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  1. #############################################################
  2. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  3. #@ Information @#
  4. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  5. #############################################################
  6.  
  7. # Please read this carefully, changing values without knowing what they do could corrupt all current potions on your world!
  8.  
  9. # This plugin allows you change almost every aspect of potions
  10. # However changing certain options could lead to all potions being created while this plugin is running to not work if you ever remove this plugin.
  11. # If a feature will do this, it will say so in a comment just above the option. While these features give you more control, please use them at your own risk.
  12.  
  13. #############################################################
  14. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  15. #@ Fundamental Options @#
  16. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  17. #############################################################
  18.  
  19. # Update Checker
  20.  
  21. CheckForUpdate: false
  22.  
  23. # World Control, add worlds here to prevent potions being changed in that world (Case is not important)
  24.  
  25. DisabledWorlds: []
  26. #- world1
  27. #- world2
  28. #- world2_nether
  29.  
  30. # Language Support
  31. # If you're modifying the percentages for speed, slowness, strength or weakness then you will more than likely want to enable multi-language support
  32. # This uses ProtocolLib to change the language that the percentage is shown in.
  33. # ProtocolLib is required for this option.
  34.  
  35. MultiLanguageSupport: true
  36.  
  37. # Should we update all potions in a players inventory when they login
  38. # If this is for a mini game or a new server/world this is not required
  39.  
  40. Login: true
  41.  
  42. # Should we scan through storage blocks and update any potions found?
  43. # Again, if this for a mini game, a new server/world this is not required
  44.  
  45. # The check determins what storage blocks should be checked
  46.  
  47. Storage: true
  48. Check:
  49. - BREWING STAND
  50. - CHEST
  51. - DISPENSER
  52. - DROPPER
  53. - ENDER CHEST
  54. - FURNACE
  55. - HOPPER
  56.  
  57. # Should we scan through players inventories when they change world?
  58. # This is only required if you use a 3rd party plugin to manage per world inventories which does not support custom effects.
  59.  
  60. WorldChange: false
  61.  
  62. # Should mobs be affected by splash potions?
  63. # If set to false, 'MobDivide' & 'MobExtra' is also false
  64.  
  65. MobSplash: true
  66.  
  67. # Should mobs count in the time divider of splash potions?
  68. # Read below for information about the time divider
  69.  
  70. MobDivide: false
  71.  
  72. # Should mobs count towards the max entites affected by splash potions?
  73.  
  74. MobExtra: false
  75.  
  76. # When a potion is brewed (must be enabled below) should we remove stacks?
  77.  
  78. RemoveStacksOnBrew: true
  79.  
  80. # When a potion is updated in storage, (must be enabled below & storage must be enabled) should we remove stacks?
  81.  
  82. RemoveStacksInStorage: true
  83.  
  84. #############################################################
  85. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  86. #@ Positive Potions @#
  87. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  88. #############################################################
  89.  
  90. # All times are in seconds
  91.  
  92. # Enable: This is whether or not this plugin should do anything with this potion at all
  93.  
  94. # Base: This is the default time for the potion
  95. # LevelTwo: This is the time of the level 2 version
  96. # Extended: This is the time for the extended version
  97.  
  98. # Drink means the potion is drinkable
  99. # Splash means the potion can be thrown
  100.  
  101. # The Extra section means the following:
  102. # Divide.Allow: Should the time be divided for this potion?
  103. # If allowed, then what multiplier should be applied?
  104. # The multiplier works like this, if more than one entity will be effected by the potion, then after the time has been split, how much should be added/taken away?
  105.  
  106. # Example: A potion has a time of 120 seconds & 6 people are within the radius, each player will get 20 seconds each.
  107. # Scenario one: The multiplier is set to 1.5, then each player will get a time of 20*1.5 = 30 seconds
  108. # Scenario Two: The multiplier is set to 1.8, then each player will get a time of 20*1.8 = 36 seconds
  109. # The actual time applied will vary depending on how close the player was to the splash
  110.  
  111. # MaxAffected: This is the maximum amount of entites that this splash potion can affect.
  112. # A value of '-1' for Max means no limit
  113.  
  114. #|-----------------|#
  115. #| Fire Resistance |#
  116. #|-----------------|#
  117.  
  118. FireResistance:
  119.  
  120. Enable: false
  121.  
  122. Drink:
  123. Time:
  124. Base: 180
  125. Extended: 480
  126. Splash:
  127. Time:
  128. Base: 135
  129. Extended: 360
  130. Extra:
  131. Divide:
  132. Allow: true
  133. Multiplier: 1.8
  134. MaxAffected: -1
  135.  
  136. #|--------------|#
  137. #| Night Vision |#
  138. #|--------------|#
  139.  
  140. NightVision:
  141.  
  142. Enable: false
  143.  
  144. Drink:
  145. Time:
  146. Base: 180
  147. Extended: 480
  148. Splash:
  149. Time:
  150. Base: 135
  151. Extended: 360
  152. Extra:
  153. Divide:
  154. Allow: true
  155. Multiplier: 1.5
  156. MaxAffected: -1
  157.  
  158. #|--------------|#
  159. #| Regeneration |#
  160. #|--------------|#
  161.  
  162. Regeneration:
  163.  
  164. Enable: false
  165.  
  166. Drink:
  167. Time:
  168. Base: 45
  169. LevelTwo: 22
  170. Extended: 120
  171. Splash:
  172. Time:
  173. Base: 33
  174. LevelTwo: 16
  175. Extended: 90
  176. Extra:
  177. Divide:
  178. Allow: true
  179. Multiplier: 1.5
  180. MaxAffected: -1
  181.  
  182. # This lets you change the health that regeneration pots deliver
  183. # The tick amount is how often the health should be given
  184. # 20 ticks is equal to 1 second
  185. # The health amount is the health to be applied every 'X' ticks
  186.  
  187. Modifier:
  188. Enable: false
  189. HealthTickLevelOne: 50
  190. HealthAmountevelOne: 1
  191. HealthTickLevelTwo: 25
  192. HealthAmountLevelTwo: 1
  193.  
  194. #|----------|#
  195. #| Strength |#
  196. #|----------|#
  197.  
  198. Strength:
  199.  
  200. Enable: true
  201.  
  202. Drink:
  203. Time:
  204. Base: 180
  205. LevelTwo: 90
  206. Extended: 480
  207. Splash:
  208. Time:
  209. Base: 135
  210. LevelTwo: 67
  211. Extended: 360
  212. Extra:
  213. Divide:
  214. Allow: true
  215. Multiplier: 1.5
  216. MaxAffected: -1
  217.  
  218. # The modifier is a potentially potion breaking feature if this plugin is removed
  219. # It allows you to change the percentages strength potions deal when damage is delt. In order to make it visually pleasing the lore is changed, however this means that "Strength II" will appear as "Strength" in lore (name still the same), but the correct percentage will be shown.
  220. # If this plugin is removed at a later date, then all current strength potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
  221.  
  222. Modifier:
  223. Enable: true
  224. LevelOne: 130
  225. LevelTwo: 130
  226.  
  227. # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
  228. # Set the modifier to false (but leave Strength Enabled)
  229. # Change the times back to orginal
  230. # Set Login, all Storages & World change to true
  231. # Leave plugin on for a few days to revert players potions
  232.  
  233. #|-----------|#
  234. #| Swiftness |#
  235. #|-----------|#
  236.  
  237. Swiftness:
  238.  
  239. Enable: false
  240.  
  241. Drink:
  242. Time:
  243. Base: 180
  244. LevelTwo: 90
  245. Extended: 480
  246. Splash:
  247. Time:
  248. Base: 135
  249. LevelTwo: 67
  250. Extended: 360
  251. Extra:
  252. Divide:
  253. Allow: true
  254. Multiplier: 1.5
  255. MaxAffected: -1
  256.  
  257. # The modifier is a potentially potion breaking feature if this plugin is removed
  258. # This modifier lets you change the speed percentages on Swiftness potions. In order to make it visually pleasing the lore is changed, however this means that "Swiftness II" will appear as "Swiftness" in lore (name still the same), but the correct percentage will be shown.
  259. # If this plugin is removed at a later date, then all current speed potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
  260.  
  261. # If you use a plugin which alters the walking speed of players then expect conflicts if you enable
  262.  
  263. Modifier:
  264. Enable: false
  265. LevelOne: 20
  266. LevelTwo: 40
  267.  
  268. # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
  269. # Set the modifier to false (but leave Swiftness Enabled)
  270. # Change the times back to orginal
  271. # Set Login, all Storages & World change to true
  272. # Leave plugin on for a few days to revert players potions
  273.  
  274. #|----------------|#
  275. #| Instant Health |#
  276. #|----------------|#
  277.  
  278. InstantHealth:
  279.  
  280. Enable: false
  281.  
  282. Divide:
  283. Allow: true
  284. Multiplier: 2.0
  285. MaxAffected: -1
  286.  
  287. # This modifier lets you change the health given on use
  288.  
  289. Modifier:
  290. Enable: false
  291. LevelOne: 4
  292. LevelTwo: 8
  293.  
  294. #|--------------|#
  295. #| Invisibility |#
  296. #|--------------|#
  297.  
  298. Invisibility:
  299.  
  300. Enable: true
  301.  
  302. Drink:
  303. Time:
  304. Base: 180
  305. Extended: 480
  306. Splash:
  307. Time:
  308. Base: 135
  309. Extended: 360
  310. Extra:
  311. Divide:
  312. Allow: true
  313. Multiplier: 1.5
  314. MaxAffected: -1
  315.  
  316. # The following options allow you to determin what should remove a players invisibility affect
  317.  
  318. # BlockPlace: If a player places a block while invis, remove
  319.  
  320. # # By default placing any block will remove invis, to allow certain blocks add them to the IgnoredPlacedBlocks
  321. # # For example, if you wanted to let the player place red wool and any leaves, you would add
  322. # # IgnoredPlacedBlocks:
  323. # # - '18'
  324. # # - '35:14'
  325.  
  326. # BlockBreak: If a player breaks a block while invis, remove
  327.  
  328. # # The IgnoredBrokenBlocks works the same way as the IgnoredPlacedBlocks
  329.  
  330. # Damage: If a player takes [damage] remove invis
  331.  
  332. # # By default all damage types will remove invis, to prevent this add it to the IgnoredDamage, for example to prevent fall & drowning damage, you would add
  333. # # IgnoredDamage:
  334. # # - FALL
  335. # # - DROWNING
  336. # # Find all the possible damages at http://jd.bukkit.org/rb/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  337.  
  338. # Attack: If a player deals damage while invis, remove
  339.  
  340. # # By default all attack types will remove invis, to prevent this add it to the IgnoredAttacks, for example to prevent hitting/shooting passive mobs & throwing snowballs at mobs/players add
  341. # # IgnoredAttacks:
  342. # # - COMBAT_MOB_HOSTILE
  343. # # - ARROW_MOB_PASSIVE
  344. # # - SNOWBALL_MOB_HOSTILE
  345. # # - SNOWBALL_MOB_PASSIVE
  346. # # - SNOWBALL_PLAYER
  347. # # Find all the possible attacks at http://dev.bukkit.org/bukkit-plugins/potioncontrol/pages/invisibility-attacks/
  348.  
  349. Options:
  350. Remove:
  351. BlockPlace: true
  352. IgnoredPlacedBlocks: []
  353. BlockBreak: true
  354. IgnoredBrokenBlocks: []
  355. Damage: true
  356. IgnoredDamage:
  357. - FALL
  358. - DROWNING
  359. Attack: true
  360. IgnoredAttacks: []
  361.  
  362. # This lets you change if players can be targeted by mobs
  363. # The range is the range in blocks that each piece of armour increases the distance that the mob can detect the player
  364. # If you don't want mobs seeing players at all regardless of armour, set all ranges to 0
  365.  
  366. # The delay is how often we should recalculate the mobs targets, 20 ticks equals 1 second
  367. # A larger value will use less resources but result in mobs not targeting the player straight away
  368.  
  369. Target:
  370. Enable: false
  371. Delay: 20
  372. HelmetRange: 4
  373. ChestPlateRange: 6
  374. LeggingsRange: 3
  375. BootRange: 2
  376.  
  377. #|-----------------|#
  378. #| Water Breathing |#
  379. #|-----------------|#
  380.  
  381. WaterBreathing:
  382.  
  383. Enable: false
  384.  
  385. Drink:
  386. Time:
  387. Base: 180
  388. Extended: 480
  389. Splash:
  390. Time:
  391. Base: 135
  392. Extended: 360
  393. Extra:
  394. Divide:
  395. Allow: true
  396. Multiplier: 1.5
  397. MaxAffected: -1
  398.  
  399. #############################################################
  400. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  401. #@ Negative Potions @#
  402. #|-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|#
  403. #############################################################
  404.  
  405. #|----------------|#
  406. #| Instant Damage |#
  407. #|----------------|#
  408.  
  409. InstantDamage:
  410.  
  411. Enable: false
  412.  
  413. Divide:
  414. Allow: true
  415. Multiplier: 2.0
  416. MaxAffected: -1
  417.  
  418. # This modifier lets you change the damage delt on use
  419.  
  420. Modifier:
  421. Enable: false
  422. LevelOne: 6
  423. LevelTwo: 12
  424.  
  425. #|----------|#
  426. #| Poison |#
  427. #|----------|#
  428.  
  429. Poison:
  430.  
  431. Enable: false
  432.  
  433. Drink:
  434. Time:
  435. Base: 45
  436. LevelTwo: 22
  437. Extended: 120
  438. Splash:
  439. Time:
  440. Base: 33
  441. LevelTwo: 16
  442. Extended: 90
  443. Extra:
  444. Divide:
  445. Allow: true
  446. Multiplier: 1.8
  447. MaxAffected: -1
  448.  
  449. # This lets you change the damage that poison potions do
  450. # The tick amount is how often the damage should be applied
  451. # 20 ticks is equal to 1 second
  452. # The damage amount is the damage to be applied every 'X' ticks
  453.  
  454. Modifier:
  455. Enable: false
  456. DamageTickLevelOne: 25
  457. DamageAmountevelOne: 1
  458. DamageTickLevelTwo: 12
  459. DamageAmountLevelTwo: 1
  460.  
  461. #|----------|#
  462. #| Slowness |#
  463. #|----------|#
  464.  
  465. Slowness:
  466.  
  467. Enable: false
  468.  
  469. Drink:
  470. Time:
  471. Base: 90
  472. Extended: 240
  473. Splash:
  474. Time:
  475. Base: 67
  476. Extended: 180
  477. Extra:
  478. Divide:
  479. Allow: true
  480. Multiplier: 1.5
  481. MaxAffected: -1
  482.  
  483. # The modifier is a potentially potion breaking feature if this plugin is removed
  484. # This modifier lets you change the speed percentages on Slowness potions.
  485. # If this plugin is removed at a later date, then all current slowness potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
  486.  
  487. # If you use a plugin which alters the walking speed of players then expect conflicts if you enable
  488. # Please note "LevelOne: 100" will give no movement, going greater than 100 will cause errors
  489.  
  490. Modifier:
  491. Enable: false
  492. LevelOne: 15
  493.  
  494. # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
  495. # Set the modifier to false (but leave Slowness Enabled)
  496. # Change the times back to orginal
  497. # Set Login, all Storages & World change to true
  498. # Leave plugin on for a few days to revert players potions
  499.  
  500. #|----------|#
  501. #| Weakness |#
  502. #|----------|#
  503.  
  504. Weakness:
  505.  
  506. Enable: false
  507.  
  508. Drink:
  509. Time:
  510. Base: 90
  511. Extended: 240
  512. Splash:
  513. Time:
  514. Base: 67
  515. Extended: 180
  516. Extra:
  517. Divide:
  518. Allow: true
  519. Multiplier: 1.5
  520. MaxAffected: -1
  521.  
  522. # The modifier is a potentially potion breaking feature if this plugin is removed
  523. # It allows you to change the percentage of the weakness potion
  524. # If this plugin is removed at a later date, then all current weakness potions will be made useless as the level is "0", unless you add a plugin which restores them (this can also be achieved through some virtual storages).
  525.  
  526. # Examples:
  527. # LevelOne is set to 0.5,
  528. # A person deals 10 damage, this means 50% is taken off, meaning they actually deal 5 damage
  529. # LevelOne is set to 0.2,
  530. # A person deals 10 damage, this means 20% is taken off, meaning they actually deal 8 damage
  531.  
  532. Modifier:
  533. Enable: false
  534. LevelOne: 0.5
  535.  
  536. # If you do decide to remove this plugin & this modifier was enabled, I recommend to do the following:
  537. # Set the modifier to false (but leave Weakness Enabled)
  538. # Change the times back to orginal
  539. # Set Login, all Storages & World change to true
  540. # Leave plugin on for a few days to revert players potions
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