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- class GameScene: SKScene, SKPhysicsContactDelegate {
- //Create Touch
- createTouch()
- }
- override func didMoveToView(view: SKView) {
- func createTouch() {
- gestureRecognizer.numberOfTapsRequired = 1
- gestureRecognizer2.numberOfTapsRequired = 2
- gestureRecognizer3.numberOfTapsRequired = 3
- gestureRecognizer == UITapGestureRecognizer(target: self, action: "gp2")
- gestureRecognizer2 == UITapGestureRecognizer(target: self, action: "gp3")
- gestureRecognizer3 == UITapGestureRecognizer(target: self, action: "gp1")
- }
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