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  1. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,EMISSION
  2. 0:192(39): error: `gl_InstanceID' undeclared
  3. 0:192(42): error: Operands to arithmetic operators must be numeric
  4. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  5. 0:192(58): error: Operands to arithmetic operators must be numeric
  6. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  7. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,EMISSION,MESH_SKINNED
  8. 0:200(53): error: `gl_InstanceID' undeclared
  9. 0:200(76): error: Operands to arithmetic operators must be numeric
  10. 0:200(76): error: Operands to arithmetic operators must be numeric
  11. 0:228(39): error: `gl_InstanceID' undeclared
  12. 0:228(42): error: Operands to arithmetic operators must be numeric
  13. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  14. 0:228(58): error: Operands to arithmetic operators must be numeric
  15. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  16. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,EMISSION,VOLUMETRIC
  17. 0:194(39): error: `gl_InstanceID' undeclared
  18. 0:194(42): error: Operands to arithmetic operators must be numeric
  19. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  20. 0:194(58): error: Operands to arithmetic operators must be numeric
  21. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  22. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,EMISSION,VOLUMETRIC,MESH_SKINNED
  23. 0:202(53): error: `gl_InstanceID' undeclared
  24. 0:202(76): error: Operands to arithmetic operators must be numeric
  25. 0:202(76): error: Operands to arithmetic operators must be numeric
  26. 0:230(39): error: `gl_InstanceID' undeclared
  27. 0:230(42): error: Operands to arithmetic operators must be numeric
  28. 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
  29. 0:230(58): error: Operands to arithmetic operators must be numeric
  30. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  31. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1,EMISSION
  32. 0:192(39): error: `gl_InstanceID' undeclared
  33. 0:192(42): error: Operands to arithmetic operators must be numeric
  34. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  35. 0:192(58): error: Operands to arithmetic operators must be numeric
  36. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  37. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1,EMISSION,MESH_SKINNED
  38. 0:200(53): error: `gl_InstanceID' undeclared
  39. 0:200(76): error: Operands to arithmetic operators must be numeric
  40. 0:200(76): error: Operands to arithmetic operators must be numeric
  41. 0:228(39): error: `gl_InstanceID' undeclared
  42. 0:228(42): error: Operands to arithmetic operators must be numeric
  43. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  44. 0:228(58): error: Operands to arithmetic operators must be numeric
  45. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  46. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,OVERLAY_1
  47. 0:192(39): error: `gl_InstanceID' undeclared
  48. 0:192(42): error: Operands to arithmetic operators must be numeric
  49. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  50. 0:192(58): error: Operands to arithmetic operators must be numeric
  51. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  52. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,OVERLAY_1,MESH_SKINNED
  53. 0:200(53): error: `gl_InstanceID' undeclared
  54. 0:200(76): error: Operands to arithmetic operators must be numeric
  55. 0:200(76): error: Operands to arithmetic operators must be numeric
  56. 0:228(39): error: `gl_InstanceID' undeclared
  57. 0:228(42): error: Operands to arithmetic operators must be numeric
  58. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  59. 0:228(58): error: Operands to arithmetic operators must be numeric
  60. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  61. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1
  62. 0:192(39): error: `gl_InstanceID' undeclared
  63. 0:192(42): error: Operands to arithmetic operators must be numeric
  64. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  65. 0:192(58): error: Operands to arithmetic operators must be numeric
  66. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  67. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
  68. 0:200(53): error: `gl_InstanceID' undeclared
  69. 0:200(76): error: Operands to arithmetic operators must be numeric
  70. 0:200(76): error: Operands to arithmetic operators must be numeric
  71. 0:228(39): error: `gl_InstanceID' undeclared
  72. 0:228(42): error: Operands to arithmetic operators must be numeric
  73. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  74. 0:228(58): error: Operands to arithmetic operators must be numeric
  75. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  76. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,OVERLAY_1
  77. 0:192(39): error: `gl_InstanceID' undeclared
  78. 0:192(42): error: Operands to arithmetic operators must be numeric
  79. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  80. 0:192(58): error: Operands to arithmetic operators must be numeric
  81. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  82. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
  83. 0:200(53): error: `gl_InstanceID' undeclared
  84. 0:200(76): error: Operands to arithmetic operators must be numeric
  85. 0:200(76): error: Operands to arithmetic operators must be numeric
  86. 0:228(39): error: `gl_InstanceID' undeclared
  87. 0:228(42): error: Operands to arithmetic operators must be numeric
  88. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  89. 0:228(58): error: Operands to arithmetic operators must be numeric
  90. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  91. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,OVERLAY_1
  92. 0:192(39): error: `gl_InstanceID' undeclared
  93. 0:192(42): error: Operands to arithmetic operators must be numeric
  94. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  95. 0:192(58): error: Operands to arithmetic operators must be numeric
  96. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  97. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
  98. 0:200(53): error: `gl_InstanceID' undeclared
  99. 0:200(76): error: Operands to arithmetic operators must be numeric
  100. 0:200(76): error: Operands to arithmetic operators must be numeric
  101. 0:228(39): error: `gl_InstanceID' undeclared
  102. 0:228(42): error: Operands to arithmetic operators must be numeric
  103. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  104. 0:228(58): error: Operands to arithmetic operators must be numeric
  105. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  106. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,TRANSLUCENT,ALPHA
  107. 0:192(39): error: `gl_InstanceID' undeclared
  108. 0:192(42): error: Operands to arithmetic operators must be numeric
  109. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  110. 0:192(58): error: Operands to arithmetic operators must be numeric
  111. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  112. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,TRANSLUCENT,ALPHA,MESH_SKINNED
  113. 0:200(53): error: `gl_InstanceID' undeclared
  114. 0:200(76): error: Operands to arithmetic operators must be numeric
  115. 0:200(76): error: Operands to arithmetic operators must be numeric
  116. 0:228(39): error: `gl_InstanceID' undeclared
  117. 0:228(42): error: Operands to arithmetic operators must be numeric
  118. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  119. 0:228(58): error: Operands to arithmetic operators must be numeric
  120. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  121. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,ALPHA
  122. 0:192(39): error: `gl_InstanceID' undeclared
  123. 0:192(42): error: Operands to arithmetic operators must be numeric
  124. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  125. 0:192(58): error: Operands to arithmetic operators must be numeric
  126. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  127. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,ALPHA,MESH_SKINNED
  128. 0:200(53): error: `gl_InstanceID' undeclared
  129. 0:200(76): error: Operands to arithmetic operators must be numeric
  130. 0:200(76): error: Operands to arithmetic operators must be numeric
  131. 0:228(39): error: `gl_InstanceID' undeclared
  132. 0:228(42): error: Operands to arithmetic operators must be numeric
  133. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  134. 0:228(58): error: Operands to arithmetic operators must be numeric
  135. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  136. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,VOLUMETRIC
  137. 0:194(39): error: `gl_InstanceID' undeclared
  138. 0:194(42): error: Operands to arithmetic operators must be numeric
  139. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  140. 0:194(58): error: Operands to arithmetic operators must be numeric
  141. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  142. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,VOLUMETRIC,MESH_SKINNED
  143. 0:202(53): error: `gl_InstanceID' undeclared
  144. 0:202(76): error: Operands to arithmetic operators must be numeric
  145. 0:202(76): error: Operands to arithmetic operators must be numeric
  146. 0:230(39): error: `gl_InstanceID' undeclared
  147. 0:230(42): error: Operands to arithmetic operators must be numeric
  148. 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
  149. 0:230(58): error: Operands to arithmetic operators must be numeric
  150. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  151. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1
  152. 0:192(39): error: `gl_InstanceID' undeclared
  153. 0:192(42): error: Operands to arithmetic operators must be numeric
  154. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  155. 0:192(58): error: Operands to arithmetic operators must be numeric
  156. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  157. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,MESH_SKINNED
  158. 0:200(53): error: `gl_InstanceID' undeclared
  159. 0:200(76): error: Operands to arithmetic operators must be numeric
  160. 0:200(76): error: Operands to arithmetic operators must be numeric
  161. 0:228(39): error: `gl_InstanceID' undeclared
  162. 0:228(42): error: Operands to arithmetic operators must be numeric
  163. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  164. 0:228(58): error: Operands to arithmetic operators must be numeric
  165. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  166. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC
  167. 0:194(39): error: `gl_InstanceID' undeclared
  168. 0:194(42): error: Operands to arithmetic operators must be numeric
  169. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  170. 0:194(58): error: Operands to arithmetic operators must be numeric
  171. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  172. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC,MESH_SKINNED
  173. 0:202(53): error: `gl_InstanceID' undeclared
  174. 0:202(76): error: Operands to arithmetic operators must be numeric
  175. 0:202(76): error: Operands to arithmetic operators must be numeric
  176. 0:230(39): error: `gl_InstanceID' undeclared
  177. 0:230(42): error: Operands to arithmetic operators must be numeric
  178. 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
  179. 0:230(58): error: Operands to arithmetic operators must be numeric
  180. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  181. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION
  182. 0:192(39): error: `gl_InstanceID' undeclared
  183. 0:192(42): error: Operands to arithmetic operators must be numeric
  184. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  185. 0:192(58): error: Operands to arithmetic operators must be numeric
  186. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  187. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION,MESH_SKINNED
  188. 0:200(53): error: `gl_InstanceID' undeclared
  189. 0:200(76): error: Operands to arithmetic operators must be numeric
  190. 0:200(76): error: Operands to arithmetic operators must be numeric
  191. 0:228(39): error: `gl_InstanceID' undeclared
  192. 0:228(42): error: Operands to arithmetic operators must be numeric
  193. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  194. 0:228(58): error: Operands to arithmetic operators must be numeric
  195. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  196. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC
  197. 0:194(39): error: `gl_InstanceID' undeclared
  198. 0:194(42): error: Operands to arithmetic operators must be numeric
  199. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  200. 0:194(58): error: Operands to arithmetic operators must be numeric
  201. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  202. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC,MESH_SKINNED
  203. 0:202(53): error: `gl_InstanceID' undeclared
  204. 0:202(76): error: Operands to arithmetic operators must be numeric
  205. 0:202(76): error: Operands to arithmetic operators must be numeric
  206. 0:230(39): error: `gl_InstanceID' undeclared
  207. 0:230(42): error: Operands to arithmetic operators must be numeric
  208. 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
  209. 0:230(58): error: Operands to arithmetic operators must be numeric
  210. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  211. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION
  212. 0:192(39): error: `gl_InstanceID' undeclared
  213. 0:192(42): error: Operands to arithmetic operators must be numeric
  214. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  215. 0:192(58): error: Operands to arithmetic operators must be numeric
  216. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  217. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION,MESH_SKINNED
  218. 0:200(53): error: `gl_InstanceID' undeclared
  219. 0:200(76): error: Operands to arithmetic operators must be numeric
  220. 0:200(76): error: Operands to arithmetic operators must be numeric
  221. 0:228(39): error: `gl_InstanceID' undeclared
  222. 0:228(42): error: Operands to arithmetic operators must be numeric
  223. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  224. 0:228(58): error: Operands to arithmetic operators must be numeric
  225. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  226. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY
  227. 0:195(39): error: `gl_InstanceID' undeclared
  228. 0:195(42): error: Operands to arithmetic operators must be numeric
  229. 0:195(19): error: cannot construct `ivec3' from a non-numeric data type
  230. 0:195(58): error: Operands to arithmetic operators must be numeric
  231. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  232. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,MESH_SKINNED
  233. 0:203(53): error: `gl_InstanceID' undeclared
  234. 0:203(76): error: Operands to arithmetic operators must be numeric
  235. 0:203(76): error: Operands to arithmetic operators must be numeric
  236. 0:231(39): error: `gl_InstanceID' undeclared
  237. 0:231(42): error: Operands to arithmetic operators must be numeric
  238. 0:231(19): error: cannot construct `ivec3' from a non-numeric data type
  239. 0:231(58): error: Operands to arithmetic operators must be numeric
  240. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  241. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY
  242. 0:195(39): error: `gl_InstanceID' undeclared
  243. 0:195(42): error: Operands to arithmetic operators must be numeric
  244. 0:195(19): error: cannot construct `ivec3' from a non-numeric data type
  245. 0:195(58): error: Operands to arithmetic operators must be numeric
  246. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  247. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,MESH_SKINNED
  248. 0:203(53): error: `gl_InstanceID' undeclared
  249. 0:203(76): error: Operands to arithmetic operators must be numeric
  250. 0:203(76): error: Operands to arithmetic operators must be numeric
  251. 0:231(39): error: `gl_InstanceID' undeclared
  252. 0:231(42): error: Operands to arithmetic operators must be numeric
  253. 0:231(19): error: cannot construct `ivec3' from a non-numeric data type
  254. 0:231(58): error: Operands to arithmetic operators must be numeric
  255. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  256. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,EMISSION,VOLUMETRIC
  257. 0:194(39): error: `gl_InstanceID' undeclared
  258. 0:194(42): error: Operands to arithmetic operators must be numeric
  259. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  260. 0:194(58): error: Operands to arithmetic operators must be numeric
  261. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  262. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,EMISSION,VOLUMETRIC,MESH_SKINNED
  263. 0:202(53): error: `gl_InstanceID' undeclared
  264. 0:202(76): error: Operands to arithmetic operators must be numeric
  265. 0:202(76): error: Operands to arithmetic operators must be numeric
  266. 0:230(39): error: `gl_InstanceID' undeclared
  267. 0:230(42): error: Operands to arithmetic operators must be numeric
  268. 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
  269. 0:230(58): error: Operands to arithmetic operators must be numeric
  270. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  271. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,EMISSION
  272. 0:192(39): error: `gl_InstanceID' undeclared
  273. 0:192(42): error: Operands to arithmetic operators must be numeric
  274. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  275. 0:192(58): error: Operands to arithmetic operators must be numeric
  276. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  277. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,EMISSION,MESH_SKINNED
  278. 0:200(53): error: `gl_InstanceID' undeclared
  279. 0:200(76): error: Operands to arithmetic operators must be numeric
  280. 0:200(76): error: Operands to arithmetic operators must be numeric
  281. 0:228(39): error: `gl_InstanceID' undeclared
  282. 0:228(42): error: Operands to arithmetic operators must be numeric
  283. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  284. 0:228(58): error: Operands to arithmetic operators must be numeric
  285. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  286. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,VOLUMETRIC
  287. 0:194(39): error: `gl_InstanceID' undeclared
  288. 0:194(42): error: Operands to arithmetic operators must be numeric
  289. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  290. 0:194(58): error: Operands to arithmetic operators must be numeric
  291. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  292. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,VOLUMETRIC,MESH_SKINNED
  293. 0:202(53): error: `gl_InstanceID' undeclared
  294. 0:202(76): error: Operands to arithmetic operators must be numeric
  295. 0:202(76): error: Operands to arithmetic operators must be numeric
  296. 0:230(39): error: `gl_InstanceID' undeclared
  297. 0:230(42): error: Operands to arithmetic operators must be numeric
  298. 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
  299. 0:230(58): error: Operands to arithmetic operators must be numeric
  300. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  301. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1
  302. 0:192(39): error: `gl_InstanceID' undeclared
  303. 0:192(42): error: Operands to arithmetic operators must be numeric
  304. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  305. 0:192(58): error: Operands to arithmetic operators must be numeric
  306. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  307. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1,MESH_SKINNED
  308. 0:200(53): error: `gl_InstanceID' undeclared
  309. 0:200(76): error: Operands to arithmetic operators must be numeric
  310. 0:200(76): error: Operands to arithmetic operators must be numeric
  311. 0:228(39): error: `gl_InstanceID' undeclared
  312. 0:228(42): error: Operands to arithmetic operators must be numeric
  313. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  314. 0:228(58): error: Operands to arithmetic operators must be numeric
  315. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  316. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_0,EMISSION,VOLUMETRIC
  317. 0:194(39): error: `gl_InstanceID' undeclared
  318. 0:194(42): error: Operands to arithmetic operators must be numeric
  319. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  320. 0:194(58): error: Operands to arithmetic operators must be numeric
  321. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  322. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_0,EMISSION,VOLUMETRIC,MESH_SKINNED
  323. 0:202(53): error: `gl_InstanceID' undeclared
  324. 0:202(76): error: Operands to arithmetic operators must be numeric
  325. 0:202(76): error: Operands to arithmetic operators must be numeric
  326. 0:230(39): error: `gl_InstanceID' undeclared
  327. 0:230(42): error: Operands to arithmetic operators must be numeric
  328. 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
  329. 0:230(58): error: Operands to arithmetic operators must be numeric
  330. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  331. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_0,EMISSION
  332. 0:192(39): error: `gl_InstanceID' undeclared
  333. 0:192(42): error: Operands to arithmetic operators must be numeric
  334. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  335. 0:192(58): error: Operands to arithmetic operators must be numeric
  336. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  337. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_0,EMISSION,MESH_SKINNED
  338. 0:200(53): error: `gl_InstanceID' undeclared
  339. 0:200(76): error: Operands to arithmetic operators must be numeric
  340. 0:200(76): error: Operands to arithmetic operators must be numeric
  341. 0:228(39): error: `gl_InstanceID' undeclared
  342. 0:228(42): error: Operands to arithmetic operators must be numeric
  343. 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
  344. 0:228(58): error: Operands to arithmetic operators must be numeric
  345. Loading "heaven.world" 32975ms
  346. Unigine~# render_hdr 2 && render_restart
  347. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  348. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1
  349. 0:192(39): error: `gl_InstanceID' undeclared
  350. 0:192(42): error: Operands to arithmetic operators must be numeric
  351. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  352. 0:192(58): error: Operands to arithmetic operators must be numeric
  353. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  354. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,VOLUMETRIC
  355. 0:194(39): error: `gl_InstanceID' undeclared
  356. 0:194(42): error: Operands to arithmetic operators must be numeric
  357. 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
  358. 0:194(58): error: Operands to arithmetic operators must be numeric
  359. GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
  360. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,FLECK
  361. 0:192(39): error: `gl_InstanceID' undeclared
  362. 0:192(42): error: Operands to arithmetic operators must be numeric
  363. 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
  364. 0:192(58): error: Operands to arithmetic operators must be numeric
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