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- Initialize engine version: 4.6.2f1 (bd99309c2ad7)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.5286]
- Renderer: NVIDIA GeForce GTX 460M
- Vendor: NVIDIA
- VRAM: 1490 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\BCrypt.Net.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\BCrypt.Net.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.AudioSpline.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.AudioSpline.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.Core.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.LoudnessMeter.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.LoudnessMeter.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.ModularSynth.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.ModularSynth.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\HOTween.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\HOTween.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\log4net.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\log4net.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\PlayerIOUnity3DClient.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\PlayerIOUnity3DClient.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Rewired_Core.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Threading.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Threading.dll into Unity Child Domain
- - Completed reload, in 0.120 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/libc
- Non platform assembly: data-134CD848 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/data-134CD848.dll
- Non platform assembly: data-134E1708 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/data-134E1708.dll
- Non platform assembly: data-05820020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/data-05820020.dll
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Xml.dll (this message is harmless)
- [00:00:05.94] Date: 5/25/2015 7:08:36 AM
- [00:00:05.94] UTC Date: 5/25/2015 11:08:36 AM
- [00:00:05.94] Memory Size: 12266
- [00:00:05.94] Processor Type: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
- [00:00:05.94] OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
- [00:00:06.02] EAC :: Initialization completed.
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- [00:00:06.38] -!!!!!!-> current version: 1022 - minimum required version: 1022
- [00:00:06.48] GameStarted : {"status":"ok"}
- [00:00:07.70] Start Login
- [00:00:07.83] LoginButtonClicked : {"status":"ok"}
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- [00:00:14.11] Successfully connected
- [00:00:14.13] Login Successful
- [00:00:14.13] EAC Connected
- [00:00:14.13] Start to create/join Service Room
- [00:00:14.23] EACConnected : {"status":"ok"}
- [00:00:14.25] LoginSucceed : {"status":"ok"}
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Mono.Security.dll (this message is harmless)
- [00:00:15.06] Room Created
- [00:00:15.06] Web Service Room successfuly joined
- [00:00:15.06] CheckGameVersion connection created
- [00:00:15.39] CheckGameVersion service returned
- [00:00:15.39] -!!!!!!-> current version: 1022 - minimum required version: 1021
- [00:00:15.39] Game Version Checked
- [00:00:15.39] Check maintenance mode
- [00:00:15.52] LastBuildChecked : {"status":"ok"}
- [00:00:15.52] RequestingMaintenanceMode : {"status":"ok"}
- [00:00:15.54] RequestingMaintenanceMode : {"status":"ok"}
- [00:00:15.54] Login service returned
- [00:00:15.54] maintenance mode passed
- [00:00:15.54] Validate User after Login
- [00:00:15.67] MaintenanceModeRetrieved : {"status":"ok"}
- [00:00:15.69] RequestingUserValidation : {"status":"ok"}
- [00:00:16.60] Login service returned
- [00:00:16.60] User Validated
- [00:00:16.60] Start Game Loading
- [00:00:16.82] UserValidated : {"status":"ok"}
- [00:00:16.82] LoadingGameData : {"status":"ok"}
- [00:00:16.93] Connecting to Photon...
- [00:00:17.64] Photon web services peer connected to master server
- [00:00:17.64] Joining photon web services room...
- [00:00:18.43] Photon connected and ready
- Shader 'Diffuse': fallback shader 'VertexLit' not found
- UnloadTime: 9.892448 ms
- [00:00:55.51] ------> AntialiasingAsPostEffect DISABLED
- [00:00:55.51] ------> Forward Rendering
- [00:00:55.51] ------> BloomAndFlares Enabled w/o HDR
- [00:00:55.51] ------> SunShafts DISABLED
- Unloading 4 Unused Serialized files (Serialized files now loaded: 1997 / Dirty serialized files: 0)
- Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 56211.
- Total: 80.518936 ms (FindLiveObjects: 2.972661 ms CreateObjectMapping: 8.611121 ms MarkObjects: 52.509830 ms DeleteObjects: 15.695115 ms)
- [00:00:56.78] QuitListener.Start
- [00:00:56.79] QuitListener.Start
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Boo.Lang.dll (this message is harmless)
- [00:00:56.88] QuitListener.Start
- [00:00:56.90] QuitListener.Start
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:00:57.19] ------> Back to mothership
- [00:00:57.33] MotherShipLoaded : {"status":"ok"}
- [00:00:57.41] Connecting to Photon...
- [00:00:57.87] Switching to: Friend3
- [00:00:57.88] Switching to: Platoon
- [00:00:57.88] Switching to: Friend1
- [00:00:57.88] Switching to: Global
- [00:00:57.88] Switching to: Global
- [00:00:58.08] Photon social peer connected to master server
- [00:00:58.08] Joining photon social room...
- [00:00:58.42] PlayerIOChat.JoinRoom(Chat.Lobby.neutral.13)
- [00:01:00.00] Connecting to lobby
- [00:01:00.00] Adding Token: ZTcyYjllNmItODUzNS00ZWVhLTllNzItY2JmY2QwMGJmOTY0
- [00:01:00.09] Photon connected and ready
- [00:01:01.29] LastBattleScoreController request data
- [00:01:01.44] Lobby Room successfuly joined
- [00:01:01.44] Connection to Lobby successful
- [00:01:01.44] OnConnected is null
- [00:01:01.88] LastBattleScoreController: OnAddedScoreSuccess. Score=447061248 last match score=0
- [00:01:25.44] desired mode: #=qJBMQzisS_3t0YoE2gft7Sx9QJwIQWc9DWkJXmUrsfJY=
- [00:01:25.44] RegisterInGame
- [00:01:25.44] not yet registered
- [00:01:25.44] Sending Register Message
- [00:01:27.48] Received Registered Message
- [00:01:31.74] will enter the game
- [00:01:31.74] Switch to RC_Planet_Mars_01_CTF
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- A script behaviour has a different serialization layout when loading. (Read 732 bytes but expected 740 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- [00:01:39.91] PlayerIOChat.LeaveRoom(Chat.Lobby.neutral.13)
- UnloadTime: 210.590942 ms
- [00:01:40.38] UPDATE BAR (0.001 0)
- [00:01:40.41] ------> SSAO DISABLED
- [00:01:40.41] ------> AntialiasingAsPostEffect DISABLED
- [00:01:40.41] ------> Forward Rendering
- Unloading 3 Unused Serialized files (Serialized files now loaded: 2004 / Dirty serialized files: 0)
- Unloading 1186 unused Assets to reduce memory usage. Loaded Objects now: 72747.
- Total: 130.962326 ms (FindLiveObjects: 4.638336 ms CreateObjectMapping: 8.924654 ms MarkObjects: 106.541649 ms DeleteObjects: 9.792898 ms)
- [00:01:40.84] ------> Terrain Cast Shadows True
- [00:01:40.84] ------> Terrain Material Mars_dirt
- [00:01:40.91] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:41.23] registered machine from steelblueskies
- [00:01:41.61] MACHINE BUILT (1/14)
- [00:01:41.61] UPDATE BAR (0.07142857 0.07142857)
- [00:01:41.62] building base for 0
- [00:01:43.37] Switching to: Friend3
- [00:01:43.37] Switching to: Platoon
- [00:01:43.37] Switching to: Friend1
- [00:01:43.37] Switching to: Global
- [00:01:43.37] Switching to: Global
- [00:01:43.38] registered machine from Jordan19
- [00:01:43.54] MACHINE BUILT (2/14)
- [00:01:43.54] UPDATE BAR (0.1428571 0.1428571)
- [00:01:43.54] building base for 1
- [00:01:45.30] registered machine from RozeCore
- [00:01:45.45] MACHINE BUILT (3/14)
- [00:01:45.45] UPDATE BAR (0.2142857 0.2142857)
- [00:01:45.46] registered machine from Iorvathil
- [00:01:45.58] MACHINE BUILT (4/14)
- [00:01:45.58] UPDATE BAR (0.2857143 0.2857143)
- [00:01:45.60] registered machine from Sigisumd
- [00:01:45.85] MACHINE BUILT (5/14)
- [00:01:45.85] UPDATE BAR (0.3571429 0.3571429)
- [00:01:45.88] registered machine from abc1648561300
- [00:01:46.07] MACHINE BUILT (6/14)
- [00:01:46.07] UPDATE BAR (0.4285714 0.4285714)
- [00:01:46.08] registered machine from NOXYPredator
- [00:01:46.37] MACHINE BUILT (7/14)
- [00:01:46.37] UPDATE BAR (0.5 0.5)
- [00:01:46.44] registered machine from mjjn13
- [00:01:46.53] MACHINE BUILT (8/14)
- [00:01:46.54] UPDATE BAR (0.5714286 0.5714286)
- [00:01:46.54] registered machine from Ign000
- [00:01:46.88] MACHINE BUILT (9/14)
- [00:01:46.88] UPDATE BAR (0.6428571 0.6428571)
- [00:01:46.91] registered machine from MeeDLor
- [00:01:47.01] MACHINE BUILT (10/14)
- [00:01:47.01] UPDATE BAR (0.7142857 0.7142857)
- [00:01:47.02] registered machine from Mike406
- [00:01:47.14] MACHINE BUILT (11/14)
- [00:01:47.14] UPDATE BAR (0.7857143 0.7857143)
- [00:01:47.16] registered machine from Fastest1907
- [00:01:47.33] MACHINE BUILT (12/14)
- [00:01:47.33] UPDATE BAR (0.8571429 0.8571429)
- [00:01:47.34] registered machine from RobotLego
- [00:01:47.44] MACHINE BUILT (13/14)
- [00:01:47.44] UPDATE BAR (0.9285714 0.9285714)
- [00:01:47.46] registered machine from Xx_kaonon_xX
- [00:01:47.63] MACHINE BUILT (14/14)
- [00:01:47.63] UPDATE BAR (1 1)
- [00:01:47.64] UPDATE BAR (1 1)
- [00:01:47.68] Connecting...
- [00:01:48.29] -!!!!!!-> Error downloading hint image [SourceAddress: https://s3-eu-west-1.amazonaws.com/hintcache/live/Tut_17_CC Generator.png, Error 505 HTTP Version not supported
- ]
- [00:01:48.40] PlayerIOChat.JoinRoom(Chat.Sim.EA829A1DBFC89B4380E06C2C3FD8BD0D)
- [00:01:48.40] PlayerIOChat.JoinRoom(Chat.Sim.Team.EA829A1DBFC89B4380E06C2C3FD8BD0D.0)
- [00:01:48.41] sending machine data to server
- [00:01:48.41] Registering own machine
- [00:01:48.46] Main camera is missing.
- [00:01:51.82] registered machine from 0
- [00:01:51.86] Main camera is missing.
- [00:01:51.86] activated machine
- [00:01:51.86] registered machine from 1
- [00:01:51.87] Main camera is missing.
- [00:01:51.88] activated machine
- [00:01:51.88] registered machine from 2
- [00:01:51.89] Main camera is missing.
- [00:01:51.89] activated machine
- [00:01:51.89] registered machine from 3
- [00:01:51.90] Main camera is missing.
- [00:01:51.90] activated machine
- [00:01:51.90] registered machine from 4
- [00:01:51.95] Main camera is missing.
- [00:01:51.95] activated machine
- [00:01:51.95] registered machine from 5
- [00:01:51.97] Main camera is missing.
- [00:01:51.97] activated machine
- [00:01:51.97] registered machine from 7
- [00:01:51.98] Main camera is missing.
- [00:01:51.98] activated machine
- [00:01:51.99] registered machine from 8
- [00:01:52.00] Main camera is missing.
- [00:01:52.00] activated machine
- [00:01:52.00] registered machine from 9
- [00:01:52.01] Main camera is missing.
- [00:01:52.01] activated machine
- Bone transform is null in IK chain. Can not initiate solver.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:52.49] ------> time difference between states measured to be zero!
- [00:01:52.49] ------> time difference between states measured to be zero!
- [00:01:52.49] ------> time difference between states measured to be zero!
- [00:01:55.67] registered machine from 10
- [00:01:55.69] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:55.78] ------> time difference between states measured to be zero!
- [00:01:57.48] registered machine from 11
- [00:01:57.50] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:57.54] ------> time difference between states measured to be zero!
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:02.47] registered machine from 12
- [00:02:02.50] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:02.54] ------> time difference between states measured to be zero!
- [00:02:40.47] Respawn tower 2 on team 0
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:43.78] Shield toggled: True
- [00:02:55.21] Respawn tower 1 on team 1
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:58.56] Shield toggled: True
- [00:03:20.48] ------> time difference between states measured to be zero!
- [00:03:24.26] ------> time difference between states measured to be zero!
- [00:03:31.24] Stopped Zooming
- [00:03:36.62] ------> I AM DEAD
- [00:03:57.63] ------> time difference between states measured to be zero!
- [00:04:03.78] Respawn tower 3 on team 0
- [00:04:23.21] Stopped Zooming
- [00:04:24.75] ------> I AM DEAD
- [00:04:37.06] ------> time difference between states measured to be zero!
- [00:04:37.35] Respawn tower 0 on team 0
- [00:04:40.20] ------> time difference between states measured to be zero!
- [00:04:52.56] ------> time difference between states measured to be zero!
- [00:05:03.16] ------> time difference between states measured to be zero!
- [00:05:07.94] ------> time difference between states measured to be zero!
- [00:05:11.35] ------> time difference between states measured to be zero!
- [00:05:11.93] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:11.93] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:11.93] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:11.93] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:13.00] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:13.57] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:15.15] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:15.15] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:15.65] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:15.65] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:15.65] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:15.65] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:16.70] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:16.70] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:16.71] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:18.83] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:18.83] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.40] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.40] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.40] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.40] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.40] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.40] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.40] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.41] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:19.41] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:21.00] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:21.00] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:21.00] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:21.00] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:21.00] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:23.16] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:23.16] ------> Respawned cube with no connected neighbours on Player 8
- [00:05:24.29] Respawn tower 2 on team 1
- [00:05:25.10] ------> time difference between states measured to be zero!
- [00:05:25.39] ------> time difference between states measured to be zero!
- [00:05:28.02] ------> time difference between states measured to be zero!
- [00:05:31.29] ------> time difference between states measured to be zero!
- [00:05:41.22] UNregistered machine from 9
- [00:06:01.60] ------> Respawned cube with no connected neighbours on Player 8
- [00:06:02.10] ------> Respawned cube with no connected neighbours on Player 8
- [00:06:04.26] ------> time difference between states measured to be zero!
- [00:06:13.48] ------> time difference between states measured to be zero!
- [00:06:13.62] ------> time difference between states measured to be zero!
- [00:06:15.82] UNregistered machine from 11
- [00:06:26.68] ------> time difference between states measured to be zero!
- [00:06:33.59] ------> time difference between states measured to be zero!
- [00:06:36.27] Respawn tower 0 on team 1
- [00:06:43.48] Respawn tower 1 on team 0
- [00:06:58.51] ------> time difference between states measured to be zero!
- [00:07:24.77] Respawn tower 2 on team 0
- [00:07:28.66] ------> Weapon fire state timed out 352.9042
- [00:07:32.02] viewing player: 6
- [00:07:39.43] Respawn tower 3 on team 1
- [00:07:43.61] ------> time difference between states measured to be zero!
- [00:08:00.19] ------> time difference between states measured to be zero!
- [00:08:08.10] ------> time difference between states measured to be zero!
- [00:08:20.96] ------> Respawned cube with no connected neighbours on Player 6
- [00:08:20.96] ------> Respawned cube with no connected neighbours on Player 6
- [00:08:42.19] ------> time difference between states measured to be zero!
- [00:08:50.02] Respawn tower 0 on team 0
- [00:08:52.77] ------> time difference between states measured to be zero!
- [00:09:04.68] Respawn tower 3 on team 0
- animating False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:09:08.02] Shield toggled: False
- [00:09:10.00] Respawn tower 1 on team 1
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:09:12.01] ------> time difference between states measured to be zero!
- [00:09:13.34] Shield toggled: True
- [00:09:27.47] Stopped Zooming
- [00:09:28.72] ------> I AM DEAD
- [00:09:28.72] viewing player: 5
- [00:09:31.30] viewing player: 0
- [00:09:38.71] viewing player: 10
- [00:09:46.91] ------> time difference between states measured to be zero!
- [00:09:48.45] viewing player: 0
- [00:09:50.25] viewing player: 3
- [00:10:02.97] ------> time difference between states measured to be zero!
- [00:10:06.70] viewing player: 6
- [00:10:07.66] ------> time difference between states measured to be zero!
- [00:10:08.50] viewing player: 1
- [00:10:09.17] ------> time difference between states measured to be zero!
- [00:10:10.15] viewing player: 0
- [00:10:11.74] viewing player: 5
- [00:10:13.52] viewing player: 10
- [00:10:14.40] viewing player: 3
- [00:10:16.10] viewing player: 6
- [00:10:17.89] viewing player: 1
- [00:10:19.25] viewing player: 0
- [00:10:20.98] viewing player: 5
- [00:10:22.19] viewing player: 10
- [00:10:23.54] viewing player: 3
- [00:10:24.88] viewing player: 6
- [00:10:25.07] viewing player: 3
- [00:10:28.18] viewing player: 10
- [00:10:28.42] viewing player: 3
- [00:10:29.89] viewing player: 6
- [00:10:39.56] viewing player: 0
- [00:10:48.96] viewing player: 10
- [00:10:51.35] viewing player: 3
- [00:10:52.00] viewing player: 6
- [00:11:05.20] viewing player: 1
- [00:11:05.44] ------> time difference between states measured to be zero!
- [00:11:10.28] viewing player: 0
- [00:11:13.82] viewing player: 5
- [00:11:14.35] ------> time difference between states measured to be zero!
- [00:11:15.25] viewing player: 10
- [00:11:15.68] viewing player: 5
- [00:11:17.32] viewing player: 10
- [00:11:19.38] Respawn tower 1 on team 0
- animating False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:11:20.53] viewing player: 3
- [00:11:22.71] Shield toggled: False
- [00:11:25.19] viewing player: 1
- [00:11:28.74] viewing player: 0
- [00:11:30.48] viewing player: 10
- [00:11:38.60] viewing player: 3
- [00:11:38.77] viewing player: 6
- [00:11:38.95] viewing player: 1
- [00:11:39.15] viewing player: 10
- [00:11:39.35] viewing player: 3
- [00:11:39.54] viewing player: 6
- [00:11:39.72] viewing player: 1
- [00:11:39.78] Stopped Zooming
- [00:11:39.91] viewing player: 10
- [00:11:40.12] viewing player: 3
- [00:11:40.34] viewing player: 6
- [00:11:40.54] viewing player: 1
- [00:11:40.72] viewing player: 10
- [00:11:40.92] viewing player: 3
- [00:11:41.10] viewing player: 6
- [00:11:44.90] ------> time difference between states measured to be zero!
- [00:11:50.49] ------> I AM DEAD
- [00:11:50.49] viewing player: 10
- [00:11:52.22] ------> time difference between states measured to be zero!
- [00:11:52.65] viewing player: 3
- [00:12:00.45] Respawn tower 0 on team 1
- [00:12:00.50] viewing player: 0
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:12:03.79] Shield toggled: True
- [00:12:10.68] ------> time difference between states measured to be zero!
- [00:12:12.08] viewing player: 10
- [00:12:14.02] UNregistered machine from 5
- [00:12:15.21] ------> time difference between states measured to be zero!
- [00:12:20.89] viewing player: 6
- [00:12:21.95] viewing player: 1
- [00:12:23.32] viewing player: 3
- [00:12:24.76] viewing player: 0
- [00:12:27.52] viewing player: 6
- [00:12:29.47] viewing player: 1
- [00:12:30.75] viewing player: 3
- [00:12:31.62] viewing player: 0
- [00:12:34.70] viewing player: 10
- [00:12:36.34] viewing player: 6
- [00:13:01.22] ------> time difference between states measured to be zero!
- [00:13:06.91] viewing player: 3
- [00:13:07.59] Respawn tower 0 on team 0
- animating False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:13:10.79] viewing player: 1
- [00:13:10.94] Shield toggled: False
- [00:13:15.71] viewing player: 3
- [00:13:17.60] viewing player: 0
- [00:13:19.08] viewing player: 10
- [00:13:24.12] ------> time difference between states measured to be zero!
- [00:13:25.01] viewing player: 6
- [00:13:26.36] viewing player: 1
- [00:13:36.26] viewing player: 3
- [00:13:37.82] ------> time difference between states measured to be zero!
- [00:13:43.75] viewing player: 0
- [00:13:49.19] ------> time difference between states measured to be zero!
- [00:14:06.82] viewing player: 10
- [00:14:08.23] Respawn tower 1 on team 1
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:14:11.61] Shield toggled: True
- [00:14:11.87] ------> time difference between states measured to be zero!
- [00:14:28.32] viewing player: 6
- The server has disconnected from the client. Most likely the server has shut down.
- (Filename: Line: 745)
- [00:14:30.16] ------> Disconnected
- [00:14:30.16] disconnected from game server 109.169.60.14 30915
- [00:14:34.17] Switch to Mothership. Fast == False
- Unlit/Texture shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:14:37.46] Stopped Zooming
- [00:14:37.57] PlayerIOChat.LeaveRoom(Chat.Sim.EA829A1DBFC89B4380E06C2C3FD8BD0D)
- [00:14:37.68] PlayerIOChat.LeaveRoom(Chat.Sim.Team.EA829A1DBFC89B4380E06C2C3FD8BD0D.0)
- UnloadTime: 730.127197 ms
- [00:14:38.17] ------> AntialiasingAsPostEffect DISABLED
- [00:14:38.17] ------> Forward Rendering
- [00:14:38.17] ------> BloomAndFlares Enabled w/o HDR
- [00:14:38.17] ------> SunShafts DISABLED
- Unloading 3 Unused Serialized files (Serialized files now loaded: 2004 / Dirty serialized files: 0)
- Unloading 2819 unused Assets to reduce memory usage. Loaded Objects now: 64700.
- Total: 432.455200 ms (FindLiveObjects: 4.953921 ms CreateObjectMapping: 9.965317 ms MarkObjects: 379.516907 ms DeleteObjects: 36.717213 ms)
- [00:14:38.86] QuitListener.Start
- [00:14:38.86] QuitListener.Start
- [00:14:38.88] Switching to: Friend3
- [00:14:38.88] Switching to: Platoon
- [00:14:38.88] Switching to: Friend1
- [00:14:38.88] Switching to: Global
- [00:14:38.88] Switching to: Global
- [00:14:38.93] QuitListener.Start
- [00:14:38.95] QuitListener.Start
- [00:14:38.96] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:14:39.09] ------> Back to mothership
- [00:14:39.23] PlayerIOChat.JoinRoom(Chat.Lobby.neutral.13)
- [00:14:39.28] ------> Disconnected from the Chat Disconnect
- [00:14:39.29] MotherShipLoaded : {"status":"ok"}
- [00:14:40.77] Connecting to lobby
- [00:14:40.77] Adding Token: ZTcyYjllNmItODUzNS00ZWVhLTllNzItY2JmY2QwMGJmOTY0
- [00:14:40.77] Connection to Lobby successful
- [00:14:40.77] OnConnected is null
- [00:14:42.54] LastBattleScoreController request data
- [00:14:42.66] LastBattleScoreController: OnAddedScoreSuccess. Score=447061248 last match score=0
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