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- 20:22:11: CUDA loaded successfully
- 20:22:11: 1 CUDA capable devices found
- 20:22:11: [ GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available ]
- 20:22:50: Open Broadcaster Software v0.651b - 64bit ( ^ω^)
- 20:22:50: -------------------------------
- 20:22:50: CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
- 20:22:50: CPU Speed: 3503MHz
- 20:22:50: Physical Memory: 8058MB Total, 4516MB Free
- 20:22:50: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 20:22:50: monitor 1: pos={0, 0}, size={2560, 1440}
- 20:22:50: monitor 2: pos={2560, 0}, size={1680, 1050}
- 20:22:50: Windows Version: 6.2 Build 9200
- 20:22:50: Aero is Enabled
- 20:22:50: -------------------------------
- 20:22:50: OBS Modules:
- 20:22:50: Base Address Module
- 20:22:50: 00000000D8570000 OBS.exe
- 20:22:50: 00000000350D0000 OBSApi.dll
- 20:22:50: 0000000038F70000 DShowPlugin.dll
- 20:22:50: 000000003AEE0000 GraphicsCapture.dll
- 20:22:50: 000000003A550000 NoiseGate.dll
- 20:22:50: 0000000039A50000 PSVPlugin.dll
- 20:22:50: 0000000038A20000 scenesw.dll
- 20:22:50: ------------------------------------------
- 20:22:50: Adapter 1
- 20:22:50: Video Adapter: NVIDIA GeForce GTX 970
- 20:22:50: Video Adapter Dedicated Video Memory: 4006117376
- 20:22:50: Video Adapter Shared System Memory: 4224927744
- 20:22:50: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
- 20:22:50: Video Adapter Output 2: pos={2560, 0}, size={1680, 1050}, attached=true
- 20:22:50: ------------------------------------------
- 20:22:50: Adapter 2
- 20:22:50: Video Adapter: Intel(R) HD Graphics
- 20:22:50: Video Adapter Dedicated Video Memory: 33554432
- 20:22:50: Video Adapter Shared System Memory: 1711276032
- 20:22:50: =====Stream Start: 2015-06-18, 20:22:50===============================================
- 20:22:50: Multithreaded optimizations: On
- 20:22:50: Base resolution: 1920x1080
- 20:22:50: Output resolution: 1920x1080
- 20:22:50: ------------------------------------------
- 20:22:50: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
- 20:22:50: ------------------------------------------
- 20:22:50: Audio Format: 48000 Hz
- 20:22:50: ------------------------------------------
- 20:22:50: Audio Channels: 2 Ch
- 20:22:50: Playback device {0.0.0.00000000}.{1bccecb9-48af-4407-b635-d4ecf7d9f454}
- 20:22:50: ------------------------------------------
- 20:22:50: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 20:22:50: Global Audio time adjust: 0
- 20:22:50: ------------------------------------------
- 20:22:50: Audio Encoding: AAC
- 20:22:50: bitrate: 128
- 20:22:50: Using Monitor Capture
- 20:22:50: Scene buffering time set to 700
- 20:22:50: NVENC internal init finished successfully
- 20:22:50: NVENC supports 10 h264 presets
- 20:22:51: ------------------------------------------
- 20:22:51: Video Encoding: NVENC
- 20:22:51: fps: 60
- 20:22:51: width: 1920, height: 1080
- 20:22:51: preset: llhq
- 20:22:51: profile: high
- 20:22:51: level: autoselect
- 20:22:51: keyint: -1
- 20:22:51: CBR: yes
- 20:22:51: CFR: yes
- 20:22:51: max bitrate: 8500
- 20:22:51: avg bitrate: 8500
- 20:22:51: buffer size: 8500
- 20:22:51: ------------------------------------------
- 20:23:21: FlushBufferedVideo: Flushing 44 packets over 717 ms
- 20:23:22: Total frames encoded: 1806, total frames duplicated: 182 (10.08%)
- 20:23:22: Total frames rendered: 1651, number of late frames: 13 (0.79%) (it's okay for some frames to be late)
- 20:23:22: Encoder closed
- 20:23:22: NVENC deinitialized
- 20:23:22:
- 20:23:22: Profiler time results:
- 20:23:22:
- 20:23:22: ==============================================================
- 20:23:22: video thread frame - [100%] [avg time: 2.451 ms] [children: 73.7%] [unaccounted: 26.3%]
- 20:23:22: | scene->Preprocess - [8.4%] [avg time: 0.206 ms]
- 20:23:22: | GPU download and conversion - [65.3%] [avg time: 1.601 ms] [children: 8.89%] [unaccounted: 56.4%]
- 20:23:22: | | flush - [4.94%] [avg time: 0.121 ms]
- 20:23:22: | | CopyResource - [0.449%] [avg time: 0.011 ms]
- 20:23:22: | | conversion to 4:2:0 - [3.51%] [avg time: 0.086 ms]
- 20:23:22: Convert444Threads - [100%] [avg time: 1.394 ms] [children: 99.5%] [unaccounted: 0.502%]
- 20:23:22: | Convert444toNV12 - [99.5%] [avg time: 1.387 ms]
- 20:23:22: encoder thread frame - [100%] [avg time: 4.677 ms] [children: 0.684%] [unaccounted: 99.3%]
- 20:23:22: | sending stuff out - [0.684%] [avg time: 0.032 ms]
- 20:23:22: ==============================================================
- 20:23:22:
- 20:23:22:
- 20:23:22: Profiler CPU results:
- 20:23:22:
- 20:23:22: ==============================================================
- 20:23:22: video thread frame - [cpu time: avg 0.359 ms, total 593.75 ms] [avg calls per frame: 1]
- 20:23:22: | scene->Preprocess - [cpu time: avg 0.028 ms, total 46.875 ms] [avg calls per frame: 1]
- 20:23:22: | GPU download and conversion - [cpu time: avg 0.113 ms, total 187.5 ms] [avg calls per frame: 1]
- 20:23:22: | | flush - [cpu time: avg 0.104 ms, total 171.875 ms] [avg calls per frame: 1]
- 20:23:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:23:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:23:22: Convert444Threads - [cpu time: avg 1.564 ms, total 5015.63 ms] [avg calls per frame: 2]
- 20:23:22: | Convert444toNV12 - [cpu time: avg 1.564 ms, total 5015.63 ms] [avg calls per frame: 2]
- 20:23:22: encoder thread frame - [cpu time: avg 0.638 ms, total 1125 ms] [avg calls per frame: 1]
- 20:23:22: | sending stuff out - [cpu time: avg 0.017 ms, total 31.25 ms] [avg calls per frame: 1]
- 20:23:22: ==============================================================
- 20:23:22:
- 20:23:22: =====Stream End: 2015-06-18, 20:23:22=================================================
- 20:24:35: Terminating 0x252c
- Last game capture log:
- 2015-06-18, 20:13:57: we're booting up:
- 20:13:57: CaptureThread: attached to process Dishonored.exe
- 20:13:57: D3D9 Present
- 20:13:57: (half life scientist) everything.. seems to be in order
- 20:13:57: D3D9EndScene called
- 20:13:57: D3DPRESENT_PARAMETERS {
- 20:13:57: BackBufferWidth: 2560
- 20:13:57: BackBufferHeight: 1440
- 20:13:57: BackBufferFormat: D3DFMT_A8R8G8B8
- 20:13:57: BackBufferCount: 1
- 20:13:57: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:13:57: MultiSampleQuality: 0
- 20:13:57: SwapEffect: D3DSWAPEFFECT_DISCARD
- 20:13:57: hDeviceWindow: 2033524
- 20:13:57: Windowed: false
- 20:13:57: EnableAutoDepthStencil: false
- 20:13:57: AutoDepthStencilFormat: D3DFMT_UNKNOWN
- 20:13:57: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
- 20:13:57: FullScreen_RefreshRateInHz: 59
- 20:13:57: PresentationInterval: 2147483648
- 20:13:57: };
- 20:13:57: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 20:13:57: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 20:13:57: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 20:13:57: successfully set up d3d9 hooks
- 20:13:57: D3D9Present called
- 20:13:57: DoD3D9CPUHook: success
- 20:13:57: successfully capturing d3d9 frames via CPU
- 20:14:04: ---------------------- Cleared D3D9 Capture ----------------------
- 20:14:04: D3D9EndScene called
- 20:14:04: D3D9Present called
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