aby opuœciæ Vice Stadium wpisz /vcexit");
- return 1;
- }
- if(strcmp(cmdtext, "/vcexit", true)==0) {
- SpawnPlayer(playerid);
- //GivePlayerMoney(playerid,-50000);
- return 1;
- }
- if(strcmp(cmdtext, "/kill", true)==0) {
- SetPlayerHealth(playerid, 0.0);
- return 1;
- }
- if(strcmp(cmdtext, "/jump", true)==0){
- SetPlayerPos(playerid, -2504.1304,-707.0590,279.7344);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~Base Jumping",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/lot", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 14);
- SetPlayerPos(playerid, -1827.1473,7.2074,1061.1436);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~Lotnisku",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/lot2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 14);
- SetPlayerPos(playerid, -1855.5687,41.2632,1061.1436);
- GameTextForPlayer(playerid, "~w~Witamy na ~g~Lotnisku",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/ammo", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 7);
- SetPlayerPos(playerid, 302.2929,-143.1391,1004.0625);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Ammo",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/Motel", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 12);
- SetPlayerPos(playerid, 446.6230,509.3190,1001.4195);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Motelu",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/rcshop", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, -2239.5710,130.0224,1035.4141);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~RC Sklepie",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/cpn", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 666.2331,-572.6985,16.3359);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~stacji",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/cjgarage", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, -2048.6060,162.0934,28.8359);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Cj Garage",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/calligula", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 2172.0037,1620.7543,999.9792);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Calligula",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/Wooziebed", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, -2158.7200,641.2880,1052.3817);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Wooziebed",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/jaysdin", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 4);
- SetPlayerPos(playerid, 460.1000,-88.4285,999.5547);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Jays Dinner",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/woc", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,Angle);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 451.6645,-18.1390,1001.1328);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~World of Cop",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/tsdin", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,235);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 681.4750,-451.1510,-25.6172);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~TS Dinner",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/denise", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,235);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 244.4120,305.0330,999.1484);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Denise",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/katie", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,90);
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 271.8850,306.6320,999.1484);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Katie",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/helena", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,90);
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 291.2830,310.0320,999.1484);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Heleny",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/mischelle", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,0);
- SetPlayerInterior(playerid, 4);
- SetPlayerPos(playerid, 302.1810,300.7230,999.1484);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Mischelle",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/barbara", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,0);
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 322.1980,303.5611,999.1484);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Barbary",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/millie", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 346.8700,309.2590,999.1557);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~pokoju Millie",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/wh", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 1412.6399,-1.7875,1000.9244);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~WareHouse",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/wh2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, 1302.5199,-1.7875,1001.0283);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~WareHouse",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/resta", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 12);
- SetPlayerPos(playerid, 2324.4199,-1147.5400,1050.7101);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~restauracji",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/rcbattle", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, -972.4957,1060.9830,1345.6693);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~RC Battle",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/bs", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 2543.6599,-1303.6299,1025.0703);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Big Smoke",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/brothel", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 747.6089,1438.7130,1102.9531);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Brothel",800,1);
- return 1;
- }
- if(strcmp(cmdtext, "/brothel2", true)==0){
- new Float:X, Float:Y, Float:Z;
- new Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 942.1720,-17.0070,1000.9297);
- GameTextForPlayer(playerid, "~w~Witamy w ~g~Brothel 2",800,1);
- return 1;
- }
- if (strcmp(cmdtext, "/solo", true)==0){
- SetPlayerPos(playerid,1466.8445,-1085.1541,213.3828);
- SetPlayerInterior(playerid,0);
- SetPlayerFacingAngle(playerid,220);
- return 1;
- }
- return 0;
- }
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