Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log file open, 09/02/14 13:50:35
- LogInit:Display: Running engine without a game
- LogInit: Version: 4.4.0-0+UE4
- LogInit: API Version: 0
- LogInit: Compiled (64-bit): Sep 2 2014 10:50:51
- LogInit: Build Configuration: Development
- LogInit: Branch Name: UE4
- LogInit: Command line:
- LogInit: Base directory: E:/Unreal Engine/Engine/Binaries/Win64/
- LogInit: Rocket: 0
- [2014.09.02-17.50.35:339][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- [2014.09.02-17.50.35:402][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2014.09.02-17.50.35:591][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2014.09.02-17.50.38:415][ 0]LogInit: Object subsystem initialized
- [2014.09.02-17.50.40:039][ 0]LogInit: Selected Device Profile: [Windows]
- [2014.09.02-17.50.40:046][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2014.09.02-17.50.40:147][ 0]LogInit: Computer: ANIRUDDHA-PC
- [2014.09.02-17.50.40:147][ 0]LogInit: User: Aniruddha
- [2014.09.02-17.50.40:148][ 0]LogInit: CPU Page size=4096, Cores=2
- [2014.09.02-17.50.40:148][ 0]LogInit: High frequency timer resolution =2.435957 MHz
- [2014.09.02-17.50.40:148][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
- [2014.09.02-17.50.40:148][ 0]LogMemory: Platform Memory Stats for Windows
- [2014.09.02-17.50.40:148][ 0]LogMemory: Process Physical Memory: 60.86 MB used, 60.86 MB peak
- [2014.09.02-17.50.40:148][ 0]LogMemory: Process Virtual Memory: 37.25 MB used, 37.25 MB peak
- [2014.09.02-17.50.40:148][ 0]LogMemory: Physical Memory: 2801.91 MB used, 3959.34 MB total
- [2014.09.02-17.50.40:148][ 0]LogMemory: Virtual Memory: 247.33 MB used, 8388608.00 MB total
- [2014.09.02-17.50.44:132][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0)
- [2014.09.02-17.50.44:132][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1723MB of shared system memory, 1 output[s]
- [2014.09.02-17.50.44:132][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2014.09.02-17.50.44:159][ 0]LogRHI: Texture pool is 1287 MB (70% of 1839 MB)
- [2014.09.02-17.50.44:254][ 0]LogD3D11RHI: Async texture creation enabled
- [2014.09.02-17.50.46:513][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2014.09.02-17.50.54:674][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.09.02-17.50.55:184][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'E:/Unreal Engine/Engine/Binaries/Win64/UE4Editor-ShaderFormatD3D.dll' because the file couldn't be loaded by the OS.
- [2014.09.02-17.50.55:856][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.09.02-17.50.55:877][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'E:/Unreal Engine/Engine/Binaries/Win64/UE4Editor-ShaderFormatD3D.dll' because the file couldn't be loaded by the OS.
- [2014.09.02-17.52.18:511][ 0]LogWindows:Error: appError called: Assertion failed: Result [File:E:\Unreal Engine\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp] [Line: 459]
- Stack:
- FWindowsPlatformStackWalk::StackWalkAndDump() 0xe1d03666 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
- FDebug::AssertFailed() 0xe1ba42e5 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
- FTargetPlatformManagerModule::ShaderFormatVersion() 0xe046ec5f + 0 bytes [File=e:\unreal engine\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:461] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll]
- GetGlobalShaderMapKeyString() 0xdaa41ed5 + 27 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:294] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- GetGlobalShaderMap() 0xdaa41c3c + 18 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:384] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- FEngineLoop::PreInit() 0x3ffc2e20 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launchengineloop.cpp:1234] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- GuardedMain() 0x3ffbcb7c + 15 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launch.cpp:112] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- GuardedMainWrapper() 0x3ffbccda + 5 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- WinMain() 0x3ffc8ad9 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- __tmainCRTStartup() 0x3ffc9989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- Address = 0x777959ed (filename not found) [in C:\Windows\system32\kernel32.dll]
- Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- [2014.09.02-17.52.18:512][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- [2014.09.02-17.52.22:677][ 0]LogWindows: Could not start CrashReportClient.exe
- [2014.09.02-17.52.22:677][ 0]LogMemory: Platform Memory Stats for Windows
- [2014.09.02-17.52.22:678][ 0]LogMemory: Process Physical Memory: 930.66 MB used, 930.67 MB peak
- [2014.09.02-17.52.22:678][ 0]LogMemory: Process Virtual Memory: 932.85 MB used, 932.89 MB peak
- [2014.09.02-17.52.22:678][ 0]LogMemory: Physical Memory: 3774.49 MB used, 3959.34 MB total
- [2014.09.02-17.52.22:678][ 0]LogMemory: Virtual Memory: 1374.72 MB used, 8388608.00 MB total
- [2014.09.02-18.01.03:097][ 0]LogWindows: === Critical error: ===
- [2014.09.02-18.01.03:097][ 0]LogWindows: Assertion failed: Result [File:E:\Unreal Engine\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp] [Line: 459]
- Stack:
- FWindowsPlatformStackWalk::StackWalkAndDump() 0xe1d03666 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
- FDebug::AssertFailed() 0xe1ba42e5 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
- FTargetPlatformManagerModule::ShaderFormatVersion() 0xe046ec5f + 0 bytes [File=e:\unreal engine\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:461] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll]
- GetGlobalShaderMapKeyString() 0xdaa41ed5 + 27 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:294] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- GetGlobalShaderMap() 0xdaa41c3c + 18 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:384] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- FEngineLoop::PreInit() 0x3ffc2e20 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launchengineloop.cpp:1234] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- GuardedMain() 0x3ffbcb7c + 15 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launch.cpp:112] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- GuardedMainWrapper() 0x3ffbccda + 5 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- WinMain() 0x3ffc8ad9 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- __tmainCRTStartup() 0x3ffc9989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
- Address = 0x777959ed (filename not found) [in C:\Windows\system32\kernel32.dll]
- Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- [2014.09.02-18.01.03:201][ 0]LogExit: Executing StaticShutdownAfterError
- [2014.09.02-18.01.03:552][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- [2014.09.02-18.01.03:552][ 0]Log file closed, 09/02/14 14:01:03
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement