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- [Shaders] allocateTextureMap 0 1024 512
- [OptiFine] *** Reloading custom textures ***
- [OptiFine] Enable face culling: acacia_leaves, birch_leaves, dark_oak_leaves, jungle_leaves, oak_leaves, spruce_leaves
- [Shaders] Program loaded: gbuffers_skybasic
- [Shaders] Program loaded: gbuffers_skytextured
- [Shaders] Program loaded: gbuffers_terrain
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- WARNING: Output of vertex shader 'viewVector' not read by fragment shader
- WARNING: Output of vertex shader 'position' not read by fragment shader
- [Shaders] Program loaded: gbuffers_water
- [Shaders] Program loaded: gbuffers_entities
- [Shaders] Info log: /shaders/gbuffers_spidereyes.vsh, /shaders/gbuffers_spidereyes.fsh
- WARNING: Output of vertex shader 'color' not read by fragment shader
- [Shaders] Program loaded: gbuffers_spidereyes
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
- [Shaders] Program loaded: gbuffers_hand
- [Shaders] Program loaded: gbuffers_weather
- [Shaders] Shadow map resolution: 4096
- [Shaders] Shadow map distance: 120
- [Shaders] Wetness halflife: 70
- [Shaders] Dryness halflife: 70
- [Shaders] Center depth halflife: 4
- [Shaders] Eye brightness halflife: 7
- [Shaders] gcolor mipmap enabled for /shaders/composite.fsh
- [Shaders] Hardware shadow filtering enabled.
- [Shaders] Sun path rotation: -40
- [Shaders] AO Level: 1
- [Shaders] gcolor format: RGBA16
- [Shaders] gaux1 format: RGBA16
- [Shaders] gaux2 format: RGB8
- [Shaders] gnormal format: RGB16
- [Shaders] composite format: RGBA16
- [Shaders] Noise texture enabled
- [Shaders] Noise texture resolution: 1024
- [Shaders][SEVERE] Error linking program: 18
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- WARNING: Output of vertex shader 'SdotU' not read by fragment shader
- WARNING: Output of vertex shader 'MdotU' not read by fragment shader
- ERROR: Input of fragment shader 'sunlight' not written by vertex shader
- GL error 0x0502: Invalid operation at useProgram composite
- GL error 0x0501: Invalid value at useProgram composite
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Validation Failed: Link error:
- Program is not successfully linked.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
- [00:11:42] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
- [Shaders] gcolor mipmap enabled for /shaders/composite1.fsh
- [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
- WARNING: Output of vertex shader 'SdotU' not read by fragment shader
- WARNING: Output of vertex shader 'MdotU' not read by fragment shader
- WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
- [Shaders] Program loaded: composite1
- [Shaders] gcolor mipmap enabled for /shaders/final.fsh
- [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
- WARNING: Output of vertex shader 'lightVector' not read by fragment shader
- [Shaders] Program loaded: final
- [Shaders] Program loaded: shadow
- [Shaders] usedColorBuffers: 7
- [Shaders] usedDepthBuffers: 2
- [Shaders] usedShadowColorBuffers: 0
- [Shaders] usedShadowDepthBuffers: 1
- [Shaders] usedColorAttachs: 7
- [Shaders] usedDrawBuffers: 7
- [Shaders] Framebuffer created.
- [Shaders] Shadow framebuffer created.
- [Shaders] Reset world renderers
- [Shaders] Reset model renderers
- [00:11:47] [Server thread/INFO]: Saving and pausing game...
- [00:11:47] [Server thread/INFO]: Saving chunks for level 'TEST SHADERS 1.8'/Overworld
- [00:11:47] [Server thread/INFO]: Saving chunks for level 'TEST SHADERS 1.8'/Nether
- [00:11:47] [Server thread/INFO]: Saving chunks for level 'TEST SHADERS 1.8'/The End
- AL lib: (EE) alc_cleanup: 1 device not closed
- [L] Launcher stopped.
- [L] Minecraft closed with exit code: 143
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