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- =====================================================================
- == C:\sspanel\gameservers\699\Expansion\beta\arma2oaserver.exe
- == "C:\sspanel\gameservers\699\Expansion\beta\arma2oaserver.exe" -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=198.154.117.6 -port=2302 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
- =====================================================================
- Exe timestamp: 2014/07/04 13:30:54
- Current time: 2014/07/04 13:31:35
- Version 1.63.112555
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Obsolete class Animations defined in bin\config.bin/RscCompass/
- Obsolete class Animations defined in bin\config.bin/RscWatch/
- 13:32:41 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:41 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 13:32:47 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 13:32:49 ca\misc\houpacka.p3d: house, config class missing
- 13:32:49 ca\misc\houpacka.p3d: house, config class missing
- 13:32:50 ca\misc\houpacka.p3d: house, config class missing
- 13:32:54 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 13:32:54 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 13:32:55 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 13:32:55 "DayZ Epoch: MPframework inited"
- 13:32:55 ca\misc3\wf\wf_depot.p3d: house, config class missing
- 13:32:57 ca\misc\houpacka.p3d: house, config class missing
- 13:33:01 ca\misc\houpacka.p3d: house, config class missing
- 13:33:05 ca\misc\houpacka.p3d: house, config class missing
- 13:33:05 ca\misc\houpacka.p3d: house, config class missing
- 13:33:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 13:33:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 13:33:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 13:33:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 13:33:10 ca\misc3\wf\wf_depot.p3d: house, config class missing
- 13:33:10 ca\misc3\wf\wf_depot.p3d: house, config class missing
- 13:33:15 ca\misc\houpacka.p3d: house, config class missing
- 13:33:15 ca\misc\houpacka.p3d: house, config class missing
- 13:33:18 ca\misc\houpacka.p3d: house, config class missing
- 13:33:18 ca\misc\houpacka.p3d: house, config class missing
- 13:33:19 ca\misc\houpacka.p3d: house, config class missing
- 13:33:19 ca\misc\houpacka.p3d: house, config class missing
- 13:33:23 ca\misc\houpacka.p3d: house, config class missing
- 13:33:26 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
- 13:33:28 "infiSTAR AntiHack Full - Waiting for bis_fnc_init..."
- 13:33:28 "infiSTAR AntiHack Full - bis_fnc_init done - STARTING!"
- 13:33:28 "infiSTAR.de - iproductVersion: 24062014IAHAT331B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: napf | dayz_instance: 24 | missionName: dayz_1"
- 13:33:28 "infiSTAR.de - _fnc_RandomGen: {
- _arr = ["t","Y","3","y","m","O","o","Q","q","H","n","l","r","C","B","4","Q","k","5","A","7","P","S","D","W","t","L","J","7","D"];
- _gen = "PV_";
- for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 13:33:28 "infiSTAR.de - _randvar1: PV_C37PSSD"
- 13:33:28 "infiSTAR.de - _randvar2: PV_3rQqCtk"
- 13:33:28 "infiSTAR.de - _randvar3: PV_nWrm4AW"
- 13:33:28 "infiSTAR.de - _randvar4: PV_tD4B7rH"
- 13:33:28 "infiSTAR.de - _randvar5: PV_rW3BQ3t"
- 13:33:28 "infiSTAR.de - _randvar6: PV_4mCqnSl"
- 13:33:28 "infiSTAR.de - _randvar13: PV_LHBO4QJ"
- 13:33:28 "infiSTAR.de - _randvar19: PV_lLQ55rJ"
- 13:33:28 "infiSTAR.de - _randvar26: PV_CrOLQQL"
- 13:33:28 "infiSTAR.de - _randvar27: PV_qkWDHBt"
- 13:33:28 "infiSTAR.de - _randvar27a: PV_HCJlnmQ"
- 13:33:28 "infiSTAR.de - _randvar28: PV_3Y7PC4D"
- 13:33:28 "infiSTAR.de - infiSTAR_DLL_PATH: "
- 13:33:28 "infiSTAR.de - AntiHack LOADED!"
- 13:33:28 "infiSTAR.de - CREATING AdminMenu"
- 13:33:28 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 13:33:28 "infiSTAR.de - AntiHack FULLY LOADED"
- 13:33:28 "Res3tting B!S effects..."
- 13:33:28 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 13:33:31 No speaker given for Harry Taylor
- 13:33:31 No speaker given for Peter Walker
- 13:33:31 No speaker given for Martin Schulz
- 13:33:32 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
- 13:33:32 BIKE: loading version 2.0.0 ...
- 13:33:32 BIKE: waiting for safe vehicle list...
- 13:33:32 BIKE: adding bike to safe vehicle list...
- 13:33:32 "HIVE: Starting"
- 13:33:32 "HIVE: trying to get objects"
- 13:33:33 "HIVE: found 307 objects"
- 13:33:33 "HIVE: Commence Object Streaming..."
- 13:33:33 "HIVE: got 0 Epoch Objects and 307 Vehicles"
- 13:33:34 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 13:33:34 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 13:33:35 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 13:33:35 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 13:33:40 "infiSTAR.de - Player-Log: [TABC] Tama(69184198) - 0h 00min | ******ADMIN******"
- 13:33:49 "HIVE: Vehicle Spawn limit reached!"
- 13:33:49 "HIVE: Spawning # of Debris: 500"
- 13:33:49 "HIVE: Spawning # of Ammo Boxes: 3"
- 13:33:49 "HIVE: Spawning # of Veins: 50"
- 13:33:49 "Total Number of spawn locations 11"
- 13:33:54 "DEBUG: Too many at [14944.4,10697.1]"
- 13:33:56 "DEBUG: Too many at [9135.42,5473.56]"
- 13:34:48 "infiSTAR.de PlayerConnected: _uid: 69184198 _name: [TABC] Tama"
- 13:34:48 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
- 13:34:48 "EPOCH EVENTS INIT"
- 13:34:51 "WAI: AI Config File Loaded"
- 13:34:51 "WAI: AI Monitor Started"
- 13:34:53 "WAI: Mission Config File Loaded"
- 13:34:53 "WAI: Starting AI Missions Moniter"
- 13:34:54 "TIME SYNC: Local Time set to [2013,8,3,10,34]"
- 13:35:17 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 ([TABC] Tama) REMOTE,"69184198"]"
- 13:35:17 "infiSTAR.de ******ADMIN-LOGIN******: [TABC] Tama(69184198)"
- 13:35:17 "infiSTAR.de Log: [TABC] Tama(69184198) - Entered SafeZone at 124154"
- 13:35:48 [DZMS]: Starting DayZ Mission System.
- 13:35:48 [DZMS]: WickedAI Found! Using WickedAI's Relations!
- 13:35:48 [DZMS]: Currently Running Version: 1.1FIN
- 13:35:48 [DZMS]: Mission and Extended Configuration Loaded!
- 13:35:48 [DZMS]: napf Detected. Map Specific Settings Adjusted!
- 13:35:48 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 13:35:48 [DZMS]: Loading ExecVM Functions.
- 13:35:48 [DZMS]: Loading Compiled Functions.
- 13:35:48 [DZMS]: Loading All Other Functions.
- 13:35:48 [DZMS]: Mission Functions Script Loaded!
- 13:35:48 [DZMS]: Major Mission Clock Starting!
- 13:35:48 [DZMS]: Minor Mission Clock Starting!
- 13:35:48 [DZMS]: Mission Marker Loop for JIPs Starting!
- 13:36:07 "get: STRING (69184198), sent: STRING (69184198)"
- 13:36:07 "DISCONNECT: [TABC] Tama (69184198) Object: B 1-1-B:1 ([TABC] Tama) REMOTE, _characterID: 8 at loc [12411.5,5071.39,0.00152588]"
- 13:36:07 Client: Remote object 3:5 not found
- 13:36:52 "0 Active ground units"
- 13:36:52 "0 Active emplacement units"
- 13:36:52 "0 Active chopper patrol units (Crew)"
- 13:36:52 "0 Active vehicle patrol units (Crew)"
- 13:38:09 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 13:43:09 "TIME SYNC: Local Time set to [2013,8,3,10,43]"
- 13:46:52 "0 Active ground units"
- 13:46:52 "0 Active emplacement units"
- 13:46:52 "0 Active chopper patrol units (Crew)"
- 13:46:52 "0 Active vehicle patrol units (Crew)"
- 13:47:07 [DZMS]: Running Minor Mission SM2.
- 13:47:09 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 4 units in mission.
- 13:47:13 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 8 units in mission.
- 13:47:16 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 12 units in mission.
- 13:47:19 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 16 units in mission.
- 13:47:22 [DZMS]: (DZMSUnitsMinor) Waiting for 16/16 Units or Less to be Alive and a Player to be Near the Objective.
- 13:48:09 "TIME SYNC: Local Time set to [2013,8,3,10,48]"
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