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- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,EMISSION
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,EMISSION,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,EMISSION,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,EMISSION,VOLUMETRIC,MESH_SKINNED
- 0:202(53): error: `gl_InstanceID' undeclared
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:230(39): error: `gl_InstanceID' undeclared
- 0:230(42): error: Operands to arithmetic operators must be numeric
- 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:230(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1,EMISSION
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1,EMISSION,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,OVERLAY_1
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,OVERLAY_1,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,OVERLAY_1
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,OVERLAY_1
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,TRANSLUCENT,ALPHA
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,TRANSLUCENT,ALPHA,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,ALPHA
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW,ALPHA,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,VOLUMETRIC,MESH_SKINNED
- 0:202(53): error: `gl_InstanceID' undeclared
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:230(39): error: `gl_InstanceID' undeclared
- 0:230(42): error: Operands to arithmetic operators must be numeric
- 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:230(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC,MESH_SKINNED
- 0:202(53): error: `gl_InstanceID' undeclared
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:230(39): error: `gl_InstanceID' undeclared
- 0:230(42): error: Operands to arithmetic operators must be numeric
- 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:230(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_1,EMISSION,VOLUMETRIC,MESH_SKINNED
- 0:202(53): error: `gl_InstanceID' undeclared
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:230(39): error: `gl_InstanceID' undeclared
- 0:230(42): error: Operands to arithmetic operators must be numeric
- 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:230(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_1,EMISSION,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY
- 0:195(39): error: `gl_InstanceID' undeclared
- 0:195(42): error: Operands to arithmetic operators must be numeric
- 0:195(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:195(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,MESH_SKINNED
- 0:203(53): error: `gl_InstanceID' undeclared
- 0:203(76): error: Operands to arithmetic operators must be numeric
- 0:203(76): error: Operands to arithmetic operators must be numeric
- 0:231(39): error: `gl_InstanceID' undeclared
- 0:231(42): error: Operands to arithmetic operators must be numeric
- 0:231(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:231(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY
- 0:195(39): error: `gl_InstanceID' undeclared
- 0:195(42): error: Operands to arithmetic operators must be numeric
- 0:195(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:195(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,MESH_SKINNED
- 0:203(53): error: `gl_InstanceID' undeclared
- 0:203(76): error: Operands to arithmetic operators must be numeric
- 0:203(76): error: Operands to arithmetic operators must be numeric
- 0:231(39): error: `gl_InstanceID' undeclared
- 0:231(42): error: Operands to arithmetic operators must be numeric
- 0:231(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:231(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,EMISSION,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,EMISSION,VOLUMETRIC,MESH_SKINNED
- 0:202(53): error: `gl_InstanceID' undeclared
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:230(39): error: `gl_InstanceID' undeclared
- 0:230(42): error: Operands to arithmetic operators must be numeric
- 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:230(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,EMISSION
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,EMISSION,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,VOLUMETRIC,MESH_SKINNED
- 0:202(53): error: `gl_InstanceID' undeclared
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:230(39): error: `gl_InstanceID' undeclared
- 0:230(42): error: Operands to arithmetic operators must be numeric
- 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:230(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_0,EMISSION,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_0,EMISSION,VOLUMETRIC,MESH_SKINNED
- 0:202(53): error: `gl_InstanceID' undeclared
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:202(76): error: Operands to arithmetic operators must be numeric
- 0:230(39): error: `gl_InstanceID' undeclared
- 0:230(42): error: Operands to arithmetic operators must be numeric
- 0:230(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:230(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_0,EMISSION
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_0,EMISSION,MESH_SKINNED
- 0:200(53): error: `gl_InstanceID' undeclared
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:200(76): error: Operands to arithmetic operators must be numeric
- 0:228(39): error: `gl_InstanceID' undeclared
- 0:228(42): error: Operands to arithmetic operators must be numeric
- 0:228(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:228(58): error: Operands to arithmetic operators must be numeric
- Loading "heaven.world" 32975ms
- Unigine~# render_hdr 2 && render_restart
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,OVERLAY_1
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,OVERLAY_1,VOLUMETRIC
- 0:194(39): error: `gl_InstanceID' undeclared
- 0:194(42): error: Operands to arithmetic operators must be numeric
- 0:194(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:194(58): error: Operands to arithmetic operators must be numeric
- GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,USE_SRGB,USE_ENVIRONMENT,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,FLECK
- 0:192(39): error: `gl_InstanceID' undeclared
- 0:192(42): error: Operands to arithmetic operators must be numeric
- 0:192(19): error: cannot construct `ivec3' from a non-numeric data type
- 0:192(58): error: Operands to arithmetic operators must be numeric
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