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  1. Key: [Text] is for work that isn't done. {Text} is for work that was ripped from the 5th Edition Player's Handbook that I will redo.
  2.  
  3. Archivist of Narath
  4.  
  5. [Flavor text goes here]
  6.  
  7. [Creating an Archivist and Quick Build goes here]
  8.  
  9. Kit Features:
  10.  
  11. Hit Points:
  12. Hit Dice: 1d6 per Archivist level
  13. Hit Points at 1st Level: 1d6 + your Constitution modifier
  14. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Archivist level after 1st
  15.  
  16. Proficiencies:
  17. Armor: None
  18. Weapons: Daggers, darts, slings, quarterstaffs, and light crossbows.
  19. Tools: None
  20.  
  21. Saving Throws: Intelligence, Wisdom
  22. Skills: Choose two from Arcana, History, Investigation, Nature, Religion, Insight, Medicine, and Perception.
  23.  
  24. Equipment:
  25. You start with the following equipment, in addition to the equipment granted by your background:
  26. (a) Quarterstaff or (b) Dagger
  27. (a) A scholar's pack, (b) A priest's pack, or (c) An explorer's pack
  28. A holy symbol
  29.  
  30. Spellcasting:
  31.  
  32. Through your faith to the Zari of Knowledge, Narath, and your close examination of written works as well as the natural world, you can cast spells of divine nature as well as other more obscure spells. [Include parts for general spellcasting rules and spell lists.]
  33.  
  34. Cantrips:
  35.  
  36. You know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
  37.  
  38. Preparing and Casting Spells:
  39.  
  40. {The Cleric table shows how many spell slots you have
  41. to cast your spells o f 1st level and higher. To cast one of
  42. these spells, you must expend a slot of the spell’s level
  43. or higher. You regain all expended spell slots when you
  44. finish a long rest.
  45.  
  46. You prepare the list o f cleric spells that are available
  47. for you to cast, choosing from the cleric spell list. When
  48. you do so, choose a number o f cleric spells equal to
  49. your Wisdom modifier + your cleric level (minimum of
  50. one spell). The spells must be o f a level for which you
  51. have spell slots.
  52.  
  53. For example, if you are a 3rd-level cleric, you have four
  54. 1st-level and two 2nd-level spell slots. With a Wisdom
  55. o f 16, your list o f prepared spells can include six spells
  56. o f 1st or 2nd level, in any combination. If you prepare
  57. the 1st-level spell cure wounds, you can cast it using
  58. a 1st-level or 2nd-level slot. Casting the spell doesn’t
  59. remove it from your list o f prepared spells.
  60. You can change your list o f prepared spells when you
  61. finish a long rest. Preparing a new list o f cleric spells
  62. requires time spent in prayer and meditation: at least 1
  63. minute per spell level for each spell on your list.
  64.  
  65. Spellcasting Ability:
  66.  
  67. Wisdom is your spellcasting ability for your cleric spells.
  68. The power o f your spells comes from your devotion to
  69. your deity. You use your W isdom whenever a cleric spell
  70. refers to your spellcasting ability. In addition, you use
  71. your Wisdom modifier when setting the saving throw
  72. DC for a cleric spell you cast and when making an
  73. attack roll with one.
  74. Spell save DC = 8 + your proficiency bonus +
  75. your Wisdom modifier
  76. Spell attack modifier = your proficiency bonus +
  77. your Wisdom modifier
  78.  
  79. Ritual Casting:
  80. You can cast a cleric spell as a ritual if that spell has the
  81. ritual tag and you have the spell prepared.
  82.  
  83. Spellcasting Focus:
  84.  
  85. You can use a holy symbol as a
  86. spellcasting focus for your cleric spells.}
  87.  
  88. Bonus Proficiencies:
  89.  
  90. When you become an Archivist of Narath, you gain proficiency with three skills from the Archivist skill proficiency list.
  91.  
  92. Faith from Knowledge:
  93.  
  94. When you become a 2nd level Archivist of Narath, when you make a successful Archivist skill check, you regain faith points based on your Archivist level and Wisdom modifier(until you are under the effect of Divine Comprehension which allows you to use your Intelligence modifier).
  95.  
  96. Forgotten Lore:
  97.  
  98. When you become a 2nd level Archivist of Narath, your knowledge and examination of written works has provided you with spells of various disciplines. Choose two spells from any class, including this one. A spell you choose does not need to be of a level that you can does, and it can be a cantrip. The chosen spells count as cleric spells for you.
  99.  
  100. Divine Comprehension:
  101.  
  102. When you become a 4th level Archivist of Narath, you may use your Wisdom and Intelligence combined; therefore, you may use both for all attack rolls, ability checks, saves, skill checks, or Empowered Faith in which you would use Wisdom or Intelligence.
  103.  
  104. Prediction:
  105.  
  106. When you become a 6th level Archivist of Narath, your knowledge of past events allows you to try to predict what a creature will do. As a reaction, you may make an Insight or Investigation contest against the selected creature's Deception. If the Archivist wins the contest, then you have advantage against the creature and the creature has disadvantage against you until the start of its next round. If the Archivist wins the contest by more than 5, then all allies within 15ft of the creature are provided the same benefits as the Archivist. If the Archivist wins the contest by more than 10, then it affects all allies within 30ft. If the target is already disadvantaged and the Archivist already has advantage, then apply the effects of Enhanced Prediction.
  107.  
  108. Additional Magical Secrets:
  109.  
  110. When you become an 6th level Archivist of Narath, your supreme knowledge of written works allows you to add three more spells from any class. These spell do not have to be within a spell level that you may cast.
  111.  
  112. Potent Spellcasting:
  113.  
  114. When you become an 8th level Archivist of Narath, {your damaging cantrips affect even creatures that avoid the brunt o f the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.}
  115.  
  116. Empowered Faith:
  117.  
  118. When you become a 10th level Archivist of Narath, you may add your Intelligence modifier and Wisdom modifier as per Divine Comprehension to any damage roll from a cleric spell.
  119.  
  120. Additional Magical Secrets:
  121.  
  122. When you become an 10th level Archivist of Narath, your supreme knowledge of written works allows you to add three more spells from any class. These spell do not have to be within a spell level that you may cast.
  123.  
  124. Unsurpassed Knowledge:
  125.  
  126. When you become a 12th level Archivist of Narath, all Archivist skills that you are proficient in you are considered to have expertise in which means that you receive double your proficiency bonus in all of those skills.
  127.  
  128. Additional Magical Secrets:
  129.  
  130. When you become a 14th level Archivist of Narath, your supreme knowledge of written works allows you to add three more spells from any class. These spell do not have to be within a spell level that you may cast.
  131.  
  132. Enhanced Prediction:
  133.  
  134. When you become a 17th level Archivist of Narath, your ability to predict events has grown even stronger. At your choice if you win the skill contest as per Prediction, you may choose to use the normal Prediction benefits or add your Intelligence or Wisdom modifier to your AC, spell DCs, attack rolls, damage rolls, skill checks, saves, and ability checks regardless of if your Intelligence or Wisdom modifier is already applied to them. The duration is the same as Prediction. If you win the contest by more than 5, then all allies within 15ft receive your Intelligence or Wisdom modifier to all of their affected stats. If you win the contest by more than 10, then all allies within 30ft receive your Intelligence or Wisdom modifier to all of their affected stats.
  135.  
  136. Additional Magical Secrets:
  137.  
  138. When you become a 18th level Archivist of Narath, your supreme knowledge of written works allows you to add three more spells from any class. These spell do not have to be within a spell level that you may cast.
  139.  
  140. Infinite Repertoire:
  141.  
  142. When you become a 20th level Archivist of Narath, your knowledge has permitted you to gain mastery over two spells. Choose any two 3rd level or lower spells that you know, and you may now cast those two spells as 3rd level spells without expending faith points. These two spells can be changed if the Archivist meditates for 8 hours.
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