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  1. 20:22:11: CUDA loaded successfully
  2. 20:22:11: 1 CUDA capable devices found
  3. 20:22:11: [ GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available ]
  4. 20:22:50: Open Broadcaster Software v0.651b - 64bit ( ^ω^)
  5. 20:22:50: -------------------------------
  6. 20:22:50: CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  7. 20:22:50: CPU Speed: 3503MHz
  8. 20:22:50: Physical Memory: 8058MB Total, 4516MB Free
  9. 20:22:50: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  10. 20:22:50: monitor 1: pos={0, 0}, size={2560, 1440}
  11. 20:22:50: monitor 2: pos={2560, 0}, size={1680, 1050}
  12. 20:22:50: Windows Version: 6.2 Build 9200
  13. 20:22:50: Aero is Enabled
  14. 20:22:50: -------------------------------
  15. 20:22:50: OBS Modules:
  16. 20:22:50: Base Address Module
  17. 20:22:50: 00000000D8570000 OBS.exe
  18. 20:22:50: 00000000350D0000 OBSApi.dll
  19. 20:22:50: 0000000038F70000 DShowPlugin.dll
  20. 20:22:50: 000000003AEE0000 GraphicsCapture.dll
  21. 20:22:50: 000000003A550000 NoiseGate.dll
  22. 20:22:50: 0000000039A50000 PSVPlugin.dll
  23. 20:22:50: 0000000038A20000 scenesw.dll
  24. 20:22:50: ------------------------------------------
  25. 20:22:50: Adapter 1
  26. 20:22:50: Video Adapter: NVIDIA GeForce GTX 970
  27. 20:22:50: Video Adapter Dedicated Video Memory: 4006117376
  28. 20:22:50: Video Adapter Shared System Memory: 4224927744
  29. 20:22:50: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  30. 20:22:50: Video Adapter Output 2: pos={2560, 0}, size={1680, 1050}, attached=true
  31. 20:22:50: ------------------------------------------
  32. 20:22:50: Adapter 2
  33. 20:22:50: Video Adapter: Intel(R) HD Graphics
  34. 20:22:50: Video Adapter Dedicated Video Memory: 33554432
  35. 20:22:50: Video Adapter Shared System Memory: 1711276032
  36. 20:22:50: =====Stream Start: 2015-06-18, 20:22:50===============================================
  37. 20:22:50: Multithreaded optimizations: On
  38. 20:22:50: Base resolution: 1920x1080
  39. 20:22:50: Output resolution: 1920x1080
  40. 20:22:50: ------------------------------------------
  41. 20:22:50: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  42. 20:22:50: ------------------------------------------
  43. 20:22:50: Audio Format: 48000 Hz
  44. 20:22:50: ------------------------------------------
  45. 20:22:50: Audio Channels: 2 Ch
  46. 20:22:50: Playback device {0.0.0.00000000}.{1bccecb9-48af-4407-b635-d4ecf7d9f454}
  47. 20:22:50: ------------------------------------------
  48. 20:22:50: Using desktop audio input: Speakers (Realtek High Definition Audio)
  49. 20:22:50: Global Audio time adjust: 0
  50. 20:22:50: ------------------------------------------
  51. 20:22:50: Audio Encoding: AAC
  52. 20:22:50: bitrate: 128
  53. 20:22:50: Using Monitor Capture
  54. 20:22:50: Scene buffering time set to 700
  55. 20:22:50: NVENC internal init finished successfully
  56. 20:22:50: NVENC supports 10 h264 presets
  57. 20:22:51: ------------------------------------------
  58. 20:22:51: Video Encoding: NVENC
  59. 20:22:51: fps: 60
  60. 20:22:51: width: 1920, height: 1080
  61. 20:22:51: preset: llhq
  62. 20:22:51: profile: high
  63. 20:22:51: level: autoselect
  64. 20:22:51: keyint: -1
  65. 20:22:51: CBR: yes
  66. 20:22:51: CFR: yes
  67. 20:22:51: max bitrate: 8500
  68. 20:22:51: avg bitrate: 8500
  69. 20:22:51: buffer size: 8500
  70. 20:22:51: ------------------------------------------
  71. 20:23:21: FlushBufferedVideo: Flushing 44 packets over 717 ms
  72. 20:23:22: Total frames encoded: 1806, total frames duplicated: 182 (10.08%)
  73. 20:23:22: Total frames rendered: 1651, number of late frames: 13 (0.79%) (it's okay for some frames to be late)
  74. 20:23:22: Encoder closed
  75. 20:23:22: NVENC deinitialized
  76. 20:23:22:
  77. 20:23:22: Profiler time results:
  78. 20:23:22:
  79. 20:23:22: ==============================================================
  80. 20:23:22: video thread frame - [100%] [avg time: 2.451 ms] [children: 73.7%] [unaccounted: 26.3%]
  81. 20:23:22: | scene->Preprocess - [8.4%] [avg time: 0.206 ms]
  82. 20:23:22: | GPU download and conversion - [65.3%] [avg time: 1.601 ms] [children: 8.89%] [unaccounted: 56.4%]
  83. 20:23:22: | | flush - [4.94%] [avg time: 0.121 ms]
  84. 20:23:22: | | CopyResource - [0.449%] [avg time: 0.011 ms]
  85. 20:23:22: | | conversion to 4:2:0 - [3.51%] [avg time: 0.086 ms]
  86. 20:23:22: Convert444Threads - [100%] [avg time: 1.394 ms] [children: 99.5%] [unaccounted: 0.502%]
  87. 20:23:22: | Convert444toNV12 - [99.5%] [avg time: 1.387 ms]
  88. 20:23:22: encoder thread frame - [100%] [avg time: 4.677 ms] [children: 0.684%] [unaccounted: 99.3%]
  89. 20:23:22: | sending stuff out - [0.684%] [avg time: 0.032 ms]
  90. 20:23:22: ==============================================================
  91. 20:23:22:
  92. 20:23:22:
  93. 20:23:22: Profiler CPU results:
  94. 20:23:22:
  95. 20:23:22: ==============================================================
  96. 20:23:22: video thread frame - [cpu time: avg 0.359 ms, total 593.75 ms] [avg calls per frame: 1]
  97. 20:23:22: | scene->Preprocess - [cpu time: avg 0.028 ms, total 46.875 ms] [avg calls per frame: 1]
  98. 20:23:22: | GPU download and conversion - [cpu time: avg 0.113 ms, total 187.5 ms] [avg calls per frame: 1]
  99. 20:23:22: | | flush - [cpu time: avg 0.104 ms, total 171.875 ms] [avg calls per frame: 1]
  100. 20:23:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 20:23:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 20:23:22: Convert444Threads - [cpu time: avg 1.564 ms, total 5015.63 ms] [avg calls per frame: 2]
  103. 20:23:22: | Convert444toNV12 - [cpu time: avg 1.564 ms, total 5015.63 ms] [avg calls per frame: 2]
  104. 20:23:22: encoder thread frame - [cpu time: avg 0.638 ms, total 1125 ms] [avg calls per frame: 1]
  105. 20:23:22: | sending stuff out - [cpu time: avg 0.017 ms, total 31.25 ms] [avg calls per frame: 1]
  106. 20:23:22: ==============================================================
  107. 20:23:22:
  108. 20:23:22: =====Stream End: 2015-06-18, 20:23:22=================================================
  109. 20:24:35: Terminating 0x252c
  110.  
  111.  
  112. Last game capture log:
  113. 2015-06-18, 20:13:57: we're booting up:
  114. 20:13:57: CaptureThread: attached to process Dishonored.exe
  115. 20:13:57: D3D9 Present
  116. 20:13:57: (half life scientist) everything.. seems to be in order
  117. 20:13:57: D3D9EndScene called
  118. 20:13:57: D3DPRESENT_PARAMETERS {
  119. 20:13:57: BackBufferWidth: 2560
  120. 20:13:57: BackBufferHeight: 1440
  121. 20:13:57: BackBufferFormat: D3DFMT_A8R8G8B8
  122. 20:13:57: BackBufferCount: 1
  123. 20:13:57: MultiSampleType: D3DMULTISAMPLE_NONE
  124. 20:13:57: MultiSampleQuality: 0
  125. 20:13:57: SwapEffect: D3DSWAPEFFECT_DISCARD
  126. 20:13:57: hDeviceWindow: 2033524
  127. 20:13:57: Windowed: false
  128. 20:13:57: EnableAutoDepthStencil: false
  129. 20:13:57: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  130. 20:13:57: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  131. 20:13:57: FullScreen_RefreshRateInHz: 59
  132. 20:13:57: PresentationInterval: 2147483648
  133. 20:13:57: };
  134. 20:13:57: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  135. 20:13:57: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  136. 20:13:57: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  137. 20:13:57: successfully set up d3d9 hooks
  138. 20:13:57: D3D9Present called
  139. 20:13:57: DoD3D9CPUHook: success
  140. 20:13:57: successfully capturing d3d9 frames via CPU
  141. 20:14:04: ---------------------- Cleared D3D9 Capture ----------------------
  142. 20:14:04: D3D9EndScene called
  143. 20:14:04: D3D9Present called
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