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- #############################################################
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #@ Information @#
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #############################################################
- # Please read this carefully, changing values without knowing what they do could corrupt all current potions on your world!
- # This plugin allows you change almost every aspect of potions
- # However changing certain options could lead to all potions being created while this plugin is running to not work if you ever remove this plugin.
- # If a feature will do this, it will say so in a comment just above the option. While these features give you more control, please use them at your own risk.
- #############################################################
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #@ Fundamental Options @#
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #############################################################
- # Update Checker
- CheckForUpdate: false
- # World Control, add worlds here to prevent potions being changed in that world (Case is not important)
- DisabledWorlds: []
- #- world1
- #- world2
- #- world2_nether
- # Language Support
- # If you're modifying the percentages for speed, slowness, strength or weakness then you will more than likely want to enable multi-language support
- # This uses ProtocolLib to change the language that the percentage is shown in.
- # ProtocolLib is required for this option.
- MultiLanguageSupport: true
- # Should we update all potions in a players inventory when they login
- # If this is for a mini game or a new server/world this is not required
- Login: true
- # Should we scan through storage blocks and update any potions found?
- # Again, if this for a mini game, a new server/world this is not required
- # The check determins what storage blocks should be checked
- Storage: true
- Check:
- - BREWING STAND
- - CHEST
- - DISPENSER
- - DROPPER
- - ENDER CHEST
- - FURNACE
- - HOPPER
- # Should we scan through players inventories when they change world?
- # This is only required if you use a 3rd party plugin to manage per world inventories which does not support custom effects.
- WorldChange: false
- # Should mobs be affected by splash potions?
- # If set to false, 'MobDivide' & 'MobExtra' is also false
- MobSplash: true
- # Should mobs count in the time divider of splash potions?
- # Read below for information about the time divider
- MobDivide: false
- # Should mobs count towards the max entites affected by splash potions?
- MobExtra: false
- # When a potion is brewed (must be enabled below) should we remove stacks?
- RemoveStacksOnBrew: true
- # When a potion is updated in storage, (must be enabled below & storage must be enabled) should we remove stacks?
- RemoveStacksInStorage: true
- #############################################################
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #@ Positive Potions @#
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #############################################################
- # All times are in seconds
- # Enable: This is whether or not this plugin should do anything with this potion at all
- # Base: This is the default time for the potion
- # LevelTwo: This is the time of the level 2 version
- # Extended: This is the time for the extended version
- # Drink means the potion is drinkable
- # Splash means the potion can be thrown
- # The Extra section means the following:
- # Divide.Allow: Should the time be divided for this potion?
- # If allowed, then what multiplier should be applied?
- # The multiplier works like this, if more than one entity will be effected by the potion, then after the time has been split, how much should be added/taken away?
- # Example: A potion has a time of 120 seconds & 6 people are within the radius, each player will get 20 seconds each.
- # Scenario one: The multiplier is set to 1.5, then each player will get a time of 20*1.5 = 30 seconds
- # Scenario Two: The multiplier is set to 1.8, then each player will get a time of 20*1.8 = 36 seconds
- # The actual time applied will vary depending on how close the player was to the splash
- # MaxAffected: This is the maximum amount of entites that this splash potion can affect.
- # A value of '-1' for Max means no limit
- #|-----------------|#
- #| Fire Resistance |#
- #|-----------------|#
- FireResistance:
- Enable: false
- Drink:
- Time:
- Base: 180
- Extended: 480
- Splash:
- Time:
- Base: 135
- Extended: 360
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.8
- MaxAffected: -1
- #|--------------|#
- #| Night Vision |#
- #|--------------|#
- NightVision:
- Enable: false
- Drink:
- Time:
- Base: 180
- Extended: 480
- Splash:
- Time:
- Base: 135
- Extended: 360
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- #|--------------|#
- #| Regeneration |#
- #|--------------|#
- Regeneration:
- Enable: false
- Drink:
- Time:
- Base: 45
- LevelTwo: 22
- Extended: 120
- Splash:
- Time:
- Base: 33
- LevelTwo: 16
- Extended: 90
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- # This lets you change the health that regeneration pots deliver
- # The tick amount is how often the health should be given
- # 20 ticks is equal to 1 second
- # The health amount is the health to be applied every 'X' ticks
- Modifier:
- Enable: false
- HealthTickLevelOne: 50
- HealthAmountevelOne: 1
- HealthTickLevelTwo: 25
- HealthAmountLevelTwo: 1
- #|----------|#
- #| Strength |#
- #|----------|#
- Strength:
- Enable: true
- Drink:
- Time:
- Base: 180
- LevelTwo: 90
- Extended: 480
- Splash:
- Time:
- Base: 135
- LevelTwo: 67
- Extended: 360
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- # The modifier is a potentially potion breaking feature if this plugin is removed
- # It allows you to change the percentages strength potions deal when damage is delt. In order to make it visually pleasing the lore is changed, however this means that "Strength II" will appear as "Strength" in lore (name still the same), but the correct percentage will be shown.
- # If this plugin is removed at a later date, then all current strength potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
- Modifier:
- Enable: true
- LevelOne: 130
- LevelTwo: 130
- # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
- # Set the modifier to false (but leave Strength Enabled)
- # Change the times back to orginal
- # Set Login, all Storages & World change to true
- # Leave plugin on for a few days to revert players potions
- #|-----------|#
- #| Swiftness |#
- #|-----------|#
- Swiftness:
- Enable: false
- Drink:
- Time:
- Base: 180
- LevelTwo: 90
- Extended: 480
- Splash:
- Time:
- Base: 135
- LevelTwo: 67
- Extended: 360
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- # The modifier is a potentially potion breaking feature if this plugin is removed
- # This modifier lets you change the speed percentages on Swiftness potions. In order to make it visually pleasing the lore is changed, however this means that "Swiftness II" will appear as "Swiftness" in lore (name still the same), but the correct percentage will be shown.
- # If this plugin is removed at a later date, then all current speed potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
- # If you use a plugin which alters the walking speed of players then expect conflicts if you enable
- Modifier:
- Enable: false
- LevelOne: 20
- LevelTwo: 40
- # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
- # Set the modifier to false (but leave Swiftness Enabled)
- # Change the times back to orginal
- # Set Login, all Storages & World change to true
- # Leave plugin on for a few days to revert players potions
- #|----------------|#
- #| Instant Health |#
- #|----------------|#
- InstantHealth:
- Enable: false
- Divide:
- Allow: true
- Multiplier: 2.0
- MaxAffected: -1
- # This modifier lets you change the health given on use
- Modifier:
- Enable: false
- LevelOne: 4
- LevelTwo: 8
- #|--------------|#
- #| Invisibility |#
- #|--------------|#
- Invisibility:
- Enable: true
- Drink:
- Time:
- Base: 180
- Extended: 480
- Splash:
- Time:
- Base: 135
- Extended: 360
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- # The following options allow you to determin what should remove a players invisibility affect
- # BlockPlace: If a player places a block while invis, remove
- # # By default placing any block will remove invis, to allow certain blocks add them to the IgnoredPlacedBlocks
- # # For example, if you wanted to let the player place red wool and any leaves, you would add
- # # IgnoredPlacedBlocks:
- # # - '18'
- # # - '35:14'
- # BlockBreak: If a player breaks a block while invis, remove
- # # The IgnoredBrokenBlocks works the same way as the IgnoredPlacedBlocks
- # Damage: If a player takes [damage] remove invis
- # # By default all damage types will remove invis, to prevent this add it to the IgnoredDamage, for example to prevent fall & drowning damage, you would add
- # # IgnoredDamage:
- # # - FALL
- # # - DROWNING
- # # Find all the possible damages at http://jd.bukkit.org/rb/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- # Attack: If a player deals damage while invis, remove
- # # By default all attack types will remove invis, to prevent this add it to the IgnoredAttacks, for example to prevent hitting/shooting passive mobs & throwing snowballs at mobs/players add
- # # IgnoredAttacks:
- # # - COMBAT_MOB_HOSTILE
- # # - ARROW_MOB_PASSIVE
- # # - SNOWBALL_MOB_HOSTILE
- # # - SNOWBALL_MOB_PASSIVE
- # # - SNOWBALL_PLAYER
- # # Find all the possible attacks at http://dev.bukkit.org/bukkit-plugins/potioncontrol/pages/invisibility-attacks/
- Options:
- Remove:
- BlockPlace: true
- IgnoredPlacedBlocks: []
- BlockBreak: true
- IgnoredBrokenBlocks: []
- Damage: true
- IgnoredDamage:
- - FALL
- - DROWNING
- Attack: true
- IgnoredAttacks: []
- # This lets you change if players can be targeted by mobs
- # The range is the range in blocks that each piece of armour increases the distance that the mob can detect the player
- # If you don't want mobs seeing players at all regardless of armour, set all ranges to 0
- # The delay is how often we should recalculate the mobs targets, 20 ticks equals 1 second
- # A larger value will use less resources but result in mobs not targeting the player straight away
- Target:
- Enable: false
- Delay: 20
- HelmetRange: 4
- ChestPlateRange: 6
- LeggingsRange: 3
- BootRange: 2
- #|-----------------|#
- #| Water Breathing |#
- #|-----------------|#
- WaterBreathing:
- Enable: false
- Drink:
- Time:
- Base: 180
- Extended: 480
- Splash:
- Time:
- Base: 135
- Extended: 360
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- #############################################################
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #@ Negative Potions @#
- #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
- #############################################################
- #|----------------|#
- #| Instant Damage |#
- #|----------------|#
- InstantDamage:
- Enable: false
- Divide:
- Allow: true
- Multiplier: 2.0
- MaxAffected: -1
- # This modifier lets you change the damage delt on use
- Modifier:
- Enable: false
- LevelOne: 6
- LevelTwo: 12
- #|----------|#
- #| Poison |#
- #|----------|#
- Poison:
- Enable: false
- Drink:
- Time:
- Base: 45
- LevelTwo: 22
- Extended: 120
- Splash:
- Time:
- Base: 33
- LevelTwo: 16
- Extended: 90
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.8
- MaxAffected: -1
- # This lets you change the damage that poison potions do
- # The tick amount is how often the damage should be applied
- # 20 ticks is equal to 1 second
- # The damage amount is the damage to be applied every 'X' ticks
- Modifier:
- Enable: false
- DamageTickLevelOne: 25
- DamageAmountevelOne: 1
- DamageTickLevelTwo: 12
- DamageAmountLevelTwo: 1
- #|----------|#
- #| Slowness |#
- #|----------|#
- Slowness:
- Enable: false
- Drink:
- Time:
- Base: 90
- Extended: 240
- Splash:
- Time:
- Base: 67
- Extended: 180
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- # The modifier is a potentially potion breaking feature if this plugin is removed
- # This modifier lets you change the speed percentages on Slowness potions.
- # If this plugin is removed at a later date, then all current slowness potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
- # If you use a plugin which alters the walking speed of players then expect conflicts if you enable
- # Please note "LevelOne: 100" will give no movement, going greater than 100 will cause errors
- Modifier:
- Enable: false
- LevelOne: 15
- # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
- # Set the modifier to false (but leave Slowness Enabled)
- # Change the times back to orginal
- # Set Login, all Storages & World change to true
- # Leave plugin on for a few days to revert players potions
- #|----------|#
- #| Weakness |#
- #|----------|#
- Weakness:
- Enable: false
- Drink:
- Time:
- Base: 90
- Extended: 240
- Splash:
- Time:
- Base: 67
- Extended: 180
- Extra:
- Divide:
- Allow: true
- Multiplier: 1.5
- MaxAffected: -1
- # The modifier is a potentially potion breaking feature if this plugin is removed
- # It allows you to change the percentage of the weakness potion
- # If this plugin is removed at a later date, then all current weakness potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
- # Examples:
- # LevelOne is set to 0.5,
- # A person deals 10 damage, this means 50% is taken off, meaning they actually deal 5 damage
- # LevelOne is set to 0.2,
- # A person deals 10 damage, this means 20% is taken off, meaning they actually deal 8 damage
- Modifier:
- Enable: false
- LevelOne: 0.5
- # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
- # Set the modifier to false (but leave Weakness Enabled)
- # Change the times back to orginal
- # Set Login, all Storages & World change to true
- # Leave plugin on for a few days to revert players potions
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