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  1. 22:30:01: Creating resource group General
  2. 22:30:01: Creating resource group Internal
  3. 22:30:01: Creating resource group Autodetect
  4. 22:30:01: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 22:30:01: Registering ResourceManager for type Material
  6. 22:30:01: Registering ResourceManager for type Mesh
  7. 22:30:01: Registering ResourceManager for type Skeleton
  8. 22:30:01: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 22:30:01: OverlayElementFactory for type Panel registered.
  10. 22:30:01: OverlayElementFactory for type BorderPanel registered.
  11. 22:30:01: OverlayElementFactory for type TextArea registered.
  12. 22:30:01: Registering ResourceManager for type Font
  13. 22:30:01: ArchiveFactory for archive type FileSystem registered.
  14. 22:30:01: ArchiveFactory for archive type Zip registered.
  15. 22:30:01: DDS codec registering
  16. 22:30:01: FreeImage version: 3.13.1
  17. 22:30:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 22:30:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 22:30:01: Registering ResourceManager for type HighLevelGpuProgram
  20. 22:30:01: Registering ResourceManager for type Compositor
  21. 22:30:01: MovableObjectFactory for type 'Entity' registered.
  22. 22:30:01: MovableObjectFactory for type 'Light' registered.
  23. 22:30:01: MovableObjectFactory for type 'BillboardSet' registered.
  24. 22:30:01: MovableObjectFactory for type 'ManualObject' registered.
  25. 22:30:01: MovableObjectFactory for type 'BillboardChain' registered.
  26. 22:30:01: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 22:30:01: Loading library .\RenderSystem_Direct3D9
  28. 22:30:01: Installing plugin: D3D9 RenderSystem
  29. 22:30:01: D3D9 : Direct3D9 Rendering Subsystem created.
  30. 22:30:01: D3D9: Driver Detection Starts
  31. 22:30:01: D3D9: Driver Detection Ends
  32. 22:30:01: Plugin successfully installed
  33. 22:30:01: Loading library .\Plugin_ParticleFX
  34. 22:30:01: Installing plugin: ParticleFX
  35. 22:30:01: Particle Emitter Type 'Point' registered
  36. 22:30:01: Particle Emitter Type 'Box' registered
  37. 22:30:01: Particle Emitter Type 'Ellipsoid' registered
  38. 22:30:01: Particle Emitter Type 'Cylinder' registered
  39. 22:30:01: Particle Emitter Type 'Ring' registered
  40. 22:30:01: Particle Emitter Type 'HollowEllipsoid' registered
  41. 22:30:01: Particle Affector Type 'LinearForce' registered
  42. 22:30:01: Particle Affector Type 'ColourFader' registered
  43. 22:30:01: Particle Affector Type 'ColourFader2' registered
  44. 22:30:01: Particle Affector Type 'ColourImage' registered
  45. 22:30:01: Particle Affector Type 'ColourInterpolator' registered
  46. 22:30:01: Particle Affector Type 'Scaler' registered
  47. 22:30:01: Particle Affector Type 'Rotator' registered
  48. 22:30:01: Particle Affector Type 'DirectionRandomiser' registered
  49. 22:30:01: Particle Affector Type 'DeflectorPlane' registered
  50. 22:30:01: Plugin successfully installed
  51. 22:30:01: Loading library .\Plugin_CgProgramManager
  52. 22:30:01: Installing plugin: Cg Program Manager
  53. 22:30:01: Plugin successfully installed
  54. 22:30:01: *-*-* OGRE Initialising
  55. 22:30:01: *-*-* Version 1.7.0 (Cthugha)
  56. 22:30:01: Creating resource group Bootstrap
  57. 22:30:01: Added resource location 'Media/OgreCore' of type 'FileSystem' to resource group 'Bootstrap'
  58. 22:30:01: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  59. 22:30:01: D3D9 : RenderSystem Option: FSAA = 0
  60. 22:30:01: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  61. 22:30:01: D3D9 : RenderSystem Option: Full Screen = Yes
  62. 22:30:01: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Radeon X1300/X1550 Series
  63. 22:30:01: D3D9 : RenderSystem Option: Resource Creation Policy = Create on active device
  64. 22:30:01: D3D9 : RenderSystem Option: VSync = Yes
  65. 22:30:01: D3D9 : RenderSystem Option: VSync Interval = 1
  66. 22:30:01: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
  67. 22:30:01: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  68. 22:30:01: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  69. 22:30:01: D3D9 : RenderSystem Option: FSAA = 0
  70. 22:30:01: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  71. 22:30:01: D3D9 : RenderSystem Option: Full Screen = Yes
  72. 22:30:01: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Radeon X1300/X1550 Series
  73. 22:30:01: D3D9 : RenderSystem Option: Resource Creation Policy = Create on active device
  74. 22:30:01: D3D9 : RenderSystem Option: VSync = Yes
  75. 22:30:01: D3D9 : RenderSystem Option: VSync Interval = 1
  76. 22:30:01: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
  77. 22:30:01: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  78. 22:30:08: D3D9 : RenderSystem Option: Full Screen = No
  79. 22:30:14: D3D9 : RenderSystem Option: VSync = No
  80. 22:30:20: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
  81. 22:30:23: CPU Identifier & Features
  82. 22:30:23: -------------------------
  83. 22:30:23: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E4400 @ 2.00GHz
  84. 22:30:23: * SSE: yes
  85. 22:30:23: * SSE2: yes
  86. 22:30:23: * SSE3: yes
  87. 22:30:23: * MMX: yes
  88. 22:30:23: * MMXEXT: yes
  89. 22:30:23: * 3DNOW: no
  90. 22:30:23: * 3DNOWEXT: no
  91. 22:30:23: * CMOV: yes
  92. 22:30:23: * TSC: yes
  93. 22:30:23: * FPU: yes
  94. 22:30:23: * PRO: yes
  95. 22:30:23: * HT: no
  96. 22:30:23: -------------------------
  97. 22:30:23: D3D9 : Subsystem Initialising
  98. 22:30:23: Registering ResourceManager for type Texture
  99. 22:30:23: Registering ResourceManager for type GpuProgram
  100. 22:30:23: D3D9RenderSystem::_createRenderWindow "Proun", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
  101. 22:30:23: D3D9 : Created D3D9 Rendering Window 'Proun' : 640x480, 32bpp
  102. 22:30:23: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
  103. 22:30:23: RenderSystem capabilities
  104. 22:30:23: -------------------------
  105. 22:30:23: RenderSystem Name: Direct3D9 Rendering Subsystem
  106. 22:30:23: GPU Vendor: ati
  107. 22:30:23: Device Name: Monitor-1-Radeon X1300/X1550 Series
  108. 22:30:23: Driver Version: 8.14.10.647
  109. 22:30:23: * Fixed function pipeline: yes
  110. 22:30:23: * Hardware generation of mipmaps: yes
  111. 22:30:23: * Texture blending: yes
  112. 22:30:23: * Anisotropic texture filtering: yes
  113. 22:30:23: * Dot product texture operation: yes
  114. 22:30:23: * Cube mapping: yes
  115. 22:30:23: * Hardware stencil buffer: yes
  116. 22:30:23: - Stencil depth: 8
  117. 22:30:23: - Two sided stencil support: yes
  118. 22:30:23: - Wrap stencil values: yes
  119. 22:30:23: * Hardware vertex / index buffers: yes
  120. 22:30:23: * Vertex programs: yes
  121. 22:30:23: * Number of floating-point constants for vertex programs: 256
  122. 22:30:23: * Number of integer constants for vertex programs: 16
  123. 22:30:23: * Number of boolean constants for vertex programs: 16
  124. 22:30:23: * Fragment programs: yes
  125. 22:30:23: * Number of floating-point constants for fragment programs: 224
  126. 22:30:23: * Number of integer constants for fragment programs: 16
  127. 22:30:23: * Number of boolean constants for fragment programs: 16
  128. 22:30:23: * Geometry programs: no
  129. 22:30:23: * Number of floating-point constants for geometry programs: 0
  130. 22:30:23: * Number of integer constants for geometry programs: 0
  131. 22:30:23: * Number of boolean constants for geometry programs: 0
  132. 22:30:23: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  133. 22:30:23: * Texture Compression: yes
  134. 22:30:23: - DXT: yes
  135. 22:30:23: - VTC: no
  136. 22:30:23: - PVRTC: no
  137. 22:30:23: * Scissor Rectangle: yes
  138. 22:30:23: * Hardware Occlusion Query: yes
  139. 22:30:23: * User clip planes: yes
  140. 22:30:23: * VET_UBYTE4 vertex element type: yes
  141. 22:30:23: * Infinite far plane projection: yes
  142. 22:30:23: * Hardware render-to-texture: yes
  143. 22:30:23: * Floating point textures: yes
  144. 22:30:23: * Non-power-of-two textures: yes (limited)
  145. 22:30:23: * Volume textures: yes
  146. 22:30:23: * Multiple Render Targets: 4
  147. 22:30:23: - With different bit depths: no
  148. 22:30:23: * Point Sprites: yes
  149. 22:30:23: * Extended point parameters: yes
  150. 22:30:23: * Max Point Size: 10
  151. 22:30:23: * Vertex texture fetch: no
  152. 22:30:23: * Number of world matrices: 0
  153. 22:30:23: * Number of texture units: 8
  154. 22:30:23: * Stencil buffer depth: 8
  155. 22:30:23: * Number of vertex blend matrices: 0
  156. 22:30:23: * Render to Vertex Buffer : no
  157. 22:30:23: * DirectX per stage constants: no
  158. 22:30:23: ***************************************
  159. 22:30:23: *** D3D9 : Subsystem Initialised OK ***
  160. 22:30:23: ***************************************
  161. 22:30:23: DefaultWorkQueue('Root') initialising on thread main.
  162. 22:30:23: Particle Renderer Type 'billboard' registered
  163. 22:30:23: Parsing scripts for resource group Autodetect
  164. 22:30:23: Finished parsing scripts for resource group Autodetect
  165. 22:30:23: Parsing scripts for resource group Bootstrap
  166. 22:30:23: Parsing script OgreCore.material
  167. 22:30:23: Parsing script OgreProfiler.material
  168. 22:30:23: Parsing script Proun.fontdef
  169. 22:30:23: Parsing script OgreLoadingPanel.overlay
  170. 22:30:23: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  171. 22:30:23: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  172. 22:30:23: Texture: ForgottenFuturist.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  173. 22:30:23: Finished parsing scripts for resource group Bootstrap
  174. 22:30:23: Parsing scripts for resource group General
  175. 22:30:23: Finished parsing scripts for resource group General
  176. 22:30:23: Parsing scripts for resource group Internal
  177. 22:30:23: Finished parsing scripts for resource group Internal
  178. 22:30:24: Creating resource group General0
  179. 22:30:24: Added resource location 'Media\General' of type 'FileSystem' to resource group 'General0'
  180. 22:30:24: Initialising resource group General0
  181. 22:30:24: Parsing scripts for resource group General0
  182. 22:30:24: Parsing script 0DoFDepthMaterials.material
  183. 22:30:25: Parsing script 0DofPostEffect.material
  184. 22:30:25: Parsing script 0LightShaftsPostEffect.material
  185. 22:30:25: Parsing script BoostInterface.material
  186. 22:30:25: Parsing script empty.material
  187. 22:30:25: Parsing script Finished.material
  188. 22:30:25: Parsing script LoadingScreen.material
  189. 22:30:25: Parsing script ParticlesBoostBurst.material
  190. 22:30:25: Parsing script Skimming.material
  191. 22:30:25: Parsing script StartCountDown.material
  192. 22:30:25: Parsing script VectorVisual.material
  193. 22:30:25: Parsing script VehicleCollision.material
  194. 22:30:25: Parsing script ParticlesBoostBurst.particle
  195. 22:30:25: Parsing script Skimming.particle
  196. 22:30:25: Parsing script ConnectionTestHandler.overlay
  197. 22:30:25: Parsing script DoF.overlay
  198. 22:30:25: Parsing script Finished.overlay
  199. 22:30:25: Texture: FinishedBackground.tga: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  200. 22:30:25: Parsing script Framerate.overlay
  201. 22:30:25: Parsing script LoadingScreen.overlay
  202. 22:30:25: Texture: LoadingScreen.tga: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  203. 22:30:25: Parsing script SomeoneFinished.overlay
  204. 22:30:25: Parsing script StartCountDown.overlay
  205. 22:30:25: Texture: StartCountDown_Go.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  206. 22:30:25: Parsing script TrackTimes.overlay
  207. 22:30:25: Texture: BoostIndicatorFill.tga: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
  208. 22:30:25: Texture: BoostIndicatorFillEdge.tga: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  209. 22:30:25: Texture: BoostIndicatorOutline.tga: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
  210. 22:30:25: Texture: BoostIconOutline.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  211. 22:30:25: Texture: BoostIconFill.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  212. 22:30:25: Finished parsing scripts for resource group General0
  213. 22:30:25: Loading resource group 'General0' - Resources: 1 World Geometry: 1
  214. 22:30:25: OGRE EXCEPTION(3:RenderingAPIException): Cannot create D3D9 pixel shader Cg_DoF_SM3_64samples_FP from microcode. in D3D9GpuFragmentProgram::loadFromMicrocode at ..\..\..\ogre\RenderSystems\Direct3D9\src\OgreD3D9GpuProgram.cpp (line 369)
  215. 22:30:40: DefaultWorkQueue('Root') shutting down on thread main.
  216. 22:30:40: *-*-* OGRE Shutdown
  217. 22:30:40: Unregistering ResourceManager for type Compositor
  218. 22:30:40: Unregistering ResourceManager for type Font
  219. 22:30:40: Unregistering ResourceManager for type Skeleton
  220. 22:30:40: Unregistering ResourceManager for type Mesh
  221. 22:30:40: Unregistering ResourceManager for type HighLevelGpuProgram
  222. 22:30:41: Uninstalling plugin: Cg Program Manager
  223. 22:30:41: Plugin successfully uninstalled
  224. 22:30:41: Unloading library .\Plugin_CgProgramManager
  225. 22:30:41: Uninstalling plugin: ParticleFX
  226. 22:30:41: Plugin successfully uninstalled
  227. 22:30:41: Unloading library .\Plugin_ParticleFX
  228. 22:30:41: Uninstalling plugin: D3D9 RenderSystem
  229. 22:30:41: D3D9 : Shutting down cleanly.
  230. 22:30:41: Unregistering ResourceManager for type Texture
  231. 22:30:41: Unregistering ResourceManager for type GpuProgram
  232. 22:30:41: D3D9 : Direct3D9 Rendering Subsystem destroyed.
  233. 22:30:41: Plugin successfully uninstalled
  234. 22:30:41: Unloading library .\RenderSystem_Direct3D9
  235. 22:30:41: Unregistering ResourceManager for type Material
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