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RavaTroll

KAW - The Lost Continent

Jan 18th, 2012
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  1. = King Arthur's World Tribute =
  2. - Part III : The Lost Continent -
  3.  
  4.  
  5. - Level Link -
  6. http://everybodyedits.com/games/PWltNpz-sYbEI
  7. http://ee.forumify.com/viewtopic.php?pid=316370
  8. - Creator -
  9. RavaTroll
  10.  
  11. -¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-
  12.  
  13. - Introduction -
  14.  
  15.  
  16. After the victory over the evil king of the High Castle, King Arthur decided it was time to defeat a greater evil : The goblins.
  17. He lead his army throught thousands of caves and finally found, deep under the ground, the entrance to the goblin kingdom.
  18.  
  19. After several days of underground battles against the goblins and their steam machines, the goblin overlord left his army behind and ran away from the goblin underground.
  20. King Arthur and a small number of soldiers decided to follow the goblin overlord and kill him.
  21. After two days, they finally get out of the caves, and discovered a strange place : The lost continent.
  22. The goblin overlord vanished, but the army's scouts finally found out where he was hiding : An old city guarded by the indigenous.
  23. And so King Arhtur and his army started the Siege of the Lost City of Kan'varh.
  24.  
  25.  
  26. - "Knights of the King !"
  27. The captain point at the map on the table :
  28. http://data.imagup.com/member2/1141162077_Map%20dessus%20big%20fun4.png
  29. - "Here's the final plan for the assault : Our friend, the wizard Daelin, will open a magic portal
  30. to let us go on the Na'fro Twin. Our scouts reported that there's a watchtower on it that may
  31. see our army, so we'll have to take it down quickly. Once the watchtower is neutralised,
  32. you'll have to go on the second twin, named Orf'an, to take the guardhouse and fortify it.
  33. The scouts also reported that they've found a secret entrance of the city through the
  34. catacombs. We believe that the Guardhouse is the only thing keeping this entrance, and
  35. capturing it would make the final assault a lot easier. Once you're in the catacombs,
  36. you'll have to find by yourself an exit, but I guess it'll be quite easy.
  37. Brace yourself, knights, the assault is for tomorrow morning."
  38.  
  39.  
  40. -¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-
  41.  
  42. - HOW TO PLAY -
  43.  
  44.  
  45. - Explore the level.
  46. - Collect the coins ( aka the magic amulets ).
  47. - When you see a number, read the description here or on the forum.
  48. - To avoid spoilers, don't read everything before playing.
  49.  
  50.  
  51.  
  52. - RavaTroll's Comments -
  53.  
  54. → I'd recommend not looking at the minimap until you finish the level. It's better for immersion. Really.
  55. → If you want to know where to go, I'd suggest you take a look a this map : http://data.imagup.com/member2/1141162077_Map%20dessus%20big%20fun4.png .
  56. → I'd also recommend to play the level while listening to this song : http://www.youtube.com/watch?v=QxbL3ytx83g
  57. → The serpent-things are Couatls, not dragons.
  58. → A special thanks to RPGMaster2000 who added the numbers for the story. Yep, that's why there are numbers. I askeed RPG. Please don't spam him with requests : I have to do something for him now. ;)
  59. → A special thanks to all CS, for testing the level and giving me nice feedbacks.
  60. → A last special thanks to Rurigok and Treejoe for correcting mistakes in this text.
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  74. (1) *The tent*
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  76. King Arthur : "Soldiers ! Our assault shall begin now ! For England !"
  77. Soldiers : "Hurray ! For England ! Long live the king !"
  78. Captain : " All right, follow me soldiers !"
  79. And so the army left the encampment and ventured inside the jungle.
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  102. (2) *The Cave*
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  104. A powerfull energy barrier seems to protect this cave.
  105. Maybe you should come back later.
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  128. (3) *The Wizard*
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  130. The Wizard : "Hello young soldier. I can use some help, if you don't mind."
  131. "A strange magic prevent me from casting a portal to teleport the soldier on the Na'fro Twin."
  132. "Our scouts reported that there are some magic amulets on the Kan'ali Mountain. Their power could help me.
  133. "But be carefull, climbing such a mountain is dangerous. Come back once you have 10 amulets.
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  155. (4) *The Couatl*
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  157. A soldier is fighting a couatl right in front of you !
  158. Soldier : "Help me ! If you can jump on the monster and put its eyes out I could be able to defeat him !"
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  180. (5) *Kan'ali top*
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  182. Gosh ! You can see everything. This is one of the most unbelievable thing you'll ever experience
  183. You can barely see the jungle down the mountain, and clouds surround you.
  184. But you don't have time for this. You still have to help the wizard and go to the Na'fro twin.
  185. Wait... You don't have the 10 amulets the wizard wanted ! That could be problematic.
  186. Perhaps you should go back with that additionnal power and explore the cave in the jungle ?
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  208. (6) *The portal*
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  210. Magic is definitly amazing. This portal shows the top of the cliff right in front of you.
  211. If you have enough magic amulets, you can enter the portal and start climbing the Na'fro twin.
  212. If you don't have enough magic amulets, you can't enter the portal. Period.
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  234. (7) *The spearman*
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  236. It worked ! You're on the cliff ! The soldier that went into the portal before you is fighting a spearman, so be
  237. carefull ! He'll protect the portal while you climb the mountain, but hurry up, the spearman can call for
  238. reinforcments. And if they capture the portal, the assault will certainly fail.
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  260. (8) *The Catapult*
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  262. Wait... The capatult is firing by itself, and rocks just magically move on it to be fired !
  263. What kind of sorcery is this ? You should destroy this catapult. Perhaps a magic amulet is powering it ?
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  285. (9) *The beam*
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  287. A... Light beam ? You can see a giant mirror on top of the Orf'an Twin reflecting a beam that is coming from...
  288. The watchtower ! They know they're attacked ! Quick, to the Watchtower ! If you can destroy the mirror there,
  289. perhaps they will be puzzled and won't react as quickly as they could.
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  311. (10) *The Watchtower*
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  313. It's empty ! But there are two power amulets. Take them, you might need them later.
  314. Oh, and the mirror seems to be unbreakable. It's too late.
  315. But even if the enemy is warned, they still don't know that you'll attack them from the catacombs.
  316. Just go down the mountain and enter the catacombs !
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  338. (11) *The Monster Cave*
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  340. A huge monster is protecting this cave.
  341. What'll you do ? He doesn't seem aggressive, but maybe it's a trick.
  342. Will you enter the cave despite the danger ?
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  364. (12) *The Goblin Underworld Exit*
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  366. The monster was an illusion ! An illusion powered by some strange goblin machine.
  367. As you explore the cave, you notice some of the rocks are purple.
  368. You found, deep in the cave, a huge vault.You notice a metal sign on the wall : "None shall enter our kingdom, yes yes !"
  369. Congratulations ! You have found the exit of the Goblin Underworld. The goblin Overlord escaped using this exit !
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  391. (13) *The Catacombs Entrance*
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  393. Damned ! Another powerfull energy barrier prevent you from entering the catacombs.
  394. You should go back and search for more magic amulets.
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  416. (14) *The Outpost*
  417.  
  418. This small house seems to be where the guards watching for the light beam rested.
  419. It's empty now, but be carefull, maybe one of them is still watching you.
  420. Hmm, if you look closer, you can see a strange scroll on the table.
  421. http://data.imagup.com/member2/1141162045_Vaisseau%20big1.1.png
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  443. (15) *The Couatl Nest*
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  445. You found the Couatl Nest. Amonst the dead animals corpse you can see a small magic amulet.
  446. Now you may have enough amulets to enter the catacombs. And... Well, this place stinks.
  447. Time for the final part of the plan : Let's go inside the Catacombs !
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  469. (16) *The Catacombs*
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  471. At last !
  472. This place is definitly spooky. And creepy. And... Wait ... What was that noise ?
  473. Hmm... Be careful. This place seems really dangerous.
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  495. (17) *The traps*
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  497. Wow ! Traps !
  498. Just don't fall into those pits, or you'll face a certain death !
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  520. (18) *The Catacombs "City Exit"*
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  522. Another energy barrier ! Damnit !
  523. You have to explore the catacombs and find more magic amulets
  524. And... Be quick, they must know you're inside the catacombs now.
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  546. (19) *The Pyramid*
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  548. Fresh Air ! Aaah, it feels so good !
  549. You can hear a strange song coming from the top of the pyramid, some sort of shamanic invocation.
  550. But again you need more magic amulets. Search the village, it's the only place left where you can find amulets.
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  572. (20) *The Village*
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  574. Empty too ! Where are the Inhabitants ?
  575. As you collect an amulet inside the chief house, you hear a very loud noise coming from the pyramid.
  576. Quick, you can't see anything from here, but there's something coming from above the clouds !
  577. To the pyramid !
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  599. (21) *The Skull God*
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  601. The noise you heard came from this huge airship. It look... Goblinish ! Perhaps that's why the goblin
  602. overlord came here. Hurry up now, climb on it and find the goblin overlord.
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  624. (22) *The Goblin Overlord*
  625.  
  626. You found him and captured him !
  627. Congratulations ! The other soldiers will be here soon and will help you conquering this ship !
  628. Well done Soldier ! You served your country and your king well !
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  651. (A-B) *The Clouds*
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