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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="FIRE_COVENANT_CW_159836" />
  4.     <CARDNAME text="FIRE_COVENANT" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Fire Covenant]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="159836" />
  19.     <ARTID value="FIRE_COVENANT" />
  20.     <ARTIST name="Dan Frazier" />
  21.     <CASTING_COST cost="{1}{B}{R}" />
  22.     <TYPE metaname="Instant" />
  23.     <EXPANSION value="MED" />
  24.     <RARITY metaname="U" />
  25.     <UTILITY_ABILITY qualifier="Additional" linked_ability_group="1">
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[As an additional cost to cast Fire Covenant, pay X life.]]></LOCALISED_TEXT>
  37.         <COST type="generic">
  38.             <PREREQUISITE>
  39.                 return true
  40.             </PREREQUISITE>
  41.             <RESOLUTION_TIME_ACTION>
  42.                 local controller = EffectController()
  43.                 local max_amount = controller:GetLifeTotal() - 1
  44.                 controller:BeginNewNumericalChoice()
  45.                     controller:AddNumericalChoiceAnswer(max_amount)
  46.                 controller:AskNumericalChoiceQuestion("SPL_CARD_QUERY_CHOOSE_VALUE_FOR_X" )
  47.             </RESOLUTION_TIME_ACTION>
  48.             <RESOLUTION_TIME_ACTION>
  49.                 local decision = EffectController():GetNumericalChoiceResult()
  50.                 LinkedDC():Set_Int(33, decision)
  51.                 EffectController():LoseLife( decision )
  52.             </RESOLUTION_TIME_ACTION>
  53.         </COST>
  54.     </UTILITY_ABILITY>
  55.     <SPELL_ABILITY linked_ability_group="1">
  56.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  63.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  64.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  65.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  66.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Fire Covenant deals X damage divided as you choose among any number of target creatures.]]></LOCALISED_TEXT>
  67.         <SFX text="GLOBAL_MAGMA_PLAY" />
  68.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_OR_PLAYER_TO_DEAL_DAMAGE_TO" definition="0" compartment="0" damage_assignment="1" depends_on_X="1">
  69.             local amount = LinkedDC():Get_Int(33)
  70.             MTG():SetTargetCount(amount)
  71.         </TARGET>
  72.         <TARGET_DEFINITION id="0">
  73.             local filter = ClearFilter()
  74.             filter:SetFilterType(FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS)
  75.             filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  76.         </TARGET_DEFINITION>
  77.         <RESOLUTION_TIME_ACTION>
  78.             local filter = ClearFilter()
  79.             filter:Add(FE_SUBTYPE, OP_IS, LAND_TYPE_MOUNTAIN)
  80.             filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
  81.             local amount = filter:Count()
  82.             local source = EffectSourceLKI()
  83.             local targetDC = EffectDC():Get_Targets(0)
  84.             for i=0,(amount-1) do
  85.                 local target_creature = targetDC:Get_CardPtr(i)
  86.                 local target_player = targetDC:Get_PlayerPtr(i)
  87.                 local damage = targetDC:Get_Assignment(i)
  88.                 if target_creature ~= nil then
  89.                     source:DealDamageTo(damage, target_creature)
  90.                 elseif target_player ~= nil then
  91.                     source:DealDamageTo(damage, target_player)
  92.                 end
  93.             end
  94.         </RESOLUTION_TIME_ACTION>
  95.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  96.     </SPELL_ABILITY>
  97.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  98.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  99.     <DATE><![CDATA[17-11-16]]></DATE>
  100. </CARD_V2>
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