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clanjos

The Shitstorm Begins

Aug 6th, 2014
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  1. Dungeon Master
  2.  
  3. I don't know why people were working on the god-children bit, at least not to that extent, before confirming with me that we'd be doing that. I definitely don't dislike the idea, though. If this season is treated well, i.e. not fought by the players at every moment like last semester's was, then I fully expect that we'll have enough time to finish it completely in one season, and then we can go out with a bang for my last season (albeit perhaps not our last altogether, thanks to DJ Clammaster).
  4.  
  5. I expect everyone to be starting off at level one. It makes sense for a bunch of young people in a small settlement that haven't done much with their lives yet except for subsist. You aren't born under a special star. You aren't blessed by the gods. You also aren't cursed or occupied. You are just a bunch of nobodies trying desperately to become legends.
  6.  
  7. As for specific occupations, run it by me first, but it's probably a pass as long as it at least makes sense for a member of a settlement as bare-bones as a thorp (e.g. cleric as a healer, druid with knowledge nature for gathering herbs and spices, ranger with training and keeping animals, etc., but not the rogue doing spellcraft or anything silly like that).
  8.  
  9. As for what kind of druid you can be, what do you mean? I don't expect you to be playing a blight druid, if that's what you mean. Beyond that, I don't know the types of druids of which you are thinking.
  10.  
  11. Yes, DM’s Wife, you can be the sorcerer if you'd like. We'll go over that together.
  12.  
  13. No, they are not worshipping Dagon. Part of the impetus for this season is my desire to make an epic tale without the easy-made, microwaveable kind. You have to actually build it from scratch, putting your heart into it, rather than just having a character be special from the beginning.
  14.  
  15. We are just South of the frozen wastes. There are no whales.
  16. ===
  17. Irrelevant stuff about location, races, DM not allowing homebrew
  18. ===
  19. ---
  20. Private chat with DM & Clanjos
  21. Clanjos
  22. Look. I think this needs to be said. This will mean we have played as level 1 characters three seasons in a row. The first time, our memories were wiped, invalidating backstories of our characters as we rattled down a set of railroad tracks that destroyed everything we worked for with no alternate paths. The second, we were in the real world, started as less than worthless, no class levels or stats, and were forced to do increasingly out-of-character things in the name of the plot while not doing ANYTHING that required class features, and at one point Mike and I got punished when we tried to use them. I'm not asking for an Epic-level campaign, here. I'm just tired of playing a character who could be anything from a level 1 cleric to a level six hundred and ninety seven commoner. Maybe we could start out as town militia, or a bunch of wizard apprentices, but I just don't think I'd get as much enjoyment out of another campaign that starts at level 1- or one that leaves martial characters with nothing to do.
  23.  
  24.  
  25. DM
  26. The first of those seasons is wholely my fault, and I admit to it, but I cannot stress how frustrated you and Mike made me as you fought me tooth and nail everywhere we went. It could have gone a lot better for you with some decent cooperation. See Stanley Parable here. "Ohhh, my story. If you had just gone through the door on the left you would have seen it. There was a whole underground facility. You would have destroyed it and been victorious."
  27.  
  28. (For the record, some of this "struggling" included my character attacking the DM's wife's character for having glowing red eyes, a spinning head, and gravelly voice because those are symptoms of possession.)
  29. ---
  30.  
  31.  
  32. Beardguy
  33. 5:05pm
  34. If a sorcerer is allowed, is a blood-line based warlock allowed? They have some of my favorite non-combat abilities. Flight, Invisibility, possible water-breathing, Or is a dark demonic blood-line too un-quaint for a village?
  35.  
  36. prehaps a fey-related warlock
  37.  
  38. DM
  39. 5:07pm
  40. Very much so. I'd like no more than about one or maybe two of you to be so lucky as to be born with anything out of the ordinary. I'm allowing it for the sorcerer because they aren't getting any help from anyone who could teach them, at least not at first.
  41.  
  42. DM's Wife
  43. 5:07pm
  44. I call it!
  45.  
  46. Beardguy
  47. 5:07pm
  48. Which very much so: Very much so it's allowed or very much so it's too un-quaint?
  49.  
  50. Newguy
  51. 5:08pm
  52. Are we going underground this season?
  53.  
  54. DM
  55. 5:11pm
  56. Very unquaint. We probably will go underground at some point in the season.
  57.  
  58.  
  59. Newguy
  60. 5:20pm
  61. It depends on what I can find. I figured a druid might be cool but I can find something else. I just need DM's mark of approval first
  62. Mike
  63. 5:20pm
  64. Mike
  65.  
  66. BTW, DM, by your remark about the sorcerer, I assume that you're limiting the magic available to us 3 magic-users.
  67. DM
  68. 5:21pm
  69. DM
  70.  
  71. For now.
  72.  
  73. ===
  74. Excised randomness. Here the stupid begins anew.
  75. ===
  76.  
  77. Of note is that everyone in the thorp is part of the same religion, the "church" of the village, which worships a harvest god that blesses the crops with great abundance multiple times every season. They also obviously know that magic exists, but only that of the clerical order in the town.
  78.  
  79. Because the harvests are so great, a few thorpspeople can specialize in crafts normally unseen in such a tiny settlement. There is pottery and weaving, as well as a little art and music. Metal is known of from the occasional traveler's wares, although there are no smiths.
  80.  
  81. Clanjos
  82. 6:33pm
  83. Okay, I have something to say here.
  84.  
  85. You don't just "hear" of metal. It is literally the biggest technological advancement since fire.
  86.  
  87. DM
  88. 6:33pm
  89. If I missed someone, then they can take the monk, because I think that Doug's set on the ranger.
  90.  
  91. DM
  92. 6:34pm
  93. Having no mining, the thorpspeople cannot find or smith it, so it is still somewhat exotic to them.
  94.  
  95. Newguy
  96. 6:34pm
  97. I will have a lovely garden
  98.  
  99. And a pet spider
  100.  
  101. And a ranger as a friend
  102.  
  103. And cake
  104.  
  105. Lots of cake
  106.  
  107. DM
  108. 6:35pm
  109. If the pet spider just sits there and looks creepily cool, then that's cool.
  110.  
  111. I'm sure that your animal companion will be a bit bigger than that. (^_^)
  112.  
  113. Newguy
  114. 6:35pm
  115. He doesn't do much
  116.  
  117. I was hoping that he would be a giant tarantula
  118.  
  119. DM
  120. 6:37pm
  121. There's a beautiful PDF with lots of great animal companions that are all official to 3.5
  122.  
  123. Why do I love the word "beautiful" so much today?
  124.  
  125. Newguy
  126. 6:37pm
  127. Because it's a beautiful day
  128.  
  129. DM
  130. 6:38pm
  131. Oui
  132.  
  133. Clanjos
  134. 6:39pm
  135. So I'm curious. What are their houses made of? Their farming implements? Are there no surface ore deposits, which is literally impossible? Given that this is D&D, how do they defend themselves from bandits, goblins, orcs, kobolds, and undead?
  136.  
  137. Honestly, this sounds less like "you're from a thorp" and more like "you're cavemen."
  138. ===
  139. Newguy asks if he can have a large viper animal companion, he likes snakes.
  140. ===
  141. DM6:46pm
  142. DM
  143.  
  144. One question at a time, man.
  145.  
  146. Wood. Wood and stone. Not anymore, at least. The harvest god defends them, plus they have wood, stone, clerics, and monks. Additionally, they have some metal implements from passing travelers, mostly weapons but including some farm tools like scythes and shovels.
  147.  
  148. They are not too unlike the most rural of elves, which forsake civilized society and stick to mostly wood.
  149.  
  150. Clanjos
  151. 6:51pm
  152. I have a question: Have you heard of the steppe tribes?
  153.  
  154. DM
  155. 6:52pm
  156. I don't think so.
  157.  
  158. Since it's in the group, that's directed to everyone, I take it?
  159.  
  160. Clanjos
  161. 6:55pm
  162. The Steppe Tribes, once upon a time, were nomadic empires. They have no set location, no homes. They had four things: horses. Tents. a nomadic lifestyle. And some of the best weapons of the age. A nomadic people could turn out metalworking fairly easily with enough regularity to outfit the Mongol hordes. I'm just saying, it's a general rule that any post-stone age settlement is going to have a smithy or it's going to die out.
  163.  
  164. Clanjos
  165. 6:56
  166. Honestly, this is just me nitpicking because I've had to do long essays about this for an anthropology class.
  167.  
  168. ===
  169. brief discussion of Steppe Nomads
  170. ===
  171. Clanjos
  172. 7:05pm
  173. But... can I at least ask that we don't leave combat characters out to dry?
  174.  
  175. DM
  176. 7:07pm
  177. Drawn out combat is the problem. Spells that fry in an instant? Sweet. Stunning attacks followed by binding or at least surrounding them? Awesome. Disarming them to make their fighting back basically impossible? Too good. Ten rounds of rolling dice with long pauses between people speaking? Not s much.
  178.  
  179. Clanjos
  180. 7:12pm
  181. D&D is a dungeon crawling system, developed from a Wargame. It's gotten more stat-oriented and technical over time, but it's still fundamentally based around fighting. If you want to do a storytelling system, alright- use something from White Wolf, or Dungeons the Dragoning. But I'm a fighter. I DO combat. I might as well just show up without a character sheet, I'd be every bit as useful.
  182.  
  183. Beardguy
  184. 7:12pm
  185. You don't have to be a fighter...
  186.  
  187. DM
  188. 7:12pm
  189. Or that kind of fighter.
  190.  
  191. Beardguy
  192. 7:13pm
  193. You keep saying, "My martial character is now useless!" but all you ever make are martial characters.
  194.  
  195. DM
  196. 7:14pm
  197. It is going to be more than 50% story, so take that into consideration. This is radio. We can't run this like a campaign at my place or Dragon Star. That fact overrides normal concerns.
  198.  
  199. There is a rule of television that states "Don't do math on camera." Why? It's boring and you lose the audience. Same concept applies here.
  200.  
  201. That's why I like trap-oriented dungeons and diplomatic encounters over straightup brawls. That actually can't end quickly.
  202.  
  203. Beardguy (is a math major)
  204. 7:19pm
  205. I'd watch math on camera...
  206.  
  207. I in fact have.
  208.  
  209. Newguy
  210. 7:20pm
  211. I would too
  212.  
  213. Math is fun
  214.  
  215. And interesting
  216.  
  217. And useful
  218.  
  219. DM
  220. 7:20pm
  221. Only certain kinds, not some suit trying to count the number of days until the election or some other classic case like that.
  222.  
  223. Competitive math is different. It's exciting
  224.  
  225. Clanjos
  226. 7:21pm
  227. I make martial characters because in a party there are roles that need to be filled and in this case, there is a hard limit on casters.
  228.  
  229. Mike
  230. 7:21pm
  231. And this (D&D) isn't competitive math?
  232.  
  233. DM
  234. 7:21pm
  235. Very true.
  236.  
  237. It isn't.
  238. Beardguy
  239. 7:26pm
  240. Beardguy
  241.  
  242. You can play a non combat-oriented martial character.
  243.  
  244. Also, you could play the monk.
  245.  
  246. VoP monk
  247.  
  248. Eventually you don't even need to breathe.
  249. DM
  250. 7:26pm
  251. DM
  252.  
  253. That is still available.
  254. Clanjos
  255. 7:27pm
  256. Clanjos
  257.  
  258. I have advice from a friend on Minmaxboards.
  259. DM
  260. 7:27pm
  261. DM
  262.  
  263. Oh god.
  264. Clanjos
  265. 7:27pm
  266. Clanjos
  267.  
  268. "Trying to cater to a radio audience when you were allowed on air with unadulterated D&D, well... Basically, if you weren't cancelled after the first season, trying to pander to a normal radio audience is pointless. Stick to dungeon crawling, adventuring, strangely missed world-threatening plots, treasure, and lots and lots of d20's."
  269. DM
  270. 7:28pm
  271. DM
  272.  
  273. I'm fine with all but the last one.
  274. Beardguy
  275. 7:28pm
  276. Beardguy
  277.  
  278. meeeehhhhh, I'm going to stick with DM on this one
  279. DM
  280. 7:29pm
  281. DM
  282.  
  283. They aren't correct in saying that pandering is pointless. It may be the case that we're still here, but we're also on college radio at 3pm. In the daytime, we'd have to get our act together or be cancelled.
  284.  
  285. 3am
  286. Beardguy
  287. 7:30pm
  288. Beardguy
  289.  
  290. we technically aren't on at 3am
  291. DM
  292. 7:31pm
  293. DM
  294.  
  295. We usually bleed over a bit, though.
  296.  
  297. The overall trend is that we've gotten better over time, even though we sometimes have our moments and regress.
  298. Beardguy
  299. 7:32pm
  300. Beardguy
  301.  
  302. If we do dungeon crawl, it's going to have to be with characters that are mostly just BAM BAM BAM it's dead. Things which are fast-paced and leave few holes.
  303. DM
  304. 7:32pm
  305. DM
  306.  
  307. Or dodging creatures that go BAM BAM BAM.
  308. Beardguy
  309. 7:33pm
  310. Beardguy
  311.  
  312. Which, ironically, is something that many min-maxed builds can do wonderfully.
  313.  
  314. You just need the RIGHT min-maxed builds.
  315. DM
  316. 7:33pm
  317. DM
  318.  
  319. That's why I think that disarming or sundering fighters would work nicely here.
  320.  
  321. You don't even have to kill them to end it quickly.
  322. Beardguy
  323. 7:33pm
  324. Beardguy
  325.  
  326. Or repeating, twinned, greater arcane fusion, arcane fusion magic missiles
  327.  
  328. that insta-kill gods with force damage
  329. Clanjos
  330. 7:34pm
  331. Clanjos
  332.  
  333. From the Minmaxboards"... seriously, never listened because of time concerns initially and just never being around at the start since, but I have no interest in tuning in to hear an improvised storytelling session. D&D? Now, sure. I mean, it's CALLED Parties & Parodies. If it stops being D&D, what the hell is the point? "
  334. DM
  335. 7:34pm
  336. DM
  337.  
  338. You're starting at level one. You can build that, but we're a ways away from that right now.
  339. Clanjos
  340. 7:34pm
  341. Clanjos
  342.  
  343. Copy/pasted directly.
  344. Beardguy
  345. 7:35pm
  346. Beardguy
  347.  
  348. There are many styles of d&d, it's not all kick-down the door.
  349. DM
  350. 7:35pm
  351. DM
  352.  
  353. Poor guy doesn't know what he's missing.
  354. Clanjos
  355. 7:35pm
  356. Clanjos
  357.  
  358. Girl, actually.
  359. Beardguy
  360. 7:35pm
  361. Beardguy
  362.  
  363. There's a reason the phrase "kick down the door" d&d exists, because there are other alternatives.
  364. DM
  365. 7:35pm
  366. DM
  367.  
  368. Poor girl, then.
  369. Clanjos
  370. 7:55pm
  371. Clanjos
  372.  
  373. It's not like Mike and I are looking for a pure combat game. It's just all we've gotten since last season is story and we have nothing to break that up. It's not even a story we can affect- no matter what we do, we'll always achieve the exact outcome you desire in the exact fashion you desire. I admit it, I enjoy 3.5's combat. But I also enjoy when the game takes into consideration the desires of players. That's really a large part of this. I feel like a setpiece, not a player.
  374. DM
  375. 8:06pm
  376. DM
  377.  
  378. In every other setting save for last season, and even then to a certain extent, we've always been like most characters that players create: chosen, not made. By the players' given backstory and choices making them, they are destined for victory. Even those who struggled and built themselves from nothing only have it written in their backstory. These characters have to actually become the hero. Rather than taking away your agency, this requires it of you, in a sense.
  379.  
  380. If you work with me, then I'll work with you. I actually don't want the entire story to be predetermined either, but having some direction gives us a way to pace ourselves and make sure that we both hit some major highlights in the story and end at, well, the end.
  381. DM
  382. 9:26pm
  383. DM
  384.  
  385. Clanjos, I am one inch away from letting you go, as I've been thinking about how you apparently have been actively trying to get people to not listen to the show. I won't have a repeat of last season, either, where working with certain people was basically like pulling teeth. If that's any indication of what's to come, then please just let me know now.
  386. DM
  387. 9:27pm
  388. DM
  389.  
  390. In the public chat because the pulling teeth bit is about more than just you.
  391. Clanjos
  392. 10:12pm
  393. Clanjos
  394.  
  395. Look. I'll admit that I'm insulted by the mere suggestion that I am sabotaging the show. But right now, I think that we all need to sit down, as a group, and talk about what we want from the show going forward. Facebook isn't a very good medium for this sort of thing.
  396. DM
  397. 10:19pm
  398. DM
  399.  
  400. "Please wait" does not a denial make.
  401.  
  402. You certainly at least implied that you were sabotaging the show. I couldn't find such a thread on minmaxboards, so I assumed that this was in messages only.
  403.  
  404. f anything like this happens again, then I'll do what I have to do. Enough with the petty drama.
  405. DM
  406. 10:19pm
  407. DM
  408.  
  409. There's no need for any discussion to make me change my mind on this; it's settled.
  410. Bit later, timestamps didn’t copy.
  411. DM
  412. There's no need to go about asking people you know will give you the answer you want to make a point, especially when made all the worse in this way.
  413. DM
  414. So you're going to be what, Clanjos? I still have you down as a fighter, but I wasn't sure if that's where you'd stay.
  415. Mike
  416. DM, you seriously need to calm down about this. Seriously, no one was really happy about last season. It wasn't all the 'no combat' issue, either. We went in not knowing what was happening other than 'real world, make your self-insert, magic will kinda be a thing', then be told multiple times during the season that we couldn't use the very class features that we had.
  417. DM
  418. I've one more year to do this show, and maybe not even that long. I've been more than lenient in letting people off of the hook. If this were a syndicated show, then suffice to say that I wouldn't even have my own wife on, and the odds aren't much better for most of you. I could rattle off the problems with us, each of us, for quite a while if I had to. We get the freedom, however, to be less scripted, more creative and spontaneous, than we would otherwise. People with bad radio voices, who interrupt others, who complain about everything, who raise their voice and don't respect the volume caps, who walk out numerous times during the show for no good reason, who fall asleep every other time that they're on, who get distracted by their computer and phone to the point where they can't play, who bring their drama onto the show...and you know that I could go on. This ragtag bunch of ours is still in one piece, somehow. I'm more than willing to overlook these things, as I have for so long, until they reach a breaking point. It's finally been found. Don't make me do something that I don't want to do.
  419. DM
  420. After a certain point, there's no reason to keep people other than nepotism, though. I've done that before, but I'd like to say that I'm done with that now.
  421. DM
  422. Statistically speaking, you've most likely gained a new vocabulary word.
  423. Yami
  424. Okay, this is bordering on insulting.
  425. DM
  426. This? Could you be a little more specific, please?
  427. Yami
  428. Your last post was completely unnecessary.
  429. DM
  430. About the vocabulary word? Most people don't know that word.
  431. DM
  432. Nepotism, that is.
  433. Mike
  434. But we aren't most people, DM.
  435. Yami
  436. Still, it's unnecessary to point that out.
  437. Newguy
  438. Showing favoritism towards family?
  439. DM
  440. Sure you are. How am I supposed
  441. Yami
  442. It makes you seem like you're saying that you are smarter than us.
  443. Mike
  444. Nepotism isn't a new word to most of us.
  445. DM
  446. to know what words a given group of college students know?
  447. Mike
  448. If not all.
  449. DM
  450. It certainly is to most people. Statistically speaking, you would have learned a new word. That statement is still true, even if you already knew the meaning of the word.
  451. Yami
  452. I'm not debating the credibility of what you said, I'm simply stating that it was unnecessary to point out.
  453. DM
  454. DM’s wife finds it funny that that is what you are getting upset at. I find it relieving.
  455. Yami
  456. Did I say I wasn't upset with anything else?
  457. DM
  458. Humor doesn't translate well via text, I know.
  459. Mike
  460. No, sarcasm doesn't translate well via text. Humor is humor.
  461. DM
  462. 1 = 1, too. Humor doesn't translate well via text either.
  463. DM’s wife
  464. That the nepotism thing was the first thing that was jumped on humored me.
  465. Yami
  466. It's the only safe thing to jump on in this field of passive aggressive landmines.
  467. Mike
  468. ^
  469. DM
  470. Now this is just silly. I'm not sure if you guys melting down is a necessary catharsis or a letter of resignation.
  471. Mike left the conversation.
  472. Yami
  473. That would be a letter of resignation.
  474. DM
  475. Then I'll assume the former for you, Khain. I'll see you guys two nights from now, late and loving it. For all of our sakes, I suggest that everyone get a nice, relaxing nap before the show so that this doesn't happen again, at least not then.
  476. DM
  477. With any luck, he'll be back soon.
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