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  1. 23:30:55: CUDA loaded successfully
  2. 23:30:55: 1 CUDA capable devices found
  3. 23:30:55: [ GPU #0 - < GeForce GTX 560 Ti > has Compute SM 2.1, NVENC Not Available ]
  4. 23:30:55: No NVENC capable devices found
  5. 23:40:40: Open Broadcaster Software v0.62b test build 1 - 64bit ( ^ω^)
  6. 23:40:40: -------------------------------
  7. 23:40:40: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  8. 23:40:40: CPU Speed: 3403MHz
  9. 23:40:40: Physical Memory: 16271MB Total, 13500MB Free
  10. 23:40:40: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  11. 23:40:40: monitor 1: pos={0, 0}, size={1440, 900}
  12. 23:40:40: monitor 2: pos={1440, 99}, size={1024, 768}
  13. 23:40:40: Windows Version: 6.2 Build 9200
  14. 23:40:40: Aero is Enabled
  15. 23:40:40: -------------------------------
  16. 23:40:40: OBS Modules:
  17. 23:40:40: Base Address Module
  18. 23:40:40: 000000009CCE0000 OBS.exe
  19. 23:40:40: 0000000077C80000 OBSApi.dll
  20. 23:40:40: 0000000084260000 DShowPlugin.dll
  21. 23:40:40: 0000000087AE0000 GraphicsCapture.dll
  22. 23:40:40: 000000007EF70000 NoiseGate.dll
  23. 23:40:40: 000000007EF40000 PSVPlugin.dll
  24. 23:40:40: ------------------------------------------
  25. 23:40:40: Adapter 1
  26. 23:40:40: Video Adapter: NVIDIA GeForce GTX 560 Ti
  27. 23:40:40: Video Adapter Dedicated Video Memory: 1018621952
  28. 23:40:40: Video Adapter Shared System Memory: 3221106688
  29. 23:40:40: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
  30. 23:40:40: Video Adapter Output 2: pos={-893, -1080}, size={1920, 1080}, attached=true
  31. 23:40:40: ------------------------------------------
  32. 23:40:40: Adapter 2
  33. 23:40:40: Video Adapter: Intel(R) HD Graphics 4000
  34. 23:40:40: Video Adapter Dedicated Video Memory: 33554432
  35. 23:40:40: Video Adapter Shared System Memory: 1845493760
  36. 23:40:40: Video Adapter Output 1: pos={1027, -1080}, size={1024, 768}, attached=true
  37. 23:40:40: =====Stream Start: 2014-04-20, 23:40:40===============================================
  38. 23:40:40: Multithreaded optimizations: On
  39. 23:40:40: Base resolution: 1440x900
  40. 23:40:40: Output resolution: 1152x720
  41. 23:40:40: ------------------------------------------
  42. 23:40:40: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
  43. 23:40:40: ------------------------------------------
  44. 23:40:40: Audio Format: 48000 Hz
  45. 23:40:40: ------------------------------------------
  46. 23:40:40: Audio Channels: 2 Ch
  47. 23:40:40: Playback device Default
  48. 23:40:40: ------------------------------------------
  49. 23:40:40: Using desktop audio input: Speakers (VIA HD Audio(Win8.1))
  50. 23:40:40: Global Audio time adjust: 0
  51. 23:40:40: ------------------------------------------
  52. 23:40:40: Using auxilary audio input: Microphone (VIA HD Audio(Win8.1))
  53. 23:40:40: Mic time offset: 0
  54. 23:40:40: ------------------------------------------
  55. 23:40:40: Audio Encoding: AAC
  56. 23:40:40: bitrate: 128
  57. 23:40:40: Using graphics capture
  58. 23:40:40: Using anti-cheat hooking for game capture
  59. 23:40:40: Scene buffering time set to 700
  60. 23:40:40: Found QSV hardware support
  61. 23:40:40: ------------------------------------------
  62. 23:40:40: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  63. 23:40:40: Using 16 bitstreams and 16 frame buffers
  64. 23:40:40: ------------------------------------------
  65. 23:40:40: Video Encoding: QSV
  66. 23:40:40: fps: 30
  67. 23:40:40: width: 1152, height: 720
  68. 23:40:40: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  69. 23:40:40: profile: MFX_PROFILE_AVC_MAIN
  70. 23:40:40: CBR: yes
  71. 23:40:40: CFR: yes
  72. 23:40:40: max bitrate: 2500
  73. 23:40:40: ------------------------------------------
  74. 23:40:45: Total frames encoded: 140, total frames duplicated: 0 (0.00%)
  75. 23:40:45: Total frames rendered: 144, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  76. 23:40:45:
  77. 23:40:45: Profiler time results:
  78. 23:40:45:
  79. 23:40:45: ==============================================================
  80. 23:40:45: video thread frame - [100%] [avg time: 0.584 ms] [children: 9.76%] [unaccounted: 90.2%]
  81. 23:40:45: | scene->Preprocess - [0.171%] [avg time: 0.001 ms]
  82. 23:40:45: | GPU download and conversion - [9.59%] [avg time: 0.056 ms] [children: 7.19%] [unaccounted: 2.4%]
  83. 23:40:45: | | flush - [5.31%] [avg time: 0.031 ms]
  84. 23:40:45: | | CopyResource - [1.37%] [avg time: 0.008 ms]
  85. 23:40:45: | | conversion to 4:2:0 - [0.514%] [avg time: 0.003 ms]
  86. 23:40:45: Convert444Threads - [100%] [avg time: 0.425 ms] [children: 99.3%] [unaccounted: 0.706%]
  87. 23:40:45: | Convert444toNV12 - [99.3%] [avg time: 0.422 ms]
  88. 23:40:45: encoder thread frame - [100%] [avg time: 0.047 ms] [children: 78.7%] [unaccounted: 21.3%]
  89. 23:40:45: | QueueEncodeTask - [6.38%] [avg time: 0.003 ms]
  90. 23:40:45: | ProcessEncodedFrame - [72.3%] [avg time: 0.034 ms]
  91. 23:40:45: | sending stuff out - [0%] [avg time: 0 ms]
  92. 23:40:45: ==============================================================
  93. 23:40:45:
  94. 23:40:45:
  95. 23:40:45: Profiler CPU results:
  96. 23:40:45:
  97. 23:40:45: ==============================================================
  98. 23:40:45: video thread frame - [cpu time: avg 0.217 ms, total 31.25 ms] [avg calls per frame: 1]
  99. 23:40:45: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 23:40:45: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 23:40:45: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 23:40:45: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 23:40:45: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  104. 23:40:45: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  105. 23:40:45: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  106. 23:40:45: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  107. 23:40:45: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  108. 23:40:45: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  109. 23:40:45: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 23:40:45: ==============================================================
  111. 23:40:45:
  112. 23:40:45: =====Stream End: 2014-04-20, 23:40:45=================================================
  113. 23:41:32: =====Stream Start: 2014-04-20, 23:41:32===============================================
  114. 23:41:32: Multithreaded optimizations: On
  115. 23:41:32: Base resolution: 1440x900
  116. 23:41:32: Output resolution: 1152x720
  117. 23:41:32: ------------------------------------------
  118. 23:41:32: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
  119. 23:41:32: ------------------------------------------
  120. 23:41:32: Audio Format: 48000 Hz
  121. 23:41:32: ------------------------------------------
  122. 23:41:32: Audio Channels: 2 Ch
  123. 23:41:32: Playback device Default
  124. 23:41:32: ------------------------------------------
  125. 23:41:32: Using desktop audio input: Speakers (VIA HD Audio(Win8.1))
  126. 23:41:32: Global Audio time adjust: 0
  127. 23:41:32: ------------------------------------------
  128. 23:41:32: Using auxilary audio input: Microphone (VIA HD Audio(Win8.1))
  129. 23:41:32: Mic time offset: 0
  130. 23:41:32: ------------------------------------------
  131. 23:41:32: Audio Encoding: AAC
  132. 23:41:32: bitrate: 128
  133. 23:41:32: Using graphics capture
  134. 23:41:32: Using anti-cheat hooking for game capture
  135. 23:41:32: Scene buffering time set to 700
  136. 23:41:32: Found QSV hardware support
  137. 23:41:32: ------------------------------------------
  138. 23:41:32: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  139. 23:41:32: Using 16 bitstreams and 16 frame buffers
  140. 23:41:32: ------------------------------------------
  141. 23:41:32: Video Encoding: QSV
  142. 23:41:32: fps: 30
  143. 23:41:32: width: 1152, height: 720
  144. 23:41:32: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  145. 23:41:32: profile: MFX_PROFILE_AVC_MAIN
  146. 23:41:32: CBR: yes
  147. 23:41:32: CFR: yes
  148. 23:41:32: max bitrate: 2500
  149. 23:41:32: ------------------------------------------
  150. 23:41:32:
  151. 23:41:32: Profiler result for the last frame:
  152. 23:41:32: ==============================================================
  153. 23:41:32: video thread frame - [time: 14.178 ms (cpu time: 0 ms)]
  154. 23:41:32: | scene->Preprocess - [time: 0.003 ms (cpu time: 0 ms)]
  155. 23:41:32: | GPU download and conversion - [time: 0.022 ms (cpu time: 0 ms)]
  156. 23:41:32: | | flush - [time: 0.018 ms (cpu time: 0 ms)]
  157. 23:41:32: ==============================================================
  158. 23:41:32:
  159. 23:41:33: Audio timestamp for device 'Microphone (VIA HD Audio(Win8.1))' was behind target timestamp by 3060695
  160. 23:41:34: Using RTMP service: Twitch / Justin.tv
  161. 23:41:34: Server selection: rtmp://live-ams.justin.tv/app
  162. 23:41:34: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
  163. 23:41:35: Completed handshake with rtmp://live-ams.justin.tv/app in 798 ms.
  164. 23:41:35: Trying to hook process: bf4.exe
  165. 23:41:35: SharedTexCapture hooked
  166. 23:41:36: SO_SNDBUF was at 65536
  167. 23:41:36: SO_SNDBUF is now 65536
  168. 23:42:49: GraphicsCaptureSource::NewCapture: eliminating old capture
  169. 23:42:49: SharedTexCapture hooked
  170. 23:43:15: GraphicsCaptureSource::NewCapture: eliminating old capture
  171. 23:43:15: SharedTexCapture hooked
  172. 23:43:15: GraphicsCaptureSource::NewCapture: eliminating old capture
  173. 23:43:15: SharedTexCapture hooked
  174. 23:45:48: GraphicsCaptureSource::NewCapture: eliminating old capture
  175. 23:45:48: SharedTexCapture hooked
  176. 23:45:51: GraphicsCaptureSource::NewCapture: eliminating old capture
  177. 23:45:51: SharedTexCapture hooked
  178. 23:45:52: GraphicsCaptureSource::NewCapture: eliminating old capture
  179. 23:45:52: SharedTexCapture hooked
  180. 23:46:16: GraphicsCaptureSource::NewCapture: eliminating old capture
  181. 23:46:16: SharedTexCapture hooked
  182. 23:46:22: GraphicsCaptureSource::NewCapture: eliminating old capture
  183. 23:46:22: SharedTexCapture hooked
  184. 23:46:23: GraphicsCaptureSource::NewCapture: eliminating old capture
  185. 23:46:23: SharedTexCapture hooked
  186. 23:46:24: GraphicsCaptureSource::NewCapture: eliminating old capture
  187. 23:46:24: SharedTexCapture hooked
  188. 23:46:28: Capture window 0x003D0E98 invalid or changing, terminating capture
  189. 23:46:37: Trying to hook process: Titanfall.exe
  190. 23:46:37: SharedTexCapture hooked
  191. 23:46:52: RTMPPublisher::SocketLoop: Stalled for 1530 ms to write 141241 bytes (buffer: 0 / 335872), unstable connection?
  192. 23:48:06: RTMPPublisher::SocketLoop: Stalled for 1536 ms to write 333256 bytes (buffer: 0 / 335872), unstable connection?
  193. 23:48:06: GraphicsCaptureSource::NewCapture: eliminating old capture
  194. 23:48:06: SharedTexCapture hooked
  195. 23:49:10: RTMPPublisher::SocketLoop: Stalled for 1586 ms to write 332074 bytes (buffer: 0 / 335872), unstable connection?
  196. 23:49:57: Total frames encoded: 15118, total frames duplicated: 350 (2.32%)
  197. 23:49:57: Total frames rendered: 14853, number of late frames: 24 (0.16%) (it's okay for some frames to be late)
  198. 23:49:57: RTMPPublisher::SocketLoop: Graceful loop exit
  199. 23:49:58: Average send payload: 94633 bytes, average send interval: 290 ms
  200. 23:49:58: Number of times waited to send: 135, Waited for a total of 528189 bytes
  201. 23:49:58: Number of b-frames dropped: 180 (1.2%), Number of p-frames dropped: 17 (0.11%), Total 197 (1.3%)
  202. 23:49:58: Number of bytes sent: 163526208
  203. 23:49:58:
  204. 23:49:58: Profiler time results:
  205. 23:49:58:
  206. 23:49:58: ==============================================================
  207. 23:49:58: video thread frame - [100%] [avg time: 1.296 ms] [children: 22%] [unaccounted: 78%]
  208. 23:49:58: | scene->Preprocess - [0.0772%] [avg time: 0.001 ms]
  209. 23:49:58: | GPU download and conversion - [21.9%] [avg time: 0.284 ms] [children: 3.4%] [unaccounted: 18.5%]
  210. 23:49:58: | | flush - [2.55%] [avg time: 0.033 ms]
  211. 23:49:58: | | CopyResource - [0.617%] [avg time: 0.008 ms]
  212. 23:49:58: | | conversion to 4:2:0 - [0.231%] [avg time: 0.003 ms]
  213. 23:49:58: Convert444Threads - [100%] [avg time: 0.367 ms] [children: 98.9%] [unaccounted: 1.09%]
  214. 23:49:58: | Convert444toNV12 - [98.9%] [avg time: 0.363 ms]
  215. 23:49:58: encoder thread frame - [100%] [avg time: 0.055 ms] [children: 76.4%] [unaccounted: 23.6%]
  216. 23:49:58: | QueueEncodeTask - [9.09%] [avg time: 0.005 ms]
  217. 23:49:58: | ProcessEncodedFrame - [41.8%] [avg time: 0.023 ms]
  218. 23:49:58: | sending stuff out - [25.5%] [avg time: 0.014 ms]
  219. 23:49:58: ==============================================================
  220. 23:49:58:
  221. 23:49:58:
  222. 23:49:58: Profiler CPU results:
  223. 23:49:58:
  224. 23:49:58: ==============================================================
  225. 23:49:58: video thread frame - [cpu time: avg 0.019 ms, total 296.875 ms] [avg calls per frame: 1]
  226. 23:49:58: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  227. 23:49:58: | GPU download and conversion - [cpu time: avg 0.005 ms, total 78.125 ms] [avg calls per frame: 1]
  228. 23:49:58: | | flush - [cpu time: avg 0.002 ms, total 31.25 ms] [avg calls per frame: 1]
  229. 23:49:58: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  230. 23:49:58: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  231. 23:49:58: Convert444Threads - [cpu time: avg 0.065 ms, total 1937.5 ms] [avg calls per frame: 2]
  232. 23:49:58: | Convert444toNV12 - [cpu time: avg 0.064 ms, total 1921.88 ms] [avg calls per frame: 2]
  233. 23:49:58: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  234. 23:49:58: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  235. 23:49:58: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  236. 23:49:58: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  237. 23:49:58: ==============================================================
  238. 23:49:58:
  239. 23:49:58: =====Stream End: 2014-04-20, 23:49:58=================================================
  240. 23:50:18: =====Stream Start: 2014-04-20, 23:50:18===============================================
  241. 23:50:18: Multithreaded optimizations: On
  242. 23:50:18: Base resolution: 1440x900
  243. 23:50:18: Output resolution: 1152x720
  244. 23:50:18: ------------------------------------------
  245. 23:50:18: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
  246. 23:50:18: ------------------------------------------
  247. 23:50:18: Audio Format: 48000 Hz
  248. 23:50:18: ------------------------------------------
  249. 23:50:18: Audio Channels: 2 Ch
  250. 23:50:18: Playback device Default
  251. 23:50:18: ------------------------------------------
  252. 23:50:18: Using desktop audio input: Speakers (VIA HD Audio(Win8.1))
  253. 23:50:18: Global Audio time adjust: 0
  254. 23:50:18: ------------------------------------------
  255. 23:50:18: Using auxilary audio input: Microphone (VIA HD Audio(Win8.1))
  256. 23:50:18: Mic time offset: 0
  257. 23:50:18: ------------------------------------------
  258. 23:50:18: Audio Encoding: AAC
  259. 23:50:18: bitrate: 128
  260. 23:50:18: Using graphics capture
  261. 23:50:18: Using anti-cheat hooking for game capture
  262. 23:50:18: Scene buffering time set to 700
  263. 23:50:18: Found QSV hardware support
  264. 23:50:18: ------------------------------------------
  265. 23:50:18: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  266. 23:50:18: Using 16 bitstreams and 16 frame buffers
  267. 23:50:18: ------------------------------------------
  268. 23:50:18: Video Encoding: QSV
  269. 23:50:18: fps: 30
  270. 23:50:18: width: 1152, height: 720
  271. 23:50:18: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  272. 23:50:18: profile: MFX_PROFILE_AVC_MAIN
  273. 23:50:18: CBR: yes
  274. 23:50:18: CFR: yes
  275. 23:50:18: max bitrate: 1700
  276. 23:50:18: ------------------------------------------
  277. 23:50:18:
  278. 23:50:18: Profiler result for the last frame:
  279. 23:50:18: ==============================================================
  280. 23:50:18: video thread frame - [time: 8.784 ms (cpu time: 15.625 ms)]
  281. 23:50:18: | scene->Preprocess - [time: 0.001 ms (cpu time: 0 ms)]
  282. 23:50:18: | GPU download and conversion - [time: 0.023 ms (cpu time: 0 ms)]
  283. 23:50:18: | | flush - [time: 0.018 ms (cpu time: 0 ms)]
  284. 23:50:18: ==============================================================
  285. 23:50:18:
  286. 23:50:19: Using RTMP service: Twitch / Justin.tv
  287. 23:50:19: Server selection: rtmp://live-ams.justin.tv/app
  288. 23:50:19: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
  289. 23:50:20: Completed handshake with rtmp://live-ams.justin.tv/app in 533 ms.
  290. 23:50:21: SO_SNDBUF was at 65536
  291. 23:50:21: SO_SNDBUF is now 65536
  292. 23:50:22: Trying to hook process: Titanfall.exe
  293. 23:50:22: SharedTexCapture hooked
  294. 23:50:23: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 233472)
  295. 23:51:43: RTMPPublisher::SocketLoop: Stalled for 1773 ms to write 233064 bytes (buffer: 0 / 233472), unstable connection?
  296. 23:51:45: RTMPPublisher::SocketLoop: Stalled for 1589 ms to write 233419 bytes (buffer: 0 / 233472), unstable connection?
  297. 23:51:46: RTMPPublisher::SocketLoop: Stalled for 1651 ms to write 233099 bytes (buffer: 0 / 233472), unstable connection?
  298. 23:51:49: RTMPPublisher::SocketLoop: Stalled for 1526 ms to write 231075 bytes (buffer: 0 / 233472), unstable connection?
  299. 23:52:10: RTMPPublisher::SocketLoop: Stalled for 1851 ms to write 232766 bytes (buffer: 0 / 233472), unstable connection?
  300. 23:53:58: RTMPPublisher::SocketLoop: Stalled for 1518 ms to write 231373 bytes (buffer: 0 / 233472), unstable connection?
  301. 23:54:01: RTMPPublisher::SocketLoop: Stalled for 2358 ms to write 229749 bytes (buffer: 0 / 233472), unstable connection?
  302. 23:54:02: RTMPPublisher::SocketLoop: Stalled for 1703 ms to write 231132 bytes (buffer: 0 / 233472), unstable connection?
  303. 23:55:16: Capture window 0x002213BC invalid or changing, terminating capture
  304. 23:55:25: Total frames encoded: 9181, total frames duplicated: 82 (0.89%)
  305. 23:55:25: Total frames rendered: 9136, number of late frames: 9 (0.10%) (it's okay for some frames to be late)
  306. 23:55:25: RTMPPublisher::SocketLoop: Graceful loop exit
  307. 23:55:25: Average send payload: 8755 bytes, average send interval: 39 ms
  308. 23:55:25: Number of times waited to send: 40, Waited for a total of 141388 bytes
  309. 23:55:25: Number of b-frames dropped: 285 (3.1%), Number of p-frames dropped: 28 (0.31%), Total 313 (3.4%)
  310. 23:55:25: Number of bytes sent: 67727480
  311. 23:55:25:
  312. 23:55:25: Profiler time results:
  313. 23:55:25:
  314. 23:55:25: ==============================================================
  315. 23:55:25: video thread frame - [100%] [avg time: 0.732 ms] [children: 27.9%] [unaccounted: 72.1%]
  316. 23:55:25: | scene->Preprocess - [0.137%] [avg time: 0.001 ms]
  317. 23:55:25: | GPU download and conversion - [27.7%] [avg time: 0.203 ms] [children: 4.92%] [unaccounted: 22.8%]
  318. 23:55:25: | | flush - [3.55%] [avg time: 0.026 ms]
  319. 23:55:25: | | CopyResource - [0.956%] [avg time: 0.007 ms]
  320. 23:55:25: | | conversion to 4:2:0 - [0.41%] [avg time: 0.003 ms]
  321. 23:55:25: Convert444Threads - [100%] [avg time: 0.344 ms] [children: 99.1%] [unaccounted: 0.872%]
  322. 23:55:25: | Convert444toNV12 - [99.1%] [avg time: 0.341 ms]
  323. 23:55:25: encoder thread frame - [100%] [avg time: 0.045 ms] [children: 73.3%] [unaccounted: 26.7%]
  324. 23:55:25: | QueueEncodeTask - [8.89%] [avg time: 0.004 ms]
  325. 23:55:25: | ProcessEncodedFrame - [37.8%] [avg time: 0.017 ms]
  326. 23:55:25: | sending stuff out - [26.7%] [avg time: 0.012 ms]
  327. 23:55:25: ==============================================================
  328. 23:55:25:
  329. 23:55:25:
  330. 23:55:25: Profiler CPU results:
  331. 23:55:25:
  332. 23:55:25: ==============================================================
  333. 23:55:25: video thread frame - [cpu time: avg 0.022 ms, total 203.125 ms] [avg calls per frame: 1]
  334. 23:55:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  335. 23:55:25: | GPU download and conversion - [cpu time: avg 0.005 ms, total 46.875 ms] [avg calls per frame: 1]
  336. 23:55:25: | | flush - [cpu time: avg 0.003 ms, total 31.25 ms] [avg calls per frame: 1]
  337. 23:55:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  338. 23:55:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  339. 23:55:25: Convert444Threads - [cpu time: avg 0.048 ms, total 890.625 ms] [avg calls per frame: 2]
  340. 23:55:25: | Convert444toNV12 - [cpu time: avg 0.048 ms, total 890.625 ms] [avg calls per frame: 2]
  341. 23:55:25: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  342. 23:55:25: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  343. 23:55:25: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  344. 23:55:25: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  345. 23:55:25: ==============================================================
  346. 23:55:25:
  347. 23:55:25: =====Stream End: 2014-04-20, 23:55:25=================================================
  348.  
  349.  
  350. Last game capture log:
  351. 2014-04-20, 23:46:37: we're booting up:
  352. 23:46:37: CaptureThread: attached to process TitanFall.exe
  353. 23:46:37: DXGI: Found D3D 11
  354. 23:46:37: setting up d3d11 data
  355. 23:46:37: ---------------------- Cleared D3D11 Capture ----------------------
  356. 23:46:37: found dxgi format (dx11) of: 28, size: {1440, 900}, multisampled: false
  357. 23:46:37: DoD3D11Hook: success
  358. 23:46:37: DXGI Present
  359. 23:46:37: (half life scientist) everything.. seems to be in order
  360. 23:46:37: successfully capturing d3d11 frames via GPU
  361. 23:48:06: ---------------------- Cleared D3D11 Capture ----------------------
  362. 23:48:06: DXGI: Found D3D 11
  363. 23:48:06: setting up d3d11 data
  364. 23:48:06: ---------------------- Cleared D3D11 Capture ----------------------
  365. 23:48:06: found dxgi format (dx11) of: 28, size: {1440, 900}, multisampled: false
  366. 23:48:06: DoD3D11Hook: success
  367. 23:48:07: successfully capturing d3d11 frames via GPU
  368. 23:49:57: stop requested, terminating d3d11 capture
  369. 23:49:57: ---------------------- Cleared D3D11 Capture ----------------------
  370. 23:50:22: DoD3D11Hook: success
  371. 23:50:22: successfully capturing d3d11 frames via GPU
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