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- [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/
- [00:00:00]: Starting Up
- [00:00:00]: Version: 170618
- [00:00:00]: Current time: Wed Apr 06 17:31:57 2016
- [00:00:00]: Don't Starve Together: 170618 WIN32
- NNN Build Date: 340
- [00:00:00]: Parsing command line
- [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master
- [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
- [00:00:00]: Initializing Minidump handler
- [00:00:00]: ....Done
- [00:00:00]: Fixing DPI
- [00:00:00]: ...Done
- [00:00:00]: THREAD - started 'GAClient' (6360)
- [00:00:00]: CurlRequestManager::ClientThread::Main()
- [00:00:00]: ProfileIndex:5.59
- [00:00:00]: [Connect] PendingConnection::Reset(true)
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Authorized application c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
- [00:00:00]: WindowsFirewall - Application already authorized
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
- [00:00:00]: THREAD - started 'ConsoleInput' (9688)
- [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
- [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
- [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
- [00:00:00]: cGame::InitializeOnMainThread
- [00:00:00]: Renderer initialize: Okay
- [00:00:00]: AnimManager initialize: Okay
- [00:00:00]: Buffers initialize: Okay
- [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
- [00:00:01]: FMOD Error: An invalid object handle was used.
- [00:00:01]: GameSpecific initialize: Okay
- [00:00:01]: cGame::StartPlaying
- [00:00:01]: LOADING LUA
- [00:00:01]: DoLuaFile scripts/main.lua
- [00:00:01]: DoLuaFile loading buffer scripts/main.lua
- [00:00:02]: scripts/main.lua(166,1) running main.lua
- [00:00:02]: loaded modindex
- [00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:02]: DownloadMods(0)
- [00:00:02]: FMOD Error: An invalid object handle was used.
- [00:00:04]: LOADING LUA SUCCESS
- [00:00:04]: PlayerDeaths could not load morgue
- [00:00:04]: PlayerHistory could not load player_history
- [00:00:04]: bloom_enabled false
- [00:00:04]: loaded saveindex
- [00:00:04]: OnFilesLoaded()
- [00:00:04]: OnUpdatePurchaseStateComplete
- [00:00:10]: Load FE
- [00:00:13]: Load FE: done
- [00:00:13]: ModIndex: Load sequence finished successfully.
- [00:00:13]: Reset() returning
- [00:00:14]: [200] Account Communication Success (6)
- [00:00:14]: Received (KU_k-GcEy42) from TokenPurpose
- [00:00:14]: Starting Dedicated Server Game
- [00:00:14]: Network tick rate: U=15(2), D=0
- [00:00:14]: About to start a server with the following settings:
- [00:00:14]: Dedicated: true
- [00:00:14]: Online: true
- [00:00:14]: Passworded: false
- [00:00:14]: ServerPort: 10999
- [00:00:14]: SteamAuthPort: 8766
- [00:00:14]: SteamMasterServerPort: 27016
- [00:00:14]: ClanID: false
- [00:00:14]: ClanOnly: false
- [00:00:14]: ClanAdmin: false
- [00:00:14]: LanOnly: false
- [00:00:14]: FriendsOnly: false
- [00:00:14]: EnableAutosaver: true
- [00:00:14]: PVP: false
- [00:00:14]: MaxPlayers: 6
- [00:00:14]: GameMode: endless
- [00:00:14]: OverridenDNS:
- [00:00:14]: PauseWhenEmpty: true
- [00:00:14]: InternetBroadcasting: true
- [00:00:14]: Intent: cooperative
- [00:00:14]: [Warning] Could not confirm port 10999 is open in the firewall.
- [00:00:14]: Shard server mode disabled: missing is_master setting.
- [00:00:14]: [Shard] Missing 'is_master' config field.
- [00:00:15]: [Error] Server failed to start!
- [00:00:15]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5)
- [00:00:15]: PushNetworkDisconnectEvent With Reason: "ID_DST_INITIALIZATION_FAILED", reset: false
- [00:00:15]: Details: SOCKET_PORT_ALREADY_IN_USE
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