TheInsidiousOne

may9 Guardian Duel

May 9th, 2020
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  1. Ocean Serpent of the Roaring Tempest
  2. Level 7 WIND Sea Serpent/Genesis/Effect
  3. 2200/2800
  4. ♆ (Neptune), ⛢ (Uranus)
  5. 2 Cores (1 WATER + 1 WIND)
  6. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can target 1 of your banished WIND or WATER monsters; shuffle it into the Deck, and if you do, this card gains ATK equal to that monster's ATK. If this card is destroyed by battle or card effect: You can add 1 Level 5 or higher WIND Effect Monster from your Deck to your hand. You can only use each effect of "Ocean Serpent of the Roaring Tempest" once per turn.
  7.  
  8. Golden Ghost
  9. Level 4 LIGHT Zombie/Spirit/Effect
  10. 1900/1200
  11. ☉ (Sun), ♇ (Pluto)
  12. Cannot be Special Summoned. If this card is returned from the field to the hand: You can reveal this card from your hand, then target 1 Normal Trap in your GY; Set it to your field. You can only use this effect of "Golden Ghost" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  13.  
  14. Seaweed Serpent
  15. Level 2 WATER Sea Serpent/Catalyst/Effect
  16. 0/0
  17. ♆ (Neptune), ♄ (Saturn)
  18. Once per turn, this card can be used to Genesis Summon a WATER and/or Aqua, Fish or Sea Serpent Genesis Monster. You must also banish monsters from your hand, field, or GY, whose total number of monsters banished equal or exceed the Core Cost of the Genesis Monster you Genesis Summon. If this card on the field is banished: You can add 1 "Seaweed Serpent" from your Deck to your hand. You can only use this effect of "Seaweed Serpent" once per turn.
  19.  
  20. Scales of Fate
  21. Level 4 LIGHT Fairy/Effect
  22. 1300/2200
  23. ♀ (Venus), ♄ (Saturn)
  24. You can reveal this card from your hand, then target up to 2 cards in your Pendulum Zones; until the end of your opponent's next turn, they cannot be destroyed by your opponent's card effects. If this card is Pandemonium Summoned: You can Set 1 Pandemonium Monster from your Extra Deck face-up to your Spell & Trap Zone. You can only use this effect of "Scales of Fate" once per turn.
  25.  
  26. Shaking Cosmos
  27. Continuous Trap
  28. Monsters you control cannot be destroyed because they battle a monster with an opposing Guardian Star. There can only be 1 "Shaking Cosmos" on the field.
  29.  
  30. Gorgonic Butterfly
  31. Rank 3 DARK Rock/Xyz/Effect
  32. 1800/1600
  33. ♃ (Jupiter), ☿ (Mercury)
  34. 2 Level 3 DARK monsters
  35. Once per turn, when an opponent's monster effect is activated (Quick Effect): You can detach 1 material from this card; that monster's ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn (Quick Effect): You can target 1 monster on the field with 0 ATK; destroy it.
  36.  
  37. Approaching Storm
  38. Normal Spell
  39. Target 3 monsters in your GY with at least 1 same Guardian Star; shuffle all 3 into the Deck, then draw 1 card. You can banish this card from your GY; this turn, monsters you control cannot be destroyed because they battle a monster with an opposing Guardian Star.
  40.  
  41. Ninjitsu Art of Transformation Intervention
  42. Continuous Trap
  43. Tribute 1 "Ninja" monster, then target 1 monster in either player's GY with a Saturn and/or Pluto Guardian Star, with a different name from the Tributed monster; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Transformation Intervention" per turn.
  44.  
  45. Ninjitsu Art of Pursuit Evasion
  46. Normal Trap
  47. Target 1 "Ninja" monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 "Ninjitsu Art" Traps from your GY, then target 1 "Ninja" monster you control; this turn, its ATK becomes doubled. You can only use this effect of "Ninjitsu Art of Pursuit Evasion" once per turn.
  48.  
  49. Cyber Network Hacker
  50. Link-3 LIGHT Machine/Link/Effect
  51. 4000/L R BL
  52. ♄ (Saturn), ⛢ (Uranus)
  53. 3 Level 5 or higher Effect Monsters with the same original name
  54. Must be Link Summoned. You can only control 1 "Cyber Network Hacker". If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
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