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  1. =====================================================================
  2. == C:\sspanel\gameservers\699\Expansion\beta\arma2oaserver.exe
  3. == "C:\sspanel\gameservers\699\Expansion\beta\arma2oaserver.exe" -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=198.154.117.6 -port=2302 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
  4. =====================================================================
  5. Exe timestamp: 2014/07/04 13:30:54
  6. Current time: 2014/07/04 13:31:35
  7.  
  8. Version 1.63.112555
  9. Item STR_EQUIP_NAME_41 listed twice
  10. Item STR_EQUIP_DESC_41 listed twice
  11. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  12. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  13. Unsupported language English in stringtable
  14. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  15. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  16. <English>From world.guns.ru: &lt'
  17. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  18. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  19. <Italian>From world.guns.ru: &lt'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  22. <Spanish>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  25. <French>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  28. <Czech>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  31. <Russian>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  34. <Polish>From world.guns.ru: &lt'
  35. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  36. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  37. <Hungarian>From world.guns.ru: &lt'
  38. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  39. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  40. </Key>
  41. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  42. <German>Compact assault rifle with silenced grenade launcher&lt'
  43. Item STR_VIL_DN_BS1 listed twice
  44. Item STR_AUTHOR_VILAS listed twice
  45. Item STR_VIL_EASTERN listed twice
  46. Item STR_VIL_WEAPONS listed twice
  47. Item str_dss_10rnd_vss listed twice
  48. Item str_dss_20rnd_vss listed twice
  49. Item str_dn_20rnd_9x39_sp5_vss listed twice
  50. Item str_dn_ak_107_gl_pso listed twice
  51. Item str_dn_ak_107_kobra listed twice
  52. Item str_dn_M40A3 listed twice
  53. Item str_dn_rpk_74 listed twice
  54. Item str_ep1_dn_fn_fal listed twice
  55. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  56. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  57. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  58. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  59. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  60. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  61. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  62. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  63. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  64. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  65. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  66. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  67. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  68. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  69. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  70. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  71. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  72. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  73. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  74. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  75. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  76. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  82. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  83. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  84. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  85. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  89. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  93. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  94. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  101. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  102. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  103. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  104. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  105. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  106. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  107. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  108. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  109. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  110. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  111. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  112. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  113. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  114. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  115. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  116. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  117. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  118. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  119. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  120. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  121. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  122. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  123. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  125. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  127. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  128. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  129. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  130. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  131. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  132. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  133. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  134. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  135. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  136. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  137. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  138. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  139. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  140. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  141. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  142. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  143. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  144. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  173. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  174. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  180. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  181. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  211. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  212. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  213. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  214. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  215. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  216. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  217. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  218. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  219. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  220. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  221. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  222. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  223. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  224. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  225. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  226. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  227. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  228. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  229. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  230. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  231. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  232. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  233. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  234. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  235. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  236. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  237. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  238. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  239. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  240. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  241. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  242. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  243. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  244. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  245. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  246. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  247. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  248. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  249. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  250. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  251. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  252. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  253. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  254. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  255. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  256. Obsolete class Animations defined in bin\config.bin/RscCompass/
  257. Obsolete class Animations defined in bin\config.bin/RscWatch/
  258. 13:32:41 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  259. 13:32:41 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  260. 13:32:41 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  261. 13:32:41 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  262. 13:32:41 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  263. 13:32:41 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  264. 13:32:41 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  265. 13:32:41 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  266. 13:32:41 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  267. 13:32:41 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  268. 13:32:41 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  269. 13:32:41 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  270. 13:32:41 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  271. 13:32:41 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  272. 13:32:41 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  273. 13:32:41 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  274. 13:32:41 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  275. 13:32:41 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  276. 13:32:41 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  277. 13:32:41 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  278. 13:32:41 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  279. 13:32:41 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  280. 13:32:41 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  281. 13:32:41 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  282. 13:32:41 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  283. 13:32:41 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  284. 13:32:41 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  285. 13:32:41 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  286. 13:32:41 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  287. 13:32:41 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  288. 13:32:41 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  289. 13:32:41 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  290. 13:32:41 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  291. 13:32:41 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  292. 13:32:41 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  293. 13:32:41 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  294. 13:32:41 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  295. 13:32:41 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  296. 13:32:41 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  297. 13:32:41 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  298. 13:32:47 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  299. 13:32:49 ca\misc\houpacka.p3d: house, config class missing
  300. 13:32:49 ca\misc\houpacka.p3d: house, config class missing
  301. 13:32:50 ca\misc\houpacka.p3d: house, config class missing
  302. 13:32:54 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  303. 13:32:54 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  304. 13:32:55 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  305. 13:32:55 "DayZ Epoch: MPframework inited"
  306. 13:32:55 ca\misc3\wf\wf_depot.p3d: house, config class missing
  307. 13:32:57 ca\misc\houpacka.p3d: house, config class missing
  308. 13:33:01 ca\misc\houpacka.p3d: house, config class missing
  309. 13:33:05 ca\misc\houpacka.p3d: house, config class missing
  310. 13:33:05 ca\misc\houpacka.p3d: house, config class missing
  311. 13:33:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  312. 13:33:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  313. 13:33:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  314. 13:33:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  315. 13:33:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  316. 13:33:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  317. 13:33:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  318. 13:33:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  319. 13:33:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  320. 13:33:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  321. 13:33:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  322. 13:33:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  323. 13:33:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  324. 13:33:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  325. 13:33:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  326. 13:33:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  327. 13:33:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  328. 13:33:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  329. 13:33:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  330. 13:33:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  331. 13:33:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  332. 13:33:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  333. 13:33:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  334. 13:33:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  335. 13:33:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  336. 13:33:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  337. 13:33:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  338. 13:33:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  339. 13:33:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  340. 13:33:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  341. 13:33:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  342. 13:33:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  343. 13:33:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  344. 13:33:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  345. 13:33:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  346. 13:33:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  347. 13:33:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  348. 13:33:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  349. 13:33:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  350. 13:33:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  351. 13:33:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  352. 13:33:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  353. 13:33:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  354. 13:33:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  355. 13:33:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  356. 13:33:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  357. 13:33:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  358. 13:33:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  359. 13:33:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  360. 13:33:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  361. 13:33:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  362. 13:33:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  363. 13:33:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  364. 13:33:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  365. 13:33:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  366. 13:33:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  367. 13:33:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  368. 13:33:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  369. 13:33:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  370. 13:33:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  371. 13:33:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  372. 13:33:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  373. 13:33:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  374. 13:33:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  375. 13:33:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  376. 13:33:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  377. 13:33:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  378. 13:33:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  379. 13:33:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  380. 13:33:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  381. 13:33:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  382. 13:33:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  383. 13:33:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  384. 13:33:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  385. 13:33:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  386. 13:33:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  387. 13:33:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  388. 13:33:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  389. 13:33:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  390. 13:33:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  391. 13:33:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  392. 13:33:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  393. 13:33:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  394. 13:33:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  395. 13:33:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  396. 13:33:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  397. 13:33:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  398. 13:33:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  399. 13:33:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  400. 13:33:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  401. 13:33:10 ca\misc3\wf\wf_depot.p3d: house, config class missing
  402. 13:33:10 ca\misc3\wf\wf_depot.p3d: house, config class missing
  403. 13:33:15 ca\misc\houpacka.p3d: house, config class missing
  404. 13:33:15 ca\misc\houpacka.p3d: house, config class missing
  405. 13:33:18 ca\misc\houpacka.p3d: house, config class missing
  406. 13:33:18 ca\misc\houpacka.p3d: house, config class missing
  407. 13:33:19 ca\misc\houpacka.p3d: house, config class missing
  408. 13:33:19 ca\misc\houpacka.p3d: house, config class missing
  409. 13:33:23 ca\misc\houpacka.p3d: house, config class missing
  410. 13:33:26 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
  411. 13:33:28 "infiSTAR AntiHack Full - Waiting for bis_fnc_init..."
  412. 13:33:28 "infiSTAR AntiHack Full - bis_fnc_init done - STARTING!"
  413. 13:33:28 "infiSTAR.de - iproductVersion: 24062014IAHAT331B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: napf | dayz_instance: 24 | missionName: dayz_1"
  414. 13:33:28 "infiSTAR.de - _fnc_RandomGen: {
  415. _arr = ["t","Y","3","y","m","O","o","Q","q","H","n","l","r","C","B","4","Q","k","5","A","7","P","S","D","W","t","L","J","7","D"];
  416. _gen = "PV_";
  417. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  418. _gen
  419. }"
  420. 13:33:28 "infiSTAR.de - _randvar1: PV_C37PSSD"
  421. 13:33:28 "infiSTAR.de - _randvar2: PV_3rQqCtk"
  422. 13:33:28 "infiSTAR.de - _randvar3: PV_nWrm4AW"
  423. 13:33:28 "infiSTAR.de - _randvar4: PV_tD4B7rH"
  424. 13:33:28 "infiSTAR.de - _randvar5: PV_rW3BQ3t"
  425. 13:33:28 "infiSTAR.de - _randvar6: PV_4mCqnSl"
  426. 13:33:28 "infiSTAR.de - _randvar13: PV_LHBO4QJ"
  427. 13:33:28 "infiSTAR.de - _randvar19: PV_lLQ55rJ"
  428. 13:33:28 "infiSTAR.de - _randvar26: PV_CrOLQQL"
  429. 13:33:28 "infiSTAR.de - _randvar27: PV_qkWDHBt"
  430. 13:33:28 "infiSTAR.de - _randvar27a: PV_HCJlnmQ"
  431. 13:33:28 "infiSTAR.de - _randvar28: PV_3Y7PC4D"
  432. 13:33:28 "infiSTAR.de - infiSTAR_DLL_PATH: "
  433. 13:33:28 "infiSTAR.de - AntiHack LOADED!"
  434. 13:33:28 "infiSTAR.de - CREATING AdminMenu"
  435. 13:33:28 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  436. 13:33:28 "infiSTAR.de - AntiHack FULLY LOADED"
  437. 13:33:28 "Res3tting B!S effects..."
  438. 13:33:28 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  439. 13:33:31 No speaker given for Harry Taylor
  440. 13:33:31 No speaker given for Peter Walker
  441. 13:33:31 No speaker given for Martin Schulz
  442. 13:33:32 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
  443. 13:33:32 BIKE: loading version 2.0.0 ...
  444. 13:33:32 BIKE: waiting for safe vehicle list...
  445. 13:33:32 BIKE: adding bike to safe vehicle list...
  446. 13:33:32 "HIVE: Starting"
  447. 13:33:32 "HIVE: trying to get objects"
  448. 13:33:33 "HIVE: found 307 objects"
  449. 13:33:33 "HIVE: Commence Object Streaming..."
  450. 13:33:33 "HIVE: got 0 Epoch Objects and 307 Vehicles"
  451. 13:33:34 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  452. 13:33:34 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  453. 13:33:35 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  454. 13:33:35 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  455. 13:33:40 "infiSTAR.de - Player-Log: [TABC] Tama(69184198) - 0h 00min | ******ADMIN******"
  456. 13:33:49 "HIVE: Vehicle Spawn limit reached!"
  457. 13:33:49 "HIVE: Spawning # of Debris: 500"
  458. 13:33:49 "HIVE: Spawning # of Ammo Boxes: 3"
  459. 13:33:49 "HIVE: Spawning # of Veins: 50"
  460. 13:33:49 "Total Number of spawn locations 11"
  461. 13:33:54 "DEBUG: Too many at [14944.4,10697.1]"
  462. 13:33:56 "DEBUG: Too many at [9135.42,5473.56]"
  463. 13:34:48 "infiSTAR.de PlayerConnected: _uid: 69184198 _name: [TABC] Tama"
  464. 13:34:48 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
  465. 13:34:48 "EPOCH EVENTS INIT"
  466. 13:34:51 "WAI: AI Config File Loaded"
  467. 13:34:51 "WAI: AI Monitor Started"
  468. 13:34:53 "WAI: Mission Config File Loaded"
  469. 13:34:53 "WAI: Starting AI Missions Moniter"
  470. 13:34:54 "TIME SYNC: Local Time set to [2013,8,3,10,34]"
  471. 13:35:17 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 ([TABC] Tama) REMOTE,"69184198"]"
  472. 13:35:17 "infiSTAR.de ******ADMIN-LOGIN******: [TABC] Tama(69184198)"
  473. 13:35:17 "infiSTAR.de Log: [TABC] Tama(69184198) - Entered SafeZone at 124154"
  474. 13:35:48 [DZMS]: Starting DayZ Mission System.
  475. 13:35:48 [DZMS]: WickedAI Found! Using WickedAI's Relations!
  476. 13:35:48 [DZMS]: Currently Running Version: 1.1FIN
  477. 13:35:48 [DZMS]: Mission and Extended Configuration Loaded!
  478. 13:35:48 [DZMS]: napf Detected. Map Specific Settings Adjusted!
  479. 13:35:48 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
  480. 13:35:48 [DZMS]: Loading ExecVM Functions.
  481. 13:35:48 [DZMS]: Loading Compiled Functions.
  482. 13:35:48 [DZMS]: Loading All Other Functions.
  483. 13:35:48 [DZMS]: Mission Functions Script Loaded!
  484. 13:35:48 [DZMS]: Major Mission Clock Starting!
  485. 13:35:48 [DZMS]: Minor Mission Clock Starting!
  486. 13:35:48 [DZMS]: Mission Marker Loop for JIPs Starting!
  487. 13:36:07 "get: STRING (69184198), sent: STRING (69184198)"
  488. 13:36:07 "DISCONNECT: [TABC] Tama (69184198) Object: B 1-1-B:1 ([TABC] Tama) REMOTE, _characterID: 8 at loc [12411.5,5071.39,0.00152588]"
  489. 13:36:07 Client: Remote object 3:5 not found
  490. 13:36:52 "0 Active ground units"
  491. 13:36:52 "0 Active emplacement units"
  492. 13:36:52 "0 Active chopper patrol units (Crew)"
  493. 13:36:52 "0 Active vehicle patrol units (Crew)"
  494. 13:38:09 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
  495. 13:43:09 "TIME SYNC: Local Time set to [2013,8,3,10,43]"
  496. 13:46:52 "0 Active ground units"
  497. 13:46:52 "0 Active emplacement units"
  498. 13:46:52 "0 Active chopper patrol units (Crew)"
  499. 13:46:52 "0 Active vehicle patrol units (Crew)"
  500. 13:47:07 [DZMS]: Running Minor Mission SM2.
  501. 13:47:09 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 4 units in mission.
  502. 13:47:13 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 8 units in mission.
  503. 13:47:16 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 12 units in mission.
  504. 13:47:19 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 16 units in mission.
  505. 13:47:22 [DZMS]: (DZMSUnitsMinor) Waiting for 16/16 Units or Less to be Alive and a Player to be Near the Objective.
  506. 13:48:09 "TIME SYNC: Local Time set to [2013,8,3,10,48]"
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