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  257. # The language file you wish to use
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  769.  
  770.  
  771. version:
  772.  
  773. # This is the current version of Towny. Please do not edit.
  774.  
  775. version: 0.90.0.0
  776.  
  777. # This is for showing the changelog on updates. Please do not edit.
  778.  
  779. last_run_version: 0.90.0.0
  780.  
  781. # Minimum required version of CraftBukkit. Please do not edit.
  782.  
  783. bukkit_version: '2918'
  784.  
  785.  
  786.  
  787. # The language file you wish to use
  788.  
  789. language: english.yml
  790.  
  791.  
  792.  
  793. ############################################################
  794.  
  795. # +------------------------------------------------------+ #
  796.  
  797. # | Permission nodes | #
  798.  
  799. # +------------------------------------------------------+ #
  800.  
  801. ############################################################
  802.  
  803.  
  804.  
  805. # Possible permission nodes
  806.  
  807. #
  808.  
  809. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  810.  
  811. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  812.  
  813. # towny.top : User can access the command towny top
  814.  
  815. # towny.town.* : User has access to all town permission nodes.
  816.  
  817. # towny.town.new :User is able to create a town
  818.  
  819. # towny.town.delete :User is able to delete their town
  820.  
  821. # towny.town.claim : User is able to expand his town with /town claim
  822.  
  823. # towny.town.plot : User is able to use the /plot commands
  824.  
  825. # towny.town.resident : User is able to join towns upon invite.
  826.  
  827. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  828.  
  829. # towny.town.toggle.pvp
  830.  
  831. # towny.town.toggle.public
  832.  
  833. # towny.town.toggle.explosions
  834.  
  835. # towny.town.toggle.fire
  836.  
  837. # towny.town.toggle.mobs
  838.  
  839. # towny.nation.* : User has access to all town permission nodes.
  840.  
  841. # towny.nation.new :User is able to create a nation
  842.  
  843. # towny.nation.delete :User is able to delete their nation (if king)
  844.  
  845. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  846.  
  847. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  848.  
  849. # towny.wild.*: User is able to build/destroy in wild regardless.
  850.  
  851. # towny.wild.build
  852.  
  853. # towny.wild.destroy
  854.  
  855. # towny.wild.switch
  856.  
  857. # towny.wild.item_use
  858.  
  859. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  860.  
  861. # towny.wild.build.[block id]
  862.  
  863. # towny.wild.destroy.[block id]
  864.  
  865. # towny.wild.switch.[block id]
  866.  
  867. # towny.wild.item_use.[block id]
  868.  
  869. #
  870.  
  871. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  872.  
  873. # towny.claimed.build : User can build in all towns.
  874.  
  875. # towny.claimed.destroy : User can destroy in all towns.
  876.  
  877. # towny.claimed.switch : User can switch in all towns.
  878.  
  879. # towny.claimed.item_use : User can use use items in all towns.
  880.  
  881. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  882.  
  883. # towny.claimed.alltown.build.[block id]
  884.  
  885. # towny.claimed.alltown.destroy.[block id]
  886.  
  887. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  888.  
  889. # towny.claimed.alltown.item_use.[block id]
  890.  
  891. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  892.  
  893. # towny.claimed.owntown.build.[block id]
  894.  
  895. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  896.  
  897. # towny.claimed.owntown.switch.[block id]
  898.  
  899. # towny.claimed.owntown.item_use.[block id]
  900.  
  901. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  902.  
  903. # towny.claimed.townowned.build.[block id]
  904.  
  905. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  906.  
  907. # towny.claimed.townowned.switch.[block id]
  908.  
  909. # towny.claimed.townowned.item_use.[block id]
  910.  
  911. #
  912.  
  913. # towny.town.spawn.*: Grants all Spawn travel nodes
  914.  
  915. # towny.town.spawn.town : Ability to spawn to your own town.
  916.  
  917. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  918.  
  919. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  920.  
  921. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  922.  
  923. #
  924.  
  925. # these will be moved to permissions nodes at a later date
  926.  
  927. permissions: MemorySection[path='permissions', root='CommentedConfiguration']
  928.  
  929.  
  930.  
  931. ############################################################
  932.  
  933. # +------------------------------------------------------+ #
  934.  
  935. # | Town and Nation levels | #
  936.  
  937. # +------------------------------------------------------+ #
  938.  
  939. ############################################################
  940.  
  941.  
  942.  
  943. levels:
  944.  
  945.  
  946.  
  947. # default Town levels.
  948.  
  949. town_level:
  950.  
  951. - numResidents: 0
  952.  
  953. namePostfix: ' Ruins'
  954.  
  955. mayorPrefix: 'Spirit '
  956.  
  957. namePrefix: ''
  958.  
  959. mayorPostfix: ''
  960.  
  961. townBlockLimit: 1
  962.  
  963. upkeepModifier: 1.0
  964.  
  965. - numResidents: 1
  966.  
  967. namePostfix: ' (Settlement)'
  968.  
  969. mayorPrefix: 'Hermit '
  970.  
  971. namePrefix: ''
  972.  
  973. mayorPostfix: ''
  974.  
  975. townBlockLimit: 16
  976.  
  977. upkeepModifier: 1.0
  978.  
  979. - numResidents: 2
  980.  
  981. namePostfix: ' (Hamlet)'
  982.  
  983. mayorPrefix: 'Chief '
  984.  
  985. namePrefix: ''
  986.  
  987. mayorPostfix: ''
  988.  
  989. townBlockLimit: 32
  990.  
  991. upkeepModifier: 1.0
  992.  
  993. - numResidents: 6
  994.  
  995. namePostfix: ' (Village)'
  996.  
  997. mayorPrefix: 'Baron Von '
  998.  
  999. namePrefix: ''
  1000.  
  1001. mayorPostfix: ''
  1002.  
  1003. townBlockLimit: 96
  1004.  
  1005. upkeepModifier: 1.0
  1006.  
  1007. - numResidents: 10
  1008.  
  1009. namePostfix: ' (Town)'
  1010.  
  1011. mayorPrefix: 'Viscount '
  1012.  
  1013. namePrefix: ''
  1014.  
  1015. mayorPostfix: ''
  1016.  
  1017. townBlockLimit: 160
  1018.  
  1019. upkeepModifier: 1.0
  1020.  
  1021. - numResidents: 14
  1022.  
  1023. namePostfix: ' (Large Town)'
  1024.  
  1025. mayorPrefix: 'Count Von '
  1026.  
  1027. namePrefix: ''
  1028.  
  1029. mayorPostfix: ''
  1030.  
  1031. townBlockLimit: 224
  1032.  
  1033. upkeepModifier: 1.0
  1034.  
  1035. - numResidents: 20
  1036.  
  1037. namePostfix: ' (City)'
  1038.  
  1039. mayorPrefix: 'Earl '
  1040.  
  1041. namePrefix: ''
  1042.  
  1043. mayorPostfix: ''
  1044.  
  1045. townBlockLimit: 320
  1046.  
  1047. upkeepModifier: 1.0
  1048.  
  1049. - numResidents: 24
  1050.  
  1051. namePostfix: ' (Large City)'
  1052.  
  1053. mayorPrefix: 'Duke '
  1054.  
  1055. namePrefix: ''
  1056.  
  1057. mayorPostfix: ''
  1058.  
  1059. townBlockLimit: 384
  1060.  
  1061. upkeepModifier: 1.0
  1062.  
  1063. - numResidents: 28
  1064.  
  1065. namePostfix: ' (Metropolis)'
  1066.  
  1067. mayorPrefix: 'Lord '
  1068.  
  1069. namePrefix: ''
  1070.  
  1071. mayorPostfix: ''
  1072.  
  1073. townBlockLimit: 448
  1074.  
  1075. upkeepModifier: 1.0
  1076.  
  1077.  
  1078.  
  1079. # default Nation levels.
  1080.  
  1081. nation_level:
  1082.  
  1083. - kingPostfix: ''
  1084.  
  1085. numResidents: 0
  1086.  
  1087. namePostfix: ' (Nation)'
  1088.  
  1089. townBlockLimitBonus: 10
  1090.  
  1091. namePrefix: 'Land of '
  1092.  
  1093. capitalPostfix: ''
  1094.  
  1095. upkeepModifier: 1.0
  1096.  
  1097. kingPrefix: 'Leader '
  1098.  
  1099. capitalPrefix: ''
  1100.  
  1101. nationTownUpkeepModifier: 1.0
  1102.  
  1103. - kingPostfix: ''
  1104.  
  1105. numResidents: 10
  1106.  
  1107. namePostfix: ' (Nation)'
  1108.  
  1109. townBlockLimitBonus: 20
  1110.  
  1111. namePrefix: 'Federation of '
  1112.  
  1113. capitalPostfix: ''
  1114.  
  1115. upkeepModifier: 1.0
  1116.  
  1117. kingPrefix: 'Count '
  1118.  
  1119. capitalPrefix: ''
  1120.  
  1121. nationTownUpkeepModifier: 1.0
  1122.  
  1123. - kingPostfix: ''
  1124.  
  1125. numResidents: 20
  1126.  
  1127. namePostfix: ' (Nation)'
  1128.  
  1129. townBlockLimitBonus: 40
  1130.  
  1131. namePrefix: 'Dominion of '
  1132.  
  1133. capitalPostfix: ''
  1134.  
  1135. upkeepModifier: 1.0
  1136.  
  1137. kingPrefix: 'Duke '
  1138.  
  1139. capitalPrefix: ''
  1140.  
  1141. nationTownUpkeepModifier: 1.0
  1142.  
  1143. - kingPostfix: ''
  1144.  
  1145. numResidents: 30
  1146.  
  1147. namePostfix: ' (Nation)'
  1148.  
  1149. townBlockLimitBonus: 60
  1150.  
  1151. namePrefix: 'Kingdom of '
  1152.  
  1153. capitalPostfix: ''
  1154.  
  1155. upkeepModifier: 1.0
  1156.  
  1157. kingPrefix: 'King '
  1158.  
  1159. capitalPrefix: ''
  1160.  
  1161. nationTownUpkeepModifier: 1.0
  1162.  
  1163. - kingPostfix: ''
  1164.  
  1165. numResidents: 40
  1166.  
  1167. namePostfix: ' Empire'
  1168.  
  1169. townBlockLimitBonus: 100
  1170.  
  1171. namePrefix: 'The '
  1172.  
  1173. capitalPostfix: ''
  1174.  
  1175. upkeepModifier: 1.0
  1176.  
  1177. kingPrefix: 'Emperor '
  1178.  
  1179. capitalPrefix: ''
  1180.  
  1181. nationTownUpkeepModifier: 1.0
  1182.  
  1183. - kingPostfix: ''
  1184.  
  1185. numResidents: 60
  1186.  
  1187. namePostfix: ' Realm'
  1188.  
  1189. townBlockLimitBonus: 140
  1190.  
  1191. namePrefix: 'The '
  1192.  
  1193. capitalPostfix: ''
  1194.  
  1195. upkeepModifier: 1.0
  1196.  
  1197. kingPrefix: 'God Emperor '
  1198.  
  1199. capitalPrefix: ''
  1200.  
  1201. nationTownUpkeepModifier: 1.0
  1202.  
  1203.  
  1204.  
  1205. ############################################################
  1206.  
  1207. # +------------------------------------------------------+ #
  1208.  
  1209. # | Town Claim/new defaults | #
  1210.  
  1211. # +------------------------------------------------------+ #
  1212.  
  1213. ############################################################
  1214.  
  1215.  
  1216.  
  1217. town:
  1218.  
  1219. # Default public status of the town (used for /town spawn)
  1220.  
  1221. default_public: 'false'
  1222.  
  1223. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  1224.  
  1225. default_open: 'false'
  1226.  
  1227. # Default tax settings for new towns.
  1228.  
  1229. default_taxes:
  1230.  
  1231. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  1232.  
  1233. tax: '0.0'
  1234.  
  1235. # Default amount of shop tax of a new town.
  1236.  
  1237. shop_tax: '0.0'
  1238.  
  1239. # Default amount of embassy tax of a new town.
  1240.  
  1241. embassy_tax: '0.0'
  1242.  
  1243. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  1244.  
  1245. taxpercentage: 'false'
  1246.  
  1247. # Limits the maximum amount of bonus blocks a town can buy.
  1248.  
  1249. max_purchased_blocks: '5'
  1250.  
  1251. # maximum number of plots any single resident can own
  1252.  
  1253. max_plots_per_resident: '10'
  1254.  
  1255. # Maximum number of towns allowed on the server.
  1256.  
  1257. town_limit: '300'
  1258.  
  1259.  
  1260.  
  1261. # Minimum number of plots any towns plot must be from the next town's own plots.
  1262.  
  1263. # This will prevent town encasement to a certain degree.
  1264.  
  1265. min_plot_distance_from_town_plot: '5'
  1266.  
  1267.  
  1268.  
  1269. # Minimum number of plots any towns home plot must be from the next town.
  1270.  
  1271. # This will prevent someone founding a town right on your doorstep
  1272.  
  1273. min_distance_from_town_homeblock: '5'
  1274.  
  1275.  
  1276.  
  1277. # Maximum distance between homblocks.
  1278.  
  1279. # This will force players to build close together.
  1280.  
  1281. max_distance_between_homeblocks: '0'
  1282.  
  1283.  
  1284.  
  1285. # The maximum townblocks available to a town is (numResidents * ratio).
  1286.  
  1287. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  1288.  
  1289. town_block_ratio: '8'
  1290.  
  1291. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  1292.  
  1293. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  1294.  
  1295. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  1296.  
  1297. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  1298.  
  1299. town_block_size: '16'
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305. ############################################################
  1306.  
  1307. # +------------------------------------------------------+ #
  1308.  
  1309. # | Default new world settings | #
  1310.  
  1311. # +------------------------------------------------------+ #
  1312.  
  1313. ############################################################
  1314.  
  1315.  
  1316.  
  1317. # These flags are only used at the initial setup of a new world.
  1318.  
  1319.  
  1320.  
  1321. # Once Towny is running each world can be altered from within game
  1322.  
  1323. # using '/townyworld toggle'
  1324.  
  1325.  
  1326.  
  1327. new_world_settings:
  1328.  
  1329. # Default for new worlds to have towny enabled.
  1330.  
  1331. using_towny: 'false'
  1332.  
  1333.  
  1334.  
  1335. pvp:
  1336.  
  1337. # Set if PVP is enabled in this world
  1338.  
  1339. world_pvp: 'true'
  1340.  
  1341. # force_pvp_on is a global flag and overrides any towns flag setting
  1342.  
  1343. force_pvp_on: 'false'
  1344.  
  1345.  
  1346.  
  1347. mobs:
  1348.  
  1349. # world_monsters_on is a global flag setting per world.
  1350.  
  1351. world_monsters_on: 'true'
  1352.  
  1353. # force_town_monsters_on is a global flag and overrides any towns flag setting
  1354.  
  1355. force_town_monsters_on: 'false'
  1356.  
  1357.  
  1358.  
  1359. explosions:
  1360.  
  1361. # Allow explosions in this world
  1362.  
  1363. world_explosions_enabled: 'false'
  1364.  
  1365. # force_explosions_on is a global flag and overrides any towns flag setting
  1366.  
  1367. force_explosions_on: 'false'
  1368.  
  1369.  
  1370.  
  1371. fire:
  1372.  
  1373. # Allow fire to be lit and spread in this world.
  1374.  
  1375. world_firespread_enabled: 'false'
  1376.  
  1377. # force_fire_on is a global flag and overrides any towns flag setting
  1378.  
  1379. force_fire_on: 'false'
  1380.  
  1381.  
  1382.  
  1383. # Prevent Endermen from picking up and placing blocks.
  1384.  
  1385. enderman_protect: 'true'
  1386.  
  1387. # Disable players trampling crops
  1388.  
  1389. disable_player_crop_trampling: 'true'
  1390.  
  1391. # Disable creatures trampling crops
  1392.  
  1393. disable_creature_crop_trampling: 'true'
  1394.  
  1395.  
  1396.  
  1397. # World management settings to deal with un/claiming plots
  1398.  
  1399. plot_management:
  1400.  
  1401.  
  1402.  
  1403. block_delete:
  1404.  
  1405. enabled: 'true'
  1406.  
  1407. # These items will be deleted upon a plot being unclaimed
  1408.  
  1409. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  1410.  
  1411.  
  1412.  
  1413. mayor_plotblock_delete:
  1414.  
  1415. enabled: 'true'
  1416.  
  1417. # These items will be deleted upon a mayor using /plot clear
  1418.  
  1419. # To disable deleting replace the current entries with NONE.
  1420.  
  1421. mayor_plot_delete: WALL_SIGN,SIGN_POST
  1422.  
  1423.  
  1424.  
  1425. revert_on_unclaim:
  1426.  
  1427. # *** WARNING***
  1428.  
  1429. # If this is enabled any town plots which become unclaimed will
  1430.  
  1431. # slowly be reverted to a snapshot taken before the plot was claimed.
  1432.  
  1433. #
  1434.  
  1435. # Regeneration will only work if the plot was
  1436.  
  1437. # claimed under version 0.76.2, or
  1438.  
  1439. # later with this feature enabled
  1440.  
  1441. #
  1442.  
  1443. # If you allow players to break/build in the wild the snapshot will
  1444.  
  1445. # include any changes made before the plot was claimed.
  1446.  
  1447. enabled: 'true'
  1448.  
  1449. speed: 1s
  1450.  
  1451. # These block types will NOT be regenerated
  1452.  
  1453. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  1454.  
  1455.  
  1456.  
  1457. wild_revert_on_mob_explosion:
  1458.  
  1459. # Enabling this will slowly regenerate holes created in the
  1460.  
  1461. # wilderness by monsters exploding.
  1462.  
  1463. enabled: 'true'
  1464.  
  1465. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  1466.  
  1467. delay: 20s
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473. ############################################################
  1474.  
  1475. # +------------------------------------------------------+ #
  1476.  
  1477. # | Global town settings | #
  1478.  
  1479. # +------------------------------------------------------+ #
  1480.  
  1481. ############################################################
  1482.  
  1483.  
  1484.  
  1485. global_town_settings:
  1486.  
  1487. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  1488.  
  1489. friendly_fire: 'true'
  1490.  
  1491. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  1492.  
  1493. health_regen:
  1494.  
  1495. speed: 3s
  1496.  
  1497. enable: 'true'
  1498.  
  1499. # Allow towns to claim outposts (a townblock not connected to town).
  1500.  
  1501. allow_outposts: 'true'
  1502.  
  1503. # Allow the use of /town spawn
  1504.  
  1505. allow_town_spawn: 'true'
  1506.  
  1507. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  1508.  
  1509. allow_town_spawn_travel: 'true'
  1510.  
  1511. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  1512.  
  1513. allow_town_spawn_travel_nation: 'true'
  1514.  
  1515. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  1516.  
  1517. allow_town_spawn_travel_ally: 'true'
  1518.  
  1519. # If non zero it delays any spawn request by x seconds.
  1520.  
  1521. teleport_warmup_time: '2'
  1522.  
  1523. # Respawn the player at his town spawn point when he/she dies
  1524.  
  1525. town_respawn: 'false'
  1526.  
  1527. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  1528.  
  1529. town_respawn_same_world_only: 'false'
  1530.  
  1531. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  1532.  
  1533. # Allowed options: unclaimed,enemy,neutral
  1534.  
  1535. prevent_town_spawn_in: enemy
  1536.  
  1537. # Enables the [~Home] message.
  1538.  
  1539. # If false it will make it harder for enemies to find the home block during a war
  1540.  
  1541. show_town_notifications: 'true'
  1542.  
  1543.  
  1544.  
  1545.  
  1546.  
  1547. ############################################################
  1548.  
  1549. # +------------------------------------------------------+ #
  1550.  
  1551. # | Plugin interfacing | #
  1552.  
  1553. # +------------------------------------------------------+ #
  1554.  
  1555. ############################################################
  1556.  
  1557.  
  1558.  
  1559. plugin:
  1560.  
  1561.  
  1562.  
  1563. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  1564.  
  1565. database:
  1566.  
  1567. database_load: flatfile
  1568.  
  1569. database_save: flatfile
  1570.  
  1571.  
  1572.  
  1573. # SQL database connection details (IF set to use SQL).
  1574.  
  1575. sql:
  1576.  
  1577. hostname: localhost
  1578.  
  1579. port: '3306'
  1580.  
  1581. dbname: towny
  1582.  
  1583. table_prefix: towny_
  1584.  
  1585. username: root
  1586.  
  1587. password: ''
  1588.  
  1589.  
  1590.  
  1591. # Flatfile backup settings.
  1592.  
  1593. daily_backups: 'true'
  1594.  
  1595. backups_are_deleted_after: 90d
  1596.  
  1597.  
  1598.  
  1599. # Valid entries are: zip, none.
  1600.  
  1601. flatfile_backup: zip
  1602.  
  1603.  
  1604.  
  1605. interfacing:
  1606.  
  1607.  
  1608.  
  1609. tekkit:
  1610.  
  1611. # Add any fake players for client/server mods (aka Tekkit) here
  1612.  
  1613. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  1614.  
  1615.  
  1616.  
  1617. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  1618.  
  1619. using_essentials: 'false'
  1620.  
  1621.  
  1622.  
  1623. # This will attempt to use Register (if present)
  1624.  
  1625. # Then it will attempt to access iConomy 5.01 directly
  1626.  
  1627. # Enable if you have either iConomy 5.01, or Register.jar to
  1628.  
  1629. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  1630.  
  1631. # https://github.com/iConomy/Register/tree/master/dist
  1632.  
  1633. using_economy: 'true'
  1634.  
  1635.  
  1636.  
  1637. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  1638.  
  1639. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  1640.  
  1641. using_questioner:
  1642.  
  1643. enable: 'true'
  1644.  
  1645. # The command to accept invitations.
  1646.  
  1647. accept: accept
  1648.  
  1649. # The command to refuse invitations.
  1650.  
  1651. deny: deny
  1652.  
  1653.  
  1654.  
  1655. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  1656.  
  1657. # False to disable permission checks and rely on Towny settings.
  1658.  
  1659. using_permissions: 'true'
  1660.  
  1661.  
  1662.  
  1663. day_timer:
  1664.  
  1665. # The number of hours in each "day".
  1666.  
  1667. # You can configure for 10 hour days. Default is 24 hours.
  1668.  
  1669. day_interval: 1d
  1670.  
  1671. # The time each "day", when taxes will be collected.
  1672.  
  1673. # MUST be less than day_interval. Default is 12h (midday).
  1674.  
  1675. new_day_time: 12h
  1676.  
  1677.  
  1678.  
  1679. # Lots of messages to tell you what's going on in the server with time taken for events.
  1680.  
  1681. debug_mode: 'false'
  1682.  
  1683.  
  1684.  
  1685. # Info tool for server admins to use to query in game blocks and entities.
  1686.  
  1687. info_tool: CLAY_BRICK
  1688.  
  1689.  
  1690.  
  1691. # Spams the player named in dev_name with all messages related to towny.
  1692.  
  1693. dev_mode:
  1694.  
  1695. enable: 'false'
  1696.  
  1697. dev_name: ElgarL
  1698.  
  1699.  
  1700.  
  1701. # Record all messages to the towny.log
  1702.  
  1703. logging: 'true'
  1704.  
  1705. # If true this will cause the log to be wiped at every startup.
  1706.  
  1707. reset_log_on_boot: 'true'
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713. ############################################################
  1714.  
  1715. # +------------------------------------------------------+ #
  1716.  
  1717. # | Filters colour and chat | #
  1718.  
  1719. # +------------------------------------------------------+ #
  1720.  
  1721. ############################################################
  1722.  
  1723.  
  1724.  
  1725. filters_colour_chat:
  1726.  
  1727. # This is the name given to any NPC assigned mayor.
  1728.  
  1729. npc_prefix: NPC
  1730.  
  1731. # Regex fields used in validating inputs.
  1732.  
  1733. regex:
  1734.  
  1735. name_filter_regex: '[ /]'
  1736.  
  1737. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  1738.  
  1739. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  1740.  
  1741. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  1742.  
  1743.  
  1744.  
  1745. modify_chat:
  1746.  
  1747. # Maximum length of Town and Nation names.
  1748.  
  1749. max_name_length: '20'
  1750.  
  1751. # Maximum length of titles and surnames.
  1752.  
  1753. max_title_length: '10'
  1754.  
  1755.  
  1756.  
  1757.  
  1758.  
  1759. ############################################################
  1760.  
  1761. # +------------------------------------------------------+ #
  1762.  
  1763. # | block/item/mob protection | #
  1764.  
  1765. # +------------------------------------------------------+ #
  1766.  
  1767. ############################################################
  1768.  
  1769.  
  1770.  
  1771. protection:
  1772.  
  1773.  
  1774.  
  1775. # Items that can be blocked within towns via town/plot flags
  1776.  
  1777. # 259 - flint and steel
  1778.  
  1779. # 325 - bucket
  1780.  
  1781. # 326 - water bucket
  1782.  
  1783. # 327 - lava bucket
  1784.  
  1785. # 351 - bone/bonemeal
  1786.  
  1787. # 359 - shears
  1788.  
  1789. # 368 - ender pearl
  1790.  
  1791. # 374 - glass bottle
  1792.  
  1793. # 385 - fire charge
  1794.  
  1795. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  1796.  
  1797.  
  1798.  
  1799. # Items which can be blocked or enabled via town/plot flags
  1800.  
  1801. # 25 - noteblock
  1802.  
  1803. # 54 - chest ...etc
  1804.  
  1805. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  1806.  
  1807.  
  1808.  
  1809. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1810.  
  1811. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1812.  
  1813. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1814.  
  1815.  
  1816.  
  1817. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1818.  
  1819. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1820.  
  1821.  
  1822.  
  1823. # Prevent the spawning of villager babies in towns.
  1824.  
  1825. town_prevent_villager_breeding: 'false'
  1826.  
  1827. # Disable creatures triggering stone pressure plates
  1828.  
  1829. disable_creature_pressureplate_stone: 'true'
  1830.  
  1831.  
  1832.  
  1833. # Globally remove living entities in all worlds that have their flag set.
  1834.  
  1835. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1836.  
  1837.  
  1838.  
  1839. # Prevent the spawning of villager babies in the world.
  1840.  
  1841. world_prevent_villager_breeding: 'false'
  1842.  
  1843.  
  1844.  
  1845. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1846.  
  1847. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1848.  
  1849. # NEVER set below 1.
  1850.  
  1851. mob_removal_speed: 5s
  1852.  
  1853.  
  1854.  
  1855. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1856.  
  1857. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1858.  
  1859. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1860.  
  1861.  
  1862.  
  1863. # Protect living entities within a town's boundaries from being killed by players.
  1864.  
  1865. mob_types: Animals,NPC,Snowman,ArmorStand
  1866.  
  1867.  
  1868.  
  1869. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  1870.  
  1871. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1872.  
  1873. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1874.  
  1875. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1876.  
  1877.  
  1878.  
  1879. # When preventing PVP prevent the use of these potions.
  1880.  
  1881. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1882.  
  1883.  
  1884.  
  1885. # Prevent fly and double block jump cheats.
  1886.  
  1887. cheat_protection: 'true'
  1888.  
  1889.  
  1890.  
  1891. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  1892.  
  1893. regen_delay: 0s
  1894.  
  1895.  
  1896.  
  1897.  
  1898.  
  1899. ############################################################
  1900.  
  1901. # +------------------------------------------------------+ #
  1902.  
  1903. # | Wilderness settings | #
  1904.  
  1905. # +------------------------------------------------------+ #
  1906.  
  1907. ############################################################
  1908.  
  1909.  
  1910.  
  1911. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1912.  
  1913. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1914.  
  1915.  
  1916.  
  1917. unclaimed:
  1918.  
  1919. unclaimed_zone_build: 'false'
  1920.  
  1921. unclaimed_zone_destroy: 'false'
  1922.  
  1923. unclaimed_zone_item_use: 'false'
  1924.  
  1925. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  1926.  
  1927. unclaimed_zone_switch: 'false'
  1928.  
  1929.  
  1930.  
  1931.  
  1932.  
  1933. ############################################################
  1934.  
  1935. # +------------------------------------------------------+ #
  1936.  
  1937. # | Town Notifications | #
  1938.  
  1939. # +------------------------------------------------------+ #
  1940.  
  1941. ############################################################
  1942.  
  1943.  
  1944.  
  1945. # This is the format for the notifications sent as players move between plots.
  1946.  
  1947. # Empty a particular format for it to be ignored.
  1948.  
  1949.  
  1950.  
  1951. # Example:
  1952.  
  1953. # [notification.format]
  1954.  
  1955. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1956.  
  1957. # ... [notification.plot.format]
  1958.  
  1959. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1960.  
  1961. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1962.  
  1963.  
  1964.  
  1965. notification:
  1966.  
  1967. format: '&6 ~ %s'
  1968.  
  1969. splitter: '&7 - '
  1970.  
  1971. area_wilderness: '&2%s'
  1972.  
  1973. area_wilderness_pvp: '%s'
  1974.  
  1975. area_town: '&6%s'
  1976.  
  1977. area_town_pvp: '%s'
  1978.  
  1979. owner: '&a%s'
  1980.  
  1981. no_owner: '&a%s'
  1982.  
  1983. plot:
  1984.  
  1985. splitter: ' '
  1986.  
  1987. format: '%s'
  1988.  
  1989. homeblock: '&b[Hogar]'
  1990.  
  1991. outpostblock: '&b[Outpost]'
  1992.  
  1993. forsale: '&e[En Venta: %s]'
  1994.  
  1995. type: '&6[%s]'
  1996.  
  1997.  
  1998.  
  1999.  
  2000.  
  2001. ############################################################
  2002.  
  2003. # +------------------------------------------------------+ #
  2004.  
  2005. # | Default Town/Plot flags | #
  2006.  
  2007. # +------------------------------------------------------+ #
  2008.  
  2009. ############################################################
  2010.  
  2011.  
  2012.  
  2013.  
  2014.  
  2015. default_perm_flags:
  2016.  
  2017.  
  2018.  
  2019. # Default permission flags for residents plots within a town
  2020.  
  2021. #
  2022.  
  2023. # Can allies/friends/outsiders perform certain actions in the town
  2024.  
  2025. #
  2026.  
  2027. # build - place blocks and other items
  2028.  
  2029. # destroy - break blocks and other items
  2030.  
  2031. # itemuse - use items such as furnaces (as defined in item_use_ids)
  2032.  
  2033. # switch - trigger or activate switches (as defined in switch_ids)
  2034.  
  2035. resident:
  2036.  
  2037. friend:
  2038.  
  2039. build: 'true'
  2040.  
  2041. destroy: 'true'
  2042.  
  2043. item_use: 'true'
  2044.  
  2045. switch: 'true'
  2046.  
  2047. ally:
  2048.  
  2049. build: 'false'
  2050.  
  2051. destroy: 'false'
  2052.  
  2053. item_use: 'false'
  2054.  
  2055. switch: 'false'
  2056.  
  2057. outsider:
  2058.  
  2059. build: 'false'
  2060.  
  2061. destroy: 'false'
  2062.  
  2063. item_use: 'false'
  2064.  
  2065. switch: 'false'
  2066.  
  2067.  
  2068.  
  2069. # Default permission flags for towns
  2070.  
  2071. # These are copied into the town data file at creation
  2072.  
  2073. #
  2074.  
  2075. # Can allies/outsiders/residents perform certain actions in the town
  2076.  
  2077. #
  2078.  
  2079. # build - place blocks and other items
  2080.  
  2081. # destroy - break blocks and other items
  2082.  
  2083. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  2084.  
  2085. # switch - trigger or activate switches (as defined in switch_ids)
  2086.  
  2087. town:
  2088.  
  2089. default:
  2090.  
  2091. pvp: 'true'
  2092.  
  2093. fire: 'false'
  2094.  
  2095. explosion: 'false'
  2096.  
  2097. mobs: 'false'
  2098.  
  2099. resident:
  2100.  
  2101. build: 'true'
  2102.  
  2103. destroy: 'true'
  2104.  
  2105. item_use: 'true'
  2106.  
  2107. switch: 'true'
  2108.  
  2109. ally:
  2110.  
  2111. build: 'false'
  2112.  
  2113. destroy: 'false'
  2114.  
  2115. item_use: 'false'
  2116.  
  2117. switch: 'false'
  2118.  
  2119. outsider:
  2120.  
  2121. build: 'false'
  2122.  
  2123. destroy: 'false'
  2124.  
  2125. item_use: 'false'
  2126.  
  2127. switch: 'false'
  2128.  
  2129.  
  2130.  
  2131.  
  2132.  
  2133. ############################################################
  2134.  
  2135. # +------------------------------------------------------+ #
  2136.  
  2137. # | Resident settings | #
  2138.  
  2139. # +------------------------------------------------------+ #
  2140.  
  2141. ############################################################
  2142.  
  2143.  
  2144.  
  2145. resident_settings:
  2146.  
  2147. # player is flagged as inactive after 1 hour (default)
  2148.  
  2149. inactive_after_time: 1h
  2150.  
  2151. # if enabled old residents will be kicked and deleted from a town
  2152.  
  2153. # after Two months (default) of not logging in
  2154.  
  2155. delete_old_residents:
  2156.  
  2157. enable: 'false'
  2158.  
  2159. deleted_after_time: 60d
  2160.  
  2161. delete_economy_account: 'true'
  2162.  
  2163. # The name of the town a resident will automatically join when he first registers.
  2164.  
  2165. default_town_name: ''
  2166.  
  2167. # If true, players can only use beds in plots they personally own.
  2168.  
  2169. deny_bed_use: 'false'
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175. ############################################################
  2176.  
  2177. # +------------------------------------------------------+ #
  2178.  
  2179. # | Economy settings | #
  2180.  
  2181. # +------------------------------------------------------+ #
  2182.  
  2183. ############################################################
  2184.  
  2185.  
  2186.  
  2187. economy:
  2188.  
  2189. # By default it is set to true.
  2190.  
  2191. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  2192.  
  2193. use_async: 'true'
  2194.  
  2195. # Prefix to apply to all town economy accounts.
  2196.  
  2197. town_prefix: town-
  2198.  
  2199. # Prefix to apply to all nation economy accounts.
  2200.  
  2201. nation_prefix: nation-
  2202.  
  2203.  
  2204.  
  2205. spawn_travel:
  2206.  
  2207. # Cost to use /town spawn
  2208.  
  2209. price_town_spawn_travel: '0.0'
  2210.  
  2211. # Cost to use '/town spawn [town]' to another town in your nation.
  2212.  
  2213. price_town_nation_spawn_travel: '5.0'
  2214.  
  2215. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  2216.  
  2217. price_town_ally_spawn_travel: '10.0'
  2218.  
  2219. # Cost to use /town spawn [town]
  2220.  
  2221. # This is paid to the town you goto.
  2222.  
  2223. price_town_public_spawn_travel: '10.0'
  2224.  
  2225.  
  2226.  
  2227. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  2228.  
  2229. price_nation_neutrality: '100.0'
  2230.  
  2231.  
  2232.  
  2233. new_expand:
  2234.  
  2235. # How much it costs to start a nation.
  2236.  
  2237. price_new_nation: '10000000.0'
  2238.  
  2239. # How much it costs to start a town.
  2240.  
  2241. price_new_town: '3000000.0'
  2242.  
  2243. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  2244.  
  2245. price_outpost: '50000.0'
  2246.  
  2247. # The price for a town to expand one townblock.
  2248.  
  2249. price_claim_townblock: '30000.0'
  2250.  
  2251. # How much it costs a player to buy extra blocks.
  2252.  
  2253. price_purchased_bonus_townblock: '10000.0'
  2254.  
  2255. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  2256.  
  2257. price_purchased_bonus_townblock_increase: '10000.0'
  2258.  
  2259.  
  2260.  
  2261. death:
  2262.  
  2263. # Either fixed or percentage.
  2264.  
  2265. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  2266.  
  2267. price_death_type: fixed
  2268.  
  2269. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  2270.  
  2271. price_death_pvp_only: 'false'
  2272.  
  2273.  
  2274.  
  2275. price_death: '1.0'
  2276.  
  2277.  
  2278.  
  2279. price_death_town: '0.0'
  2280.  
  2281.  
  2282.  
  2283. price_death_nation: '0.0'
  2284.  
  2285.  
  2286.  
  2287. banks:
  2288.  
  2289. # Maximum amount of money allowed in town bank
  2290.  
  2291. # Use 0 for no limit
  2292.  
  2293. town_bank_cap: '0.0'
  2294.  
  2295. # Set to true to allow withdrawls from town banks
  2296.  
  2297. town_allow_withdrawls: 'true'
  2298.  
  2299. # Maximum amount of money allowed in nation bank
  2300.  
  2301. # Use 0 for no limit
  2302.  
  2303. nation_bank_cap: '0.0'
  2304.  
  2305. # Set to true to allow withdrawls from nation banks
  2306.  
  2307. nation_allow_withdrawls: 'true'
  2308.  
  2309. closed_economy:
  2310.  
  2311. # The name of the account that all money that normally disappears goes into.
  2312.  
  2313. server_account: towny-server
  2314.  
  2315. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  2316.  
  2317. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  2318.  
  2319. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  2320.  
  2321. enabled: 'false'
  2322.  
  2323.  
  2324.  
  2325. daily_taxes:
  2326.  
  2327. # Enables taxes to be collected daily by town/nation
  2328.  
  2329. # If a town can't pay it's tax then it is kicked from the nation.
  2330.  
  2331. # if a resident can't pay his plot tax he loses his plot.
  2332.  
  2333. # if a resident can't pay his town tax then he is kicked from the town.
  2334.  
  2335. # if a town or nation fails to pay it's upkeep it is deleted.
  2336.  
  2337. enabled: 'true'
  2338.  
  2339. # Maximum tax amount allowed when using flat taxes
  2340.  
  2341. max_tax_amount: '1000.0'
  2342.  
  2343. # maximum tax percentage allowed when taxing by percentages
  2344.  
  2345. max_tax_percent: '25'
  2346.  
  2347. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  2348.  
  2349. # all of it's member town are kicked and the Nation is removed.
  2350.  
  2351. price_nation_upkeep: '100.0'
  2352.  
  2353. # The server's daily charge on each town. If a town fails to pay this upkeep
  2354.  
  2355. # all of it's residents are kicked and the town is removed.
  2356.  
  2357. price_town_upkeep: '10.0'
  2358.  
  2359. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  2360.  
  2361. # calculated by (number of claimed plots X price_town_upkeep).
  2362.  
  2363. town_plotbased_upkeep: 'false'
  2364.  
  2365. # If enabled and you set a negative upkeep for the town
  2366.  
  2367. # any funds the town gains via upkeep at a new day
  2368.  
  2369. # will be shared out between the plot owners.
  2370.  
  2371. use_plot_payments: 'false'
  2372.  
  2373.  
  2374.  
  2375.  
  2376.  
  2377. ############################################################
  2378.  
  2379. # +------------------------------------------------------+ #
  2380.  
  2381. # | Jail Plot settings | #
  2382.  
  2383. # +------------------------------------------------------+ #
  2384.  
  2385. ############################################################
  2386.  
  2387.  
  2388.  
  2389. jail:
  2390.  
  2391. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  2392.  
  2393. is_jailing_attacking_enemies: 'false'
  2394.  
  2395. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  2396.  
  2397. jail_allows_ender_pearls: 'false'
  2398.  
  2399. #If false jailed players can use /town leave, and escape a jail.
  2400.  
  2401. jail_denies_town_leave: 'false'
  2402.  
  2403.  
  2404.  
  2405. bail:
  2406.  
  2407. #If true players can pay a bail amount to be unjailed.
  2408.  
  2409. is_allowing_bail: 'false'
  2410.  
  2411. #Amount that bail costs.
  2412.  
  2413. bail_amount: '10'
  2414.  
  2415.  
  2416.  
  2417.  
  2418.  
  2419. ############################################################
  2420.  
  2421. # +------------------------------------------------------+ #
  2422.  
  2423. # | War settings | #
  2424.  
  2425. # +------------------------------------------------------+ #
  2426.  
  2427. ############################################################
  2428.  
  2429.  
  2430.  
  2431. war:
  2432.  
  2433. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  2434.  
  2435. nation_can_be_neutral: 'true'
  2436.  
  2437.  
  2438.  
  2439.  
  2440.  
  2441. ############################################################
  2442.  
  2443. # +------------------------------------------------------+ #
  2444.  
  2445. # | Economy Transfers During War settings | #
  2446.  
  2447. # +------------------------------------------------------+ #
  2448.  
  2449. ############################################################
  2450.  
  2451.  
  2452.  
  2453. economy:
  2454.  
  2455. enemy:
  2456.  
  2457. # Amount charged to place a warflag (payed to server).
  2458.  
  2459. place_flag: '10'
  2460.  
  2461. # Amount payed from the flagbearer to the defender after defending the area.
  2462.  
  2463. defended_attack: '10'
  2464.  
  2465. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  2466.  
  2467. # and the attacker can't pay, the attack is canceled.
  2468.  
  2469. townblock_won: '10'
  2470.  
  2471. # Same as townblock_won but for the special case of winning the homeblock.
  2472.  
  2473. homeblock_won: '100'
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479. ############################################################
  2480.  
  2481. # +------------------------------------------------------+ #
  2482.  
  2483. # | War Event settings | #
  2484.  
  2485. # +------------------------------------------------------+ #
  2486.  
  2487. ############################################################
  2488.  
  2489.  
  2490.  
  2491. # This is started with /townyadmnin toggle war
  2492.  
  2493.  
  2494.  
  2495. # In peace time War spoils are accumulated from towns and nations being
  2496.  
  2497. # deleted with any money left in the bank.
  2498.  
  2499. #
  2500.  
  2501. # These funds are increased during a war event upon a player death.
  2502.  
  2503. # An additional bonus to the war chest is set in base_spoils.
  2504.  
  2505. #
  2506.  
  2507. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  2508.  
  2509. # The war is won when the only nations left in the battle are allies, or only a single nation.
  2510.  
  2511. #
  2512.  
  2513. # The winning nations share half of the war spoils.
  2514.  
  2515. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  2516.  
  2517.  
  2518.  
  2519. event:
  2520.  
  2521. warning_delay: '30'
  2522.  
  2523. #If false all towns not in nations can be attacked during a war event.
  2524.  
  2525. towns_are_neutral: 'true'
  2526.  
  2527.  
  2528.  
  2529. # If true and the monarch/king dies the nation is removed from the war.
  2530.  
  2531. remove_on_monarch_death: 'false'
  2532.  
  2533. # If enabled players will be able to break/place blocks in enemy plots during a war.
  2534.  
  2535. allow_block_griefing: 'true'
  2536.  
  2537.  
  2538.  
  2539. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  2540.  
  2541. block_hp:
  2542.  
  2543. town_block_hp: '60'
  2544.  
  2545. home_block_hp: '120'
  2546.  
  2547.  
  2548.  
  2549. eco:
  2550.  
  2551. # This amount is new money injected into the economy with a war event.
  2552.  
  2553. base_spoils: '100.0'
  2554.  
  2555. # This amount is taken from the losing town for each plot lost.
  2556.  
  2557. wartime_town_block_loss_price: '100.0'
  2558.  
  2559. # This amount is taken from the player if they die during the event
  2560.  
  2561. price_death_wartime: '200.0'
  2562.  
  2563.  
  2564.  
  2565. points:
  2566.  
  2567. points_townblock: '1'
  2568.  
  2569. points_town: '10'
  2570.  
  2571. points_nation: '100'
  2572.  
  2573. points_kill: '1'
  2574.  
  2575.  
  2576.  
  2577. # The minimum height at which a player must stand to count as an attacker.
  2578.  
  2579. min_height: '60'
  2580.  
  2581.  
  2582.  
  2583. ############################################################
  2584.  
  2585. # +------------------------------------------------------+ #
  2586.  
  2587. # | Flag war settings | #
  2588.  
  2589. # +------------------------------------------------------+ #
  2590.  
  2591. ############################################################
  2592.  
  2593.  
  2594.  
  2595. enemy:
  2596.  
  2597. # If false, players won't be able to place war flags, effectively disabling warzones.
  2598.  
  2599. allow_attacks: 'false'
  2600.  
  2601. # If true, enemy's can only attack the edge plots of a town with war flags.
  2602.  
  2603. only_attack_borders: 'true'
  2604.  
  2605. # This many people must be online in target town in order to place a war flag in their domain.
  2606.  
  2607. min_players_online_in_town: '2'
  2608.  
  2609. # This many people must be online in target nation in order to place a war flag in their domain.
  2610.  
  2611. min_players_online_in_nation: '3'
  2612.  
  2613. max_active_flags_per_player: '1'
  2614.  
  2615. flag:
  2616.  
  2617. waiting_time: 1m
  2618.  
  2619. # This is the block a player must place to trigger the attack event.
  2620.  
  2621. base_block: fence
  2622.  
  2623. # This is the block a player must place to trigger the attack event.
  2624.  
  2625. light_block: torch
  2626.  
  2627. beacon:
  2628.  
  2629. # Must be smaller than half the size of town_block_size.
  2630.  
  2631. radius: '3'
  2632.  
  2633. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  2634.  
  2635. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  2636.  
  2637. height_above_flag:
  2638.  
  2639. min: '3'
  2640.  
  2641. max: '64'
  2642.  
  2643. draw: 'true'
  2644.  
  2645. wireframe_block: glowstone
  2646.  
  2647. ############################################################
  2648.  
  2649. # +------------------------------------------------------+ #
  2650.  
  2651. # | Warzone Block Permissions | #
  2652.  
  2653. # +------------------------------------------------------+ #
  2654.  
  2655. ############################################################
  2656.  
  2657.  
  2658.  
  2659. warzone:
  2660.  
  2661. # List of materaials that can be modified in a warzone.
  2662.  
  2663. # '*' = Allow all materials.
  2664.  
  2665. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  2666.  
  2667. # Eg: '*,-chest,-furnace'
  2668.  
  2669. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  2670.  
  2671. item_use: 'true'
  2672.  
  2673. switch: 'true'
  2674.  
  2675. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  2676.  
  2677. fire: 'true'
  2678.  
  2679. explosions: 'true'
  2680.  
  2681. explosions_break_blocks: 'true'
  2682.  
  2683. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  2684.  
  2685. # Only under affect when explosions_break_blocks is true.
  2686.  
  2687. explosions_regen_blocks: 'true'
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