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Oct 31st, 2014
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  1. class GameScene: SKScene, SKPhysicsContactDelegate {
  2.  
  3.  
  4. //Create Touch
  5. createTouch()
  6.  
  7. }
  8.  
  9.  
  10. override func didMoveToView(view: SKView) {
  11.  
  12. func createTouch() {
  13.  
  14. gestureRecognizer.numberOfTapsRequired = 1
  15. gestureRecognizer2.numberOfTapsRequired = 2
  16. gestureRecognizer3.numberOfTapsRequired = 3
  17.  
  18. gestureRecognizer == UITapGestureRecognizer(target: self, action: "gp2")
  19. gestureRecognizer2 == UITapGestureRecognizer(target: self, action: "gp3")
  20. gestureRecognizer3 == UITapGestureRecognizer(target: self, action: "gp1")
  21.  
  22.  
  23. }
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