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aniruddha1991

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Sep 3rd, 2014
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  1. Log file open, 09/02/14 13:50:35
  2. LogInit:Display: Running engine without a game
  3. LogInit: Version: 4.4.0-0+UE4
  4. LogInit: API Version: 0
  5. LogInit: Compiled (64-bit): Sep 2 2014 10:50:51
  6. LogInit: Build Configuration: Development
  7. LogInit: Branch Name: UE4
  8. LogInit: Command line:
  9. LogInit: Base directory: E:/Unreal Engine/Engine/Binaries/Win64/
  10. LogInit: Rocket: 0
  11. [2014.09.02-17.50.35:339][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  12. [2014.09.02-17.50.35:402][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  13. [2014.09.02-17.50.35:591][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  14. [2014.09.02-17.50.38:415][ 0]LogInit: Object subsystem initialized
  15. [2014.09.02-17.50.40:039][ 0]LogInit: Selected Device Profile: [Windows]
  16. [2014.09.02-17.50.40:046][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  17. [2014.09.02-17.50.40:147][ 0]LogInit: Computer: ANIRUDDHA-PC
  18. [2014.09.02-17.50.40:147][ 0]LogInit: User: Aniruddha
  19. [2014.09.02-17.50.40:148][ 0]LogInit: CPU Page size=4096, Cores=2
  20. [2014.09.02-17.50.40:148][ 0]LogInit: High frequency timer resolution =2.435957 MHz
  21. [2014.09.02-17.50.40:148][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
  22. [2014.09.02-17.50.40:148][ 0]LogMemory: Platform Memory Stats for Windows
  23. [2014.09.02-17.50.40:148][ 0]LogMemory: Process Physical Memory: 60.86 MB used, 60.86 MB peak
  24. [2014.09.02-17.50.40:148][ 0]LogMemory: Process Virtual Memory: 37.25 MB used, 37.25 MB peak
  25. [2014.09.02-17.50.40:148][ 0]LogMemory: Physical Memory: 2801.91 MB used, 3959.34 MB total
  26. [2014.09.02-17.50.40:148][ 0]LogMemory: Virtual Memory: 247.33 MB used, 8388608.00 MB total
  27. [2014.09.02-17.50.44:132][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0)
  28. [2014.09.02-17.50.44:132][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1723MB of shared system memory, 1 output[s]
  29. [2014.09.02-17.50.44:132][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  30. [2014.09.02-17.50.44:159][ 0]LogRHI: Texture pool is 1287 MB (70% of 1839 MB)
  31. [2014.09.02-17.50.44:254][ 0]LogD3D11RHI: Async texture creation enabled
  32. [2014.09.02-17.50.46:513][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  33. [2014.09.02-17.50.54:674][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  34. [2014.09.02-17.50.55:184][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'E:/Unreal Engine/Engine/Binaries/Win64/UE4Editor-ShaderFormatD3D.dll' because the file couldn't be loaded by the OS.
  35. [2014.09.02-17.50.55:856][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  36. [2014.09.02-17.50.55:877][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'E:/Unreal Engine/Engine/Binaries/Win64/UE4Editor-ShaderFormatD3D.dll' because the file couldn't be loaded by the OS.
  37. [2014.09.02-17.52.18:511][ 0]LogWindows:Error: appError called: Assertion failed: Result [File:E:\Unreal Engine\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp] [Line: 459]
  38.  
  39. Stack:
  40. FWindowsPlatformStackWalk::StackWalkAndDump() 0xe1d03666 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  41. FDebug::AssertFailed() 0xe1ba42e5 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  42. FTargetPlatformManagerModule::ShaderFormatVersion() 0xe046ec5f + 0 bytes [File=e:\unreal engine\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:461] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll]
  43. GetGlobalShaderMapKeyString() 0xdaa41ed5 + 27 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:294] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  44. GetGlobalShaderMap() 0xdaa41c3c + 18 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:384] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  45. FEngineLoop::PreInit() 0x3ffc2e20 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launchengineloop.cpp:1234] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  46. GuardedMain() 0x3ffbcb7c + 15 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launch.cpp:112] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  47. GuardedMainWrapper() 0x3ffbccda + 5 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  48. WinMain() 0x3ffc8ad9 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  49. __tmainCRTStartup() 0x3ffc9989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  50. Address = 0x777959ed (filename not found) [in C:\Windows\system32\kernel32.dll]
  51. Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  52. Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  53.  
  54. [2014.09.02-17.52.18:512][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  55. [2014.09.02-17.52.22:677][ 0]LogWindows: Could not start CrashReportClient.exe
  56. [2014.09.02-17.52.22:677][ 0]LogMemory: Platform Memory Stats for Windows
  57. [2014.09.02-17.52.22:678][ 0]LogMemory: Process Physical Memory: 930.66 MB used, 930.67 MB peak
  58. [2014.09.02-17.52.22:678][ 0]LogMemory: Process Virtual Memory: 932.85 MB used, 932.89 MB peak
  59. [2014.09.02-17.52.22:678][ 0]LogMemory: Physical Memory: 3774.49 MB used, 3959.34 MB total
  60. [2014.09.02-17.52.22:678][ 0]LogMemory: Virtual Memory: 1374.72 MB used, 8388608.00 MB total
  61. [2014.09.02-18.01.03:097][ 0]LogWindows: === Critical error: ===
  62.  
  63.  
  64. [2014.09.02-18.01.03:097][ 0]LogWindows: Assertion failed: Result [File:E:\Unreal Engine\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp] [Line: 459]
  65.  
  66. Stack:
  67. FWindowsPlatformStackWalk::StackWalkAndDump() 0xe1d03666 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  68. FDebug::AssertFailed() 0xe1ba42e5 + 0 bytes [File=e:\unreal engine\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  69. FTargetPlatformManagerModule::ShaderFormatVersion() 0xe046ec5f + 0 bytes [File=e:\unreal engine\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:461] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll]
  70. GetGlobalShaderMapKeyString() 0xdaa41ed5 + 27 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:294] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  71. GetGlobalShaderMap() 0xdaa41c3c + 18 bytes [File=e:\unreal engine\engine\source\runtime\engine\private\globalshader.cpp:384] [in E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  72. FEngineLoop::PreInit() 0x3ffc2e20 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launchengineloop.cpp:1234] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  73. GuardedMain() 0x3ffbcb7c + 15 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\launch.cpp:112] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  74. GuardedMainWrapper() 0x3ffbccda + 5 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  75. WinMain() 0x3ffc8ad9 + 17 bytes [File=e:\unreal engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  76. __tmainCRTStartup() 0x3ffc9989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\Unreal Engine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  77. Address = 0x777959ed (filename not found) [in C:\Windows\system32\kernel32.dll]
  78. Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  79. Address = 0x779cba01 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  80.  
  81.  
  82.  
  83. [2014.09.02-18.01.03:201][ 0]LogExit: Executing StaticShutdownAfterError
  84. [2014.09.02-18.01.03:552][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  85. [2014.09.02-18.01.03:552][ 0]Log file closed, 09/02/14 14:01:03
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