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Aug 29th, 2016
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  1. extension UIImage {
  2. func resizeCG(size:CGSize) -> UIImage? {
  3. let bitsPerComponent = CGImageGetBitsPerComponent(self.CGImage)
  4. let bytesPerRow = CGImageGetBytesPerRow(self.CGImage)
  5. let colorSpace = CGImageGetColorSpace(self.CGImage)
  6. let bitmapInfo = CGImageGetBitmapInfo(self.CGImage)
  7.  
  8. let context = CGBitmapContextCreate(nil, Int(size.width), Int(size.height), bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo.rawValue)
  9. CGContextSetInterpolationQuality(context, .High)
  10.  
  11. CGContextDrawImage(context, CGRect(origin: CGPoint.zero, size: size), self.CGImage)
  12.  
  13. return CGBitmapContextCreateImage(context).flatMap { UIImage(CGImage: $0) }
  14. }
  15. }
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