
Untitled
By: a guest on
Jan 13th, 2011 | syntax:
None | size: 1.98 KB | hits: 306 | expires: Never
#include "stdafx.h"
#include "D3D9.h"
#pragma comment(lib, "GWEN-Renderer-DirectX9.lib");
#pragma comment(lib, "gwen_static.lib");
#pragma comment(lib, "FreeImage.lib");
#include "Gwen/Renderers/DirectX9.h"
#include "Gwen/Controls/Canvas.h"
#include "Gwen/Skins/Simple.h"
#include "Gwen/Controls/Button.h"
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#include "FileSystem.h"
#include "LoadMap.h"
#include "Entity.h"
int main(int argc, char* arg[])
{
IrrlichtDevice* device = createDevice( video::EDT_DIRECT3D9, dimension2d<u32>(512,512), 24,
false, false, true, 0);
if(!device)
return 1;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* sceneManager = device->getSceneManager();
//IGUIEnvironment* guiEnv = device->getGUIEnvironment(); // this one sucks
SExposedVideoData sexp = driver->getExposedVideoData();
IDirect3DDevice9* g_pD3DDevice = sexp.D3D9.D3DDev9;
Gwen::Renderer::DirectX9* GUIRenderer = new Gwen::Renderer::DirectX9(g_pD3DDevice);
Gwen::Skin::Simple skin;
skin.SetRender( GUIRenderer );
Gwen::Controls::Canvas* Canvas = new Gwen::Controls::Canvas( &skin );
Canvas->SetBounds(10,10,100,100);
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( Canvas );
pButton->SetBounds( 10, 10, 50, 50 );
pButton->SetText( "My First Button" );
SetupFileSystem();
LoadMap( device, "none.irr" );
ICameraSceneNode* cam = sceneManager->addCameraSceneNode(0, vector3df(2,2,1), vector3df(0,0,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255, 100,100,100));
sceneManager->drawAll();
driver->endScene();
Canvas->RenderCanvas();
}
free(Canvas);
//free(skin);
//free(GUIRenderer);
return 0;
}