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Didjey228

Error's RoboboShaders v6 Extreme.

Jun 24th, 2016
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  1. [Shaders] allocateTextureMap 0 1024 512
  2. [OptiFine] *** Reloading custom textures ***
  3. [OptiFine] Enable face culling: acacia_leaves, birch_leaves, dark_oak_leaves, jungle_leaves, oak_leaves, spruce_leaves
  4. [Shaders] Program loaded: gbuffers_skybasic
  5. [Shaders] Program loaded: gbuffers_skytextured
  6. [Shaders] Program loaded: gbuffers_terrain
  7. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  8. WARNING: Output of vertex shader 'viewVector' not read by fragment shader
  9. WARNING: Output of vertex shader 'position' not read by fragment shader
  10.  
  11.  
  12. [Shaders] Program loaded: gbuffers_water
  13. [Shaders] Program loaded: gbuffers_entities
  14. [Shaders] Info log: /shaders/gbuffers_spidereyes.vsh, /shaders/gbuffers_spidereyes.fsh
  15. WARNING: Output of vertex shader 'color' not read by fragment shader
  16.  
  17.  
  18. [Shaders] Program loaded: gbuffers_spidereyes
  19. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  20. WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
  21.  
  22.  
  23. [Shaders] Program loaded: gbuffers_hand
  24. [Shaders] Program loaded: gbuffers_weather
  25. [Shaders] Shadow map resolution: 4096
  26. [Shaders] Shadow map distance: 120
  27. [Shaders] Wetness halflife: 70
  28. [Shaders] Dryness halflife: 70
  29. [Shaders] Center depth halflife: 4
  30. [Shaders] Eye brightness halflife: 7
  31. [Shaders] gcolor mipmap enabled for /shaders/composite.fsh
  32. [Shaders] Hardware shadow filtering enabled.
  33. [Shaders] Sun path rotation: -40
  34. [Shaders] AO Level: 1
  35. [Shaders] gcolor format: RGBA16
  36. [Shaders] gaux1 format: RGBA16
  37. [Shaders] gaux2 format: RGB8
  38. [Shaders] gnormal format: RGB16
  39. [Shaders] composite format: RGBA16
  40. [Shaders] Noise texture enabled
  41. [Shaders] Noise texture resolution: 1024
  42. [Shaders][SEVERE] Error linking program: 18
  43. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  44. WARNING: Output of vertex shader 'SdotU' not read by fragment shader
  45. WARNING: Output of vertex shader 'MdotU' not read by fragment shader
  46. ERROR: Input of fragment shader 'sunlight' not written by vertex shader
  47.  
  48.  
  49. GL error 0x0502: Invalid operation at useProgram composite
  50. GL error 0x0501: Invalid value at useProgram composite
  51. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  52. Validation Failed: Link error:
  53. Program is not successfully linked.
  54.  
  55.  
  56. [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
  57. [00:11:42] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
  58. [Shaders] gcolor mipmap enabled for /shaders/composite1.fsh
  59. [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
  60. WARNING: Output of vertex shader 'SdotU' not read by fragment shader
  61. WARNING: Output of vertex shader 'MdotU' not read by fragment shader
  62. WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
  63.  
  64.  
  65. [Shaders] Program loaded: composite1
  66. [Shaders] gcolor mipmap enabled for /shaders/final.fsh
  67. [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
  68. WARNING: Output of vertex shader 'lightVector' not read by fragment shader
  69.  
  70.  
  71. [Shaders] Program loaded: final
  72. [Shaders] Program loaded: shadow
  73. [Shaders] usedColorBuffers: 7
  74. [Shaders] usedDepthBuffers: 2
  75. [Shaders] usedShadowColorBuffers: 0
  76. [Shaders] usedShadowDepthBuffers: 1
  77. [Shaders] usedColorAttachs: 7
  78. [Shaders] usedDrawBuffers: 7
  79. [Shaders] Framebuffer created.
  80. [Shaders] Shadow framebuffer created.
  81. [Shaders] Reset world renderers
  82. [Shaders] Reset model renderers
  83. [00:11:47] [Server thread/INFO]: Saving and pausing game...
  84. [00:11:47] [Server thread/INFO]: Saving chunks for level 'TEST SHADERS 1.8'/Overworld
  85. [00:11:47] [Server thread/INFO]: Saving chunks for level 'TEST SHADERS 1.8'/Nether
  86. [00:11:47] [Server thread/INFO]: Saving chunks for level 'TEST SHADERS 1.8'/The End
  87. AL lib: (EE) alc_cleanup: 1 device not closed
  88. [L] Launcher stopped.
  89. [L] Minecraft closed with exit code: 143
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